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Submitted by System on 09/03/2006, 09:50. Print file.
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W. Den    - Wolves' Den
Cairn     - Cairn
W. Court  - Wolfball Court
Well      - Well
Shalery   - Shalery
Keep      - Keep

P.Hut
|
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
   |           |           |           |            |
C. Pit        Well - - - Quarry - - V. Garden    +1 W. Tower
   |               |             |
W. Den        Well+Quarry   Quarry+V.Garden
   |               |             |
W. Court         Shalery - - - Cairn
|                       |
+2 W. Tower         Shalery+Cairn
|
Keep - - - - - +1 W. Tower


Wolf Clan Peasant Hut
---------------------
These are primitive dwellings, low one-room structures built out of straw, mud, animal hides sewn together, and huge heavy slabs of shale, all typical building materials for the Wolf Clan. The huts serve almost exclusively as sleeping quarters -- they lack windows or chimneys, so most huts have outdoor fire-pits in the front yard. The peasants erect posts nearby, strung with lines to hang food and wet clothing to dry. Animal bones and hides are also used for exterior decoration.

This is the Structure that you should build continuously. The more peasant hut you have the faster the peasants generates but the more units you have the slower the peasants come out form the hut. Build these structures near the resources for faster resources accumulation.


Combat Pit
----------
During their enslavement, Wolf Clan fighters learned to train using the bare essentials, in storerooms or clearings or abandoned quarries. The basic elements of a Wolf Clan combat pit are these: a sandy clearing with room to maneuver, a trainer, and a couple of crude training dummies built of sacks or wood. The combat pit is a multi-purpose training area, used by a variety of hand-to-hand and ranged units to advance their knowledge of combat.

This Structure trains peasants to Brawlers and can also upgrade other basic units to a better one.
Peasants     - Brawler
Hurler       - Ballistaman
Mauler       - Sledger
Pitch Slinger- Berserker


Ballistics Ground
-----------------
Wolf Clansmen train here in ranged weapons of all kinds: hurlers throw stones and balls, and pitch slingers throw weighted bags of sand instead of burning pitch. Ballistics grounds are a relatively recent tradition in the
Wolf Clan, as ranged attacks were considered somewhat cowardly in comparison to hand-to-hand fighting, which is perhaps the supreme activity in Wolf Clan life. But engagements with archers and Lotus Leaf Disciples forced the Wolf
Clan to change that philosophy. Soon, units such as pitch slingers and hurlers had played a decisive role in several engagements, notably the exploits of Longtooth, and the siege at the Coldstream Dig. In recognition of their value, Greyback himself established these special grounds for honing these skills.

This structure allows you to train peasants to hurlers and can also upgrade units.
Peasant      - Hurler
Brawler      - Ballistaman
Mauler       - Pitch Slinger
Sledger      - Berserker


Quarry
------
In their slave years, the Wolf Clan was endlessly inventive in using mining tasks to train themselves as fighters. The quarry was where they came to learn to give their strikes power, breaking rocks the way other martial-artists break boards. Here, Wolf soldiers learn the stance and mental focus necessary for strikes that shatter stone and bone alike. When
Lotus overseers came by, all they ever saw were slaves, hard at work breaking shale.

This structure allows you to train peasants to hurlers and can also upgrade units.
Peasant      - Mauler
Hurler       - Pitch Slinger
Brawler      - Sledger
Ballistaman  - Berserker


Vitality Garden
---------------
When the ancient homeland of the Wolf Clan was flooded, it was the
Druidesses who foresaw the event. On the night before they boarded the arks that would save them, there was a final ritual, in which the Druidesses collected certain plants and seeds and samples of earth from all the Old
Places, the secret groves and valleys where their power was strongest. These became the beginnings of the vitality gardens in their new home, where a
Wolf Clan druidess first comes into her power and awareness.

This structure allows you to train peasants to druidess.
Peasant      - Druidess


Wolves Den
----------
The Wolves' Den is where Wolf Clan pack masters raise the wolves they become bonded with. Although these dens are built within Wolf Clan settlements, the wolves that live there are far from domesticated -- they are simply wild wolves that make their home there, and consider the pack masters to be part of their pack. The pack masters maintain this situation by a mastery of the elaborate social rituals of the wolf, a complex body language for communicating fellowship, mastery, and submission. It is the presence of these wolves that make horses become nervous when visiting a Wolf Clan village. The Wolf Clan has no tradition of riding horses, but they do find a use for them in the Wolves' Den, as livestock.

This structure allows you to train peasants to pack masters. This is the wolf counterpart of the other clan's stable. One horse brought to the Den is equal to 2 Pack Wolf.
Peasant      - Pack Master


Wolfball Court
--------------
The Wolfball court is the Wolf counterpart of the Town Squares etc. It increases the storage capacity of your resources. It is also very essential to build this up to enable 2 more Towers and allows you to build the Keep.


Watch Tower
-----------
Wolf Clan watchtowers are easily recognizable from their construction -- crude and strong, using thick tree trunks and a single thick slab of rock.
The Wolf soldiers disdain ladders, and have learned to clamber up the crossbars. Watchtower duty is disliked in the Wolf Clan only as it keeps one out of hand-to-hand battle. Some favor it, since it does show bravery (the watchman is inevitably something of a target), and during the long nights one can be alone with the wide forests and silent mountains.

Watch Towers are very important when defending. Every watchtower has its unique watch tower charge that helps on defending your town. Wolf's Watch
Tower slows down the enemies.


Well
----
The well is an essential building for the Wolf Clan. Just place it very close to a peasant hut and you'll save enough time and the gathering of water supply will be faster. Well is required for the Shalery so you really do need this. Two benefits at the price of one though the price isn't that good.


Cairn
-----
The Cairn is where Druidess gets their Blessing BG. It's very useful to build one and have some Druidess learn Blessing BG. With the Blessing BG you can bestow better Battle Gears to your Wolf Units though most Wolf Clan users prefer the Shale armor but is good to have some variations.


Shalery
-------
Wolf Clan fighters armor themselves in black shale, a sedimentary rock formed from clay pressed into thin sheets that is very common in the Wolf
Clan's mountainous territory. Shale breaks easily into the plates and slabs the Wolves need, and their use of it reflects their belief in the power of raw, natural forms. Inside the shalery, the stone is treated and hardened by a secret process, becoming less brittle.  These are then fixed to straps for attachment to limbs and chests.

The Shalery gives your wolf units (except peasants) shale armor. The Shale
Armors gives 25% bonus resistance on every category only giving the magic resistance 50% bonus. A Very useful BG.


Keep
----
This structure allows you to summon Zen Masters with the price of rice, water and yang. Zen Masters are good addition to your army, they have good innate ability that when used properly gives a devastating result.


                           ==================
Wolf Clan's Unit
                           ==================

Wolf Clan's Peasants
--------------------
Wolf Clan peasants are stocky laborers, accustomed to heavy lifting and hauling. Many were liberated from the mines by Greyback himself, and remain fiercely loyal to their liberators. Like all Wolf clansmen, they appear primitive, with rough stone or unadorned metal tools. Although brutish in aspect, they are diversely skilled, with the aptitude to train for a variety of advanced roles.

They are your basic units though they aren't that well at melee combat but I could say that Wolf Clan's Peasants are the strongest peasants in the game.
It quite funny to see them tame horses.

^Evil^Tyrant^Gyl^ comments: The Wolf clan can upgrade their peasants with more health. You should see how wolf peasant kills Zymeth with out any help from trained units ^_^.


Brawler
-------
Brawlers are burly veterans of the shale mines. Their two-fisted fighting style is actually adapted from a mining technique - in crevices too small to swing a hammer or pickaxe, a stocky miner (chosen for being good with his fists) was given a pair of oversized brass knuckles to chip away shards of rock. In the slave revolt, Lotus clan slave-masters found the same technique turned against them.

Brawlers are quite useful much like swordsman and spearman he has the battle gear called Zen Counter Punch that can kill Zen Masters with one hit or critically damage an enemy. Brawlers deals cutting damage though they don't have long-range weapons their melee ability is good to great.

^Evil^Tyrant^Gyl^ comments: Upgrade them and they'll match those 2nd-tier units. Mix Brawlers with Zen Counter Punch and Brawlers with Shale Armors.
These big guys can make Zen Masters a laughing stock.



Hurler
------
Wolf Clan hurlers blur the distinction (already debatable) between the brutal sport of Wolfball, and actual battle. Each hurler carries a long staff with a scoop on the end that they use to pick up and hurl rocks at their opponents, achieving impressively high velocities. This seems to differ very little from their role in Wolfball itself - to those unfamiliar with the game, it is impossible to tell whether Wolfball hurlers use their sticks to transfer possession of the ball, or simply to inflict harm with it. At Wolf Clan festivals competitions are held for the longest range and the heaviest projectiles.

Hurlers are very useful though the low resistance they have they should be using their long range attacks and have other better melee fighters engage in melee combat. Give them the Lava Rock BG and watch them take down buildings.

^Evil^Tyrant^Gyl^ comments: Group a bunch of Hurlers with Lava Rock BG watch
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