TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Command & Conquer - Generals » Command & Conquer - Generals FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03

Sponsors:

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Game Name: Command and Conquer: Generals
FAQ Type: Strategy Guide & Worldbuilder FAQ
Author: Sephiroth101
E-mail Address: SEE CONTACT INFORMATION SECTION
Version Number: 0.1 release
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

WEBMASTERS WANTING TO USE THIS FAQ:
Please go to the bottom of the document and look at the section entitled:
Contact Information. You must e-mail me in a specific format or your e-mail
gets auto-deleted!

To contribute to this FAQ, use the e-mail address provided at the bottom of
this FAQ. Please include in the subject that the e-mail is about this FAQ, and
follow the rules listed there. If you are interested in becoming a co-author,
and have a lot of knowledge with Worldbuilder and its triggers, drop me an
e-mail.

This FAQ will cover basically the whole game, and its wonderful Worldbuilder
too!

.:::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''':::.

Version History:

Version 0.1: Initial release

.:::''''''''''''''''''''''''''''''''''''''''''''''''''''''''''':::.

+-----------------------------------+
| Section Breakdown |
| |
| Chapter A - THE GAME |
| |
| Section A1 - To buy the game? |
| Section A2 - Units |
| Section A3 - Structures |
| Section A4 - General's Abilities |
| Section A5 - Strategies |
| Section A6 - Single Player |
| |
| Chapter B - THE WORLDBUILDER |
| |
| Section B1 - Your first map |
| Section B2 - Creating a Train |
| |
| CONTACT INFORMATION |
| CREDITS |
+-----------------------------------+

++++++++++++++++++++++++++
+ CHAPTER A - THE GAME +
++++++++++++++++++++++++++
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

```````````````````````````````````````````

The latest game in the CnC series has been developed by EA. This means, unlike
all the other CnC games, Westwood DID NOT make it. This means you can expect
many things to change. First of all, let me say the best way to find out if
its the game for you is to play it yourself. Don't let the opinions of people
drive you, but let your own thoughts. Here are some changes/additions from
previous CnC games so you can get an idea of the game:

› No naval units
› No real story line, but still a single-player mission
› No cinematics/FMVs
› Three factions, China, USA, and the GLA (Global Liberation Army)
› Unique units to each side
› Full 3d terrain and units
› Generals system, sorta like you as a general can level up and get abilities
› Generals abilities unique to each side
› Superweapons, the Nuke, the Particle Beam, and the SCUD Storm
› You build with a worker now, no sidebar
› Ability to attack-move like in Starcraft or Warcraft III
› LAN and Online play, along with a map editor with skirmish modes
› You can only play with the first disk, you can't have LAN parties with both
› Retails at $49.99, with 3 different boxes. USA, China, and GLA boxes

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

````````````````````````````````

Here I will go over all the units. I will give you strategies, uses, counters,
ect. Structures are in the next section if you need them!

=============================
USA: UNITED STATES OF AMERICA
=============================
The USA is a highly technological nation. The only world superpower remaining,
and with the most sophisticated and well trained airforce on the planet. The
USA depends on small numbers of very powerful units. It also has more planes
than it does tanks, and the best-trained infantry unit.

++++++++++++
USA INFANTRY
++++++++++++

NAME: Ranger
COST: 225
TRAINED AT: Barracks
REQUIREMENTS: Barracks
ROLE/PURPOSE: Anti-Infantry/Urban Warfare
UPGRADES: None
ABILITIES: Capture Building, Flash-Bang Grenade
COUNTERS: Machine-Gun Fire, Chemicals, Flames, Flash-Bangs
DESCRIPTION: The Ranger is the best trained infantry unit in the world. With
years of experience on his back, he is a perfect unit for urban
situations. His flash-bang upgrade lets him fire a grenade into
a crowd of infantry or a garrisoned structure to instantly kill
almost any infantry unit. They are easy to run over and take out
with machine gun fire though. When they are placed in a Chinook
chopper, they can rappel down into a garrisoned structure, kill
its occupants, and garrison the structure for themselves.

NAME: Missile Defender
COST: 300
TRAINED AT: Barracks
REQUIREMENTS: Barracks
ROLE/PURPOSE: Anti-Air, Anti-Tank, Anti-Building
UPGRADES: None
ABILITIES: Laser-Missle Attack
COUNTERS: Machine-Gun Fire, Chemicals, Flames, Flash-Bangs
DESCRIPTION: The Missile Defender is the most advanced infantry unit of its
kind. It can target both air and ground units and fire a
powerful laser-guided armor piercing rocket. He has an ability
too, Laser Attack. When used on a unit, the Missile Defender
locks a laser onto its target, and a second later fires missiles
at twice the normal speed. When doing this, the laser defender
cannot move and is vulnerable to being ran over. Cannot capture
buildings.

NAME: Pathfinder
COST: 600
TRAINED AT: Barracks
REQUIREMENTS: General's Promotion
ROLE/PURPOSE: Sniping enemy infantry
UPGRADES: None
ABILITIES: None
COUNTERS: Machine-Gun Fire, Chemicals, Flames, Flash-Bangs
DESCRIPTION: The Pathfinder is an elite sniper. He is covered in grass and
weeds to hide himself, and he is stealthed when not firing. His
sniper rifle can kill most enemy infantry instantly. A good
thing to do is to get a Humvee, and pop 4 missile defenders and 1
pathfinder in it. The pathfinder will kill any and all enemy
infantry that happen to knock on your door.

NAME: Colonel Burton
COST: 1500
TRAINED AT: Barracks
REQUIREMENTS: Strategy Center
ROLE/PURPOSE: Attacking infantry, demolitions expert
UPGRADES: None
ABILITIES: Knife Attack, Timed Demolition, Remote Demolition
COUNTERS: Machine-Gun Fire, Chemicals, Flames, Flash-Bangs
DESCRIPTION: The colonel is a great unit despite his cost. You can only build
one. He is stealthed, and he can also detect other stealth. His
knife attack lets him sneak up to an infantry unit, and slit his
throat, resulting in instant death. His normal attack is
adequate for anti infantry though, as he uses a high powered
rifle to do his damage. He can also place explosives of two
typed. The timed demo will self-destruct in 10 seconds, and does
big damage. The weaker remote charge is placed then detonated
whenever you tell the colonel to detonate the charge. Slightly
weaker, but much more versatile. Remember, unless you can get a
charge on a tank, the colonel is anti-infantry and anti-building
only. At 3 chevrons, he can do some pretty nice damage to
vehicles though.

++++++++++++
USA AIRFORCE
++++++++++++

NAME: Chinook
COST: 1200
TRAINED AT: Supply Center
REQUIREMENTS: Supply Center
ROLE/PURPOSE: Transport, Gathering Supplies
UPGRADES: None
ABILITIES: Rappel
COUNTERS: Gattling Gun fire, Missile armed tanks/aircraft/infantry
DESCRIPTION: The Chinook is your basic transport, and more importantly, a
gatherer of resources. The Chinook can carry 2 vehicles and 2
infantry, or can load up with 8 infantry. Rangers that are
inside can rappel down into a garrisoned structure and kill
everyone inside, then claim it as its own. This is also very
useful to evacuate pilots that are behind enemy lines that came
from one of your aircraft they shot down. Sorta like the movie
[Behind Enemy Lines] now that I think of it. The Chinook has NO
attacks, so watch what your doing. It does have a ton of armor
though.

NAME: Raptor
COST: 1400
TRAINED AT: Airfield
REQUIREMENTS: Airfield
ROLE/PURPOSE: Fighter/Bomber (anti-aircraft and tank/building)
UPGRADES: Laser Guided Missiles
ABILITIES: None
COUNTERS: Gattling Gun fire, Missile armed tanks/aircraft/infantry
DESCRIPTION: The Raptor takes off from the airfield, and travels at high
speeds. The raptor carries four underwing missiles that can be
fired at both ground and air targets. The Raptor is used mainly
to engage enemy aircraft, and heavy tanks. It is very weak
against anything capable of hitting air, and is not fast enough
to outrun any missiles. It is particularly vulnerable to enemy
MiGs, which carry napalm armed missiles. They must reload at a
friendly airfield before being able to use its missiles again.

NAME: Stealth Bomber (F-117 in Real life)
COST: 1600
TRAINED AT: Airfield
REQUIREMENTS: General's Promotion
ROLE/PURPOSE: Bomber (Anti-building)
UPGRADES: Laser Guided Missiles
ABILITIES: None
COUNTERS: Gattling Gun fire, Missile armed tanks/aircraft/infantry
DESCRIPTION: The stealth bomber is a pretty fast aircraft. But what makes it
good is that it is always stealthed unless it engaging a target.
It has a payload of two missiles, which are not that strong, but
in large numbers, can overtake any unit. They are particular
effective against static defense (stinger sites, ect.) because by
the time they detect you and fire their payload, the stealth
bomber is on the way back and should only take one or two hits.
Make sure to use units that can see stealth when looking for
enemy stealth bombers.

NAME: Aurora Bomber
COST: 2500
TRAINED AT: Airfield
REQUIREMENTS: Strategy Center
ROLE/PURPOSE: Heavy Supersonic Bomber (Strictly anti-ground)
UPGRADES: None
ABILITIES: None
COUNTERS: Gattling Gun fire, Missile armed tanks/aircraft/infantry
DESCRIPTION: This is by far the strongest air unit. It takes ages to build,
and costs an arm and a leg just to make it. When flying
normally, there is nothing special, but when you give the bomber
an attack order, it accelerates past the sound barrier and
proceeds to its target. Because of its extreme speed, it cannot
be targeted by any unit in the game. When the Aurora releases
its single bomb, which is quite huge, it regresses to sub-sonic
speeds and goes home. However, once it is below supersonic
speeds, and has already attacked, it is the slowest air unit in
the game, and extremely vulnerable to AA fire. These units are
typically suicide aircraft, and usually never end up returning to
base unless you manage to take out all enemy anti air. These are
the best unit though to take out super weapons or multiple power
plants.
Jump to page:
01 · 02 · 03

Sponsors:

Other files from this game:
  1. Command & Conquer - Generals document by System on 14/03/2006, 06:30
    Money patch
  2. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    Mega trainer (for v1.05)
  3. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    For v1.05
  4. Command & Conquer - Generals document by System on 14/03/2006, 06:30
  5. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    Trainer for cash and rank points (for v1.04)
  6. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    Mega trainer (for v1.03)
  7. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
  8. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    Mega trainer (for v1.02)
  9. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    Unlimited Money, Power; 1000 Rank Upgrades; 255 Seed in Skirmish
  10. Command & Conquer - Generals savegame by System on 14/03/2006, 06:30
    Access all levels
  11. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    Trainer for money, general points and power
  12. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    Trainer for money and honor points (for v1.06)
  13. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    Trainer for money and honor points (for v1.06)
  14. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
  15. Command & Conquer - Generals trainer by System on 14/03/2006, 06:30
    Mega trainer (for v1.7)
  16. Command & Conquer - Generals document by System on 14/03/2006, 06:30
  17. Command & Conquer - Generals FAQ by System on 09/03/2006, 09:50
  18. Command & Conquer - Generals solution by System on 09/03/2006, 09:50
    Multiplayer Strategy Guide
  19. Command & Conquer - Generals solution by System on 09/03/2006, 09:50
  20. Command & Conquer - Generals solution by System on 09/03/2006, 09:50
    Air to Air Combat Guide
  21. Command & Conquer - Generals solution by System on 09/03/2006, 09:50
    Beginners Guide
  22. Command & Conquer - Generals FAQ by System on 09/03/2006, 09:50
    Strategy Guide & Worldbuilder FA
  23. Command & Conquer - Generals solution by System on 09/03/2006, 09:50
  24. Command & Conquer - Generals FAQ by System on 09/03/2006, 09:50
  25. Command & Conquer - Generals solution by System on 09/03/2006, 09:50
    Side Comparison Guide