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Age of Wonders: General Game Play FAQ 1.8
Started: 06/23/01
Copyright 2001 by AverMan
Email: AverMan62@Hotmail.com
| Warning |
Anyone may reproduce this FAQ electronically, but don't sell it for money. If you want to use this FAQ for your website you must ask my permission, email me at AverMan62@Hotmail.com, and you must not modify it in any way and do it with this the Warning in it. Also specify that you want to use the Age of Wonders:
General Game Play FAQ in your email. If you do use it and I find out, trust me
I WILL, you'll be in some serious legal trouble!!! Thanks to all who cooperate.
^^
Age of Wonders is a trademark of Triumph Studios
| Intro |
This is the moment every Age of Wonders fan have been waiting for, the Age of
Wonders FAQ for the overall game!! I made this FAQ because a lot of people requested me to do it after I made the Battle Tactics FAQ. So here it is the
Age of Wonders FAQ! This FAQ contains all of the things you need to know about the game and a walkthrough for the scenerios and the campaign. I tried to put as much detail to help as many people with the overall portion of the game.
If anyone has any comments or suggestions on how I can make this walkthrough better please E-mail me at AverMan62@Hotmail.com. I really want to hear what people think of this FAQ so don't be afraid to speak up.
Now lets get down to business. YEAH!
||| Updates |||
| 7/07/01 |
- Minor Changes to the FAQ
- Updated the "Game Strategies For All Races" section
- Updated the "Structures" sections
| 7/13/01 |
- Updated The Cult of Storms Walkthrough
- Updated the "Know Your Leader" section
| 7/24/01 |
- Minor changes to the whole FAQ
- Updated Map Making Tips
- Updated Diplomacy
- Updated Know Your Leader
- Updated Game Strategies For All Races
Comments: Sorry for the delay but I've been away from my computer for a while.
Anyway I added the Map Making Tips section and updated some of the older ones.
I will soon be adding a list of locations that you can find this FAQ at. Thanks to all who asked to use this FAQ. Plus I might be adding the "Scenario
Walkthrough" soon as well.
| 8/10/01 |
- Updated Map Making Tips
- Added "The List"
- Updated Game Strategies For All Races
- Major Changes to the Whole FAQ
- Updated Cheats
- Updated Diplomacy
- Updated Thanks, The List & The Warning!
Comments: I've been adding The List to all of my FAQs to make it easier for people to find. You can always find the most updated versions of this FAQ at
Gamefaqs.com. Anyway, I took a break from the hot summer heat and decided to put in some major work on all of my FAQs. All most every section has been a little revised or changed especially my Map Making Tips. I felt it was kind of weak so I asked for a little help from an MSN community. Scroll down to my Map
Making Tips section for more info. It's a lot better now.
| 9/16/01 |
- Updated Cheats
- Updated The List
- Updated Game Strategies For All Races
- Added Scenario Walkthroughs
Comments: I finally got around to adding the Scenario Walkthroughs section.
Along with that I updated the Cheats, The List, and Game Strategies For All
Races sections.
| 8/01/02 |
- Added Map Relations to Diplomacy section
- Updated Know Your Leader
Comments: This FAQ is as done as it's going to be.
||| Table of Contents |||
1. The Story
2. Things to Know
3. People to Know
4. The Keepers Walkthrough
5. The Cult of Storms Walkthrough
6. Scenario Walkthroughs
7. Structures
8. Diplomacy
9. Know Your Leader
10. Map Making Tips
11. Game Strategies For All Races
12. Cheats
13. Thanks, The List & The Warning!
||| 1. Story |||
Here is the story of Age of Wonders as quoted from the website
Welcome to the Age of Wonders, once a time of magic and peace. An age swept into the ravaging gale of chaos by the arrival of a single, uninvited race: the
Humans. The fragile balance that existed between the ancient races, Elves,
Dwarves, Orcs and others, has changed into a struggle for power and survival in the wake of the turmoil the Humans have brought to the land.
||| 3. People to Know |||
These are all of the important people and groups you'll run into in the campaign part of Age of Wonders. (The next section)
Inoich - The Emperor of the Elven Kingdom until he was slain by the humans. He is the father to
Meandor and Julia.
Queen Elwyn - Inoich's second wife and the mother to Julia.
The Keepers - A peaceful group, lead by Julia, which seeks only peace with the humans.
Meandor - Son of Inoich and leader of the Cult of Storms.
Cult of Storms - Created by Meandor, the Cult of Storms is a group that seeks revenge on all humans for their acts.
Melenis - Meandor favorite wife ^^
||| 4. The Keepers Walkthrough |||
| Overall Objectives |
- Preserve harmony over the Earth and its inhabitants
- Accept humans and their presence
- Actively oppose the Cult of Storms
- Avoid bloodshed and conflict when possible
|| Playing the as the Keepers ||
When you play as the Keepers, you play the good guy. Most of the missions involve finding people or places and protecting weaker races. When creating your leader is suggest picking one of the fairer races like the Elves. When customizing your leader in the beginning, build up your leaders stats. You'll have plenty of time to give you leader abilities and spells casting abilities later during the campaign.
|| Guide ||
Here is the guide for the maps in the Keepers campaign. Since most maps are straight forward, I felt a step-by-step walkthrough wasn't needed. Instead I listed things to do, what to get, and things to look out for. Here is the format:
| Map Name |
Races on Map:
Objectives:
Walkthrough:
| Goblin Rush |
Races: Goblins, Halflings, Elves
Objectives: Conquer the map
Tips: Enchant your leader with Bless or some other beneficial spell so he has a better chance of fighting. It's best that he gains lots of experience now so he's real strong at the end.
This map shouldn't take you a long time anyway but be sure to pick up some items in a cave/castle for your Leader.
| Decisions |
Now that you've freed the Halflings and saved Flowshire from the Goblin raids, you must now make a decision to save the United Cities: to take a subterranean path or to take the Trade Route. I suggest taking the Trade Route because the subterranean path is allot harder due to the many twists and turns underground.
Either way you'll have 20 days to reach the designated city.
Note: Be sure to choose your units with the most movement points.
| Northern Trade Route |
Races: Orcs, Halflings, Goblins, Dwarves
Objectives: Get to Lunaris in 20 days or kill the Orc leader
Tips: Just follow the road until you get to Lunaris. There is no time to waste and battle the Orcs or explore. If you took your fastest units, just follow the road, and you'll get there in no time. If you do decide to fight the orcs, find their leader and kill him before time is up. This is another way of beating this map. Fortunately you get a hero to help you along the way. Be sure to get him to join you before you leave this map.
| Subterranean Path |
Races: Orcs, Dwarves, Goblins, Halflings,
Objectives: Get to Lunaris in 20 days or kill the Orc leader
Tips: The exit you're looking for is to the east. Keep heading east and watch out for Orcs. If you manage to find the Orcish leader, take him out and you'll beat this map.
| Between Game |
Now that you've taken the path to the United Cities, it is time to save them.
Be sure to take your hero with you and a few strong units.
| United Cities |
Races: Halflings, Frostling, Elves, Orcs
Objectives: Get to the United Cities then conquer the map
Tips: It is a must that you get to the United Cities. Without it, you'll probably lose. So just follow the path toward the north, watch out for Orcs, and you should be fine. With the United Cities to back you up and the other
Elven leader, you should be able to beat this map easily.
| More Decisions |
This is where you get to pick between Dwarves and the Lizards as allies. I'll leave it up to you to pick which one you race you pick. Just keep in mind that dwarven units are perfect fighter while Lizards have the advantage of walking over water. Plus you get to pick two more magic spheres to pick from. If you picked the Dwarves, you're supposed to pick up the remains of the Dwarven
Empire after the savage earthquake. If you picked the Lizards, you're trying to prove to the Keepers that they are better allies than the Dwarves.
| Earthquake |
Races: Orcs, Dwarves, Humans, Goblins, Orcs
Objectives: Conquer Locations Delatar
Tips: This map is really long and goes REALLY deep underground. The target you're supposed to conquer is Delatar, which is located on the surface. Be careful because there are lots of Orcs and Goblins running around underground.
| Southern Marsh |
Races: Frostlings, Lizards, Orcs, Dwarves, Undead
Objectives: Conquer the Map
Tips: The good thing about being a neutral race is that you can ally with any one you want. Be sure to ally with the good & bad races because it's better to convert them to your side then battle them.
| In Between Game |
If you're with the Dwarves, you are now heading to a Mining Outpost to help the
Dwarves get back on their feet. Unfortunately some Frostlings want the Mining
Outpost as well.
If you're with the Lizards then you're now heading to the Peninsula of Sobek.
| Mining Out Post |
Races: Dwarves, Frostlings, Goblins
Objectives: Conquer the Map
Tips: This map should be kind of hard since you don't start off with a city and the Frostlings have already taken over half of the map. It's best to get to a level 4 city and build quick units. After you take over a good portion of the map, then you should worry about taking on the Frostlings. Just so you know, they're a many dwarves on the easternmost side of the map waiting for you to lead them to battle.
| Peninsula of Sobek |
Races: Humans, Lizards, Dwarves, Orcs, Undead, Halflings, Elves, Goblins
Objective: Conquer the Map
Tips: This map will be a bit challenging because the humans have a strong hold over the map. As well as the Dwarves and Orcs. Be sure to make peace with some of the races until you can take them out.
| In Between Game / AWWWWW MAN |
After beating the last map, bring your strongest units for the next one. It is filled with Goblins & Frostlings.
Too bad for you because your out of the Keepers now. Your efforts with the
Lizards caused this but don't worry; the Lizard will prove to be good allies soon.
Started: 06/23/01
Copyright 2001 by AverMan
Email: AverMan62@Hotmail.com
| Warning |
Anyone may reproduce this FAQ electronically, but don't sell it for money. If you want to use this FAQ for your website you must ask my permission, email me at AverMan62@Hotmail.com, and you must not modify it in any way and do it with this the Warning in it. Also specify that you want to use the Age of Wonders:
General Game Play FAQ in your email. If you do use it and I find out, trust me
I WILL, you'll be in some serious legal trouble!!! Thanks to all who cooperate.
^^
Age of Wonders is a trademark of Triumph Studios
| Intro |
This is the moment every Age of Wonders fan have been waiting for, the Age of
Wonders FAQ for the overall game!! I made this FAQ because a lot of people requested me to do it after I made the Battle Tactics FAQ. So here it is the
Age of Wonders FAQ! This FAQ contains all of the things you need to know about the game and a walkthrough for the scenerios and the campaign. I tried to put as much detail to help as many people with the overall portion of the game.
If anyone has any comments or suggestions on how I can make this walkthrough better please E-mail me at AverMan62@Hotmail.com. I really want to hear what people think of this FAQ so don't be afraid to speak up.
Now lets get down to business. YEAH!
||| Updates |||
| 7/07/01 |
- Minor Changes to the FAQ
- Updated the "Game Strategies For All Races" section
- Updated the "Structures" sections
| 7/13/01 |
- Updated The Cult of Storms Walkthrough
- Updated the "Know Your Leader" section
| 7/24/01 |
- Minor changes to the whole FAQ
- Updated Map Making Tips
- Updated Diplomacy
- Updated Know Your Leader
- Updated Game Strategies For All Races
Comments: Sorry for the delay but I've been away from my computer for a while.
Anyway I added the Map Making Tips section and updated some of the older ones.
I will soon be adding a list of locations that you can find this FAQ at. Thanks to all who asked to use this FAQ. Plus I might be adding the "Scenario
Walkthrough" soon as well.
| 8/10/01 |
- Updated Map Making Tips
- Added "The List"
- Updated Game Strategies For All Races
- Major Changes to the Whole FAQ
- Updated Cheats
- Updated Diplomacy
- Updated Thanks, The List & The Warning!
Comments: I've been adding The List to all of my FAQs to make it easier for people to find. You can always find the most updated versions of this FAQ at
Gamefaqs.com. Anyway, I took a break from the hot summer heat and decided to put in some major work on all of my FAQs. All most every section has been a little revised or changed especially my Map Making Tips. I felt it was kind of weak so I asked for a little help from an MSN community. Scroll down to my Map
Making Tips section for more info. It's a lot better now.
| 9/16/01 |
- Updated Cheats
- Updated The List
- Updated Game Strategies For All Races
- Added Scenario Walkthroughs
Comments: I finally got around to adding the Scenario Walkthroughs section.
Along with that I updated the Cheats, The List, and Game Strategies For All
Races sections.
| 8/01/02 |
- Added Map Relations to Diplomacy section
- Updated Know Your Leader
Comments: This FAQ is as done as it's going to be.
||| Table of Contents |||
1. The Story
2. Things to Know
3. People to Know
4. The Keepers Walkthrough
5. The Cult of Storms Walkthrough
6. Scenario Walkthroughs
7. Structures
8. Diplomacy
9. Know Your Leader
10. Map Making Tips
11. Game Strategies For All Races
12. Cheats
13. Thanks, The List & The Warning!
||| 1. Story |||
Here is the story of Age of Wonders as quoted from the website
Welcome to the Age of Wonders, once a time of magic and peace. An age swept into the ravaging gale of chaos by the arrival of a single, uninvited race: the
Humans. The fragile balance that existed between the ancient races, Elves,
Dwarves, Orcs and others, has changed into a struggle for power and survival in the wake of the turmoil the Humans have brought to the land.
||| 3. People to Know |||
These are all of the important people and groups you'll run into in the campaign part of Age of Wonders. (The next section)
Inoich - The Emperor of the Elven Kingdom until he was slain by the humans. He is the father to
Meandor and Julia.
Queen Elwyn - Inoich's second wife and the mother to Julia.
The Keepers - A peaceful group, lead by Julia, which seeks only peace with the humans.
Meandor - Son of Inoich and leader of the Cult of Storms.
Cult of Storms - Created by Meandor, the Cult of Storms is a group that seeks revenge on all humans for their acts.
Melenis - Meandor favorite wife ^^
||| 4. The Keepers Walkthrough |||
| Overall Objectives |
- Preserve harmony over the Earth and its inhabitants
- Accept humans and their presence
- Actively oppose the Cult of Storms
- Avoid bloodshed and conflict when possible
|| Playing the as the Keepers ||
When you play as the Keepers, you play the good guy. Most of the missions involve finding people or places and protecting weaker races. When creating your leader is suggest picking one of the fairer races like the Elves. When customizing your leader in the beginning, build up your leaders stats. You'll have plenty of time to give you leader abilities and spells casting abilities later during the campaign.
|| Guide ||
Here is the guide for the maps in the Keepers campaign. Since most maps are straight forward, I felt a step-by-step walkthrough wasn't needed. Instead I listed things to do, what to get, and things to look out for. Here is the format:
| Map Name |
Races on Map:
Objectives:
Walkthrough:
| Goblin Rush |
Races: Goblins, Halflings, Elves
Objectives: Conquer the map
Tips: Enchant your leader with Bless or some other beneficial spell so he has a better chance of fighting. It's best that he gains lots of experience now so he's real strong at the end.
This map shouldn't take you a long time anyway but be sure to pick up some items in a cave/castle for your Leader.
| Decisions |
Now that you've freed the Halflings and saved Flowshire from the Goblin raids, you must now make a decision to save the United Cities: to take a subterranean path or to take the Trade Route. I suggest taking the Trade Route because the subterranean path is allot harder due to the many twists and turns underground.
Either way you'll have 20 days to reach the designated city.
Note: Be sure to choose your units with the most movement points.
| Northern Trade Route |
Races: Orcs, Halflings, Goblins, Dwarves
Objectives: Get to Lunaris in 20 days or kill the Orc leader
Tips: Just follow the road until you get to Lunaris. There is no time to waste and battle the Orcs or explore. If you took your fastest units, just follow the road, and you'll get there in no time. If you do decide to fight the orcs, find their leader and kill him before time is up. This is another way of beating this map. Fortunately you get a hero to help you along the way. Be sure to get him to join you before you leave this map.
| Subterranean Path |
Races: Orcs, Dwarves, Goblins, Halflings,
Objectives: Get to Lunaris in 20 days or kill the Orc leader
Tips: The exit you're looking for is to the east. Keep heading east and watch out for Orcs. If you manage to find the Orcish leader, take him out and you'll beat this map.
| Between Game |
Now that you've taken the path to the United Cities, it is time to save them.
Be sure to take your hero with you and a few strong units.
| United Cities |
Races: Halflings, Frostling, Elves, Orcs
Objectives: Get to the United Cities then conquer the map
Tips: It is a must that you get to the United Cities. Without it, you'll probably lose. So just follow the path toward the north, watch out for Orcs, and you should be fine. With the United Cities to back you up and the other
Elven leader, you should be able to beat this map easily.
| More Decisions |
This is where you get to pick between Dwarves and the Lizards as allies. I'll leave it up to you to pick which one you race you pick. Just keep in mind that dwarven units are perfect fighter while Lizards have the advantage of walking over water. Plus you get to pick two more magic spheres to pick from. If you picked the Dwarves, you're supposed to pick up the remains of the Dwarven
Empire after the savage earthquake. If you picked the Lizards, you're trying to prove to the Keepers that they are better allies than the Dwarves.
| Earthquake |
Races: Orcs, Dwarves, Humans, Goblins, Orcs
Objectives: Conquer Locations Delatar
Tips: This map is really long and goes REALLY deep underground. The target you're supposed to conquer is Delatar, which is located on the surface. Be careful because there are lots of Orcs and Goblins running around underground.
| Southern Marsh |
Races: Frostlings, Lizards, Orcs, Dwarves, Undead
Objectives: Conquer the Map
Tips: The good thing about being a neutral race is that you can ally with any one you want. Be sure to ally with the good & bad races because it's better to convert them to your side then battle them.
| In Between Game |
If you're with the Dwarves, you are now heading to a Mining Outpost to help the
Dwarves get back on their feet. Unfortunately some Frostlings want the Mining
Outpost as well.
If you're with the Lizards then you're now heading to the Peninsula of Sobek.
| Mining Out Post |
Races: Dwarves, Frostlings, Goblins
Objectives: Conquer the Map
Tips: This map should be kind of hard since you don't start off with a city and the Frostlings have already taken over half of the map. It's best to get to a level 4 city and build quick units. After you take over a good portion of the map, then you should worry about taking on the Frostlings. Just so you know, they're a many dwarves on the easternmost side of the map waiting for you to lead them to battle.
| Peninsula of Sobek |
Races: Humans, Lizards, Dwarves, Orcs, Undead, Halflings, Elves, Goblins
Objective: Conquer the Map
Tips: This map will be a bit challenging because the humans have a strong hold over the map. As well as the Dwarves and Orcs. Be sure to make peace with some of the races until you can take them out.
| In Between Game / AWWWWW MAN |
After beating the last map, bring your strongest units for the next one. It is filled with Goblins & Frostlings.
Too bad for you because your out of the Keepers now. Your efforts with the
Lizards caused this but don't worry; the Lizard will prove to be good allies soon.
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