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Submitted by System on 09/03/2006, 09:50. Print file.
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watchtower though their poor-average range they'll be taken out by watchtower before they can start enough troubles again mix hurlers with the shale armor BG though the meteor shower show won't be that grand.


Mauler
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Maulers are burly veterans of the shale mines. Their two-fisted fighting style is actually adapted from a mining technique - in crevices too small to swing a hammer or pickaxe, a stocky miner (chosen for being good with his fists) was given a pair of oversized brass knuckles to chip away shards of rock. In the slave revolt, Lotus clan slave-masters found the same technique turned against them.

These little guys do pack up a punch. Upgrade them to the fullest and give them the shale armor and watch them take down enemy units. Mix Maulers with the wrecking ball BG and they'll make short work of those pack wolves or those units that'll swarm them.

^Evil^Tyrant^Gyl^ comments: Wrecking ball!!! I don't give them shale armor except when I'll take down watchtower though I give that job to the pitch lingers. They're a good back-up unit. Have them guard your main force and when they try to charge you bring in these guys and turn their BG on and watch those running enemy units kneel down before you.


Druidess
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Women are caretakers of the mystical side of Wolf Clan culture, their worship of the harmony and balance found in nature. Although all clansmen take part in Wolf religion, it is the Druidesses are who wield its power.
Once they are trained, they can sense the awesome forces in nature, and to some extent they can command them to aid their friends and hinder their foes. Some of this power flows in all the Wolf Clan fighters, and under the right circumstances the Druidess can mystically augment her clansmen's abilities, calling forth nature's strength in them. Although women do not become warriors in the Wolf Clan tradition, the Druidess is in many ways the backbone of the clan, the keeper of their lore and history. No one has forgotten that it was the Druidesses who foresaw the breaking of the world, and enabled her to survive the disasters that followed.

The best assist unit in the clan. Though they aren't like geisha's or channelers they have the ability to entangle enemy much like stunning them.
Upgrade their abilities like prolonging the entangling ability of the druidess. Though they aren't good against other units but they entangling ability pays for it.

^Evil^Tyrant^Gyl^ comments: This woman does sure know how to hold a guy down. Be sure to have a good melee fighter behind her. Its good to your melee fighters finish the job for them.


Pack Master
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Some Wolf Clan members have a greater affinity for their totem animal, and these pack masters are capable of bonding with wolves to form a tiny wolf pack of their own. This occurs through a complex and nuance negotiation, involving mock combats and body language whereby the Pack Master establishes him as dominant and the pack leader to two wolves. These wolves travel and sleep with him, and will defend him to the death -- their loyalty is unwavering. When the wolves die they can be replaced, although the emotional cost to the pack master is significant. Because of their ability to meet and understand the wolf on its own terms, pack masters are highly respected within the Wolf Clan.

Pack Masters are those guys who got wolves following them around. Pack
Masters can have up to 3 pack wolf following them. They have a nice resistance and are good rush units. At long range they command their wolves to attack the target enemy, though they aren't the best melee fighter swarming your enemies with pack wolves and having your long-range fighters kill those enemies. Just give them the Shale Armor BG I don't find the Call
Wolf BG that useful.

^Evil^Tyrant^Gyl^ comments: I love these muscled guys. With them around I always carry some Pitch slingers and some Ballistaman. I always use these guys for rushing enemies just be sure to bring Pitch Slingers to take down buildings and towers.


Sledger
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The Sledger unit is all about raw crushing power. Like many Wolf Units, this style of fighter originated in the shale mines: when a boulder or vein made of a harder rock like granite simply had to be broken up, there were a few
Wolf clansmen on call who were strong enough to do it. Wielding enormous outsized sledgehammers made of the strongest material available; they would break the blockage up into manageable chunks to be hauled away. During the rebellion, these same men were instrumental in breaking up slaver barricades, strong points and formations. Lighter units would surround and contain slavers who had barricaded themselves in, and wait for a sledger to arrive. The slavers would turn pale as the crowd around their refuge parted to reveal the massive sledger who had arrived to break open their defenses

The Wolf Clan's unit with an oversized weapon. They can take down building better than any other melee fighter (well except for the Shale Lord) Though
I don't go on an all-out Sledger I train to a minimum of 3 Sledger blessed with the Stun Slam BG. When your troops engaged in melee battles have this guys Stun Slam one at a time it'll just make that battle easier and to prevent those Kabuki to try and Flash Powder their way. They make a good support unit for their Stun Slam BG.

^Evil^Tyrant^Gyl^ comments: It's quite funny to watch a swarming Sledger takes down the whole enemy base. Their oversized hammers are good for those long-range attackers that lacks in the blunt weapon resistance. They can make a short work out of the enemy buildings. Give the Stun Slam BG mix in with some Berserkers and Pitch Slingers and see the destruction unfold. Use the Stun Slam BG one at a time.


Ballistaman
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Wolf Clan's unit with another oversized weapon loaded on its back.
Ballistaman carries an oversized crossbow, which he uses for battle. I find these Ballistamen a good support unit. Their BG called Totem gives a very big support to your clan in both defending and attacking. I don't give them the Shale Armor BG just bless them with your Druidess and they'll be a better support unit.

^Evil^Tyrant^Gyl^ comments: Who said that the Sledger only carries an oversized weapon? Their weapon really looks heavy judging from how they carry it. I only find them good because of their skill Totem. Like the Death
Sentry the Ballistaman shoots a small figure in the battlefield and it makes all wolf clan unit near it fight with added damage and slows down enemy units near it. The best support unit in the clan for its Totem BG.


Pitch Slinger
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Pitch Slingers are my favorite unit. Give them the Scorched Earth battle gear and mix them with Pack Masters and Pack Wolves. As they engage on melee combat throw in the scorched earth BG and you'll make the pack master/wolf's job easier. A Pitch Slinger grouped by 6 or 8 can easily put down enemy buildings. I use them for rushing mix with some Pack Masters.

^Evil^Tyrant^Gyl^ comments: I love these guys. What are those things that they throw around? Flaming rings? Well anyway I like them better with the
Shale Armor group 6 of them and 6 Pack Masters with 3 Pack Wolves each. Rush your opponent and it'll slow him down completely. The thing here is when attacking building wait for the building to burn then move on to the next.


Berserker
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They're the fastest 4-tier units in the game. They're strong melee fighters even stronger with the Shale Armor BG. A well-scattered resistance that can be countered with the SA BG. I use this guys for my second rush accompanied by Pitch Slingers and some Druidess. Watch them fight if you see a Berserker that's almost close to death bless him and quickly toggle the Lycanthrophy
BG. They'll turn to Werewolf with fresh HP and Stamina.

^Evil^Tyrant^Gyl^ comments: What can I say? They're the last leveled unit so
I guess they're strong. I give them the Shale Armor BG upgrade their damage and you've got yourself a mean killing machine. A Berserker with shale armor can kill 2 Warlock all by himself. Berserker are Lotus' Nightmare this guys can make them look silly in the battle field with the Shale Armor. If you got a fast hand and a fast eye (like me) accompany your Berserkers with
Druidess with the blessing BG ones they're about to die bless them and quickly turn them into a werewolf and you got yourself a fresh new unit.


Werewolf
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I don't use them that much only if a Berserker is about to die. I've experimented on them and notice some things. Their resistance is equal to
Ronins and Samurais, without the Shale Armor (which they couldn't have) they're nothing to magic attacks from the Lotus Clan but if you find Vetkin and other mounted units annoying then the Werewolf will serve you well. They run fast like mounted units and their Stamina decreases very slowly (though
Vetkin's stamina doesn't decrease). They can be used for running after peasants who's thinking of rebuilding a new town or when Arah tries to make fun of your Peasants.

^Evil^Tyrant^Gyl^ comments: I only use them when Berserkers are dying. They got a not so good resistance average and are almost weak from the Lotus Clan though they got the cool look. They can match Ronins and Samurais even with those Yin/Yang Blades on.



                        =========================
Wolf Clan's Zen Masters
                        =========================
Grayback
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Most of the Wolf Clan's Zen Masters are huge (well all except for Gaihla who's really small). He's a good close combat fighter but sucks when encountering Warlocks/Master Warlock for its poor Magic Resistance. But that doesn't make him a weak Zen Master his Battle Gear ability makes surrounding allies deal more damage, which IS very useful.

^Evil^Tyrant^Gyl^ comments: I love this guy since he's the leader of the
Wolf Clan and can really deal damage. I only use his innate ability to make all nearby allies deal more damage. To make him do fight well brings in some
Berserkers and a bunch of either Pitch Slingers or Ballistaman.


Longtooth
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The Wolf Clan's long ranged hero. He uses a boomerang that deals a magical damage to the enemies. He's good at defending and attacking. His Battle Gear ability is much like the Trample ability but better. Turn his BG on and target the farthest enemy and watch his boomerang deals damage when passing through a not targeted enemy.

^Evil^Tyrant^Gyl^ comments: Cool innate ability. I use him only for defending but not up on a tower. I make full use of his cool BG that can really hurt your opponents really well. He's though for a long range unit though his range is limited.


Shale Lord
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..And here comes everyone's favorite... The Shale Lord. He's the big muscled guy covered with Shale. I use his Battle Gear ability when fighting under famine conditions. You can spare 30 rice, 30 water and time as well for giving your troops the Shale Armor. He can bless any Wolf units with the
Shale Armor for free. Also, nobody takes down buildings like this guy only lacking in some resistance since he's Shale himself he suppose to have a better Resistance don't you think?

^Evil^Tyrant^Gyl^ comments: When trying to save some resources I have him around for giving my units Shale Armor for free (only a few clicking and some more clicks). When attacking I don't have him engage in a melee combat
I have him take down buildings with the Pitch Slingers.


Gaihla
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The smallest Zen Master in this clan and the only healing unit. Her ability to heal all surrounding allies is great. When not battling have her stay in the rice field to hasten the growth of it. She's good with the Rice Growth set on slow so you can really make full use of it and to see the effect as well.

^Evil^Tyrant^Gyl^ comments: I though that she would be another Zen Master that's big but the Brawlers and Hurlers proves to be bigger. But size doesn't matter right. She's a great support unit because of her innate ability to heal surrounding allies. I just make her run up to the center and use her BG but be careful she's not a good melee fighter.


Monks
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You can get a limit of 4 of these guys. They are better than ninja even without a long-range attack. Their ability to heal themselves is the best.
Though I don't rely on Monks as a wolf clan.

^Evil^Tyrant^Gyl^ comments: I don't use them that much only if I got a lot of Yang to spare which could not be possible as a wolf clan. Wolf clan's
Yin/Yang Acquisition is very slow but when you gather up some Yang the
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