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Submitted by System on 09/03/2006, 09:50. Print file.
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Command&Conquer:Red Alert 2 F.A.Q./strategy guide¸
Written by Stoenescu Vlad (prismcroc@hotmail.com)
Version 1.3

Contents:
1.Introduction
2.Notes and legal stuff
3.Allied units
4.Soviet units
5.Who's best?
6.Credits


-------------------------------------------------------------------------------------------------
1.Introduction

Please note that this is my first attempt of a F.A.Q., so please excuse some
errors.I've
started with RA2 (I know it's kind of old) because it is my favorite game
and I want to
start with what I know best. I will continue with other games like CS or Max
Payne,
depending on how know I know these games and, sure, what games will appear.
So, Red Alert 2, in my opinion, is the best RTS game made in 2001.It's story
is based on the
Cold War between U.S.A. and USSR in the '50's.The story is a bit changed,
the conflict
appearing when Enstein invents Chronosphere.
In this F.A.Q., you will enconter ranks: 3-very
bad,4-bad,7-medium,9-good,10-excellent.

--------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------
2.Notes and legal stuff

In this version, I fixed some errors and added a note for the last Allied
mission (READ THIS!!!!).

This document is the property of Stoenescu Vlad and it's published only on
www.dlh.net. If you find
this on any other site, please let me know at prismcroc@hotmail.com.
--------------------------------------------------------------------------------------------------

**************************************************************************************************
3.Allied units
**************************************************************************************************
+++Infantry+++

a.G.I
Cost:200$
Weapons:-Pistols
-Machine Gun(deployed)
Need(s):Barracks
Rank:7
Comments:Much, much better than the soviet counter-part

b.Engineer
Cost:500$
Weapon(s):-
Need(s):Barracks
Rank:-
Comments:-

c.Attack Dog
Cost:200$
Weapon(s):Teeth
Need(s):Barracks
Rank:7
Comments:Excellent on weak infantry (G.I., Conscript), engineers and Yuri

d.Rocketeer
Cost:600$
Weapon(s):Mini-Pistols
Need(s):Barracks, Air Force Command Headquarters
Rank:7
Comments:Very good on any infantry, a threath at the begining of the game,
but weak on anti-air guns

e.Sniper
Cost:600$
Weapon(s):Sniper Rifle
Need(s):Barracks, Air Force Command Headquarters - playing as Great Britaim
Rank:9
Comments:Excelent on any infantry, weak on tanks and structures

f.Spy
Cost:1000$
Weapon(s):-
Need(s):Barracks, Battle Lab
Rank:7
Comments:Can provide you with useful things like money, time to destroy
SW's, radar sabotages, promotions and hybrid units;dogs can sniff
him out

g.Tanya
Cost:1000$
Weapon(s):-Dual Pistols
-C4
Need(s):Barracks, Battle Lab
Rank:10
Comments:In my opinion, the best infantry unit of the game:can C4 structures
and ships, and a real "butcher" on infantry

h.Chrono Leggionaire
Cost:1500$
Weapon(s):Neutron Rifle
Need(s):Barracks, Battle Lab
Rank:10
Comments: Excellent on everything, but can only attack on thing at a time

i.Chrono Commando
Cost:2000$
Weapon(s):-MP5
-C4
Need(s):Barracks, Battle Lab, Spy infiltrating an allied Battle Lab
Rank:10
Comments: A Chrono SEAL....

j.Psi Commando
Cost:1000$
Weapon(s):-Mind Control
-C4
Need(s):Barracks, Battle Lab, Spy infiltrating a soviet Battle Lab
Rank:7
Comments:This unit is Yuri with C4, and nothing more...

k.SEAL
Cost:-
Weapon(s):-Machine Gun
-C4
Need(s): You need to play some allied campaigns to have the SEAL
Rank:9
Comments:The male version of Tanya, but slower and weaker

+++Vehicles+++

a.Grizzly Battle Tank
Cost:700$
Weapon(s):105mm Cannon
Need(s):War Factory
Rank:9
Comments:The basic allied tank, weaker than the soviet one, bur much faster
and cheaper

b.Chrono Miner
Cost:1400$
Weapon(s):-
Need(s):War Factory;will be given when any Rafinery is built
Rank:-
Comments:The advantage of this miner is that it can teleport, the
disadvantage is that it collects half less ore than the
soviet one

c.IFV
Cost:600$
Weapon(s):-Hover Missiles
-Machine Gun(when G.I., Conscript, SEAL, Tanya, Chrono Commando is
inside)
-Flak(when Flak Trooper is inside)
-Sniper
-Electric Bolt (when Tesla Trooper is inside)
-Neutron Rifle (when Chrono Legionnaire is inside)
-Psionic wave (when Yuri is inside)
-Suicide explosion (when Crazy Ivan or Terrorist is inside)
-Radiation beam (when Desolator inside)
-Repair tool (when Engineer is inside)
Need(s):War Factory
Rank:7(Hover Missles,Machine Gun,Flak)-9(all other weapons)
Comments:Excellent when elite,when high-tech level unit inside and when
Sniper inside

d.Mirage Tank
Cost:1000$
Weapon(s):Flame gun
Need(s):War Factory, Battle Lab
Rank:9
Comments:Invisible to the enemy (the enemy see's a tree or a bush) and very
good on infantry and armor

e.Prism Tank
Cost:1200$
Weapon(s):Comet laser beam
Need(s):War Factory, Battle Lab
Rank:7(when single)-10(in group)
Comments:My personal favorite unit, the Prism Tank is super-effective on
anything when in groups

f.Tank Destroyer
Cost:900$
Weapon(s):SABOT shells
Need(s):War Factory - playing as Germany
Rank:9
Comments:Excellent on tanks, weak on structures and infantry

g.Harrier
Cost:1200$
Weapon(s):Maverick air-to-ground missiles
Need(s):Air Force Command Headquarters
Rank:9
Comments:Great scout, excellent in groups for destroying everything

h.Black Eagle
Cost:1200$
Weapon(s):Upgraded Maverick air-to-ground missiles
Need(s):Air Force Command Headquarters - playing as Korea
Rank:9
Comments:Same as Harrier, but more stronger and powerful

i.MCV
Cost:3000$
Weapon(s):-
Need(s):War Factory, Service Depot (you are given one at the start of the
game)
Rank:-
Comments:Want a second CY?Build one of these!

j.Night Hawk Transport
Cost:1000$
Weapon(s):Light Cannon
Need(s):War Factory
Rank:7
Comments:Invisible on radar, can only carry infantry, weak armor and gun

k.Amphibious Transport
Cost:900$
Weapon(s):-
Need(s):Naval yard
Rank:-
Comments:-

l.Destroyer
Cost:1000$
Weapon(s):-155mm Cannon
-ASW helicopter
Need(s):Naval yard
Rank:10
Comments:Excellent-heavy armor, heavy gun, heavy damage

m.Aegis Cruiser
Cost:1200$
Weapon(s):Medusa ground-to-air missles
Need(s):Naval yard, Air Force Command Headquarters
Rank:10
Comments:This is the most powerful anti-air unit of the game - not any
flying thing can escape from it's powerful missles

n.Dolphin
Cost:500$
Weapon(s):Sonar wave
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