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îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
.....................................................................
.....-[1 1 T H H O U R F A Q]-.....
.....................................................................
Author: ParanoidXE
îîîîîîîîîî
Version: FINAL
Console: PC
Revision Date: 12/09/00
Game Release Date: Unknown
E-Mail: paranoidtsi@hotmail.com
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
-[Terms & Conditions]-
* Do not reproduce this in any form other than electronic
* Do not attempt to make profit from this FAQ, it is FREE
* Do not put this up on another website with out proper permission from me, the author.
* Do not modify this document in any form
If you don't agree to this, please click BACK now, and exit this document immediately.
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
[Revision History]
Final = Made Item List HINT oriented so it doesn't spoil the game, yet you are still able to get the answers also. Backbone
Walkthrough added, updated puzzles.
1.0 = First Initial Version
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§T a b l e o f C o n t e n t s§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
I. I n t r o d u c t i o n
II. I t e m S o l u t i o n s
III. P u z z l e S o l u t i o n s
IV. B a c k b o n e W a l k t h r o u g h
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
=====================================================================
I. I n t r o d u c t i o n
=====================================================================
---------------------------------------------------------------------
-[Storyline]-
---------------------------------------------------------------------
In upstate New York lies Harley on the Hudson, a little town where supernatural things have said to happened. A strangely quiet place where, amidst the misery of Great Depression, an enigmatic drifter named Henry Stauf built a toy making empire...
Little is known of the mysteriou genius Henry Stauf, only that he crafted incredible toys for his dreams. It was said, "A Stauf toy is a toy for life," and, quickly, Stauf's toys became among the most celebrated and sought after in all the world.
Stauf grew wealthy, and he built a manson for himself -- a bizarre estate fashioned from a dream. But then the deadly virus came--a virus only killing children--stealing their lives as they lay feverishly in bed clutching their Stauf toys. And suddenly, without explanation,
Henry Stauf closed the doors of Stauf's Wonderworld Toys...forever.
Withdrawn and reclusive, Stauf confined himself to his mansion, hidden behind a veil of shadows, shrouded in secrets untold. For years the mansion stood silent,brooding, and nothing more was heard from Henry
Stauf. Nothing..Until one evening Stauf invited six guests to spend the night, luring them with a promise to fulfill each person's most secret desire...
No one knows what took place within the walls of Stauf's Mansion that dark night. None of the guests were ever seen or heard from again.
And Henry Stauf seemed to have vanished into the rooms, the corridors, the very air of his most sinister creation.
It is now 1995 and you, as Carl Denning Jr., are an investigative reporter for the television series "Case Unsolved." Robin Morales, your producer, and lover has mysteriously vanished while gathering background information surrounding the series of grisly murders and disappearances in the otherwise quiet little town of Harley on the
Hudson. Your only solid lead is a portable computer called the
GameBook which was delivered to you -- postmarked Harley, NY.
Perhaps it was sent by Robin. Perhaps it is the evil handiwork of Stauf himself, updating his craft to meet the demands of the
'90s.
You decide to drive to Harley that very night, going directly to the
Stauf mansion to track down Robin. You discover nothing at first, other than a decaying, abandon interior filled with the artifacts of a past era. Along the way, you not only stumble across some unsavory and horrifying clues, but you may find out even more than you could ever imagine--much more!
When you've gathered all the necessary facts, and have solved the many mysteries and puzzles within the weathered walls of Stauf's mansion, you will have to make yet one more difficult choice. It is the choice that you have to live with for the rest of your life, however long that may be.....
---------------------------------------------------------------------
-[Game System Requirements]-
---------------------------------------------------------------------
Required:
80486DX2 66 Mhz Processor or Faster
8MB of Ram
Local Bus Video
CDROM Drive with 300K (2x) per second tranfer rate
Sound card with PCM sound
Hard drive with 4MB of free space
MSCDEX version 2.2 or higher
DOS 5.0 or higher, or Windows 95
Mouse
Recommended:
Pentium 60 or higher
8MB of Ram
16-bit General Midi compatible sound card
2MB PCI Video Card
CDROM with 300k per second transfer rate or higher
---------------------------------------------------------------------
-[Beginner's Guide]-
---------------------------------------------------------------------
[ICONS]
Beeper Icon = indicates when you should access your Gamebook for information. Either a new video will appear, or Stauf himself will talk to you. (Red dot, with a Red Circle around it, flashing)
Stylus Hands = acts as the cursors to access and use the Gamebook.
Inactivate keys or hotspots are indicated by the empty hand.
(Skeleton Hand with a key -or- Skeleton Hand without a key)
Beckoning Hands = for forward, right and left allow you to move to a new location or turn up to 360 degrees within the environment.
Holding down the button increases the speed of movement.
(Skeleton hand with finger moving to the left -or- Skeleton hand with finger moving to the right -or- skeleton hand with finger moving forward)
Wagging Hand = Means that no action may be preformed, or access denied (Skeleton hand with finger signaling no)
Grabbing Hand = allows you to select a certain objects within the house (Skeleton hand with an impulse to grab)
Throbbing Brain = indicates the presence of active puzzles or games
(Skull with a brain throbbing)
Rolling Eyeball = allows you to select puzzle or game pieces for movement.
Pulsing Eyeball = appears during a puzzle, and informs you that there is more than one possible move in the puzzle.
[Gamebook]
Accessing the gamebook = In order to access the Gamebook, move the cursor to the top of the screen until you see the Stylus icon. Click the selection button and the gamebook will appear. the following elements are part of the gamebook's controls.
Display Screen = Enables you to see the clues to the Treasure Hunts in the text from as well as the playback of dramatic events. Clicking upon this screen allows you to play video or close the Gamebook and return the the 11th hour game.
Help = Hints are available via this button. Your psychic ally will offer helful insights on how to solve the current Teasure Hunt clue or logic puzzle. When playing against Stauf, she will make the best possible move.
Map = Accesses blueprints of the house showing the 3 states for each room or area. These states are: 1. Blank - No puzzles available or solved. 2. Lined - Puzzles available but unsolved. 3. Filled - Solved puzzle. The room is open for inspection.
Save = Saves your current session in a selectable position and allows you to name the saved progress file using your keyboard or the
Gamebooks alphanumeric keypad.
Load = Loads in a previously saved session.
Close = Returns you to the house view.
Power = Closes and exits 11th Hour.
Alpha Numeric Keyboard = Faciltates the entry of detailed names for saved progress files.
Video Control Buttons = Allows the playback of dramatic events and the cycling of hints or map screens.
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
=====================================================================
II. I t e m S o l u t i o n s
=====================================================================
---------------------------------------------------------------------
-[7 P.M.]-
---------------------------------------------------------------------
[Item #1 - Winter Coat worn for a Mixer]
Hints: Worn could mean destory
Mixer might not be a party. What if it is a beverage?
Something's Mixed up here
A beverage located in the Library
Solution: Tonic Water located above the fireplace
[Item #2 - Rolling rock, bottle cap.]
Hints: Its a rolling rock bottle cap
Rock is an anagram of cork
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
.....................................................................
.....-[1 1 T H H O U R F A Q]-.....
.....................................................................
Author: ParanoidXE
îîîîîîîîîî
Version: FINAL
Console: PC
Revision Date: 12/09/00
Game Release Date: Unknown
E-Mail: paranoidtsi@hotmail.com
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
-[Terms & Conditions]-
* Do not reproduce this in any form other than electronic
* Do not attempt to make profit from this FAQ, it is FREE
* Do not put this up on another website with out proper permission from me, the author.
* Do not modify this document in any form
If you don't agree to this, please click BACK now, and exit this document immediately.
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
[Revision History]
Final = Made Item List HINT oriented so it doesn't spoil the game, yet you are still able to get the answers also. Backbone
Walkthrough added, updated puzzles.
1.0 = First Initial Version
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§T a b l e o f C o n t e n t s§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
I. I n t r o d u c t i o n
II. I t e m S o l u t i o n s
III. P u z z l e S o l u t i o n s
IV. B a c k b o n e W a l k t h r o u g h
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
=====================================================================
I. I n t r o d u c t i o n
=====================================================================
---------------------------------------------------------------------
-[Storyline]-
---------------------------------------------------------------------
In upstate New York lies Harley on the Hudson, a little town where supernatural things have said to happened. A strangely quiet place where, amidst the misery of Great Depression, an enigmatic drifter named Henry Stauf built a toy making empire...
Little is known of the mysteriou genius Henry Stauf, only that he crafted incredible toys for his dreams. It was said, "A Stauf toy is a toy for life," and, quickly, Stauf's toys became among the most celebrated and sought after in all the world.
Stauf grew wealthy, and he built a manson for himself -- a bizarre estate fashioned from a dream. But then the deadly virus came--a virus only killing children--stealing their lives as they lay feverishly in bed clutching their Stauf toys. And suddenly, without explanation,
Henry Stauf closed the doors of Stauf's Wonderworld Toys...forever.
Withdrawn and reclusive, Stauf confined himself to his mansion, hidden behind a veil of shadows, shrouded in secrets untold. For years the mansion stood silent,brooding, and nothing more was heard from Henry
Stauf. Nothing..Until one evening Stauf invited six guests to spend the night, luring them with a promise to fulfill each person's most secret desire...
No one knows what took place within the walls of Stauf's Mansion that dark night. None of the guests were ever seen or heard from again.
And Henry Stauf seemed to have vanished into the rooms, the corridors, the very air of his most sinister creation.
It is now 1995 and you, as Carl Denning Jr., are an investigative reporter for the television series "Case Unsolved." Robin Morales, your producer, and lover has mysteriously vanished while gathering background information surrounding the series of grisly murders and disappearances in the otherwise quiet little town of Harley on the
Hudson. Your only solid lead is a portable computer called the
GameBook which was delivered to you -- postmarked Harley, NY.
Perhaps it was sent by Robin. Perhaps it is the evil handiwork of Stauf himself, updating his craft to meet the demands of the
'90s.
You decide to drive to Harley that very night, going directly to the
Stauf mansion to track down Robin. You discover nothing at first, other than a decaying, abandon interior filled with the artifacts of a past era. Along the way, you not only stumble across some unsavory and horrifying clues, but you may find out even more than you could ever imagine--much more!
When you've gathered all the necessary facts, and have solved the many mysteries and puzzles within the weathered walls of Stauf's mansion, you will have to make yet one more difficult choice. It is the choice that you have to live with for the rest of your life, however long that may be.....
---------------------------------------------------------------------
-[Game System Requirements]-
---------------------------------------------------------------------
Required:
80486DX2 66 Mhz Processor or Faster
8MB of Ram
Local Bus Video
CDROM Drive with 300K (2x) per second tranfer rate
Sound card with PCM sound
Hard drive with 4MB of free space
MSCDEX version 2.2 or higher
DOS 5.0 or higher, or Windows 95
Mouse
Recommended:
Pentium 60 or higher
8MB of Ram
16-bit General Midi compatible sound card
2MB PCI Video Card
CDROM with 300k per second transfer rate or higher
---------------------------------------------------------------------
-[Beginner's Guide]-
---------------------------------------------------------------------
[ICONS]
Beeper Icon = indicates when you should access your Gamebook for information. Either a new video will appear, or Stauf himself will talk to you. (Red dot, with a Red Circle around it, flashing)
Stylus Hands = acts as the cursors to access and use the Gamebook.
Inactivate keys or hotspots are indicated by the empty hand.
(Skeleton Hand with a key -or- Skeleton Hand without a key)
Beckoning Hands = for forward, right and left allow you to move to a new location or turn up to 360 degrees within the environment.
Holding down the button increases the speed of movement.
(Skeleton hand with finger moving to the left -or- Skeleton hand with finger moving to the right -or- skeleton hand with finger moving forward)
Wagging Hand = Means that no action may be preformed, or access denied (Skeleton hand with finger signaling no)
Grabbing Hand = allows you to select a certain objects within the house (Skeleton hand with an impulse to grab)
Throbbing Brain = indicates the presence of active puzzles or games
(Skull with a brain throbbing)
Rolling Eyeball = allows you to select puzzle or game pieces for movement.
Pulsing Eyeball = appears during a puzzle, and informs you that there is more than one possible move in the puzzle.
[Gamebook]
Accessing the gamebook = In order to access the Gamebook, move the cursor to the top of the screen until you see the Stylus icon. Click the selection button and the gamebook will appear. the following elements are part of the gamebook's controls.
Display Screen = Enables you to see the clues to the Treasure Hunts in the text from as well as the playback of dramatic events. Clicking upon this screen allows you to play video or close the Gamebook and return the the 11th hour game.
Help = Hints are available via this button. Your psychic ally will offer helful insights on how to solve the current Teasure Hunt clue or logic puzzle. When playing against Stauf, she will make the best possible move.
Map = Accesses blueprints of the house showing the 3 states for each room or area. These states are: 1. Blank - No puzzles available or solved. 2. Lined - Puzzles available but unsolved. 3. Filled - Solved puzzle. The room is open for inspection.
Save = Saves your current session in a selectable position and allows you to name the saved progress file using your keyboard or the
Gamebooks alphanumeric keypad.
Load = Loads in a previously saved session.
Close = Returns you to the house view.
Power = Closes and exits 11th Hour.
Alpha Numeric Keyboard = Faciltates the entry of detailed names for saved progress files.
Video Control Buttons = Allows the playback of dramatic events and the cycling of hints or map screens.
_____________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
=====================================================================
II. I t e m S o l u t i o n s
=====================================================================
---------------------------------------------------------------------
-[7 P.M.]-
---------------------------------------------------------------------
[Item #1 - Winter Coat worn for a Mixer]
Hints: Worn could mean destory
Mixer might not be a party. What if it is a beverage?
Something's Mixed up here
A beverage located in the Library
Solution: Tonic Water located above the fireplace
[Item #2 - Rolling rock, bottle cap.]
Hints: Its a rolling rock bottle cap
Rock is an anagram of cork
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Other files from this game:
- 11th Hour savegame by System on 14/03/2006, 06:30
- 11th Hour document by System on 14/03/2006, 06:30
- 11th Hour FAQ by System on 09/03/2006, 09:50
- 11th Hour FAQ by System on 09/03/2006, 09:50
Technical FAQ - 11th Hour cheats by System on 09/03/2006, 09:50
- 11th Hour hints by System on 09/03/2006, 09:50
Solution to the furniture moving






