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version 1.00
09-30-00 by Nicholas Yu azif@hotzp.com http://www.hotzp.com/ http://www.hotzp.com/badboys/
**---------------------------------------------------------------------------**
* DISCLAIMER: This FAQ is Copyright 2000 Nicholas Yu under the international *
| Copyright laws. Please contact the author via e-mail if you |
| wish to publish or reprint this work. Anyone attempting to |
| pass this work off as his own will be sent to bed without |
| dinner and laughed at, because really, who would be lame enough |
* to pretend to have written a game FAQ? *
**---------------------------------------------------------------------------**
Baldur's Gate II FAQ
Contents:
I. General Information
II. FAQ
A. Spoiler Warning
B. Chapter I
C. Chapter II
D. Chapter III
E. Chapter IV
F. Chapter V
G. Chapter VI
H. Chapter VII
I. Characters
J. Strategy and Miscellaneous
K. Strongholds (forthcoming)
III. Gratuitous Self-Pimpage
09-30-00: Version 1.00 -FAQ released
I. GENERAL INFORMATION GENERAL INFORMATION GENERAL INFORMATION
GENERAL INFORMATION GENERAL INFORMATION GENERAL INFORMATION
GENERAL INFORMATION GENERAL INFORMATION GENERAL INFORMATION
This is my first stab at a FAQ for Baldur's Gate II. I don't plan on doing a full walkthrough as I have not yet been proven clinically insane. I'll attempt to answer some of the most frequently asked questions (hence the term FAQ), but
I'll leave the actual workings of a walkthrough for more ambitious authors. I may eventually get around to writing a honest-to-goodness walkthrough, but I learned how terribly painful that could be with Planescape: Torment.
Now as far as e-mailing me goes, I enjoy reading e-mail and make as great an attempt as humanly possible to answer each and every e-mail I receive.
Unfortunately, I learned this was simply not possible after getting literally thousands (!) of e-mail about my Planescape: Torment FAQ. So if you send me e mail and I don't reply, don't take offense, or even worse send me several other e-mail asking why I haven't replied yet. I will hopefully get around to answering your query, but keep in mind that we're dealing with a popular game and that I will be bound to receive a hefty amount of e-mail. I list my e-mail address because I do truly want you to e-mail me with pertinent information or sound questions, but please try to limit the spam. Using the following examples, please evaluate into which category your potential e-mail falls.
GOOD e-mail example:
"While I thoroughly enjoyed your guide and consider you to be the greatest FAQ writer ever, perhaps with the exception of the ever prolific Kao Megura, I strongly disagree with your assessment of the Pierce skill. I have found it to be useful on many occasions, examples being ..."
BAD e-mail example:
"d00d! |-|0\/\/ d0 j00 |-|4X0r b100D r4\/3|\|?"
There will be many spoilers in this guide, especially in the Walkthrough section; so I suggest skipping over that area if you don't want to ruin all the surprises for yourself later.
II. FAQ FAQ FAQ
FAQ FAQ FAQ
FAQ FAQ FAQ
A. SPOILER WARNING
For God's sake, don't read this FAQ if you're trying to work this game through on your own and don't want to ruin too many surprises for yourself. I write this FAQ as a service for anyone who's stuck in a particular point or has already beaten the game and wants to go back and see what he's missed. There definitely will be spoilers involved in the questions and answers below. I'd advise doing a simple search for a key word or phrase whenever you're stumped to see if there's a question posed and answer given below. If not, send e-mail to azif@hotzp.com and request that your question be added.
Also, keep in mind that the questions are sorted according to Chapters and quests. Depending on how you play the game, you may encounter a quest earlier or later than listed.
B. CHAPTER I
Q1: How do I free Minsc from his cage?
A1: Simply talk to him and exhaust one of the dialogue trees. Minsc will free himself shortly thereafter.
Q2: How do I free Jaheira from her cage?
A2: The key to her cage (along with some equipment - some of it may be magical if you imported a character from BG1) can be found in the room to the northwest.
Q3: How do I free Frennedan?
A3: The key to his cage is in the main room outside his prison.
Q4: What's the deal with Rielev?
A4: Put him out of his misery and then go take the cells to the other life support pods. The other people there will give you a few clues about the other quests here.
Q5: Where's the flask that will free Malaaq?
A5: The dryads have it.
Q6: What do I do with the dryads' acorns?
A6: Hold onto them for awhile, you won't be able to do anything with them until you accept the quest that takes you to the Windspear Hills.
Q7: Help! The Cowled Wizards have taken Imoen prisoner, what do I do?
A7: There's nothing you can do about this just yet. Saving Imoen is one of the game's major plot arcs.
C. CHAPTER II
Q1: Where in Sam Hill am I going to raise 20,000 gold?
A1: Once you get into the meat of the game, the money will come fast and furious. You'll have spent well over 100k gold by the time the game is done.
The price will come down a bit before all is said and done.
Q2: Should I ally with the Shadow Thieves or Bodhi's rival guild?
A2: The Shadow Thieves are the lesser of two evils. All will be revealed in the fullness of time.
Q3: How do I get into the Harper's base at the Docks?
A3: The first time you leave the city, you'll encounter a poisoned Harper. Take him to the headquarters to learn that it's a Harper base. If Jaheira is with you, the Harpers will be willing to give you a quest to prove yourself. You'll also see a familiar face nearby (Xzar). Accept his quest and infiltrate the building. You'll need a Harper amulet to bypass the guardians upstairs, so make free with the contents of the rooms to the northeast.
Q4: Can I get Xzar to join?
A4: No. Why would you want a crazy person on your side, anyway? He won't be around for too long, anyway.
Q5: Oops! I killed a bunch of Harpers and Jaheira renounced her membership.
Now what?
A5: You'll have to protect Jaheira, who's now a renegade, from a number of determined pursuers who may surprise you while you travel around outdoors. At some point in the future, Jaheira will actually leave your party when you rest outside, but you can go back to the Harper HQ and pick her up on the second floor.
Q6: How do I open this secret door in the northern part of the Sewers? I've tried everything to no avail.
A6: There'll be a Sewer Key deep inside the Windspear Hills that will open this door.
D. CHAPTER III
Q1: Where can I find the rakshasa whom the Trademeet genies are chasing?
A1: She's hiding in a house on the east side of the Druid grove. She'll reveal herself if you smells the genies on your scent.
Q2: Where's the guy in red who buried Tirdir?
A2: You can intimidate Sethle the gravedigger. Seek out your quarry in the southern portion of the Bridge District.
Q3: What's going on in the back of the Copper Coronet?
A3: Why don't you free Hendak and find out? Also, isn't it annoying to answer a question with a question? Huh? Huh?
Q4: What's up with Quallo's riddles in the sewers underneath the Copper Coronet?
A4: You need four pieces to put it all together. Check the sewer grate in the big drainage room, the twisted skeletons in the corridor, the "friend" of
Quallo, and the uppity bunch of kobolds for the necessary components.
Q5: Who's this weird "skinner" killer in the Bridge District?
A5: Reijek Hidesman, but you knew that already, didn't you? It's best to prove his guilt by talking to the witnesses and getting opinions from the nearby storekeeper. Go ahead and confront Reijek yourself and search the premises carefully and thoroughly. Don't worry about him getting away, you'll meet him again in Trademeet.
Q6: Guh. What's the point of carrying around some stitched-together human flesh?
A6: You can combine it with Silver Dragon scales (in the Underdark much later) if you talk to Fael in Umar Hills. As the Tanner's Note suggests, buy a copy of the History of the Zhentarim to get him to open up.
Q7: Where can I find a caretaker for the orphan Risa?
A7: There's an honorable Paladin named Kamir on the other side of the Graveyard
District.
Q8: How do I get past the second shadow barrier in the Temple Ruins?
A8: You can't open it, but you can go through it. There are several tunnels that branch off of the room filled with lava. There are a few secret passages and several important items that can only be found by sweeping your mouse over any conspicuous-looking container objects.
Q9: I found half of a note talking about something hidden in the rock formations outside, but I can't find anything. A little help?
A9: This won't come up again unless you're a Ranger and take to protecting Umar
Hills. After the local dryad enlists your aid, you'll be able to find the cache of mithril quite easily.
Q10: Holy poopy! These liches, dragons, beholders, and vampires are tough!
What's a poor hero to do?
A10: You don't necessarily have to fight them all when you first get the quest or when you first meet them. Wait until you're suitably equipped or high enough in levels to tackle them.
Q11: I killed a bunch of other vampires, but Bodhi's nowhere to be found. What gives?
A11: Go into one of the western rooms (the one with 3 crypts in it) and stake all the recuperating vampires. Bodhi will put in an appearance.
E. CHAPTER IV
Q1: How do I get into the asylum?
A1: Shut down the local brothel to make a couple of local connections. You can either take a wardstone off the dead fingers of a Cowled Wizard living in a house on the east, or talk Desharik the Pirate Lord into giving you a free ride.
{{{---((--$ BALDUR'S GATE II FAQ $--))---}}}
{{{---((--$ BALDUR'S GATE II FAQ $--))---}}}
version 1.00
09-30-00 by Nicholas Yu azif@hotzp.com http://www.hotzp.com/ http://www.hotzp.com/badboys/
**---------------------------------------------------------------------------**
* DISCLAIMER: This FAQ is Copyright 2000 Nicholas Yu under the international *
| Copyright laws. Please contact the author via e-mail if you |
| wish to publish or reprint this work. Anyone attempting to |
| pass this work off as his own will be sent to bed without |
| dinner and laughed at, because really, who would be lame enough |
* to pretend to have written a game FAQ? *
**---------------------------------------------------------------------------**
Baldur's Gate II FAQ
Contents:
I. General Information
II. FAQ
A. Spoiler Warning
B. Chapter I
C. Chapter II
D. Chapter III
E. Chapter IV
F. Chapter V
G. Chapter VI
H. Chapter VII
I. Characters
J. Strategy and Miscellaneous
K. Strongholds (forthcoming)
III. Gratuitous Self-Pimpage
09-30-00: Version 1.00 -FAQ released
I. GENERAL INFORMATION GENERAL INFORMATION GENERAL INFORMATION
GENERAL INFORMATION GENERAL INFORMATION GENERAL INFORMATION
GENERAL INFORMATION GENERAL INFORMATION GENERAL INFORMATION
This is my first stab at a FAQ for Baldur's Gate II. I don't plan on doing a full walkthrough as I have not yet been proven clinically insane. I'll attempt to answer some of the most frequently asked questions (hence the term FAQ), but
I'll leave the actual workings of a walkthrough for more ambitious authors. I may eventually get around to writing a honest-to-goodness walkthrough, but I learned how terribly painful that could be with Planescape: Torment.
Now as far as e-mailing me goes, I enjoy reading e-mail and make as great an attempt as humanly possible to answer each and every e-mail I receive.
Unfortunately, I learned this was simply not possible after getting literally thousands (!) of e-mail about my Planescape: Torment FAQ. So if you send me e mail and I don't reply, don't take offense, or even worse send me several other e-mail asking why I haven't replied yet. I will hopefully get around to answering your query, but keep in mind that we're dealing with a popular game and that I will be bound to receive a hefty amount of e-mail. I list my e-mail address because I do truly want you to e-mail me with pertinent information or sound questions, but please try to limit the spam. Using the following examples, please evaluate into which category your potential e-mail falls.
GOOD e-mail example:
"While I thoroughly enjoyed your guide and consider you to be the greatest FAQ writer ever, perhaps with the exception of the ever prolific Kao Megura, I strongly disagree with your assessment of the Pierce skill. I have found it to be useful on many occasions, examples being ..."
BAD e-mail example:
"d00d! |-|0\/\/ d0 j00 |-|4X0r b100D r4\/3|\|?"
There will be many spoilers in this guide, especially in the Walkthrough section; so I suggest skipping over that area if you don't want to ruin all the surprises for yourself later.
II. FAQ FAQ FAQ
FAQ FAQ FAQ
FAQ FAQ FAQ
A. SPOILER WARNING
For God's sake, don't read this FAQ if you're trying to work this game through on your own and don't want to ruin too many surprises for yourself. I write this FAQ as a service for anyone who's stuck in a particular point or has already beaten the game and wants to go back and see what he's missed. There definitely will be spoilers involved in the questions and answers below. I'd advise doing a simple search for a key word or phrase whenever you're stumped to see if there's a question posed and answer given below. If not, send e-mail to azif@hotzp.com and request that your question be added.
Also, keep in mind that the questions are sorted according to Chapters and quests. Depending on how you play the game, you may encounter a quest earlier or later than listed.
B. CHAPTER I
Q1: How do I free Minsc from his cage?
A1: Simply talk to him and exhaust one of the dialogue trees. Minsc will free himself shortly thereafter.
Q2: How do I free Jaheira from her cage?
A2: The key to her cage (along with some equipment - some of it may be magical if you imported a character from BG1) can be found in the room to the northwest.
Q3: How do I free Frennedan?
A3: The key to his cage is in the main room outside his prison.
Q4: What's the deal with Rielev?
A4: Put him out of his misery and then go take the cells to the other life support pods. The other people there will give you a few clues about the other quests here.
Q5: Where's the flask that will free Malaaq?
A5: The dryads have it.
Q6: What do I do with the dryads' acorns?
A6: Hold onto them for awhile, you won't be able to do anything with them until you accept the quest that takes you to the Windspear Hills.
Q7: Help! The Cowled Wizards have taken Imoen prisoner, what do I do?
A7: There's nothing you can do about this just yet. Saving Imoen is one of the game's major plot arcs.
C. CHAPTER II
Q1: Where in Sam Hill am I going to raise 20,000 gold?
A1: Once you get into the meat of the game, the money will come fast and furious. You'll have spent well over 100k gold by the time the game is done.
The price will come down a bit before all is said and done.
Q2: Should I ally with the Shadow Thieves or Bodhi's rival guild?
A2: The Shadow Thieves are the lesser of two evils. All will be revealed in the fullness of time.
Q3: How do I get into the Harper's base at the Docks?
A3: The first time you leave the city, you'll encounter a poisoned Harper. Take him to the headquarters to learn that it's a Harper base. If Jaheira is with you, the Harpers will be willing to give you a quest to prove yourself. You'll also see a familiar face nearby (Xzar). Accept his quest and infiltrate the building. You'll need a Harper amulet to bypass the guardians upstairs, so make free with the contents of the rooms to the northeast.
Q4: Can I get Xzar to join?
A4: No. Why would you want a crazy person on your side, anyway? He won't be around for too long, anyway.
Q5: Oops! I killed a bunch of Harpers and Jaheira renounced her membership.
Now what?
A5: You'll have to protect Jaheira, who's now a renegade, from a number of determined pursuers who may surprise you while you travel around outdoors. At some point in the future, Jaheira will actually leave your party when you rest outside, but you can go back to the Harper HQ and pick her up on the second floor.
Q6: How do I open this secret door in the northern part of the Sewers? I've tried everything to no avail.
A6: There'll be a Sewer Key deep inside the Windspear Hills that will open this door.
D. CHAPTER III
Q1: Where can I find the rakshasa whom the Trademeet genies are chasing?
A1: She's hiding in a house on the east side of the Druid grove. She'll reveal herself if you smells the genies on your scent.
Q2: Where's the guy in red who buried Tirdir?
A2: You can intimidate Sethle the gravedigger. Seek out your quarry in the southern portion of the Bridge District.
Q3: What's going on in the back of the Copper Coronet?
A3: Why don't you free Hendak and find out? Also, isn't it annoying to answer a question with a question? Huh? Huh?
Q4: What's up with Quallo's riddles in the sewers underneath the Copper Coronet?
A4: You need four pieces to put it all together. Check the sewer grate in the big drainage room, the twisted skeletons in the corridor, the "friend" of
Quallo, and the uppity bunch of kobolds for the necessary components.
Q5: Who's this weird "skinner" killer in the Bridge District?
A5: Reijek Hidesman, but you knew that already, didn't you? It's best to prove his guilt by talking to the witnesses and getting opinions from the nearby storekeeper. Go ahead and confront Reijek yourself and search the premises carefully and thoroughly. Don't worry about him getting away, you'll meet him again in Trademeet.
Q6: Guh. What's the point of carrying around some stitched-together human flesh?
A6: You can combine it with Silver Dragon scales (in the Underdark much later) if you talk to Fael in Umar Hills. As the Tanner's Note suggests, buy a copy of the History of the Zhentarim to get him to open up.
Q7: Where can I find a caretaker for the orphan Risa?
A7: There's an honorable Paladin named Kamir on the other side of the Graveyard
District.
Q8: How do I get past the second shadow barrier in the Temple Ruins?
A8: You can't open it, but you can go through it. There are several tunnels that branch off of the room filled with lava. There are a few secret passages and several important items that can only be found by sweeping your mouse over any conspicuous-looking container objects.
Q9: I found half of a note talking about something hidden in the rock formations outside, but I can't find anything. A little help?
A9: This won't come up again unless you're a Ranger and take to protecting Umar
Hills. After the local dryad enlists your aid, you'll be able to find the cache of mithril quite easily.
Q10: Holy poopy! These liches, dragons, beholders, and vampires are tough!
What's a poor hero to do?
A10: You don't necessarily have to fight them all when you first get the quest or when you first meet them. Wait until you're suitably equipped or high enough in levels to tackle them.
Q11: I killed a bunch of other vampires, but Bodhi's nowhere to be found. What gives?
A11: Go into one of the western rooms (the one with 3 crypts in it) and stake all the recuperating vampires. Bodhi will put in an appearance.
E. CHAPTER IV
Q1: How do I get into the asylum?
A1: Shut down the local brothel to make a couple of local connections. You can either take a wardstone off the dead fingers of a Cowled Wizard living in a house on the east, or talk Desharik the Pirate Lord into giving you a free ride.
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