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Submitted by System on 09/03/2006, 09:50. Print file.
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Zerg colony FAQ - Beginner to Expert
TheManWhoCan (joeyolbean@hotmail.com)






Hey. TheManWhoCan here. Thanks for reading my FAQ on Zerg. If you have any questions or comments please e-mail at joeyolbean@hotmail.com. You will get full credit for submitions.  Want to play me? then send me details about when you want to play on Battle.Net (ie, screen name, password for locked game, room name etc.)
Thanks again. Enjoy.


Version History

Sept 28 - Started FAQ



Table of Contents


1)Introduction to Zerg
-Very Basics


2)Buildings -abilities -basic building -advanced buildings -costs -upgrades -requirements


3)Units -ground units -air units
-Heros -costs -special abilities


4)Getting Started
-Start your first colony
-Step by step learning


5)Advancing -using more buildings -using more units


6)Big colonies -using all units -using all buildings


7)Strategies using Zerg -strategies using Zerg


8)Strategies against AI oppenents(general) - general  strategies concerning all species against AI


9)Strategies against AI opponents(in depth) -in depth strategies against every AI species


10)Strategies against Human Opponents -effective and proven strategies against humans


11)Pros and Cons of Zerg -whats good and whats bad -what other species have against Zerg


12)Helpful Hints from other people -hints sent in from other people


13)Playing On Battle.Net - tips that are very important


14)Appendix -extra things that wouldnt fit anywhere else


15)Copyright -copyright -thanks -sites FAQ is allowed on






Introduction to Zerg -very basics



Zerg in my opinion is the second strongest species next to protos. So why am I writing an FAQ on Zerg? Because I play as Zerg and to me they are the most fun to play with. Anyway, getting to the FAQ:


Zerg are a species where everything they build is living. Everything must be built on  a "CREEP" except for a "HATCHERY" (the building that produces drones. Equiv. to Terran Command Centre and Protos Nexus)


Zerg builds all of their units from larvae which are spontainiously made from the hatchery. Only 3 larva will be made at once. The larvae morph to eggs, which in turn morph to the species desired.


Zerg are the fastest producing species in the game.


Zerg generally do not have strong units and they win by strength in numbers.




Buildings -abilities -basic buildings -advanced buildings -abilities -costs -upgrades -requirements


This is a big part of the game. You must get to know every building off by heart in order to succeed.  You must also produce them quickly.
This should prove to be helpful:


Basic Buildings




Zerg Hatchery

This is the main building. Larva are created here so you can build units. You must have this in order to produce units. This usually comes standard in games so don't worry about creating a second one yet. It can be upgraded 2 times. The better the upgrade, the faster larva are produced, the more hit points (HP) it has,  more buildings and units are capable of being built.

You do not have to build this building on a Creep, it creates creeps.

Cost: 300 Ore (mineral)
Abilities: Produce Larva, Set Rally point (units go to rally point when spwaned. Origionally at hatchery), Burrow Ability.
Upgrade to Lair: 150 ore 100 gas

Evolve Burrow Ability: 100 ore 100 gas



Zerg Lair


This is the second stage for the Hatchery. Larva are produced faster and more buildings can be created.

Cost: 200 ore 200 gas
Upgrade to Hive: 200 ore 150 gas
Requirements: Zerg Hatchery

Evolve Ventral Sacs (Overlords are are able to transport units):
200 ore 200 gas
Evolve Atennae (increased Overloard sight): 150 ore 150 gas
Evolve Pneumatized Carapace (Faster Overloard movement): 150 ore 150 gas



Zerg Hive


The final version of a Hatchery. It produces larva faster and can allow all buildings to be made and final upgrades.

Cost: 200 ore 150 gas
Requirements: Queens Nest



Creep Colony


These are used to extend your creep. They can also be upgraded to colonies for defence. If you want a big base with lots of defence, use these.

Cost: 75 ore
Upgrade to Sunken Colony (ground defence): 50
Upgrade to Spore Colony(air defence):50
Spore colony requires an Evoloution Chamber.



Sunken Colony


Great defence for ground units but completely vulnerable to air attacks.

Cost:50 ore
Requirements: Creep Colony



Spore Colony


Good defence for air attacks only.

Cost: 50
Requirements: Creep Colony



Spawning Pool


You need one of these in order to create units.

Cost: 200 ore
Upgrade Metabolic Boost (faster Zeergling movement): 100 ore 100 gas
Upgrade Adrenal Glands (faster Zergling Zergling attack): 200 ore 200 gas

Adrenal Glands require a Hive

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