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îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Baldur's Gate & The Tales of the Sword Coast
July 3, 2001
Version 3.0
Written by: Dan Simpson
Email: manymoose@hotmail.com
Email Policy:
îîîîîîîîîîîîî
If you are going to email me about this game, please put
Baldur's Gate as your email subject as well as the version number that you are looking at. So your subject line should read "Baldur's
Gate (3.0)" or just "Baldur, 3.0" or some such. Also please realize that I am not hiding cheats or any other information, i.e. everything I know about Baldur's Gate is in this guide.
If you see any mistakes, or have anything that you want to add please email me! I will, of course, give you full credit for your addition, and be eternally grateful to you. Email addresses are not posted in the FAQ, unless you specifically state that you want it to be.
______________________________________Notes____________________________________
The most recent version of this FAQ can be found at: http://www.gamefaqs.com/ http://www.gamewinners.com/ http://www.cheatcc.com/
This is mostly a sequential walkthrough, which means that it will go in the order that I think is a good one (not necessarily the best way to do things, but one that worked well for me). Since a lot of elements in
Baldur's Gate can be done at any time, this presents a few problems. So currently I have all the Major Plot points listed as Main Sections, with the smaller areas as Sub-Sections. This works, but I'm not sure that it is the best way to go about this.
Also, be sure to check out Baldurdash for various bugfixes: http://members.home.net/mrkevvy/
Credits:
Dave, Orlandu, Ultradraco, Alex Malano, Gabriel N. J. Sheets, Andy Miller,
Stephen Ashton, Peter Cheong Choon Wah, Jones, NCPFLJohn, KyleEChu,
Starlight, Preston Lloid, Mer. Pike, Andrey Moujikov, Jesse LaCroix,
Matt Canfield, D Sanders, Kelvin Groves, The Real FXD, edwardalacey,
Operador de Sala, Patrick, Douglas D., Dark Angel (dkangel@dsuper.net),
Duncan Clay, Jon WolF, Terry deBoer, LrdGrifter, Juha Alm, ArtAllison,
Scott Werner, Scott Slonaker, MartectX, Rolf Zehb, Silviu, CJayC, The Bruce,
Tonton Fred, GRiM, John Lucas, Aaron McConnell, Dennis Matheson, Ghostly,
Gonzalo J‚ldrez, Thomas de Roode
Anyone who emails me with nice things to say, you are appreciated!
Bioware for making such a great little game!
This FAQ looks best in Courier New at about 9 points.
This Document is Copyright 1999-2001 by Dan Simpson
Baldur's Gate and Tales of the Sword Coast are Copyright 1998-99 by Bioware
I am not affiliated with Bioware, Interplay, or anyone who had anything to do with the creation of this game. This FAQ may be posted on any site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You may not charge for, or in any way profit from this FAQ.
_______________________________________________________________________________
__________________
What's New in 3.0:
îîîîîîîîîîîîîîîîîî
Updated the format, and made bunches of corrections. Also added various things from the following:
Thomas de Roode has a trick for getting 500 gold over and over
Gonzalo J‚ldrez for a way to fight Sirines
Ghostly for an Ulcaster double exp trick
Dennis Matheson has a nifty strategy for beating Sarevok
Aaron McConnell found a cache of items in the Werewolf shipwreck
John Lucas for a interesting way to use the Phoenix Guards to kill soldiers
GRiM for the Ettercap's cave & treasure
Tonton Fred for an alternative way to deal with Brage
The Bruce for a Star Sapphire note
For a complete Version History, check out the Final Words Section at the end of the FAQ.
-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------
i. Introduction ii. Creating a Character iii. Items iv. Spells v. NPC's vi. General Strategies
Walkthrough
1. Candlekeep a. The Crossroads
2. Friendly Arm Inn a. Area North of Friendly Arm Inn
3. Beregost a. High Hedge b. Area SW of Beregost c. Area S-SW of Beregost d. Area S of Beregost e. Area N of Nashkel f. Temple
4. Nashkel a. Carnival b. Area W of Nashkel c. Area N of Gnollish Stronghold d. Gnollish Stronghold e. Area SW of Nashkel f. Area S of Nashkel
5. Nashkel Mines (Exterior) a. Nashkel Mines (Interior) b. Area NE of Nashkel Mines c. Area E of Nashkel Mines
6. Nashkel Revisited
7. Beregost Revisited a. Area E of Temple b. Ulcaster (Area S of Temple) c. Ulcaster Dungeon d. Area S of Ulcaster
8. On the Trail of Bandits (Area N of Beregost Revisited) a. Larswood b. Peldvale
9. Bandit Camp a. Area E of Larswood
10. Back to Beregost a. Area W of High Hedge b. Lighthouse c. Area S of Lighthouse
11. Cloakwood Forest a. Cloakwood Forest Two b. Cloakwood Forest Three c. Cloakwood Forest Four
12. Cloakwood Mines (Exterior) a. Cloakwood Mines (Interior)
13. Gullykin a. Firewine Bridge b. Firewine Ruins
14. Baldur's Gate Bridge a. Farm N of Baldur's Gate Bridge
15. Baldur's Gate a. Baldur's Gate NE Section b. Baldur's Gate SE Section c. The Harbor, Baldur's Gate S Section d. Baldur's Gate SW Section e. Baldur's Gate Central Section f. Baldur's Gate W Section g. Baldur's Gate NW Section h. Baldur's Gate N Section i. Sewers Beneath Baldur's Gate
16. Candlekeep Revisited
17. Candlekeep Catacombs a. Candlekeep Catacombs 2 b. Candlekeep Catacombs 3
18. Baldur's Gate Revisited
19. The Ducal Palace
20. On the Trail of Sarevok
21. The Hidden City
Tales of the Sword Coast
1. Ulgoth's Beard a. The Ice Dungeon
2. Durlag's Tower (exterior) a. Durlag's Tower (interior, above ground) b. Durlag's Tower (interior, underground) c. Ulgoth's Beard Revisited (Or the Soultaker and Aec'Letec)
3. Werewolves' Island a. Werewolves' Island North b. Shipwreck c. Return to the Village d. Underground Passage e. Ulgoth's Beard Finale
Appendices
A. Monsters & Monster Strategies
B. Miscellaneous Information
C. The Gods of the Realm
D. Guide to Naming Characters
E. Character Sounds
F. Utilities & Editors
G. Non Editor Cheats
H. Online Resources
I. Strange Things
J. The Dark Side of the Sword Coast
Final Words...
Credits
Version History
Stinger
-------------------------------------------------------------------------------
i. Introduction
-------------------------------------------------------------------------------
Strange things are happening in the Sword Coast. The iron has gone bad, every weapon forged with it is completely worthless. Bandits plague the
Coast stealing everything else that already isn't ruined. And people are muttering that it is all the work of an outside interest bent on domination.
Some say that it is the Zhentarim, some say that it is the Amnish, although they have troubles of their own.
Amidst all of this you have grown up in seclusion in the Candlekeep fortress, a keep of knowledge. You have never known your parents, instead you were raised by the Sage Gorion. You might have remained in this sheltered life forever, had not fate played its hand. Because of the growing threat of evil in the world, Gorion feels compelled to remove you from Candlekeep, and take you to another hiding place where he will "explain everything".
And so it began...
Baldur's Gate is the latest in a long string of games set in the Forgotten
Realms. The game uses (for the most part) the AD&D rules to set the gameplay. It also endeavors to create the sense that you are on an AD&D quest yourself, and not just playing the game, but rather are in the game.
-------------------------------------------------------------------------------
ii. Creating a Character
-------------------------------------------------------------------------------
Creating a Character is the most important thing that you do in the game.
Period. This has an effect on everything else in the game. If you do it well, you will succeed and easily, if you do it poorly, you will have a much harder time of it, and possibly even fail.
So let's run down the basics of creating a character:
Gender: This doesn't matter, except as a personal choice.
Race: I usually take a Human here as they are good all around. It should be noted that there are considerable benefits to taking other races, such as Elves getting a bonus to Dexterity (a Max of 19) and Dwarves getting a bonus to Constitution (a Max of 19), but they also have drawbacks; such as Elves having a Max Constituion of 17 and Dwarves having a Max Dexterity of 17.
Also if you want to be a Multi-Class character, you should probably take Half-Elf. Personally, I would avoid Multi-Class characters, as they take longer to level up, and are usually weaker to start with.
So, I'd take a human.
Class: Here, I'd take Fighter. They level up well, and have good all around fighting abilities. If you take a Ranger or a Paladin, you get a couple bonus abilities, but it takes longer to level up, which just isn't worth it to me. And since you get Special
Abilities anyway (see General Strategies below), you don't really need to be a Cleric. Imoen is a good thief, and she pretty much starts with you, so you don't need to be a thief.
So, I'd be a Fighter.
Alignment: Go with Lawful Good. This starts your reputation at 12, and reputation is a good thing to have in abundance. (it makes things cheaper)
Alternatively, you could go with an evil party, but keep the reputation above 6 or the guard will start to attack you wherever you go.
Abilities: This is the most important part of character creation! You have to try to get the best stats that you can possibly get, and the only way to do that is to reroll constantly. How good of stats you get mostly depends on how patient you are in rerolling. You can customize your stats, if you want. Simply decrease the amount in one stat, and use those points to increase another stat.
If you are a fighter here are the recommended minimum stats to try for:
STR: 18/51
DEX: 11*
CON: 18
INT: 10
WIS: 10
CHA: 18
* DEX can be low because of the Gauntlets of Dexterity, see
General Strategies below.
Make sure not to neglect Charisma! It's more important than you might think (stores sell things cheaper, and people may treat you better). Of course, you can just cast Friends on yourself to become more... Charismatic.
If you aren't a Fighter, then drop STR and improve the stat most associated with your ability. INT for Mages, WIS for
Clerics, etc.
Skills: These are your proficiency points. Think of it as which weapons your character is skilled in. Based on which class you are, set two points to that characters likely primary weapon:
Fighter, Paladin -- Large Sword
Thief -- Small Sword
Ranger -- Bow
Then give the other points to either Bow or Missile Weapons.
Note: If you are a Ranger, then you also have to select your
Racial Enemy here. I'd take Spider, as they seem to be most prolific.
Appearance: Whatever you think looks good.
Name: Whatever you think sounds good. Check out Appendix D. Guide to
Naming Characters if you need some ideas.
-------------------------------------------------------------------------------
iii. Items
-------------------------------------------------------------------------------
Note: Prices are all based on an average reputation, where they neither give you the "Hero's Discount" or the "Villain's Markup". These prices were also based on a "Super Charisma", that is, two over 18. To get a Super
Charisma start by having 18, and then wear Algernon's Cloak. And if you find a Tome of Leadership and Influence (Charisma +1), you can get up to
21 Charisma. The worse your Charisma, the higher these prices will be!
Note: Mage Scrolls are listed in section iv. Spells, wheras Cleric Scrolls are listed here. (this is because you can Write Magic from a Mage Scroll but cannot from a Cleric)
Note: Although Inns are open 24 hours a day, most shops close during the night.
Note: Your alignment effects how expensive Raise Dead is going to cost for you, depending on the temple that you are in. If you are an Evil character in a Good Temple, it will be quite expensive (10000 gp).
_____
Shops (a * indicates that this item is only found in the Expansion Pack)
îîîîî
There are four types of business (or "shop")
- Store (Buy and Sell)
- Tavern (Drink)
- Inn
- *Inn (Drink and Peasant rooms)
- **Inn (Drink, Peasant and Merchant rooms)
- ***Inn (Drink, Peasant, Merchant and Noble rooms)
- ****Inn (Drink, Peasant, Merchant, Noble and Royal rooms)
- Temple (Healing, Donate, Buy and Sell, Identify)
All temple priests will identify items and so will some store owners.
There are some stores you can steal from. Stolen (fenced) items cannot be sold.
CANDLEKEEP:
- Candlekeep Inn (AR2616) ****INN + STORE - Winthrop (can steal)
Battle Axe 5gp Quarter Staff 1gp
Throwing Axe (5) 5 Bastard Sword 28
Club 1 Long Sword 16
Flail 16 Short Sword 11
Mace 8 2-Hnd Sword 56
Morningstar 11 Scimitar* 61
Composite Long Bow 112 Bullet (20) 1
Long Bow 84 Heavy Crossbow 56
Short Bow 33 Light Crossbow 39
Dagger 2 Bolt (20) 1
Throwing Dagger (5) 5 Arrows (20) 1
Darts (10) 1 Chain Mail 84
Halberd 11 Splint Mail 89
War Hammer 2 Leather Armor 5
Sling 1 Studded Leather 22
Spear 1 Small Shield 3
Buckler 1 Medium Shield 7
Large Shield 11 Helmet 1
- Temple of Oghma (x 4048 y 547) TEMPLE - Priest of Oghma
Cures:
Cure Light Wounds 50gp Cure Serious Wounds 100gp
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead 2000
Sells:
Potion of Healing 84gp Antidote 112gp
Elixer of Health 560 Stone to Flesh Scroll 168
FRIENDLY ARM INN:
- The Friendly Arm (AR2301) ****INN + STORE - Bentley Mirrorshade
Battle Axe 6gp Long Sword 19gp
Throwing Axe (5) 6 Short Sword 12
Club 1 2-Hnd Sword 63
Flail 19 Heavy Crossbow 63
Mace 10 Light Crossbow 44
Morningstar 12 Arrows (20) 1
Composite Long Bow 127 Bolts (20) 1
Long Bow 95 Bullet (20) 1
Short Bow 38 Chain Mail 95
Dagger 2 Splint Mail 101
Dart (10) 1 Leather Armor 6
Halberd 12 Plate Mail 762
War Hammer 2 Small Shield 6
Sling 1 Medium Shield 8
Spear 1 Large Shield + 1 2540
Quarter Staff 1 History/Fateful Coin 2
Bastard Sword 31 History/Unicorn Run 2
- Temple of Wisdom (AR2304) TEMPLE - Gellana Mirrorshare
Cures:
Cure Light Wounds 50gp Cure Serious Wounds 100gp
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead 2000
Items:
Potion of Healing 84gp Antidote 112gp
.. of Genius 336 Elixer of Health 280
.. of Mind Focusing 560 Stone to Flesh Scroll 168
.. of Insight 336
BEREGOST:
- Feldepost's Inn (AR3351) ****INN + STORE
History/Fateful Coin 2gp Bracers AC8 3360gp
Amulet + 1 3360 Bullet + 1 17
Arrow + 2 (2) 40 Chainmail + 1 1792
Battle Axe + 1 1680 Medium Shield + 1 1680
Flail 16 Bastard Sword + 1 2800
Comp. Long Bow + 1 2800 Two Handed Sword 56
- Jovial Juggler (AR3304) ****INN
- Red Sheaf (AR3357) **INN
- Burning Wizard (AR3307) ****INN
- Thunderhammer Smithy (AR3301) STORE - Taerom Fuiruim (will identify)
Weapons:
Battle Axe 5gp Spear 1gp
Throwing Axe (5) 5 Quarter Staff 1
Club 1 Quarter Staff +1 560
Flail 16 Bastard Sword 28
Mace 8 Long Sword 16
Mace +1 1680 Long Sword +1 1600
Morningstar 11 Short Sword 11
Composite Long Bow 112 Short Sword +1 896
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
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_______________________________________________________________________________
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Baldur's Gate & The Tales of the Sword Coast
July 3, 2001
Version 3.0
Written by: Dan Simpson
Email: manymoose@hotmail.com
Email Policy:
îîîîîîîîîîîîî
If you are going to email me about this game, please put
Baldur's Gate as your email subject as well as the version number that you are looking at. So your subject line should read "Baldur's
Gate (3.0)" or just "Baldur, 3.0" or some such. Also please realize that I am not hiding cheats or any other information, i.e. everything I know about Baldur's Gate is in this guide.
If you see any mistakes, or have anything that you want to add please email me! I will, of course, give you full credit for your addition, and be eternally grateful to you. Email addresses are not posted in the FAQ, unless you specifically state that you want it to be.
______________________________________Notes____________________________________
The most recent version of this FAQ can be found at: http://www.gamefaqs.com/ http://www.gamewinners.com/ http://www.cheatcc.com/
This is mostly a sequential walkthrough, which means that it will go in the order that I think is a good one (not necessarily the best way to do things, but one that worked well for me). Since a lot of elements in
Baldur's Gate can be done at any time, this presents a few problems. So currently I have all the Major Plot points listed as Main Sections, with the smaller areas as Sub-Sections. This works, but I'm not sure that it is the best way to go about this.
Also, be sure to check out Baldurdash for various bugfixes: http://members.home.net/mrkevvy/
Credits:
Dave, Orlandu, Ultradraco, Alex Malano, Gabriel N. J. Sheets, Andy Miller,
Stephen Ashton, Peter Cheong Choon Wah, Jones, NCPFLJohn, KyleEChu,
Starlight, Preston Lloid, Mer. Pike, Andrey Moujikov, Jesse LaCroix,
Matt Canfield, D Sanders, Kelvin Groves, The Real FXD, edwardalacey,
Operador de Sala, Patrick, Douglas D., Dark Angel (dkangel@dsuper.net),
Duncan Clay, Jon WolF, Terry deBoer, LrdGrifter, Juha Alm, ArtAllison,
Scott Werner, Scott Slonaker, MartectX, Rolf Zehb, Silviu, CJayC, The Bruce,
Tonton Fred, GRiM, John Lucas, Aaron McConnell, Dennis Matheson, Ghostly,
Gonzalo J‚ldrez, Thomas de Roode
Anyone who emails me with nice things to say, you are appreciated!
Bioware for making such a great little game!
This FAQ looks best in Courier New at about 9 points.
This Document is Copyright 1999-2001 by Dan Simpson
Baldur's Gate and Tales of the Sword Coast are Copyright 1998-99 by Bioware
I am not affiliated with Bioware, Interplay, or anyone who had anything to do with the creation of this game. This FAQ may be posted on any site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You may not charge for, or in any way profit from this FAQ.
_______________________________________________________________________________
__________________
What's New in 3.0:
îîîîîîîîîîîîîîîîîî
Updated the format, and made bunches of corrections. Also added various things from the following:
Thomas de Roode has a trick for getting 500 gold over and over
Gonzalo J‚ldrez for a way to fight Sirines
Ghostly for an Ulcaster double exp trick
Dennis Matheson has a nifty strategy for beating Sarevok
Aaron McConnell found a cache of items in the Werewolf shipwreck
John Lucas for a interesting way to use the Phoenix Guards to kill soldiers
GRiM for the Ettercap's cave & treasure
Tonton Fred for an alternative way to deal with Brage
The Bruce for a Star Sapphire note
For a complete Version History, check out the Final Words Section at the end of the FAQ.
-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------
i. Introduction ii. Creating a Character iii. Items iv. Spells v. NPC's vi. General Strategies
Walkthrough
1. Candlekeep a. The Crossroads
2. Friendly Arm Inn a. Area North of Friendly Arm Inn
3. Beregost a. High Hedge b. Area SW of Beregost c. Area S-SW of Beregost d. Area S of Beregost e. Area N of Nashkel f. Temple
4. Nashkel a. Carnival b. Area W of Nashkel c. Area N of Gnollish Stronghold d. Gnollish Stronghold e. Area SW of Nashkel f. Area S of Nashkel
5. Nashkel Mines (Exterior) a. Nashkel Mines (Interior) b. Area NE of Nashkel Mines c. Area E of Nashkel Mines
6. Nashkel Revisited
7. Beregost Revisited a. Area E of Temple b. Ulcaster (Area S of Temple) c. Ulcaster Dungeon d. Area S of Ulcaster
8. On the Trail of Bandits (Area N of Beregost Revisited) a. Larswood b. Peldvale
9. Bandit Camp a. Area E of Larswood
10. Back to Beregost a. Area W of High Hedge b. Lighthouse c. Area S of Lighthouse
11. Cloakwood Forest a. Cloakwood Forest Two b. Cloakwood Forest Three c. Cloakwood Forest Four
12. Cloakwood Mines (Exterior) a. Cloakwood Mines (Interior)
13. Gullykin a. Firewine Bridge b. Firewine Ruins
14. Baldur's Gate Bridge a. Farm N of Baldur's Gate Bridge
15. Baldur's Gate a. Baldur's Gate NE Section b. Baldur's Gate SE Section c. The Harbor, Baldur's Gate S Section d. Baldur's Gate SW Section e. Baldur's Gate Central Section f. Baldur's Gate W Section g. Baldur's Gate NW Section h. Baldur's Gate N Section i. Sewers Beneath Baldur's Gate
16. Candlekeep Revisited
17. Candlekeep Catacombs a. Candlekeep Catacombs 2 b. Candlekeep Catacombs 3
18. Baldur's Gate Revisited
19. The Ducal Palace
20. On the Trail of Sarevok
21. The Hidden City
Tales of the Sword Coast
1. Ulgoth's Beard a. The Ice Dungeon
2. Durlag's Tower (exterior) a. Durlag's Tower (interior, above ground) b. Durlag's Tower (interior, underground) c. Ulgoth's Beard Revisited (Or the Soultaker and Aec'Letec)
3. Werewolves' Island a. Werewolves' Island North b. Shipwreck c. Return to the Village d. Underground Passage e. Ulgoth's Beard Finale
Appendices
A. Monsters & Monster Strategies
B. Miscellaneous Information
C. The Gods of the Realm
D. Guide to Naming Characters
E. Character Sounds
F. Utilities & Editors
G. Non Editor Cheats
H. Online Resources
I. Strange Things
J. The Dark Side of the Sword Coast
Final Words...
Credits
Version History
Stinger
-------------------------------------------------------------------------------
i. Introduction
-------------------------------------------------------------------------------
Strange things are happening in the Sword Coast. The iron has gone bad, every weapon forged with it is completely worthless. Bandits plague the
Coast stealing everything else that already isn't ruined. And people are muttering that it is all the work of an outside interest bent on domination.
Some say that it is the Zhentarim, some say that it is the Amnish, although they have troubles of their own.
Amidst all of this you have grown up in seclusion in the Candlekeep fortress, a keep of knowledge. You have never known your parents, instead you were raised by the Sage Gorion. You might have remained in this sheltered life forever, had not fate played its hand. Because of the growing threat of evil in the world, Gorion feels compelled to remove you from Candlekeep, and take you to another hiding place where he will "explain everything".
And so it began...
Baldur's Gate is the latest in a long string of games set in the Forgotten
Realms. The game uses (for the most part) the AD&D rules to set the gameplay. It also endeavors to create the sense that you are on an AD&D quest yourself, and not just playing the game, but rather are in the game.
-------------------------------------------------------------------------------
ii. Creating a Character
-------------------------------------------------------------------------------
Creating a Character is the most important thing that you do in the game.
Period. This has an effect on everything else in the game. If you do it well, you will succeed and easily, if you do it poorly, you will have a much harder time of it, and possibly even fail.
So let's run down the basics of creating a character:
Gender: This doesn't matter, except as a personal choice.
Race: I usually take a Human here as they are good all around. It should be noted that there are considerable benefits to taking other races, such as Elves getting a bonus to Dexterity (a Max of 19) and Dwarves getting a bonus to Constitution (a Max of 19), but they also have drawbacks; such as Elves having a Max Constituion of 17 and Dwarves having a Max Dexterity of 17.
Also if you want to be a Multi-Class character, you should probably take Half-Elf. Personally, I would avoid Multi-Class characters, as they take longer to level up, and are usually weaker to start with.
So, I'd take a human.
Class: Here, I'd take Fighter. They level up well, and have good all around fighting abilities. If you take a Ranger or a Paladin, you get a couple bonus abilities, but it takes longer to level up, which just isn't worth it to me. And since you get Special
Abilities anyway (see General Strategies below), you don't really need to be a Cleric. Imoen is a good thief, and she pretty much starts with you, so you don't need to be a thief.
So, I'd be a Fighter.
Alignment: Go with Lawful Good. This starts your reputation at 12, and reputation is a good thing to have in abundance. (it makes things cheaper)
Alternatively, you could go with an evil party, but keep the reputation above 6 or the guard will start to attack you wherever you go.
Abilities: This is the most important part of character creation! You have to try to get the best stats that you can possibly get, and the only way to do that is to reroll constantly. How good of stats you get mostly depends on how patient you are in rerolling. You can customize your stats, if you want. Simply decrease the amount in one stat, and use those points to increase another stat.
If you are a fighter here are the recommended minimum stats to try for:
STR: 18/51
DEX: 11*
CON: 18
INT: 10
WIS: 10
CHA: 18
* DEX can be low because of the Gauntlets of Dexterity, see
General Strategies below.
Make sure not to neglect Charisma! It's more important than you might think (stores sell things cheaper, and people may treat you better). Of course, you can just cast Friends on yourself to become more... Charismatic.
If you aren't a Fighter, then drop STR and improve the stat most associated with your ability. INT for Mages, WIS for
Clerics, etc.
Skills: These are your proficiency points. Think of it as which weapons your character is skilled in. Based on which class you are, set two points to that characters likely primary weapon:
Fighter, Paladin -- Large Sword
Thief -- Small Sword
Ranger -- Bow
Then give the other points to either Bow or Missile Weapons.
Note: If you are a Ranger, then you also have to select your
Racial Enemy here. I'd take Spider, as they seem to be most prolific.
Appearance: Whatever you think looks good.
Name: Whatever you think sounds good. Check out Appendix D. Guide to
Naming Characters if you need some ideas.
-------------------------------------------------------------------------------
iii. Items
-------------------------------------------------------------------------------
Note: Prices are all based on an average reputation, where they neither give you the "Hero's Discount" or the "Villain's Markup". These prices were also based on a "Super Charisma", that is, two over 18. To get a Super
Charisma start by having 18, and then wear Algernon's Cloak. And if you find a Tome of Leadership and Influence (Charisma +1), you can get up to
21 Charisma. The worse your Charisma, the higher these prices will be!
Note: Mage Scrolls are listed in section iv. Spells, wheras Cleric Scrolls are listed here. (this is because you can Write Magic from a Mage Scroll but cannot from a Cleric)
Note: Although Inns are open 24 hours a day, most shops close during the night.
Note: Your alignment effects how expensive Raise Dead is going to cost for you, depending on the temple that you are in. If you are an Evil character in a Good Temple, it will be quite expensive (10000 gp).
_____
Shops (a * indicates that this item is only found in the Expansion Pack)
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There are four types of business (or "shop")
- Store (Buy and Sell)
- Tavern (Drink)
- Inn
- *Inn (Drink and Peasant rooms)
- **Inn (Drink, Peasant and Merchant rooms)
- ***Inn (Drink, Peasant, Merchant and Noble rooms)
- ****Inn (Drink, Peasant, Merchant, Noble and Royal rooms)
- Temple (Healing, Donate, Buy and Sell, Identify)
All temple priests will identify items and so will some store owners.
There are some stores you can steal from. Stolen (fenced) items cannot be sold.
CANDLEKEEP:
- Candlekeep Inn (AR2616) ****INN + STORE - Winthrop (can steal)
Battle Axe 5gp Quarter Staff 1gp
Throwing Axe (5) 5 Bastard Sword 28
Club 1 Long Sword 16
Flail 16 Short Sword 11
Mace 8 2-Hnd Sword 56
Morningstar 11 Scimitar* 61
Composite Long Bow 112 Bullet (20) 1
Long Bow 84 Heavy Crossbow 56
Short Bow 33 Light Crossbow 39
Dagger 2 Bolt (20) 1
Throwing Dagger (5) 5 Arrows (20) 1
Darts (10) 1 Chain Mail 84
Halberd 11 Splint Mail 89
War Hammer 2 Leather Armor 5
Sling 1 Studded Leather 22
Spear 1 Small Shield 3
Buckler 1 Medium Shield 7
Large Shield 11 Helmet 1
- Temple of Oghma (x 4048 y 547) TEMPLE - Priest of Oghma
Cures:
Cure Light Wounds 50gp Cure Serious Wounds 100gp
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead 2000
Sells:
Potion of Healing 84gp Antidote 112gp
Elixer of Health 560 Stone to Flesh Scroll 168
FRIENDLY ARM INN:
- The Friendly Arm (AR2301) ****INN + STORE - Bentley Mirrorshade
Battle Axe 6gp Long Sword 19gp
Throwing Axe (5) 6 Short Sword 12
Club 1 2-Hnd Sword 63
Flail 19 Heavy Crossbow 63
Mace 10 Light Crossbow 44
Morningstar 12 Arrows (20) 1
Composite Long Bow 127 Bolts (20) 1
Long Bow 95 Bullet (20) 1
Short Bow 38 Chain Mail 95
Dagger 2 Splint Mail 101
Dart (10) 1 Leather Armor 6
Halberd 12 Plate Mail 762
War Hammer 2 Small Shield 6
Sling 1 Medium Shield 8
Spear 1 Large Shield + 1 2540
Quarter Staff 1 History/Fateful Coin 2
Bastard Sword 31 History/Unicorn Run 2
- Temple of Wisdom (AR2304) TEMPLE - Gellana Mirrorshare
Cures:
Cure Light Wounds 50gp Cure Serious Wounds 100gp
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead 2000
Items:
Potion of Healing 84gp Antidote 112gp
.. of Genius 336 Elixer of Health 280
.. of Mind Focusing 560 Stone to Flesh Scroll 168
.. of Insight 336
BEREGOST:
- Feldepost's Inn (AR3351) ****INN + STORE
History/Fateful Coin 2gp Bracers AC8 3360gp
Amulet + 1 3360 Bullet + 1 17
Arrow + 2 (2) 40 Chainmail + 1 1792
Battle Axe + 1 1680 Medium Shield + 1 1680
Flail 16 Bastard Sword + 1 2800
Comp. Long Bow + 1 2800 Two Handed Sword 56
- Jovial Juggler (AR3304) ****INN
- Red Sheaf (AR3357) **INN
- Burning Wizard (AR3307) ****INN
- Thunderhammer Smithy (AR3301) STORE - Taerom Fuiruim (will identify)
Weapons:
Battle Axe 5gp Spear 1gp
Throwing Axe (5) 5 Quarter Staff 1
Club 1 Quarter Staff +1 560
Flail 16 Bastard Sword 28
Mace 8 Long Sword 16
Mace +1 1680 Long Sword +1 1600
Morningstar 11 Short Sword 11
Composite Long Bow 112 Short Sword +1 896
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