TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Command & Conquer - Red Alert » Command & Conquer - Red Alert FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02

Sponsors:

COMMAND & CONQUER
=================

RED ALERT + RETALIATION(PSX)
============================

Unit Health list & guide to "Specials"
--------------------------------------

(c) Gunbladelad September/October 2002
--------------------------------------
Email : gunbladelad@yahoo.co.uk
-------------------------------
www.geocities.com\gunbladelad\index.html
----------------------------------------


Legal Stuff
-----------
I'll get this out of the way first. At present, only 4 websites are permitted to display this
guide. These are listed at the end of this guide and on my website. My website will always
have an up to date list of permitted websites. Anybody else who wishes to display this on
their website MUST get explicit permission via email. The address is given at the top.
ENSURE YOU GIVE A TOPIC OR THE EMAIL WILL BE ERASED WITHOUT BEING READ!



Section 1 - Introduction
Section 2 - In-Game limits
Section 3 - Units Statistics
Section 4 - Structure Statistics
Section 5 - Bonus crate contents
Section 6 - Glossary
Section 7 - Permitted Websites
Section 8 - Version History


Introduction
============
Although this is intended to aid playstation owners, the values have come from the
"Rules.ini"
file which is used on the PC version. As such, it may not be 100% accurate. This is only
intended as a rough guide, rather than a definitive list. Full credit goes to
"Machinegun"
from the PC Red Alert board, as without me downloading the "INI Package" from his website,
this
guide would not exist.

Also, let me know if any of this information is seriously wrong, and I'll correct it ASAP.
Hopefully I've got it all correct here. You can let me know on the GameFAQs PSX C&C
Retaliation message boards, or by email.

In-Game limits
==============
As I mentioned before, this is the PC specific limits, but I don't think that the PSX version
would be much different. This section is only a rough guide - not fact.

Aircraft - 100
Animations - 100
Building - 500
Bullets - 50
Factories - 32
Infantry - 500
Projectile - 20 (projectile types, not actual projectiles)
Team - 60 (Unit limit per team)
Terrain - 500 (scenery)
Vehicles - 500
Vessels - 100
Warheads - 10 (warhead types, not actual warheads)
Weapons - 55 (weapon types, not actual weapons)

Country Stats
=============
Although I have listed the details for all the in-game stuff below, each country has an
advantage over the others in some respects. There are other countries listed in the file, but
they only have a standard deal.

England has 10% more Armour
Germany's weapons have 10% more power
France's weapons fire 10% faster
Ukraine's units move 10% faster
Russia gets a 10% discount on prices.


Unit Statistics
===============
This section, I've done in the form of a table so that I can cover the unit stats including
the cost, HP, speed, and weapon. I have also included a brief comment beside each one,
based on my personal opinion. I have split the units into types, which should hopefully make
it easier to find the units you want to check up on.

=============================================================================================
| Name | Cost | HP | Armour | Speed | Weapon | Note |
|===========================================================================================|
| MAD Tank | 2300 | 300 | Heavy | 3 | Timequake | This does 40-45% damage |
| | | | | | | opposed to the usual |
| | | | | | | 33%. Range is 20 squares |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Tesla Tank | 1500 | 110 | Light | 8 | Tesla Zap | Also acts as a Radarjammer |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Chrono Tank | 2400 | 350 | Light | 5 | Rockets | Cannot teleport in groups |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Demo. Truck | 2400 | 110 | Light | 8 | Demo Charge | Ideal suicide units, as |
| | | | | | | they carry a nuke that goes |
| | | | | | | off when it reaches it's |
| | | | | | | target or destroyed |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Phase APC | 800 | 200 | Heavy | 10 | AP Tusk | Not buildable! Available in |
| | | | | | | one mission only |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Radar Jammer | 600 | 110 | Light | 9 | None | Disables enemy radar & some |
| | | | | | | AA defenses. |
| | | | | | | Jamming radius=15 squares |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| A. Minelayer | 800 | 100 | Heavy | 9 | AV Mines | Lays Anti-Vehicle mines |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| S. Minelayer | 800 | 100 | Heavy | 9 | AP Mines | Anti-Personnel minelayer |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| V2 Launcher | 700 | 150 | Light | 7 | Scud | Very slow to reload - Keep |
| | | | | | | behind your main forces |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Light Tank | 700 | 300 | Heavy | 9 | 75mm Cannon | Allied light tank. Go for |
| | | | | | | for medium tanks instead. |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Med. Tank | 800 | 400 | Heavy | 8 | 90mm Cannon | Best standard Allied tank. |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Heavy Tank | 950 | 400 | Heavy | 7 | 105mm Cannon | Standard Soviet tank. |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Mammoth Tank | 1700 | 600 | Heavy | 4 | 120mm Cannon | Also has rockets and can |
| | | | | | Mammoth Tusk | also repair itself to 50% |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Mob. Gap Gen. | 600 | 110 | Light | 9 | None | Creates "Shroud" covering
|
| | | | | | | a small area around itself |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Attilery | 600 | 75 | Light | 6 | 155mm Cannon | Allied long range weapon |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Harvester | 1400 | 600 | Heavy | 6 | None | Your link to the cash. Can |
| | | | | | | also heal to 50% |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| M.C.V. | 2500 | 600 | Heavy | 6 | None | Deploy to start your base |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Ranger (Jeep) | 600 | 150 | Light | 10 | Machine Gun | Allied scouting vehicle |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| APC | 800 | 200 | Heavy | 10 | Machine Gun | Carries 5 infantry |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Convoy Truck | 500 | 110 | Light | 10 | None | Not buildable! |
|===========================================================================================|
| Submarine | 950 | 120 | Light | 6 | Torpedo | Basic Soviet naval vessel |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Missile Sub | 1650 | 150 | Light | 5 | Sub Scud | Soviet First strike ship |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Gunboat | 500 | 200 | Heavy | 9 | 2 Inch Guns | Light Allied attack ship |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Battleship | 1000 | 400 | Heavy | 6 | Stingers | Allied Medium attack ship |
| | | | | | | with AA capability.
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Cruiser | 2000 | 700 | Heavy | 4 | 8 Inch guns | Allied Navy beast. Can |
| | | | | | | destroy whole bases! |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Transport | 700 | 350 | Heavy | 14 | None | Can carry up to 5 units |
|===========================================================================================|
| MIG Jet | 1200 | 50 | Light | 20 | Mavericks | Best used on structures |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Yak Fighter | 800 | 60 | Light | 16 | Chain gun | Best used for infantry. |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Hind | 1200 | 225 | Light | 16 | Chain gun | Soviet Attack Helicopter |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Longbow | 1200 | 225 | Light | 16 | Hellfires | Allied Attack helicopter |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Chinook | 1200 | 90 | Light | 12 | None | Infantry transporter |
|===========================================================================================|
| Attack Dog | 200 | 5 | None | 4 | Dog Jaws | Ideal for killing spies. |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Rifleman | 100 | 50 | None | 4 | M1 Carbine | Basic foot soldier |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Grenadier | 160 | 50 | None | 5 | Grenades | Explodes when he dies |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Rocket Inf. | 300 | 45 | None | 3 | Redeye / | Only infantry able to give |
| | | | | | Dragon | AA defence |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Flamethrower | 300 | 40 | None | 3 | Flamethrower | Keep them separate, as they |
| | | | | | | go out in a blaze of glory! |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Engineer | 500 | 25 | None | 4 | None | Captures buildings when the |
| | | | | | | damage is over 66% |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Spy | 500 | 25 | None | 4 | None | Allows you to find out some |
| | | | | | | things from the enemy. |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Thief | 500 | 25 | None | 4 | None | Steals about 50% of enemy's |
| | | | | | | cash from refineries |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Tanya Adams | 1200 | 100 | None | 5 | Twin Colt.45 | Can destroy buildings. |
| Field Medic | 800 | 80 | None | 4 | None | Heals your infantry. |
|---------------+------+------+--------+-------+--------------+-----------------------------|
| Civilians | N/A | 25 | None | 5 | Pistol | Technicians fall into this |
| | | | | | | category. |
=============================================================================================


Structure Statistics
====================
As above, this part is in the form of a table. I just decided to separate the 2 bits so that
you wouldn't be reading one giant table. Makes things easier to find too. I haven't yet
included the fake structures that the Allies can build on some missions. I will if it's
requested by anyone, however. Post to the message boards if you want them.

=============================================================================================
| Name | Cost | Armour | HP | Note |
|===========================================================================================|
| Pillbox | 400 | Wood | 400 | Allied defensive structure using miniguns |
|------------------+-------+--------+------+------------------------------------------------|
| Camo. Pillbox | 600 | Wood | 600 | Harder to see version of the pillbox |
|------------------+-------+--------+------+------------------------------------------------|
| Gun Turret | 600 | Heavy | 400 | Allied defense against vehicles. |
|------------------+-------+--------+------+------------------------------------------------|
| Flame Tower | 600 | Heavy | 400 | Soviet anti-personnel defenses |
|------------------+-------+--------+------+------------------------------------------------|
| Tesla Coil | 1500 | Heavy | 400 | Ultimate land defense - Needs LOADS of power |
|------------------+-------+--------+------+------------------------------------------------|
| AA Gun | 600 | Heavy | 400 | Allied AA Defensive structure |
|------------------+-------+--------+------+------------------------------------------------|
| SAM Site | 750 | Heavy | 400 | Soviet AA Defensive Structure |
|------------------+-------+--------+------+------------------------------------------------|
| Gap Generator | 500 | Wood | 1000 | Creates an area of shroud to block the enemies |
| | | | | view of that area. Useless with all map code |
| | | | | or against AI opponents. |
|------------------+-------+--------+------+------------------------------------------------|
| Iron Curtain | 2800 | Wood | 400 | Allows you to make a vehicle/structure |
| | | | | invincible for a short time |
|------------------+-------+--------+------+------------------------------------------------|
| Chronospere | 2800 | Wood | 400 | Allied teleportation device. Causes the |
| | | | | Timequake / Chronal Vortex 20% of the time |
|------------------+-------+--------+------+------------------------------------------------|
| Nuke Silo | 2500 | Wood | 400 | Allows launching of a Nuclear Missile. |
|------------------+-------+--------+------+------------------------------------------------|
| Command Centre | N\A | Wood | 400 | Available pre-built in some campaigns. |
|------------------+-------+--------+------+------------------------------------------------|
| All. Tech Centre | 1500 | Wood | 400 | Allied Advanced Weapons research Facility. |
|------------------+-------+--------+------+------------------------------------------------|
| Sov. Tech Centre | 1500 | Wood | 600 | Soviet Advanced Weapons research Facility. |
|------------------+-------+--------+------+------------------------------------------------|
| War Factory | 2000 | Light | 1000 | Vehicle construction factory. |
|------------------+-------+--------+------+------------------------------------------------|
| Shipyard | 650 | Light | 1000 | Allied Naval Shipyard |
|------------------+-------+--------+------+------------------------------------------------|
| Subpen | 650 | Light | 1000 | Soviet Naval shipyard |
|------------------+-------+--------+------+------------------------------------------------|
| Construction Yd. | N/A | Heavy | 1000 | A deployed MCV. The centre for your base. |
|------------------+-------+--------+------+------------------------------------------------|
| Refinery | 2000 | Wood | 900 | The centre of your cash-flow. Defend this well |
|------------------+-------+--------+------+------------------------------------------------|
| Ore Silo | 150 | Wood | 300 | Holds 1500 credits, the refinery holds 2000. |
Jump to page:
01 · 02

Sponsors:

Other files from this game:
  1. Command & Conquer - Red Alert document by System on 14/03/2006, 06:30
  2. Command & Conquer - Red Alert document by System on 14/03/2006, 06:30
    A file that maxes out everything - read readme.txt after extract
  3. Command & Conquer - Red Alert editor by System on 14/03/2006, 06:30
    This editor allows you to set your credits to 1 mio., build your
  4. Command & Conquer - Red Alert FAQ by System on 09/03/2006, 09:50
  5. Command & Conquer - Red Alert FAQ by System on 09/03/2006, 09:50
    Unit Health list & guide to 'Spe
  6. Command & Conquer - Red Alert FAQ by System on 09/03/2006, 09:50
    Another one
  7. Command & Conquer - Red Alert FAQ by System on 09/03/2006, 09:50
    And another one
  8. Command & Conquer - Red Alert solution by System on 09/03/2006, 09:50
  9. Command & Conquer - Red Alert FAQ by System on 09/03/2006, 09:50