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Arcanum: Of Steamworks and Magick Obscura
Guide and Walkthrough
By Steven W. Carter scarter831@earthlink.net
Last Updated
June 18, 2004
****************************************************************************
* TABLE OF CONTENTS *
****************************************************************************
01.00 Introduction
02.00 Character Creation
.01 Backgrounds
.02 Races
.03 Genders
.04 Notes
.05 Suggestions
03.00 Companions
04.00 Masters and Experts
05.00 Equipment
.01 Necklaces
.02 Rings
.03 Found Schematics
.04 Offerings
.05 Weapons
.06 Armor
.07 Miscellaneous
06.00 Locations
.01 Cities
.02 Passes
.03 Quest Areas
.04 Other Areas
07.00 Ancient Gods / Altars Quest
.01 The Gods
.02 The Order
08.00 Fate Points
09.00 Gameplay Tips
10.00 Walkthrough
.01 Crash Site
.02 Shrouded Hills
.03 Dernholm
.04 Tarant
.05 Tarant (Closed) Sewers
.06 Elven Ruins
07 Thieves Underground
.08 Black Root
.09 Liam's Workshop
.10 Black Mountain Mines
.11 The Boil
.12 Ashbury
.13 Isle of Despair
.14 Wheel Clan
.15 Stillwater
.16 Stonecutter Clan
.17 Qintarra
.18 Caladon
.19 Caladon Thieves Underground
.20 Tarant (2)
.21 Pit of Fires
.22 Caladon Sewers
.23 Roseborough
.24 T'sen-Ang
.25 First Panarii Temple
.26 Iron Clan
.27 Acquiring a Ship
.28 Thanatos
.29 Gateway to the Wastes
.30 Tulla
.31 Vendigroth Ruins
.32 The Void
11.00 Thanks
12.00 Revision History
13.00 Permissions and Updates
****************************************************************************
* 01.00 INTRODUCTION *
****************************************************************************
I'm intending this to be a one-stop source for all the Arcanum information you might need. The first half of the document is for reference and general strategy information, and the second half is for the walkthrough. I'm including information I've discovered on my own, as well as information gleaned from web sites and forums. Everything in the document should be true for version 1.0.7.4.
Since Arcanum is a complex and detailed game, there is a good chance I won't find all the information there is to find. If you're looking for something not included here, you can also check places such as the Terra Arcanum web site http://www.terra-arcanum.com/ and Sierra's official Arcanum web site http://www.sierrastudios.com/games/arcanum/
Good luck and happy hunting.
****************************************************************************
* 02.00 CHARACTER CREATION *
****************************************************************************
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.01 BACKGROUNDS |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Afraid of the Dark (halfling, human only)
: +2 perception when in lighted areas; +2 strength, -2 dexterity,
-2 intelligence, -2 willpower otherwise
Agoraphobic (dwarf, gnome, halfling, human only)
: +2 intelligence when indoors; +2 strength, -2 dexterity, -2 willpower otherwise
Apprenticed to a Blacksmith (all)
: +1 strength, +2 repair, -1 dexterity
Apprenticed to a Shopkeeper (all)
: -1 dexterity, +3 to haggle
Army Training (not half-ogre)
: +1 strength, +1 to melee and bow skills, -1 dexterity
Arsonist (gnome, half-orc, halfling, human)
: +20 to explosives, -1 strength, -1 constitution
Bandit (human, half-elf, half-orc only)
: +2 to firearms skill, quality revolver, 50 bullets, -1 charisma,
-400 gold
Barbarian (not elf, half-ogre)
: +2 strength, +1 constitution, +1 to melee, barbarian armor,
-1 intelligence, -2 charisma, -2 to haggle, -300 gold
Beat with an Ugly Stick (all)
: +2 strength, +2 dexterity, +1 to all combat skills, -6 beauty
Bookworm (not half-ogre, half-orc)
: +1 intelligence, -1 perception
Born Under a Sign (all) : fewer but more impressive critical hits and failures
Bride of Frankenstein (half-orc, human female only)
: +4 beauty, +4 constitution, +20% electrical resistance,
+10 poison resistance, -4 dexterity, -10 fire resistance, dialogue penalty, -400 gold
Bully (not half-ogre or half-orc)
: +1 strength, -1 intelligence
Charlatan's Prot‚g‚ (not half-orc, half-ogre)
: +6 charisma, -2 strength, -2 constitution, -1 to all combat skills
Child of a Hero (all) : enchanted sword, recognized, penalty for evil deeds
Clanless Dwarf (dwarf only) : quality hammer, no bonus to tech skills
Dark Elf Follower (elf only)
: +2 willpower, -2 charisma
Dark Sight (all) : reversed skill lighting penalties
Day Mage (not dwarf)
: +20% magical aptitude during the day, -20% otherwise
Debutante (female only)
: +3 beauty, +3 charisma, -1 strength, -1 dexterity, -2 to all combat skills
Disenfranchised Gnome (gnome only)
: +1 strength, no bonus to haggle
Educator (all) : ability to teach followers, -1 follower
Elven Blood (half-ogre, halfling, human, gnome only)
: +5% magical aptitude, -1 to technological skills
Escaped Lunatic (human only)
: +25% resistances, -25 reaction, -400 gold
Extreme Personality (all) : stronger reactions to presence
Factory Escapee (half-orc only)
: +1 strength, -350 gold
Feral Child (not dwarf, elf, halfling)
: +3 dexterity, +1 to prowl and pick pocket, -6 intelligence, -1 to haggle and persuasion, -200 gold
Foppish Elf (elf only)
: -1 dexterity, +1 perception
Frankenstein Monster (half-orc, human male only)
: +4 strength, +4 constitution, +30% electrical resistance,
+20 poison resistance, -6 dexterity, -20% fire resistance, dialogue penalty, -400 gold
Freed Bodyguard (half-ogre only)
: -1 intelligence, +100 gold
Halfling Orphan (halfling only)
: -1 intelligence, +2 to pick pocket
Hydrophobic (not elf, half-elf, half-ogre)
: +2 to persuasion when not in water; +2 strength, -2 dexterity,
-2 intelligence, -2 willpower otherwise
Hyperactive (all)
: +1 speed, -1 charisma
Idiot Savant (not dwarf, elf, halfling, gnome)
: +6 intelligence, +3 to gambling skill, -1 strength, -2 dexterity,
-1 constitution, -2 willpower, dialogue penalty
Inheritance (all)
: -1 willpower, +400 gold
Lady's Man (male only)
: +6 beauty, -2 strength, -2 dexterity, -2 constitution
Mad Doctor (all)
: +2 intelligence, +2 perception, +20% electrical resistance,
+20% poison resistance, +4 to heal, -1 beauty, -1 charisma,
-2 dexterity, -3 constitution
Magic Allergy (not elf, half-elf)
Guide and Walkthrough
By Steven W. Carter scarter831@earthlink.net
Last Updated
June 18, 2004
****************************************************************************
* TABLE OF CONTENTS *
****************************************************************************
01.00 Introduction
02.00 Character Creation
.01 Backgrounds
.02 Races
.03 Genders
.04 Notes
.05 Suggestions
03.00 Companions
04.00 Masters and Experts
05.00 Equipment
.01 Necklaces
.02 Rings
.03 Found Schematics
.04 Offerings
.05 Weapons
.06 Armor
.07 Miscellaneous
06.00 Locations
.01 Cities
.02 Passes
.03 Quest Areas
.04 Other Areas
07.00 Ancient Gods / Altars Quest
.01 The Gods
.02 The Order
08.00 Fate Points
09.00 Gameplay Tips
10.00 Walkthrough
.01 Crash Site
.02 Shrouded Hills
.03 Dernholm
.04 Tarant
.05 Tarant (Closed) Sewers
.06 Elven Ruins
07 Thieves Underground
.08 Black Root
.09 Liam's Workshop
.10 Black Mountain Mines
.11 The Boil
.12 Ashbury
.13 Isle of Despair
.14 Wheel Clan
.15 Stillwater
.16 Stonecutter Clan
.17 Qintarra
.18 Caladon
.19 Caladon Thieves Underground
.20 Tarant (2)
.21 Pit of Fires
.22 Caladon Sewers
.23 Roseborough
.24 T'sen-Ang
.25 First Panarii Temple
.26 Iron Clan
.27 Acquiring a Ship
.28 Thanatos
.29 Gateway to the Wastes
.30 Tulla
.31 Vendigroth Ruins
.32 The Void
11.00 Thanks
12.00 Revision History
13.00 Permissions and Updates
****************************************************************************
* 01.00 INTRODUCTION *
****************************************************************************
I'm intending this to be a one-stop source for all the Arcanum information you might need. The first half of the document is for reference and general strategy information, and the second half is for the walkthrough. I'm including information I've discovered on my own, as well as information gleaned from web sites and forums. Everything in the document should be true for version 1.0.7.4.
Since Arcanum is a complex and detailed game, there is a good chance I won't find all the information there is to find. If you're looking for something not included here, you can also check places such as the Terra Arcanum web site http://www.terra-arcanum.com/ and Sierra's official Arcanum web site http://www.sierrastudios.com/games/arcanum/
Good luck and happy hunting.
****************************************************************************
* 02.00 CHARACTER CREATION *
****************************************************************************
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.01 BACKGROUNDS |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Afraid of the Dark (halfling, human only)
: +2 perception when in lighted areas; +2 strength, -2 dexterity,
-2 intelligence, -2 willpower otherwise
Agoraphobic (dwarf, gnome, halfling, human only)
: +2 intelligence when indoors; +2 strength, -2 dexterity, -2 willpower otherwise
Apprenticed to a Blacksmith (all)
: +1 strength, +2 repair, -1 dexterity
Apprenticed to a Shopkeeper (all)
: -1 dexterity, +3 to haggle
Army Training (not half-ogre)
: +1 strength, +1 to melee and bow skills, -1 dexterity
Arsonist (gnome, half-orc, halfling, human)
: +20 to explosives, -1 strength, -1 constitution
Bandit (human, half-elf, half-orc only)
: +2 to firearms skill, quality revolver, 50 bullets, -1 charisma,
-400 gold
Barbarian (not elf, half-ogre)
: +2 strength, +1 constitution, +1 to melee, barbarian armor,
-1 intelligence, -2 charisma, -2 to haggle, -300 gold
Beat with an Ugly Stick (all)
: +2 strength, +2 dexterity, +1 to all combat skills, -6 beauty
Bookworm (not half-ogre, half-orc)
: +1 intelligence, -1 perception
Born Under a Sign (all) : fewer but more impressive critical hits and failures
Bride of Frankenstein (half-orc, human female only)
: +4 beauty, +4 constitution, +20% electrical resistance,
+10 poison resistance, -4 dexterity, -10 fire resistance, dialogue penalty, -400 gold
Bully (not half-ogre or half-orc)
: +1 strength, -1 intelligence
Charlatan's Prot‚g‚ (not half-orc, half-ogre)
: +6 charisma, -2 strength, -2 constitution, -1 to all combat skills
Child of a Hero (all) : enchanted sword, recognized, penalty for evil deeds
Clanless Dwarf (dwarf only) : quality hammer, no bonus to tech skills
Dark Elf Follower (elf only)
: +2 willpower, -2 charisma
Dark Sight (all) : reversed skill lighting penalties
Day Mage (not dwarf)
: +20% magical aptitude during the day, -20% otherwise
Debutante (female only)
: +3 beauty, +3 charisma, -1 strength, -1 dexterity, -2 to all combat skills
Disenfranchised Gnome (gnome only)
: +1 strength, no bonus to haggle
Educator (all) : ability to teach followers, -1 follower
Elven Blood (half-ogre, halfling, human, gnome only)
: +5% magical aptitude, -1 to technological skills
Escaped Lunatic (human only)
: +25% resistances, -25 reaction, -400 gold
Extreme Personality (all) : stronger reactions to presence
Factory Escapee (half-orc only)
: +1 strength, -350 gold
Feral Child (not dwarf, elf, halfling)
: +3 dexterity, +1 to prowl and pick pocket, -6 intelligence, -1 to haggle and persuasion, -200 gold
Foppish Elf (elf only)
: -1 dexterity, +1 perception
Frankenstein Monster (half-orc, human male only)
: +4 strength, +4 constitution, +30% electrical resistance,
+20 poison resistance, -6 dexterity, -20% fire resistance, dialogue penalty, -400 gold
Freed Bodyguard (half-ogre only)
: -1 intelligence, +100 gold
Halfling Orphan (halfling only)
: -1 intelligence, +2 to pick pocket
Hydrophobic (not elf, half-elf, half-ogre)
: +2 to persuasion when not in water; +2 strength, -2 dexterity,
-2 intelligence, -2 willpower otherwise
Hyperactive (all)
: +1 speed, -1 charisma
Idiot Savant (not dwarf, elf, halfling, gnome)
: +6 intelligence, +3 to gambling skill, -1 strength, -2 dexterity,
-1 constitution, -2 willpower, dialogue penalty
Inheritance (all)
: -1 willpower, +400 gold
Lady's Man (male only)
: +6 beauty, -2 strength, -2 dexterity, -2 constitution
Mad Doctor (all)
: +2 intelligence, +2 perception, +20% electrical resistance,
+20% poison resistance, +4 to heal, -1 beauty, -1 charisma,
-2 dexterity, -3 constitution
Magic Allergy (not elf, half-elf)
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