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Submitted by System on 09/03/2006, 09:50. Print file.
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Age of Wonders: Battle Tactics FAQ 1.9
Started: 05/06/01
Copyright 2001 by AverMan
Email: AverMan62@Hotmail.com

| Warning |
Anyone may reproduce this FAQ electronically, but don't sell it for money. If you want to use this FAQ for your website you must ask my permission, email me at AverMan62@Hotmail.com, and you must not modify it in any way and do it with this the Warning in it. Also specify that you want to use the Age of Wonders:
Battle Tactics FAQ in your email. I can't stress this enough, PLEASE keep my
FAQ updated.  If you do use it and I find out, trust me I WILL, you'll be in some serious legal trouble!!! Thanks to all who cooperate. ^^

Age of Wonders is a trademark of Triumph Studios

| Intro |
This FAQ shows a list of the good and bad features of the races in Age of
Wonders. I did this by giving an overall description of the race then the pros and cons. Then I listed their units and gave a list their pros and cons. I went in depth on the units level three and up because that's where the races shine.
I mentioned some strategies you can use in and out of Combat Mode. The special units are also listed here like the dragons and the elementals. On top of all that I have the special traits of all of the units in the game.

But why make a FAQ on Age of Wonders: Battle Tactics? I feel that this game deserves it. After all it is the best turn-based strategy game that was ever released. Well it's the best turn-based I've ever played. ^^ Plus, I would like to share my knowledge of Age of Wonders units and battling strategies. I hope some people might become inspired by my walkthrough and, hopefully, make other
FAQS about Age of Wonders.

Well now that we got that cleared up, lets begin.

||| Updates |||

| 6/19/01 |
- Added the "Special Units Guide"
- Minor changes to the whole FAQ
Comments: Now that the Race Guide is finished, I will now be working on the
"Spell Guide". I would have had it done and posted earlier but I had a little problem over the weekend.

| 6/24/01 |
- Added the "Spell Guide" section

| 6/26/01 |
- Added the "Battling Tips" section
- Added "Unit Stats"
- Fixed many, many errors
- Other changes to the FAQ
Comments: Many errors make Averman look bad. Anyway, I added the "Unit Stats" section and the Battling Tips section. The Unit Stats section tells everything about statistics. Battling Tips section has tips on battles. If anyone wants to submit any battling tips, please email me at Averman62@Hotmail.com. The overall game play FAQ is coming along just fine. It should be done soon.

| 7/06/01 |
- Added in-depth stats for Highmen & Orcs
- Added more battle tips
- Updated Unit Stats section
- Updated Special Units section
Comments: A big thanks to SnaPnTaP for providing me with the in-depth stats.
There are more to come so keep checking.

| 8/03/01 |
- Updated Warning
- Updated Dark Elves & Goblin Stats
Comments: Sorry for the delay but here are the Dark Elf and Goblin stats. I started work on the special trait FAQ and I will be posting it soon. I will also be adding a list of places that you can find my FAQ at. The next few updated will be big ones.

| 8/10/01 |
- Updated Intro
- Updated Special Traits
- The List
Comments: As I was doing "The List" section, I noticed my of the sites aren't keeping my FAQ updated. Yes that is bad and yes I am very upset!! If you want to find up-to-date versions of this FAQ got to Gamefaqs.com or Neoseeker.com.
Anyway, I'm going get it straightened out but I would like to announce that someone finnaly submited a tip!! Thanks Shorty3788 for submiting your tip and I hope more people decide to do the same. Please submit more tips!!

| 9/08/01 |
- Updated Lizardmen, Special Units & Azracs stats
Comments: Sorry for the delay but here are more stats.

| 10/19/01 |
- Updated Elves, Halflings, & Dwarves stats
- Updated Battling Tips section
Comments: I got three more stats: Elf, Dwarves and the Halflings. I also got another tip from
Jim Smith. Thanks

| 1/15/02 |
- Revised Whole FAQ
- Added Stats for Frostlings, Undead, & Humans
- Added Strategy section for each race
Comments: I added a strategy guide for each race exept the Undead and finished all the stats for all the races. Sorry for the delay for this update, I know it's been a while. Anyway, I'm gonna try to finish this FAQ real soon so look for more updates.

||| Table of Contents |||

||| 1. Race Guide ||| - Recently Updated
Elves
Halfings
Dwarves
Highmen
Humans
Azracs
Lizardmen
Frostlings
Dark Elves
Goblins
Orcs
Undead
Special Units

||| 2. Spell Guide |||
Life
Death
Earth
Air
Fire
Water
Cosmos Magic
Secret Magic

||| 3. Unit Stats |||
||| 4. Special Traits |||
||| 5. Battling Tips |||
||| 6. Thanks, The List & The Warning ||


||| 1. Race Guide |||
This section is describes all 12 races plus the special units that you find in the game. For each race I give you the overall description, pros, cons, and the stats of each unit. This is provided for those who don't have an instruction booklet and thanks to SnaPnTaP911 for providing the stats.

Note: When you see a "..." by any unit is means it is a standard unit and is basically the same throughout all of the other races. Or it means that I can't find anything wrong with this unit. This mostly applies to level one units but there are few exceptions.
Priestly abilities apply for priests. This is a broad description of the common abilities a priest may have. Examples: Dispel Magic 1, Turn Undead 1, Healing

|| Elves ||

| Overall |
Elves are best in hand-to-hand combat and archery. Their archers can do more damage than many of the other races and their level one swordsman have higher attack. Unfortunately they are a little weaker in defense than most of the other races. When leading the race of elves into battle, you must plan your moves carefully because it could mean the difference between winning and losing. It is also advised that you ally with another race, which makes up for the Elves low defense like the Dwarves.
| Pros |
- Higher attack then most other races
- All humaniod races have the forestry ability
- Archers have the Markmanship I ability
- Many of their units have magic abilities
| Cons |
- Very weak on defense

| Strategies |
Since the Elves have so many advantages, winning shouldn't be a problem. Be aware of their lower defense. To make up for this you should pick the Life and/or Earth spheres for their defensive spells. When picking skills for your leader consider giving him more defenses, the leadership ability, or more spells casting ability. When starting out your first adventuring party should consist of 4 swordsman, 3 archers, and either a nymph or a battering ram.
Nymphs are useful only in the beginning of the game so don't invest lots of time producing them. As you begin to move up to producing level two/three units, continue to produce archers. They can prove vital in combat and give you the advantage you need. Use the Fairy and the Ranger as scouts for new cities and spying on your enemies. When taking out enemy leaders, use the ranged attackers and Earth spell entangle to your advantage.

| Level One Units |

Elf Swordsman
Attack:     5   Walking Forestry
Defense:    2   Strike
Damage:     2
Resistance: 4
Life:       5
Moves:      26
Pros: High attack
Cons: Frail

Nymph
Attack:     4   Walking Forestry
Defense:    1   Strike Seduce
Damage:     2
Resistance: 5
Life:       5
Moves:      26
Pros: Seduce ability
Cons: Frail

Elf Archer
Attack:     3   Walking    Forestry
Defense:    2   Archery    Marksmanship I
Damage:     1
Resistance: 4
Life:       5
Moves:      26
Pros: Marksmanship 1 ability
Cons: ...

Battering Ram
Attack:     1   Walking     Poison Immun.
Defense:    2   Fearless    Cold Protection
Damage:     1   Wall Crushing
Resistance: 3
Hits:       10
Moves:      20
Pros: Can knock down walls
Cons: Can't attack, frail

| Level Two Units |

Elven Scout
Attack:     6 Walking   Forestry
Defense:    3 Strike    Vision I
Damage:     2 Charge
Resistance: 4
Life:       7
Moves:      36
Pros: Lots of movement points, high attack, Vision 1 ability
Cons: Low defense

Elf Cleric
Attack:     3   Walking        Forestry
Defense:    2   Magic Strike   Strike
Damage:     2   Turn Undead I  Entangle
Resistance: 5   Healing Dispel Magic I
Life:       5   Magic Bolts
Moves:      26
Pros: Priestly abilities
Cons: ...

Ballista
Attack:     1   Walking         Poison Immunity
Defense:    2   Shoot Javelin   Fearless
Damage:     1   Cold Protection
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