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Now throw in the players to the lineup by dragging the numbers on the right to the little blue boxes on the left of their names. Do it for all players that you want to be in your lineup. It's a bit tedious, but hopefully you'll only do it a few times in the game.
Now remember the starting lineup I told you for Juve? Here's how you put em:
1- Van der Sar
2- Ferrara (or a newly acquired DR)
3- Pessotto
4- Iuliano
5- Montero (or Ferrara if the #2 spot is taken)
6- Conte
7- Zambrotta
8- Zidane
9- Inzaghi
10- Del Piero
11- Davids
Now for the reserves (#12-16). What to do? Well the logical thing is to put a backup goalie in the reserves just in case your goalie gets injured in the game. Every team in CM 97/98 does that. Then place a player into the reserves for each positions (so 3 spots taken here), and there's a final spot. Put a guy who can play lots of positions and/or sides. He'll definitely help.
Here's what I'll put for reserves:
12- Backup goalie (if Rampulla is good then give him this spot)
13- Tudor/new defender (or Montero if Ferrara is DC)
14- O'Neill
15- Trezeguet
16- Tacchinardi (or Novotny if you got him)
Now on to the "Match Tactics." The formation is the default 4-4-2, and if you're happy with it, cool. But this is my favorite formation (never changed much since then):
10 9
8
11 6 7
3 5 4 2
1
Again, I don't make arrows here, but the arrows are:
11 and 7 going straight up 3 and 2 going a little bit up (not reaching the positions of 11 and 7) 8 going straight up (between 10 and 9) 5 and 4 going to the direction of 1 (GK), but not touching it
***How do you make arrows? You right click on the player, drag it to the desired place and release. It's that easy.
My friend has a similar one to my formation, but his # 11 and 7 are closer to #6 than my formation. You may create your own formation as well, or choose one of the preset formations the game provides.
Passing style - You have 3 choices here: Passing style, Long ball style and
Direct style. The first one is a "Mixed style" which the latter 2 are used.
Long ball style is the way of Norway and Wimbledon, passing long balls to the front. Direct style is more like Italy and various teams in Serie A. They uh....pass the ball directly on the ground, and make short passes.
Now it's time to set roles. There are 4 roles for you to set: Captain, Free
Kick taker, Corner taker, and Penalty taker. I'll explain this a bit:
Captain: Leader of the team. The skill Influence is very important here. The guy who has the highest Influence can be the captain, BUT it's better to have a guy who's in the team for AT LEAST 3 SEASONS AND WITH HIGH INFLUENCE. Oops, typed in caps.
Free Kick taker: This is the guy who takes all the free kicks. Passing,
Shooting and Set Pieces are important here. But somehow sometimes a guy who's not designated may take the FK in games. But at 'crucial moments' (special messages would appear) the real FK takers will take it instead. (thanks to the one who e-mailed me on this matter)
Corner taker: This is the guy who takes all the corners. Unless you changed the designated player, it's gonna be that specific player who takes it.
Passing and Set Pieces are important. Also a low Heading would help to. Why isn't Shooting a factor? Well I haven't seen the corner taker scored by a corner all by himself.
Penalty taker: The guy who takes the penalty. The one with highest Shooting should take this, but sometimes a guy with 19 Shooting fares off better than a guy with 20 Shooting. Hmm.
Anyway, since Conte has a longer experience than Ferrara, he'll be the captain.
But if Conte's injured, Ferrara can be the captain. Then designate every other roles to Del Piero. Yup, that's it.
On to the match.
--------
OWN GOAL!!! (Oops)
Now all things are set, click [Done] at the roster screen. Unless you screwed up some place, it'll ask you if you wanna start the match. Click [Yes], or
[No] if you're still unsure.
If you found out that it has some warning signals, these may be the possible reasons:
1) You got a player who can't play the match. What you can ONLY do is to remove that player from the lineup (including the reserves). It's usually that they're injured, suspended, or got an international game.
2) You left out a player. Unless you wanna give the other side a handicap or something, click [No] when the game asks if you wanna start the match.
Fill the number with a player, and go on with the match again.
3) No manually designated captain. The game will automatically designate a captain for you, but it's usually a weird choice and you may want to change that by clicking [No] when the game asks if you wanna proceed with the match, go to "Match Tactics," and re-designate your captain.
Maybe there's more, but these are the ones I can get from my head now.
On to the match, you'll have to click the bar at the bottom (called "Kick
Off"). Now you'll get a few information, the time counter, the score (at the top), the 'message bar' and the possession bar. Here's a few explanations:
Timer - Counts the time, stops when the game ends, the first half is finished, or you paused it by clicking your mouse or pressing a key (except [Space]).
Score - The left team is the home team, and the team on the right is the away team. A number that indicates the current score is at the right of each team's name.
Message bar - Shows you how the game is playing, cards, injuries, corner taking, and all that. Oh yeah, it flashes when a team scores too.
Possession bar - It's the possession for the last 5 minutes. Indicates on which team is gaining possession, and increases your urge to win the match and all that.
Now the game is slow as hell when you clicked the "Kick Off" bar. Press [Space] (provided in your keyboard) to speed it up. You can pause the game by pressing any button (except [Space]), or clicking with your mouse.
At the pause screen it shows you how the players are performing. You can go to the "Match Tactics" screen too, and you can sub players. How do you do a sub? Drag the little blue box or the name of the reserves, and release it on the name of the player you want to be subbed. Same can be done for starters, you can drag them and release them on the player you'd like to be on the field.
Click [Done], and click [Yes] in the next screen if you're sure you want to sub the players. If you click [No] nothing happens.
Have fun with the match...
--------
More general stuff (and it's random)
How do you know how well do you perform in the season? Well aside from the league table, you can click "Board Confidence" in the main screen. Another screen pops up, and it shows you the profit/deficit of the team's balance and the board's confidence in you. If you're performing very bad, and they aren't happy with you, you'll get the boot.
Say you got the boot or you're currently unemployed. What you can do is to check out "Job News" in "Manager Info." You'll have to wait for a manager to get fired if there's no team in the list of "Job News." If there's one, you may choose to apply. They may accept or reject you. Note that the team that just fired you won't recruit you as manager (even if you apply).
Injuries are bad, everybody knows that. They are pretty random, and it can strike you at anytime the computer wants to. Well you may have to deal with it...*wink wink*
**
In-game injuries are classified into these:
X is injured. (default injury message)
Then either one of the following would appear:
-He'll be OK.
That means nothing much happens, you're fine but the player will be injured at most, a week.
-He's struggling.
The "Match Tactics" screen comes up. Now he can play if you want, but it may prolong his injury (unproven). If the game's not important, sub him out.
Usually the duration is around a week or so.
-He's unable to continue!
Bad stuff, the player must be subbed unless you want to play with 10 guys (or whatever you had minus 1). Usually these type of injuries will last from a couple of weeks to a month.
-He's been stretched off!
Ouch. This is major! The injury can last from a few weeks to ten years or more (I'm not joking). The player must be subbed unless you want to play with one guy less.
**
What about the non in-game injuries? Usually they are random, so anything can happen. But actually, here's two that you must avoid...the Flu.
The Flu is bad. It spreads around the team, causing everyone injured and cannot play in a match unless they recover. But it usually recovers pretty fast. But this is bad because there can be like 6 or 7 (or more) starters getting injured. And that's bad, mmmkay?
The other one is a (near-)season ending injury. I usually quit the game without saving if the injury takes 3 months or more. It takes a REALLY long time for the player to recover, even if it's 3 months.
In the game your players can receive three types of warnings: Verbal warning,
Yellow card, Red card.
Verbal warning - Nothing much. Really.
Yellow card - One more yellow card, and it's a red. Adds 3 disp. points to the current total.
Red card - Ousted from the match immediately. Adds 6 disp. points to the current total. Suspension as well.
Your players usually receive a red card for deliberate handball. They can also do stupid stuff like kicking the ball away, and thus receiving a card.
Red cards kinda depends, but if it's an important game (like a Cup), the player can receive up to a 5 match suspension. If your player's disp. points reaches
24, he'll be suspended for 3 games. If the disp. points reaches 32, he'll be suspended for...I think it's 5 games. I think there's one for 36 points as well. And so on.
Sometimes at the end of a season the president (remember, you're only the manager of the team), seeing a chance for better profit, would decide to increase your stadium capacity. Provided that you have enough money, it'll usually cost around $10m. I don't see anything good for the team, because the president would take the money out of your balance and you may not be able to make deals for good players.
If you have a pre-game editor of the players, you should know that some stats are zero. It means that they're random. If the "Potential" is -1, it should mean that the player's current ability won't change (no idea though).
You can apply for the national team's manager position if either:
1. You type in the manager's name (see Tips and Cheats)
2. Your rep is "Superb" and there is a void in the national team
You can manage both club and the national team. A bit more work will be required.
Transfer status is transfer status of the player (duh). Here are the statuses:
Unavailable - You cannot negotiate with the team who holds this player.
Available - This guy can be negotiated, but it depends on some teams (like
Roma not letting me offer a price for Totti and lets some other teams negotiate)
Transfer listed - This player is not needed OR he requested to be transfer listed.
For loan - This player is available for loan (but sometimes not for sell).
Free - This player is in the free transfers market.
Retired - This player has retired (not shown in the game).
The little symbols next to their names in the roster:
Unh - This player is unhappy for some reason. He'll request to be placed in the Transfer List sometime.
Lst - This player is transfer listed.
Loa - This player is available for loan.
Req - This player is transfer listed by his request.
Inj - This player is injured.
Int - This player has an international match to play and can't play for your team.
Ctr - This player's contract is about to (or has) end(ed).
Fgn - This player is a foreign player (non EU).
Wnt - This player is wanted by other clubs.
Usually when a player is young (as in 16-19/20) his stamina and strength are pretty low, but will rise when he gets older (it'll rise when it's his
Now remember the starting lineup I told you for Juve? Here's how you put em:
1- Van der Sar
2- Ferrara (or a newly acquired DR)
3- Pessotto
4- Iuliano
5- Montero (or Ferrara if the #2 spot is taken)
6- Conte
7- Zambrotta
8- Zidane
9- Inzaghi
10- Del Piero
11- Davids
Now for the reserves (#12-16). What to do? Well the logical thing is to put a backup goalie in the reserves just in case your goalie gets injured in the game. Every team in CM 97/98 does that. Then place a player into the reserves for each positions (so 3 spots taken here), and there's a final spot. Put a guy who can play lots of positions and/or sides. He'll definitely help.
Here's what I'll put for reserves:
12- Backup goalie (if Rampulla is good then give him this spot)
13- Tudor/new defender (or Montero if Ferrara is DC)
14- O'Neill
15- Trezeguet
16- Tacchinardi (or Novotny if you got him)
Now on to the "Match Tactics." The formation is the default 4-4-2, and if you're happy with it, cool. But this is my favorite formation (never changed much since then):
10 9
8
11 6 7
3 5 4 2
1
Again, I don't make arrows here, but the arrows are:
11 and 7 going straight up 3 and 2 going a little bit up (not reaching the positions of 11 and 7) 8 going straight up (between 10 and 9) 5 and 4 going to the direction of 1 (GK), but not touching it
***How do you make arrows? You right click on the player, drag it to the desired place and release. It's that easy.
My friend has a similar one to my formation, but his # 11 and 7 are closer to #6 than my formation. You may create your own formation as well, or choose one of the preset formations the game provides.
Passing style - You have 3 choices here: Passing style, Long ball style and
Direct style. The first one is a "Mixed style" which the latter 2 are used.
Long ball style is the way of Norway and Wimbledon, passing long balls to the front. Direct style is more like Italy and various teams in Serie A. They uh....pass the ball directly on the ground, and make short passes.
Now it's time to set roles. There are 4 roles for you to set: Captain, Free
Kick taker, Corner taker, and Penalty taker. I'll explain this a bit:
Captain: Leader of the team. The skill Influence is very important here. The guy who has the highest Influence can be the captain, BUT it's better to have a guy who's in the team for AT LEAST 3 SEASONS AND WITH HIGH INFLUENCE. Oops, typed in caps.
Free Kick taker: This is the guy who takes all the free kicks. Passing,
Shooting and Set Pieces are important here. But somehow sometimes a guy who's not designated may take the FK in games. But at 'crucial moments' (special messages would appear) the real FK takers will take it instead. (thanks to the one who e-mailed me on this matter)
Corner taker: This is the guy who takes all the corners. Unless you changed the designated player, it's gonna be that specific player who takes it.
Passing and Set Pieces are important. Also a low Heading would help to. Why isn't Shooting a factor? Well I haven't seen the corner taker scored by a corner all by himself.
Penalty taker: The guy who takes the penalty. The one with highest Shooting should take this, but sometimes a guy with 19 Shooting fares off better than a guy with 20 Shooting. Hmm.
Anyway, since Conte has a longer experience than Ferrara, he'll be the captain.
But if Conte's injured, Ferrara can be the captain. Then designate every other roles to Del Piero. Yup, that's it.
On to the match.
--------
OWN GOAL!!! (Oops)
Now all things are set, click [Done] at the roster screen. Unless you screwed up some place, it'll ask you if you wanna start the match. Click [Yes], or
[No] if you're still unsure.
If you found out that it has some warning signals, these may be the possible reasons:
1) You got a player who can't play the match. What you can ONLY do is to remove that player from the lineup (including the reserves). It's usually that they're injured, suspended, or got an international game.
2) You left out a player. Unless you wanna give the other side a handicap or something, click [No] when the game asks if you wanna start the match.
Fill the number with a player, and go on with the match again.
3) No manually designated captain. The game will automatically designate a captain for you, but it's usually a weird choice and you may want to change that by clicking [No] when the game asks if you wanna proceed with the match, go to "Match Tactics," and re-designate your captain.
Maybe there's more, but these are the ones I can get from my head now.
On to the match, you'll have to click the bar at the bottom (called "Kick
Off"). Now you'll get a few information, the time counter, the score (at the top), the 'message bar' and the possession bar. Here's a few explanations:
Timer - Counts the time, stops when the game ends, the first half is finished, or you paused it by clicking your mouse or pressing a key (except [Space]).
Score - The left team is the home team, and the team on the right is the away team. A number that indicates the current score is at the right of each team's name.
Message bar - Shows you how the game is playing, cards, injuries, corner taking, and all that. Oh yeah, it flashes when a team scores too.
Possession bar - It's the possession for the last 5 minutes. Indicates on which team is gaining possession, and increases your urge to win the match and all that.
Now the game is slow as hell when you clicked the "Kick Off" bar. Press [Space] (provided in your keyboard) to speed it up. You can pause the game by pressing any button (except [Space]), or clicking with your mouse.
At the pause screen it shows you how the players are performing. You can go to the "Match Tactics" screen too, and you can sub players. How do you do a sub? Drag the little blue box or the name of the reserves, and release it on the name of the player you want to be subbed. Same can be done for starters, you can drag them and release them on the player you'd like to be on the field.
Click [Done], and click [Yes] in the next screen if you're sure you want to sub the players. If you click [No] nothing happens.
Have fun with the match...
--------
More general stuff (and it's random)
How do you know how well do you perform in the season? Well aside from the league table, you can click "Board Confidence" in the main screen. Another screen pops up, and it shows you the profit/deficit of the team's balance and the board's confidence in you. If you're performing very bad, and they aren't happy with you, you'll get the boot.
Say you got the boot or you're currently unemployed. What you can do is to check out "Job News" in "Manager Info." You'll have to wait for a manager to get fired if there's no team in the list of "Job News." If there's one, you may choose to apply. They may accept or reject you. Note that the team that just fired you won't recruit you as manager (even if you apply).
Injuries are bad, everybody knows that. They are pretty random, and it can strike you at anytime the computer wants to. Well you may have to deal with it...*wink wink*
**
In-game injuries are classified into these:
X is injured. (default injury message)
Then either one of the following would appear:
-He'll be OK.
That means nothing much happens, you're fine but the player will be injured at most, a week.
-He's struggling.
The "Match Tactics" screen comes up. Now he can play if you want, but it may prolong his injury (unproven). If the game's not important, sub him out.
Usually the duration is around a week or so.
-He's unable to continue!
Bad stuff, the player must be subbed unless you want to play with 10 guys (or whatever you had minus 1). Usually these type of injuries will last from a couple of weeks to a month.
-He's been stretched off!
Ouch. This is major! The injury can last from a few weeks to ten years or more (I'm not joking). The player must be subbed unless you want to play with one guy less.
**
What about the non in-game injuries? Usually they are random, so anything can happen. But actually, here's two that you must avoid...the Flu.
The Flu is bad. It spreads around the team, causing everyone injured and cannot play in a match unless they recover. But it usually recovers pretty fast. But this is bad because there can be like 6 or 7 (or more) starters getting injured. And that's bad, mmmkay?
The other one is a (near-)season ending injury. I usually quit the game without saving if the injury takes 3 months or more. It takes a REALLY long time for the player to recover, even if it's 3 months.
In the game your players can receive three types of warnings: Verbal warning,
Yellow card, Red card.
Verbal warning - Nothing much. Really.
Yellow card - One more yellow card, and it's a red. Adds 3 disp. points to the current total.
Red card - Ousted from the match immediately. Adds 6 disp. points to the current total. Suspension as well.
Your players usually receive a red card for deliberate handball. They can also do stupid stuff like kicking the ball away, and thus receiving a card.
Red cards kinda depends, but if it's an important game (like a Cup), the player can receive up to a 5 match suspension. If your player's disp. points reaches
24, he'll be suspended for 3 games. If the disp. points reaches 32, he'll be suspended for...I think it's 5 games. I think there's one for 36 points as well. And so on.
Sometimes at the end of a season the president (remember, you're only the manager of the team), seeing a chance for better profit, would decide to increase your stadium capacity. Provided that you have enough money, it'll usually cost around $10m. I don't see anything good for the team, because the president would take the money out of your balance and you may not be able to make deals for good players.
If you have a pre-game editor of the players, you should know that some stats are zero. It means that they're random. If the "Potential" is -1, it should mean that the player's current ability won't change (no idea though).
You can apply for the national team's manager position if either:
1. You type in the manager's name (see Tips and Cheats)
2. Your rep is "Superb" and there is a void in the national team
You can manage both club and the national team. A bit more work will be required.
Transfer status is transfer status of the player (duh). Here are the statuses:
Unavailable - You cannot negotiate with the team who holds this player.
Available - This guy can be negotiated, but it depends on some teams (like
Roma not letting me offer a price for Totti and lets some other teams negotiate)
Transfer listed - This player is not needed OR he requested to be transfer listed.
For loan - This player is available for loan (but sometimes not for sell).
Free - This player is in the free transfers market.
Retired - This player has retired (not shown in the game).
The little symbols next to their names in the roster:
Unh - This player is unhappy for some reason. He'll request to be placed in the Transfer List sometime.
Lst - This player is transfer listed.
Loa - This player is available for loan.
Req - This player is transfer listed by his request.
Inj - This player is injured.
Int - This player has an international match to play and can't play for your team.
Ctr - This player's contract is about to (or has) end(ed).
Fgn - This player is a foreign player (non EU).
Wnt - This player is wanted by other clubs.
Usually when a player is young (as in 16-19/20) his stamina and strength are pretty low, but will rise when he gets older (it'll rise when it's his
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- Championship Manager 2 FAQ by System on 09/03/2006, 09:50
- Championship Manager 2 cheats by System on 09/03/2006, 09:50
- Championship Manager 2 hints by System on 09/03/2006, 09:50






