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Submitted by System on 09/03/2006, 09:50. Print file.
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:: Command & Conquer: Generals FAQ ::
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Object: Command and Conquers Generals v1.6
FAQ version: 1.0

by: Emperor
Copyright 2003 John I Hessler (Supreme_deity@mailcity.com)

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0 Writer's Comment 0
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It is just some information. When you become disgusted after reading
this comment, sorry, I don't mean it.

As all civilized and intelligent people realize the importance of
copyright, I do not need to repeat it and when it should be used:).

I would like you to know that this is my 1st (and perhaps last) FAQ.
It will be my pleasure to know that this FAQ may at least give you
readers satisfaction, together with lots of other good FAQs.

If anyone wishes to include this FAQ in a website, my prior permission
is not required. Just notify me via e-mail, and, of course, regarding to
what we talk about copyright above, credit me for this work. I worked on
and tested it for about 3-4 months, so I think I deserve some credits.
Not too difficult, isn't it?^_^

Before someone protesting, I must tell that some may notice that my format
looks like that of the 'posthumous' www.cncuniverse.com. Frankly speaking,
I wrote this fact in memoriam of the site. Moreover, I love its format,
so I adapted it in my FAQ. However, the data contained herein is my work,
I just took the format and learnt how to write a FAQ.

E-mail me if you have suggestions, questions, corrections, or anything
concerning with this FAQ. I realize that I might make some mistakes.
You may also correct my grammar, spelling, etc,but not my lifestyle:).
Just do not expect a quick reply as I rarely go to internet house and
read e-mail [pssst.. I do not have much money to go there even for 2
hours per month :'-( ]. It also means "please do not send junk mails
for it takes my precious time and money to clean it".

My thanks go to Electronic Arts for making such a great game and my
cousins and my brother who always helped me by supplying information,
discussing this game so I could get some information, and most
importantly, giving me access to play it for FREE in his workplace:).
Consequently, I also thank the site(s) hosting my FAQs so I can
continue by thanking you all readers.

Thank you for reading it. Now proceed with cautions, General, and
good luck...

+++++++++++++++++++++
+ Table of Contents +
+++++++++++++++++++++

A. General Information
1 Purpose
2 Scenario Purpose
3 General Power and General Rank
4 Buildings
a Base Buildings
b Neutral Buildings
c Miscellaneous Building
5 Units
6 Damage and Armor
a Armor
b Continuous Damage
7 Bonus Modifier
8 Field Objects
B. Shortcuts
1 General Shortcuts
2 China Units
3 China Buildings
4 GLA Units
5 GLA Buildings
6 USA Units
7 USA Buildings
C. Info on the Opposing Sides
China
1 China General Powers
2 China Units
a China Aircraft
b China Infantry
c China Vehicles
3 China Structures
4 China Upgrades
GLA
1 GLA General Powers
2 GLA Units
a GLA Aircraft
b GLA Infantry
c GLA Vehicles
3 GLA Buildings
4 GLA Upgrades
USA
1 USA General Powers
2 USA Units
a US Aircraft
b US Drones
b US Infantry
c US Vehicles
3 USA Structures
4 USA Upgrades
Neutral
1 Neutral Units
2 Tech Buildings
3 Civilian Buildings
D. Miscellaneous
1 Did You Know?
2 Places and Events

++++++++++++++++++++++++++
| A. General Information |
++++++++++++++++++++++++++

=========
1 Purpose
=========

Generally, the purpose of the skirmish done by players
(either against computer AI or other players) is to destroy
or seize all enemy base buildings. Note that civilian structures,
like Oil Derrick, Oil Refinery, Hospital, etc are not counted as
base buildings. However, to achieve this purpose is much more
difficult than to merely say it as their enemies are not sitting
calmly and watching other players capturing and/or destroying their
buildings. Instead of leaving it easy to the enemy, all
players will try to heavily protect their bases and launch an
attack to get supremacy when the time is ripe. So, it is obvious
that the main objective is to end the enemy's presence by
destroying their buildings, but it should also be remembered that
the enemy will also try to end non-allied players' existence, and
it means players must also defend their bases.

=================
2 Scenario Purpose
=================

There are 21 scenarios available in this game, in which USA, China,
and GLA have an average of 7 scenarios each. The objectives of those
scenarios are usually different. The most common goals are to
eliminate enemy resistance, but there are some scenarios that
require the players to capture some special buildings (GLA mission
7, for example), protect allied convoy (USA mission 4 if I am not
mistaken), etc. Just analyze the conditions required for each
scenario.

=================================
3 General Power and General Rank
=================================

Every player playing this game is allowed to access some abilities
which are thought to be useful in accomplishing the mission. Those
abilities are called General Powers. There are 14 General Powers,
but players can only choose up to 7 General Powers.
1 Star General requires 0 point and gives a player 1 General Point.
2 Star General requires 800 points and gives a player 1 General Point.
3 Star General requires 1500 points and gives a player 1 General Point.
4 Star General requires 2500 points and gives a player 1 General Point.
5 Star General requires 5000 points and gives a player 3 General Points.

============
4 Buildings
============

-------------------
(a) Base Buildings
-------------------

Buildings in this game play important roles, even civilian buildings.
Base buildings are usually used to produce and repair units, research
and upgrade, etc. Every building has its own functions that can be read
in other sections of this document.
Base buildings can be categorized into several types:

Power Generator
This kind of building generates energy to power a base. If power is low,
some buildings cease to function. Only China and USA have this building
type.

Supply Center
Supply Center is the building which processes supply into cash. Without
this building, supply is just a pile of boxes. All sides have one kind
of this building.

Unit Production
It is where the units come. Unit production buildings are able to repair
and heal the unit types they produce. For example, GLA Barracks may heal
injured Rebel or Ranger. China and USA have three kinds of this type:
Barracks, War Factory, and Air Field while GLA just operates Barracks
and Arms Dealer. Command Center is not included because it has different
roles though sure it can produce (but not heal or repair) builders.

Base Defense
This is the type that makes the enemy think twice to attack a base.
Base defense is a building that can deliver some damage to the incoming
hostile units. Among the three warring sides, USA has only Patriot to
protect her base. To some extent, Strategy Center running Bombardment
Battle Plan is also a good base defense. China operates her Gattling
Cannon and Bunker. GLA has Tunnel Network, Stinger Site, Demo Trap, and
Palace to defend its base.

Threshold Building
What is meant here are buildings that are required to build advanced
buildings and units. All sides have one. USA relies on her Strategy
Center, China depends on her Propaganda Center, and GLA leans on its
Palace for better technology. Well, the name seems not to imply what
I mean, but I don't have a better name.

Superweapon
The most prestigious, feared, and destructive weapons of all sides
are produced in this kind of building. It takes a lot of money and
time to build such building. China shakes the world with her
devastating Nuclear Missile, USA sweeps the enemies clean with her
deadly Particle Cannon, and GLA spreads terror with its deadly Scud
Storm.

------------------
(b) Neutral Buildings
------------------

Buildings that no side can build but can be repaired by any side,
is called Neutral Buildings. Neutral Buildings are various, but they
can be classified into:

Civilian Building
The most common building of belonged to civilian, this building
consists of a lot of shapes and forms, all resembling houses, offices,
and city buildings. Civilian Buildings are usually capable of
garrisoning infantry, therefore quite deadly to the units unprepared.
When a side garrisons a Civilian Building, the flag with the colour
of the claimer is raised.

Tech Building
Tech Buildings are buildings belonging to civilian but can be captured
by either side. Tech Buildings can not be garrisoned but can be
repaired. Capturing a Tech Building will usually be beneficial,
depending on the Tech Building captured. There are three kinds of
Tech Buildings. The first one is Tech Hospital, the second Tech Oil
Derrick, and the last Tech Oil Refinery. Tech Buildings, once destroyed,
can not be rebuilt in any way.

-----------------------
(c) Miscellaneous Building
-----------------------

Buildings belonging to this type are usually available in scenarios, for
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