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Submitted by System on 09/03/2006, 09:50. Print file.
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Age of Mythology for PC
God FAQ
Written by DarthMarth
Version 1.0
Started: Tuesday, January 21, 2003
Released: Monday, January 27, 2003
Last Updated:
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1. INTRODUCTION
Hello and welcome to my God FAQ for Age of Mythology, another one of the great
Real-time strategy games. If you don't understand how to use a God Power or want to know want to learn about a Myth Technology, you've come to the right place, at least until someone makes a better Unit FAQ.
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2. TABLE OF CONTENTS

1------Introduction
2------Table of Contents
3------Major Gods
4------Greek Minor Gods
5------Egyptian Minor Gods
6------Norse Minor Gods
7------Legal
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3. Major Gods
And without further ado, the Major Gods!

-------------------------------------Greek Pantheon---------------------------
---Zeus---
Focus: Infantry, Heroes
Myth Unit(s): Pegasus; flying scout
Myth Tech(s): Olympic Parentage; increases HP of Heroes.
God Power: Bolt; kills any unit except Transports and Ox Carts.
God Bonus: Starts with 25 Favor, gains, Favor faster, can reach 200 Favor.
Hoplites move faster. Infantry do 150% damage to buildings.
Zeus, king of the Greek Gods, is also one of the most recognizable. He focuses on infantry and heroes. His Myth Tech, Olympic Parentage, increases the hit points of Heroes. Like all 3 major Greek Gods, his Myth unit is the flying scout, Pegasus. His God Power, Bolt, can kill any one unit, but must be used wisely. Don't just use it on the first thing you see; save it until your enemy is threatening you with a huge unit, preferably a Son of Osiris or Nidhogg.
---Poseidon---
Focus: Cavalry
Myth Unit(s): Pegasus; flying scout
Myth Tech(s): Lord of Horses; increases line of sight for cavalry.
God Power: Lure; creates a stone that lures a certain number of animals before disappearing.
God Bonus: Cavalry and Stables cheaper. Militia appear at razed buildings.
Hippocampus appears at Dock. Market trade cheaper.
Poseidon, Zeus' brother, is God of the Sea and focuses on cavalry. His Myth tech increases all his cavalry's LOS. Once he builds a Dock and Temple, a
Hippocampus (naval scout) appears. It will eventually respawn if killed. His
God Power, Lure, creates a strange stone that lures wild animals to it. It will disappear after it has lured enough animals. Lastly, any building of
Poseidon that is destroyed creates several Militia, weak soldiers that can defend a base.
---Hades---
Focus: Archers, Buildings
Myth Unit(s): Pegasus; flying scout
Myth Tech(s): Erebus Vault; provides a slow, steady trickle of gold.
God Power: Sentinal; creates four animated statues to guard a Town Center.
God Bonus: Buildings have more hit points. Archers and buildings have more attack. Dead soldiers may return to fight as Shades.
Hades, the shadowy God of the Underworld, focuses on archers and defense. His
Myth Technology, Erebus Vaults, provides a slow, steady trickle of gold for the rest of the game. His God Power, Sentinal, creates four living statues around an allied Town Center that automatically shoot arrows at any nearby enemies. Also, each of his soldiers has a 30% chance to return from the grave when killed as Shades, undead soldiers.

--------------------------------Egyptian Pantheon-----------------------------
---Ra---
Focus: Camels and Chariots
Myth Unit(s): None
Myth Tech(s): Skin of the Rhino; increases Villager attack and armor.
God Power: Rain; increases farm gathering rate for whole map.
God Bonus: Monuments cheaper; Chariots and Camels faster with more HP, Priests can Empower, Pharaoh Empowers better.
Ra, the Egyptian god of the sun, is a bird-headed god who benefits your
Chariots and Camels. His God Power, Rain, makes all villagers gather from
Farms faster, especially yours. His most noticeable bonus is that his Priests can empower. This allows bases of Ra to be much more efficient at virtually everything. Also, his Pharaoh(s) Empowers faster, making him still better than the Priests.
---Isis---
Focus: Economy
Myth Unit(s): None
Myth Tech(s): Flood of the Nile; gives a slow, steady trickle of food for rest of game.
God Power: Prosperity; makes your villager gather gold faster.
God Bonus: Monuments shield from enemy God Powers; Town Centers provide +3
Population; all improvements are cheaper; Obelisks are cheaper and built faster.
Isis is probably one of the most versatile gods in the game. She has a myriad of bonuses that can be quite powerful. Her Monuments prevent all enemies from using God Powers for 50 meters around them. All her Town Centers support +3 population. And best of all, every one of her improvements is cheaper.
---Set---
Focus: Archers
Myth Unit(s): Animals of Set
Myth Tech(s): Feral; increases the hit points, armor, and attack of all
Animals of Set.
God Power: Vision; reveals large portion of map.
God Bonus: Migdol Stronghold cheaper; Archers train faster; Slingers stronger;
Priests can convert wild animals; Pharaoh can summon Animals of Set
Set, the malicious god of evil, focuses on archers for his bonuses. He can train them faster, allowing him to build armies of them more quickly. His God
Power, Vision, is the only one that can be used in unexplored areas of fog of war. It reveals a very large-sized area of the map. It can be used to check on an enemy base or look for enemy troops. The most alluring ability of Set, however, is his control over the fauna. His Priests can convert animals (though it takes time) to be the eyes, ears, and claws of Set. Since there is a limited supply of animals on the map, Pharaohs of Set can summon animals out of thin air, for a minor Favor cost.

--------------------------------Norse Pantheon--------------------------------
---Odin---
Focus: Hill Fort Units
Myth Unit(s): Raven
Myth Tech(s): Lone Wanderer; increases Ulfsark speed.
God Power: Great Hunt; multiplies animals
God Bonus: Human soldiers regenerate; pair of respawning Ravens for scouting;
Hill Fort units have more health; villagers hunt faster.
Odin, the chieftain of the Norse pantheon, benefits his Hill Fort units by giving them extra health. All his human soldiers (but not Siege weapons) can regenerate. They can heal faster when standing still. Odin also receives two
Ravens, Huginn (thought)and Munin (memory)which act as flying scouts for him.
They will eventually respawn if they are killed. Odin's God Power, Great Hunt, can be cast on a group of animals to greatly increase their numbers.
---Thor---
Focus: Dwarves
Myth Unit(s): None
Myth Tech(s): Pig Sticker; increases villager attack and gather rate for hunted animals.
God Power: Dwarven Mine; creates a gold mine.
God Bonus: Can build special armory; starts with 2 Dwarves; Dwarves are cheaper and gather food and wood faster.
Thor benefits your Dwarves and Armory. His Dwarves are cheaper and more efficient. His God Power, Dwarven Mine, creates a Gold Mine wherever you want.
The Mine has a different amount of gold depending on when it is cast (250 in the Archaic Age, 1000 in the Classical Age, 3000 in the Heroic Age, and 6000 in the Mythic Age). His last bonus is his ability to build a special Dwarven
Armory, which can research a fourth tier of improvements regardless of Age.
---Loki---
Focus: Myth Units
Myth Unit(s): None
Myth Tech(s): Eyes in the Forest; increases line of sight for infantry.
God Power: Spy; lets you see what target enemy unit sees.
God Bonus: Hersir summon Myth Units in combat; Myth Units cost less Favor; Ox
Carts are 50% cheaper, faster, and weaker.
Loki, the Norse god of fire and trickery, focuses on Myth Units more then any other. His God Power allows you to see what a target enemy unit sees. Use it on a unit unlikely to die, such as a villager. Loki has an unusual bonus. As his Hersir battle, they produce not only normal Favor, but also a hidden supply of Favor. Once this supply becomes high enough, they automatically summon a random Myth Unit, free of cost.
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4. Greek Minor Gods
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---Athena---
Focus: Infantry Defense
Myth Unit(s): Minotaur; tough Myth Unit with gore attack.
Myth Tech(s): Labyrinth; upgrades Minotaurs to Bull Minotaurs that are more powerful but cheaper.
Aegis Shield; gives infantry more pierce armor.
Sarissa; improves Hoplite hack armor.
God Power: Restoration; heals all units and buildings within area of effect
Major God(s): Zeus; Hades
Age: Classical
Athena, Goddess of wisdom and warfare, benefits your infantry defense with her upgrades. Her God Power can quickly heal all units and buildings within its large area of effect, greatly increasing their lifespan. Her Myth Unit, the
Minotaur, is a giant bull man powerful against units and buildings alike. Its special attack does large amounts of damage to a unit and sends it flying.
---Hermes---
Focus: Cavalry
Myth Unit(s): Centaur; fast-moving archer with accurate shot attack.
Myth Tech(s): Sylvan Lore; upgrades Centaurs to Centaur Polemarches, which are faster with more health.
Spirited Charge; increases cavalry speed and attack.
Winged Messenger; makes Pegasi cost no food, makes them train faster, and improves their line of sight.
God Power: Ceasefire; prevents combat or building Towers and Fortresses for about a minute.
Major God(s): Zeus, Poseidon
Age: Classical
Hermes is the tricky god of thieves, messengers, and those who live by their wits. His Myth Unit, the Centaur, is a very fast archer whose special attack does double damage and never misses. His God Power prevents all combat on the map, as well as stopping players from building Towers and Fortresses. It has a number of uses. You can use it to have your units move into perfect attack positions in your opponent's base unharmed. And if your opponent is trying to attack you, you can use it to stall for time to move an army to intercept of build one. The possibilities are almost endless. Hermes also benefits your cavalry and Pegasi with his upgrades, making them both more cost-effective.
---Ares---
Focus: Soldier Attack
Myth Unit(s): Cyclops; powerful, slow Myth Unit whose throw attack instantly kills an enemy unit.
Myth Tech(s): Will of Kronos; upgrades Cyclopes to Elder Cyclopes, who train faster and do more damage.
Phobos' Spear of Panic: Increases Hoplite attack.
Deimos' Sword of Dread: Increases Hypaspist attack.
Enyo's Bow of Horror: Increases Toxotes attack.
God Power: Pestilence; prevents all buildings within area of effect from building any new units.
Major God(s): Poseidon, Hades
Age: Classical
Ares is the Greek god of warfare, battle, and mindless carnage. His upgrades all increase your soldier's attack. His Myth Unit, the one-eyed Cyclops, in a very powerful Myth Unit that can quickly lay waste to buildings and units alike and is heavily armored. Its special attack throws a human soldier, killing it instantly and hurting any units it careens into. His God Power prevents all buildings except Town Centers from buildings any new units.
---Apollo---
Focus: Archers
Myth Unit(s): Manticore; archer Myth Unit whose special attack fires a volley of spikes from its tail.
Myth Tech(s): Oracle; improves line of sight for all units and buildings.
Temple of Healing; Temple automatically heals all surrounding units.
Sun Ray; increases archer, Centaur, Peltast, and Manticore attack.
God Power: Underworld Passage; creates a tunnel that instantly transports units between two entrances.
Major God(s): Zeus; Hades
Age: Heroic
Apollo, the god of music, light, and reason, has several interesting upgrades.
The Oracle increases the line of sight for every one of your units and buildings by 6 meters. If you worshipped Hermes, your Pegasi will become even better scout with this upgrade. His Temples of Healing automatically heal all units near them, one at a time. His MU, the Manticore, is a tough ranged MU whose special attack volleys several spikes from its tail. His God Power,
Underworld Passage, creates a tunnel linking two points of the map together.
Its best use is for linking two distant bases together.
---Dionysus---
Focus: Cavalry
Myth Unit(s): Hydra and Scylla; land and naval Myth Units that grow heads as they destroy units, raising their attack. Good against units and buildings.
Myth Tech(s): Bacchanalia; increases the health of all units.
Thracian Horses; increases cavalry attack.
Anastrophe; Increases attack, movement, and training speed of Ramming Ships.
God Power: Bronze; increases the armor of all units within area of effect for one and a half minutes.
Major God(s): Zeus, Poseidon
Age: Heroic
Dionysus, the merry god of wine and celebration, has the God Power Bronze, which greatly increases the armor of all units within a large area for a minute and a half. His Myth Tech Bacchanalia increases the health of every unit by a small amount. His two Myth Units, the Hydra and Scylla, are dinosaur-like Myth Units strong against human units and buildings. For every 3
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