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Submitted by System on 22/03/2006, 03:48. Print file.
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FAQ/Strategy Guide
>>==================
For PC
Version 1.1
By Chris Zawada
User: antseezee
E-mail: antseezee@epix.net
Website: www.antseezee.com
Created: 10/22/05
Last Update: 3/07/05
Copyright 2005 Chris Zawada
----------------------------------

Author's Note
----------------------------
Ever wonder how it would feel if you could take all the elements of modern war, and shove them into one game? A few years ago, Battlefield 1942 was one of the first games to incorporate a full 3D FPS inside a realm with useable vehicles, troops that could gun fight, and attempt to represent most aspects of war.
Battlefield 2 is the sequel to Battlefield 1942, except it places almost everything from the Gulf War / modern era in an updated engine. With particularly sharp graphics, seven classes to choose from, and over twelve maps, how can you not indulge your gaming taste at a stab with this game?
Battlefield 2 was one of the most highly-anticipated PC games of the year, mainly because it's based around free first-person shooting multiplayer, with all of the fun aspects other games lack. Combine this with quality presentation, and the ability to warrant ranks as you play. This is the ultimate war simulator at the moment.

Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have added to the guide, contact me via e-mail or on GameFAQs. I'll be more than content to add your segment of information, and will also provide credit. If you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me with what you want to know!

Updates
----------------------------
=3/07/05= v1.2
Added a tad amount of changes due to the 1.2 patch a few weeks ago. Patch 1.21 is coming out on the 10th supposedly, so expect another guide update to compensate for it:

> Added new weapons to Chapter 4 (2 available in the patch)
> Added mods to modifications chapter
> Updated ranking requirements

=11/28/05= v1.1
Updating the FAQ according to the recent v1.12 patch released for the combination of Special Forces & BF2. Interestingly enough, I like the concept of how some expansion weapons were implemented for SF owners. However, flashbangs have been the biggest complaint by most players. Added the following details:

> Added new weapons to Chapter 4 (5 available in the patch)
> Also added SF Weapons section in Chapter 4 (thanks Black_Duck_1)
> Added few questions to Common Questions section

=10/29/05= v1.0
Finished the FAQ. Took a good week of continual typing, but I got through most of it. I do plan on adding plenty of strategies and user submissions as they come in.

=10/22/05= v1.0
Started the FAQ. I've owned this game since mid-July, and even bought a $1250
Dell laptop just to play this game. I tried to hold back from writing a FAQ, but there's no reason not to at this point.

- I've now added a Quick Search function to the guide. Press CTRL + F, and type in the designated (#.#) to be quickly forwarded to that specific section of the guide.

          ============================
-    Table of Contents     -
          ============================
1) Introduction
2) Game Basics
> Controls
> Screen HUD
3) Maps               (3.1)
> Strategies
4) Classes/Weapons    (4.1)
> Strategies
> SF Weapons
5) Vehicles           (5.1)
> Strategies
6) Features
> Awards
> Ranks
> Stats
> Recording Videos
> Making Mods
> Single-Player
7) Modifications      (7.1)
> Descriptions
8) Common Questions
> Troubleshooting
9) Copyright/Distribution/Reproduction Guidelines
10) Proper Credits

----------------------------------

============================
- 1) Introduction          -
============================
Few gaming titles have managed to combine first-person genres with elements of navigating, engaging targets, and managing a strategic aspect on the conflict at hand. If a game has done all three of those elements, it probably did not incorporate great multiplayer support, suffered from fairly bad graphics, or simply did not perform up to expectations. Battlefield 2 is one of the games that does perform up to expectations, simply because of the amount of depth behind the project, and the amount of fun that results from it. The Battlefield series originated with BF1942, which employed the same elements, except on the primitive WWII front. While it was not as detailed, the game was simply awesome to play online with friends, as you grunted it out from building to building in numerous areas.

BF2 is the sequel to 1942, except it takes time in the present day era. You'll find many common modern weapons (not super-modern, but Gulf War eraish), recognizeable vehicles/boats/helicopters/jets, and scenarios that could "almost" happen in our current situation. The practical idea is that you spawn as a lone soldier on either one of three coalitions (USA Forces, Chinese PLA, or Middle-East Coalition), and must proceed to eliminate the tickets of your opponents. Tickets act as reinforcements, or the amount of lives your team has in reserve before you run out. If you have 245 tickets left, your team can only accept 245 deaths before you run out of reinforcements and lose. On each map, there are several flag points that must be captured. If you have more than 50% of the points, the rate of your opponent's tickets decrease faster. These flag points also act as spawn points. Capturing a spawn point that holds a tank or airbase is essential to victory, and will often help more than holding two minor flag points with no vehicles. The idea is to capture all, or hold a majority so the other team runs dry on reinforcements.

Ideally, the game is set from a gameplay element. You can ride small transport vehicles, fire mounted machine guns, use anti-aircraft stingers, or simply run- n-gun on foot. With classes to choose from, this will alter your playing strategy. Will you setup an ambush with C4 charges as a Spec Ops, or clear out urban buildings as a default Assault man? This is why Battlefield 2 is quite popular, and more specifically, it was designed for practical online play. The game supports up to 64 players on one server, and single-player is quite weak.
Only buy this game if you plan to play online.

----------------------------

_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-64 (w/ online support)
Developer: DICE
Released: 2005
Rarity: common
Special Features: Voice, Online, Account-kept Stats/Awards/Ranking
ESRB: Teen
Cover Art on box:
- Shows soldier holding rifle in air with several vehicles in background

Requirements:
> Windows XP
> Intel Celeron D / P4 1.7ghz or better
(Pentium M's & AMD's work fine, P-M's are faster than P4)
> 512MB RAM +
(Recommended is 2 GB from my experience. 1 GB makes improvements but stutter lag occurs on high settings)
> 8x or faster CD/DVD drive (depends on which version you buy)
> 2.3 GB free HD space (recommend 7200 RPM HD to prevent stutter lag)
> DirectX 9.0c > nVidia GeForce 5700 or better, ATI Radeon 8500 or better
(There is an official list of supported video cards available via google. People have managed to get it to work on some lower-end mobile version cards, but the graphics were so bad I could splatter a chalupa and not tell the difference. MX series or GeForce 3+ do not work with this. I know for a fact that someone got it to work with a 64MB video card, not sure which brand. 128MB or better is recommended.)

----------------------------------

============================
- 2) Game Basics           -
============================
What I have always loved about PC games is the fact that you can use a keyboard and mouse. The amount of keys gives you an overwhelming amount of options to choose from when selecting what goes where. This section will go over the involved controls, the screen setup, and an overview of the game modes.

 ____________________________
/Controls - General Gameplay/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
E - Enter/exit vehicle
J - Say chat all
K - Say chat team
L - Say chat squad
V - Talk to commander (only if squad leader)
B - Talk to squadmates (only if in squad)
Page Up - Vote yes during poll
Page Down - Vote no during poll
Caps Lock - Bring up squad management screen
Tab - Shows scoreboard
Prnt Scrn - Takes screenshot and puts in My Documents/BF2/Screenshots
Enter - Bring up spawn management screen

- VOIP must be enabled, and you must have a MIC plugged in to talk to teammates. You can only hear people in your squad (you must join one), or as a squad leader, you can talk to the commander on a direct line. There is no way to hear everyone on the same team or in the same game. Voting yes or no during polls is usually done for kicking players or voting on a map. You can restrict polls from popping up via the Options menu. The squad management screen let's you create your own squad, join another, or view who is in what squad. It also shows what vehicles are grayed out and available on the map. The spawn management screen let's you pick a new spawn point after you die to spawn at.

 ______________________
/Controls - Navigation/
-=-=-=-=-=-=-=-=-=-=-=-=
M - Show or hide big map
N - Zoom on big map or your mini-map
Q - Brings up spotter menu
T - Brings up squad order/spotter menu
C - Cycles camera views

- The big map basically fills your entire screen with the navigation map. It's useful for seeing what your enemy has, and where to go next. The spotter menu is probably the most useful in terms of recon. Aim your mouse over an enemy target, or fairly close to it. Hold Q and left click the mouse. You will publicly spot an enemy for your teammates, and it should show up as a flashing icon on their radar. This is useful for spotting air vehicles, tanks, or snipers. The squad order/spotter menu is specialized for giving orders to squadmates. Waypoints can be set. The camera cycler is useful for changing views in vehicles, or at certain positions.

 ____________________
/Controls - Infantry/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
W - Move forward
S - Move backward
A - Strafe left
D - Strafe right
Left Click - Fire weapon, use item
Right Click - Zoom with weapon, secondary function
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  1. Battlefield 2 FAQ by System on 22/03/2006, 03:48