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Submitted by System on 09/03/2006, 09:50. Print file.
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Arcanum: Of Steamworks and Magick Obscura
Guide and Walkthrough

By Steven W. Carter scarter831@earthlink.net

Last Updated
June 18, 2004


****************************************************************************
* TABLE OF CONTENTS                                                        *
****************************************************************************

01.00 Introduction

02.00 Character Creation
.01 Backgrounds
.02 Races
.03 Genders
.04 Notes
.05 Suggestions

03.00 Companions

04.00 Masters and Experts

05.00 Equipment
.01 Necklaces
.02 Rings
.03 Found Schematics
.04 Offerings
.05 Weapons
.06 Armor
.07 Miscellaneous

06.00 Locations
.01 Cities
.02 Passes
.03 Quest Areas
.04 Other Areas

07.00 Ancient Gods / Altars Quest
.01 The Gods
.02 The Order

08.00 Fate Points

09.00 Gameplay Tips

10.00 Walkthrough
.01 Crash Site
.02 Shrouded Hills
.03 Dernholm
.04 Tarant
.05 Tarant (Closed) Sewers
.06 Elven Ruins
07 Thieves Underground
.08 Black Root
.09 Liam's Workshop
.10 Black Mountain Mines
.11 The Boil
.12 Ashbury
.13 Isle of Despair
.14 Wheel Clan
.15 Stillwater
.16 Stonecutter Clan
.17 Qintarra
.18 Caladon
.19 Caladon Thieves Underground
.20 Tarant (2)
.21 Pit of Fires
.22 Caladon Sewers
.23 Roseborough
.24 T'sen-Ang
.25 First Panarii Temple
.26 Iron Clan
.27 Acquiring a Ship
.28 Thanatos
.29 Gateway to the Wastes
.30 Tulla
.31 Vendigroth Ruins
.32 The Void

11.00 Thanks

12.00 Revision History

13.00 Permissions and Updates


****************************************************************************
* 01.00 INTRODUCTION                                                       *
****************************************************************************

I'm intending this to be a one-stop source for all the Arcanum information you might need.  The first half of the document is for reference and general strategy information, and the second half is for the walkthrough.  I'm including information I've discovered on my own, as well as information gleaned from web sites and forums.  Everything in the document should be true for version 1.0.7.4.

Since Arcanum is a complex and detailed game, there is a good chance I won't find all the information there is to find.  If you're looking for something not included here, you can also check places such as the Terra Arcanum web site http://www.terra-arcanum.com/ and Sierra's official Arcanum web site http://www.sierrastudios.com/games/arcanum/

Good luck and happy hunting.


****************************************************************************
* 02.00 CHARACTER CREATION                                                 *
****************************************************************************

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.01 BACKGROUNDS                                                        |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Afraid of the Dark (halfling, human only)
: +2 perception when in lighted areas; +2 strength, -2 dexterity,
-2 intelligence, -2 willpower otherwise

Agoraphobic (dwarf, gnome, halfling, human only)
: +2 intelligence when indoors; +2 strength, -2 dexterity, -2 willpower otherwise

Apprenticed to a Blacksmith (all)
: +1 strength, +2 repair, -1 dexterity

Apprenticed to a Shopkeeper (all)
: -1 dexterity, +3 to haggle

Army Training (not half-ogre)
: +1 strength, +1 to melee and bow skills, -1 dexterity

Arsonist (gnome, half-orc, halfling, human)
: +20 to explosives, -1 strength, -1 constitution

Bandit (human, half-elf, half-orc only)
: +2 to firearms skill, quality revolver, 50 bullets, -1 charisma,
-400 gold

Barbarian (not elf, half-ogre)
: +2 strength, +1 constitution, +1 to melee, barbarian armor,
-1 intelligence, -2 charisma, -2 to haggle, -300 gold

Beat with an Ugly Stick (all)
: +2 strength, +2 dexterity, +1 to all combat skills, -6 beauty

Bookworm (not half-ogre, half-orc)
: +1 intelligence, -1 perception

Born Under a Sign (all) : fewer but more impressive critical hits and failures

Bride of Frankenstein (half-orc, human female only)
: +4 beauty, +4 constitution, +20% electrical resistance,
+10 poison resistance, -4 dexterity, -10 fire resistance, dialogue penalty, -400 gold

Bully (not half-ogre or half-orc)
: +1 strength, -1 intelligence

Charlatan's Prot‚g‚ (not half-orc, half-ogre)
: +6 charisma, -2 strength, -2 constitution, -1 to all combat skills

Child of a Hero (all) : enchanted sword, recognized, penalty for evil deeds

Clanless Dwarf (dwarf only) : quality hammer, no bonus to tech skills

Dark Elf Follower (elf only)
: +2 willpower, -2 charisma

Dark Sight (all) : reversed skill lighting penalties

Day Mage (not dwarf)
: +20% magical aptitude during the day, -20% otherwise

Debutante (female only)
: +3 beauty, +3 charisma, -1 strength, -1 dexterity, -2 to all combat skills

Disenfranchised Gnome (gnome only)
: +1 strength, no bonus to haggle

Educator (all) : ability to teach followers, -1 follower

Elven Blood (half-ogre, halfling, human, gnome only)
: +5% magical aptitude, -1 to technological skills

Escaped Lunatic (human only)
: +25% resistances, -25 reaction, -400 gold

Extreme Personality (all) : stronger reactions to presence

Factory Escapee (half-orc only)
: +1 strength, -350 gold

Feral Child (not dwarf, elf, halfling)
: +3 dexterity, +1 to prowl and pick pocket, -6 intelligence, -1 to haggle and persuasion, -200 gold

Foppish Elf (elf only)
: -1 dexterity, +1 perception

Frankenstein Monster (half-orc, human male only)
: +4 strength, +4 constitution, +30% electrical resistance,
+20 poison resistance, -6 dexterity, -20% fire resistance, dialogue penalty, -400 gold

Freed Bodyguard (half-ogre only)
: -1 intelligence, +100 gold

Halfling Orphan (halfling only)
: -1 intelligence, +2 to pick pocket

Hydrophobic (not elf, half-elf, half-ogre)
: +2 to persuasion when not in water; +2 strength, -2 dexterity,
-2 intelligence, -2 willpower otherwise

Hyperactive (all)
: +1 speed, -1 charisma

Idiot Savant (not dwarf, elf, halfling, gnome)
: +6 intelligence, +3 to gambling skill, -1 strength, -2 dexterity,
-1 constitution, -2 willpower, dialogue penalty

Inheritance (all)
: -1 willpower, +400 gold

Lady's Man (male only)
: +6 beauty, -2 strength, -2 dexterity, -2 constitution

Mad Doctor (all)
: +2 intelligence, +2 perception, +20% electrical resistance,
+20% poison resistance, +4 to heal, -1 beauty, -1 charisma,
-2 dexterity, -3 constitution

Magic Allergy (not elf, half-elf)
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