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- TUNNELS OF COORHAGEN PART 2
Spells: Inspire Hate
Items : 11x Flay 5x Heart of Darkness 3x Pentalich of Tarot 2x Symbol of Power 1x Ancient Vile
- Check the final house and head north.
- Climb your way up the mountain's and look at Malek's
Bastion (you must fly), but activate the landmark first.
- MALEK'S BASTION
Boss : Malek the Damned Warrior
Spells: None
Items : Axes: Havoc and Malice 10x Heart of Darkness 3x Symbol of Power 1x Pentalich of Tarot 2x Flay 1x Energy Bank 1x Ancient Vile
- After running from Malek, you are teleported outside.
- Activate the landmark
- Cut the tree's with you new axes and walk you way to the bandit camp (you might notice a cave to the west but you need mist form to get there). Before going to the camp enter the other cave
- BANDIT CAVE
Spells: Stun
Items : 1x Heart of Darkness 2x Flay 1x Symbol of Power 1x Ancient Vile
- Go through the bandit camp and enter the cave leading to the Oracle of Nosgoth.
- CAVES TO ORACLE
Spells: Incapacitate
Items : 2x Font of Putrescense 12x Flay 2x Heart of Darkness 1x Ancient Vile 1x Implode 2x Symbol of Power
- Note: Take your first right. It will lead to a bloodfountain, which makes you immune to snowfall.
- When you have visited the old man at the Oracle, you are to find Vorador, an old Vampire. He has defeated Malek once.
Now you must find him for answer's how to defeat Malek.
- Leave the caves and walk south. Equip the axes and chop the tree in order to gain entrance to the house of Mist.
- HOUSE OF MIST
Spells: Mist (form)
Items : 1x Ancient Vile 1x Symbol of Power 2x Energy Bank 2x Heart of Darkness
- Go east and activate the landmark. Now head west again and cross the water in mist form. You can see Vorador's mansion, but you must walk, because you need the 'control mind' spell to get to Vorador (and there are other itmes on the way).
- Exit south. Look on your overhead map. You'll see two caves and three small dungeons. First go to the two caves (in one there is a bloodfountain which increases your strenght), then enter the small dungeon's.
- BLOOD DUNGEON
Spell: Blood Gout
Items: 4x Anti-toxin 1x Energy Bank 1x Ancient Vile 2x Flay 1x Symbol of Power
- MIND DUNGEON
Spells: Control mind
Items : 1x Ancient vile 1x Symbol of Power 1x Heart of Darkness
- FLAME DUNGEON
Spells: None
Items : Flame sword 1x Ancient Vile 1x Symbol of Power
- When you've finished these dungeons, exit to the right and walk to Vorador's mansion.
- VORADOR'S MANSION
Spells: Blood Shower
Items : Chaos Armor
Vorador's Ring 2x Ancient Vile 16x Flay 1x Anti-toxin 3x Energy Bank 9x Implode 1x Font of Putrescense 2x Symbol of Power 5x Pentalich of Tarot 2x Heart of Darkness 3x Slow Time
- When you left the mansion, walk to the left and activate the landmark. Head on and take your first left (it's a secret). Walk all the way up, jump off, go south and explore the village of Uschtenhiem.
- Go North. On your way you'll once again pass two caverns.
The first one is a bloodfountain and the second a secret item-cave.
- Just follow the way to the Dark Eden. On your way to the
Dark Eden you'll see a cave, which you can enter, but can't walk through. Come back to this point when you've finished the Dark Eden.
- DARK EDEN
Bosses: Bane
Dejoule
Spells: Spirit Death
Items : Flesh Armor
Malek's Helmet
Bane's Headdress
Dejoule's Cloak 18x Anti-toxin 2x Energy Bank 4x Ancient Vile 3x Symbol of Power
- Enter the cave mentioned before and walk through. Walk all the way down (you can enter the cave, but that only for items). North of the landmark is the lightning cave, which leads to the lightning spell. Return here when the moon is full. Just keep walking until you reach the town of Aver nus.
- Having reached Avernus, you'll see it's in ruins. You can go several way's, but all will eventaully lead to the
Catherdal.
- AVERNUS' CATHEDRAL
Boss : Azimuth the Planer
Spells: None
Items : Soul Reaver
Wraith Armor
Azimuth's third Eye
Time-Streaming Device 6x Ancient Vile 4x Symbol of Power 4x Heart of Darkness 1x Flay
- Outside, activate the landmark and walk out. You will be teleported to the pillars where you will place the eye in front of the dimension pillar.
- You will be told to seek out king Otmar of Willendorf. For that you'll need to upgrade your disguise to a gentleman.
Fly to the last landmark and walk east.
- After a while you pass two small camps. There's nothing important there. Just blood. Near the second camp, (orange tents) however is a cave. Enter it (don't forget to acti- vate landmark.
- SPIRIT CAVE
Spells: Spirit Wrack
Items : 2x Pentalich of Tarot 2x Symbol of Power 2x Flay 2x Energy Bank 1x Ancient Vile
- Walk south and drink from the bloodfountain in the cave you can enter. It will give you more strenght (now you can push big grey boulders).
- Keep walking on south.
- Take your first right, cut the tree and enter the cave it leads to. There will be another bloodfountain.
- Take your second right and enter the secret cave. Take the items and exit.
- Climb your way down and take your first left. Cross the water and take the items. keep heading south. You'll find a mooncave and a landmark. - fly to Willendorf. Walk all the way east, through the town to the cave, where you find a better disguise.
- CAVE OF ILLUSION
Spells: Improved Disguise (form)
Items : 1x Ancient Vile 1x Symbol of Power 6x Flay
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