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Submitted by System on 09/03/2006, 09:50. Print file.
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Gun Tower - Lets you operate it manually. Hit H to hop back out.

Relay Bunker - Lets you operate the satellite (overhead view) for controlling your buildings and vehicles. Excellent for placing new buildings quickly and efficiently.
You can also name nav points before you set them. When setting a nav, click inside the nav name at the bottom, change it, and press ENTER. Then place the nav where you want it as usual. You will not see enemy objects on this display.

Bear in mind that human enemy pilots can also enter these buildings. And you are NOT invincible to enemy fire while in it. If you die in a relay bunker, you may see your satellite display appear temporarily frozen for some seconds.

4.18: On foot, do enemy turrets and gun towers detect me?
Within their firing range, yes; even if you are in the air.

4.19: Do computer offensive or defensive units ever use all their weapon hardpoints?
They usually use their top weapon (typically a cannon, rocket, or mortar) and sometimes their special weapon (such as mines or solar flares).

4.20: A player/I left the game mid-battle. What happens to all their units?
Their units remain in the game on the team they were on. If the commander leaves, command gets passed to another teammate (unconfirmed). Don't be surprise to join a game in progress and suddenly gain control of a bunch of units and vehicles. It is perfectly possible for one player to remain and destroy the rest of the abandoned enemy units.

4.21: Any tips for A Bridge Too Far?
For the southwest-based team, establish 2 extractors on the nearest sides to you as soon as possible. Then try to be the first to occupy the biometal pool on the island between bridges. Consider blowing up part of the bridge to cut off the enemy at the other side (that is, until they make aerial vehicles). The northeast, in my opinion, is better protected since there is only one pathways leading out to open water (restricting certain enemy vehicles to travel).

4.22: Any tips for Ground Zero?
As a commander, get your teammates to establish extractors on the near corners to your base as quickly as possible. Most of the biometal pools on this map are far from your starting point, especially for the contructor to try to upgrade them. Give your teammates turrets to help defend extractors once planted. Avoid the middle - that is usually where the enemy starts their base.

4.23: Is there any general etiquette when playing strategy?
Here are general ones which most players will agree on.
1) If a player calls for taking a few minutes to build their units before attacking them, respect them. It's usually because either everyone want to build early in the game first or this player had just joined in very late without much to start out with. Violating that will guarantee a quick exit by that player. These sort of requests do not tend to happen too often anyway.

2) If you kill a player's life yourself, then suddenly see him reappear as a pilot, consider if that is that player's respawn point (the spot that a player will reappear after he/she dies). If you realize that is the case, back off of him or at least attack some of his/her other units so the player can have at least a fighting chance to do some moving or ordering. Mowing over a respawned player 2 or more times may be considered cheap by some people. Use your strict discretion, especially if they chat to you themselves to stop attacking their respawn point.

3) Do not be a traitor to your team. This can cause great heat and anger. If you made a general mistake attacking one of your allies (such as their pilots since they can be difficult to identify by flag and without radar), apologize immediately. Remember that you can quickly identify all your enemy targets by their team color. Use your targeting reticle to identify your teammates if necessary. If you forget who's on which team, hit ESC quickly to see who's on the Red Team and on the Blue Team.

4) If you are tired of your role as commander or feel too inexperienced to try to learn, give command up to someone else. Let them know first.

Copyright 2000 by Orlando C. Fernando. This page is for personal use only. It may be openly distributed for nonprofit in whole or part, but authorship must be credited.
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