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___) | || (_| | | \ V V / (_| | | \__ \
|____/ \__\__,_|_| \_/\_/ \__,_|_| |___/
_ __ _ _ _ __ _ _ ___ _ _
| |/ /_ __ (_) __ _| |__ | |_ ___ ___ / _| | |_| |__ ___ / _ \| | __| |
| ' /| '_ \| |/ _` | '_ \| __/ __| / _ \| |_ | __| '_ \ / _ \ | | | | |/ _` |
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In-Game Console Codes FAQ
Version 0.90
Last Revision Date: October 1, 2004
Copyright 2004 Max "Goaliexam" Cutler (mcutler01@comcast.net)
See the bottom of this document for copyright, distribution, and contact
information.
*******************************************************************************
Table of Contents:
I. Version History & Introduction
II. Enabling Cheats
III. Code List & Explanation
IV. "giveitem" Code List
IVa. Implants/Utility
IVb. Masks/Sensors
IVc. Hands (Gauntlets)
IVd. Arm Bands/Special Weapons (Droids)
IVe. Body/Plating
IVf. Belts/Shields
IVg. Melee Weapons
IVh. Ranged Weapons
IVi. Lightsabers & Crystals
IVj. Medical/Repair
IVk. Mines & Grenades
IVl. Stimulants/Utilities
IVm. Upgrades
IVn. Miscellaneous
V. "warp" Code List
Va. Endar Spire
Vb. Taris
Vc. Ebon Hawk
Vd. Dantooine
Ve. Tatooine
Vf. Kashyyyk
Vg. Manaan
Vh. Korriban
Vi. Yavin Station
Vj. Leviathan
Vk. Unknown World
Vl. Star Forge
VI. Frequently Asked Questions
VII. Conclusion/Acknowledgements/Copyright
*******************************************************************************
Part I: Version History & Introduction
*******************************************************************************
Version History:
V0.85(01/07/04) - Added a Frequently Asked Question section.
V0.8(12/19/03) - Some spelling and grammar errors fixed. Warp code section
added.
V0.5(11/29/03) - First Release. Majority of codes and information.
Introduction:
Star Wars: Knights of the Old Republic (SW:KOTOR) is an RPG for the XBOX and
PC. It takes place 4,000 years before the Original Star Wars Trilogy movie
timeline, and is focused on the war between the Republic and the Sith, led by
Darth Malak. In the PC version of SW:KOTOR, you can use an ingame cheat console
to add, modify, or get more information about a wide variety of data in the
game. If you are looking for a specific code, use your browser's Find function,
which is usually accessed by pressing Control+F or Command+F on your keyboard.
Alternatively, you can find this in most browsers in the Edit menu at the top
of the screen.
NOTE: When you use cheats, the text "CHEATS USED" will appear over your file's
picture in the load and save game menus. To remove this, you will need a hex
editor. I suggest using Hex Workshop (www.bpsoft.com for a trial version).
Then, you need to go to offset 112 (0x00000070) and change the value from 0100
to 0000. This will remove the cheats used text, but it will reappear after the
next time you save.
*******************************************************************************
Part II: Enabling Cheats
*******************************************************************************
Before you can use codes in SW:KOTOR, you must first enable them. Open notepad
or any other plain text editor (Textpad, Wordpad, BBEdit, etc.), and open the
file "swkotor.ini" in your SW:KOTOR folder (by default C:\Program
Files\LucasArts\SWKotOR). In this file you will see sections with titles in
brackets ([title]). Go to the [Game Options] section, and add the line
EnableCheats=1
under the last setting (Disable Movies=0 by default). Then save the file and
close your program. Cheats are now enabled! To use cheats ingame, hit the tilde
key (~) on your keyboard (usually to the left of the 1 key), and a greater than
character (>) will appear in the top-left corner of the screen. Then just type
one of the codes with the proper syntax and enjoy!
*******************************************************************************
Part III: Code List & Explanations
*******************************************************************************
Replace x with a number:
Code Effect
--------------------------------------------------------------------------
addarkside x add x amount of dark side points
addlevel x add x levels
addlightside x add x amount of light side points
addexp x add x amount of experience points
dancedancemalak Skip fighting of final battle (Against Malak)
infiniteuses All limited use items (medpacs, grenades, stims, etc.) do
not expire
turbo Characters move three times normal speed
givecredits x Add x amount of credits to total credits
givecomspikes Gives 100 Computer Spikes.
*giveitem x LOOK AT NEXT SECTION FOR MORE INFORMATION
givemed Gives 100 Advanced Medpacs
giverepair Gives 100 Repair Parts.
givesitharmor Gives Sith Armor (needed on Taris to access Lower City)
invulnerability God mode (NOTE: Not tested, no information known)
heal Heals characters
restartminigame Restarts current mini-game (Pazaak, Swoop Racing, etc.)
revealmap Reveals the entire map (Press M)
setconstitution x Sets Consitution Attribute Level
setdexterity x Sets Dexterity Attribute Level
setcharisma x Sets Charisma Attribute Level
setintelligence x Sets Intilligence Attribute Level
setstrength x Sets Strength Attribute Level
setwisdom x Sets Wisdom Attribute Level
setawareness x Sets Awareness Skill Level
setcomputeruse x Sets Computer Use Skill Level
setdemolitions x Sets Demolitions Skill Level
setpersuade x Sets Persuade Skill Level
setrepair x Sets Repair Skill Level
setsecurity x Sets Security Skill Level
setstealth x Sets Stealth Skill Level
settreatinjury x Sets Treat Injury Skill Level
warp x Warps/Transports you to the map with ID x
whereami Displays current location (mapID, x,y,z)
*******************************************************************************
Part IV: "giveitem" Code List
*******************************************************************************
To recieve one of the many items in SW:KOTOR, you can use the "giveitem" cheat
command. Use the following code:
giveitem *item_resref*
*item_resref* is to be replaced by the resref (the game's internal ID name) of
the item you wish to recieve. Listed below are the resrefs for all of the items
in the game.
NOTE: If an item is listed with multiple resref values, it means that each one
is slightly different (usually upgraded versions). Also, some of these
"upgraded" versions have high feat requirements, so it is generally best to
take the first one of that item in the list and upgrade it at a workbench.
--------------------------------
IVa. Implants/Utility:
--------------------------------
Implant Class 1:
g_i_implant101 - Cardio Package
g_i_implant102 - Response Package
g_i_implant103 - Memory Package
Implant Class 2:
g_i_implant201 - Biotech Package
g_i_implant202 - Retinal Combat Implant
g_i_implant203 - Nerve Enhancement Package
Implant Class 3:
g_i_implant301 - Bavakar Cardio Package
g_i_implant302 - Bavakar Reflex Enhancement Package
g_i_implant303 - Bavakar Memory Chip
g_i_implant304 - Bio-Antidote Package
g_i_implant305 - Cardio Power System
g_i_implant306 - Gordulan Reaction System
g_i_implant307 - Navaradon Regenerator
g_i_implant308 - Sith Regenerator
g_i_implant309 - Beemon Package
g_i_implant310 - Cyber Reaction System
g1_i_implant301 - Advanced Senseory Implant
g1_i_implant302 - Advanced Bio-Stabilizer Implant
g1_i_implant303 - Advanced Combat Implant
g1_i_implant304 - Advanced Alacrity
Droid Utility Items:
g_i_drdcomspk001 - Computer Probe
g_i_drdcomspk002 - Universal Computer Interface
g_i_drdcomspk003 - Advanced Computer Tool
g1_i_drdcomspk01 - Advanced Droid Interface
g_i_drdsecspk001 - Security Interface Tool
g_i_drdsecspk002 - Security Domination Interface
g_i_drdsecspk003 - Security Decryption Interface
--------------------------------
IVb. Masks/Sensors:
--------------------------------
Masks:
g_i_mask01 - Light-scan Visor - Awareness +4
g_i_mask02 - Motion Detection Goggles - Awareness +2, Demolitions +1,
Security +1
g_i_mask03 - Bothan Perception Visor - Awareness +3, Demolitions +2,
Security +2
g_i_mask04 - Verpine Ocular Enhancer - Resist Sonic +5, Dexterity +1
g_i_mask05 - Bothan Sensory Visor - Immunity: CH Awareness +5,
Demolitions +3, Security +3
g_i_mask06 - Vacuum Mask - Immunity: Mind Affecting Poison
g_i_mask07 - Sonic Nullifiers - Resist Sonic +10
g_i_mask08 - Aural Amplifier - Awareness +2
g_i_mask09 - Advanced Aural Amplifier - Awareness +4
g_i_mask10 - Neural Band - Will +2
g_i_mask11 - Verpine Headband - Awareness +2, Will +3
g_i_mask12 - Breath Mask - Immunity: Poison
g_i_mask13 - Teta's Royal Band - Stealth Field Nullifier
g_i_mask14 - Sith Mask - Immunity: Mind Affecting, Weapon Focus:
Lightsaber Force Regen. 1
g_i_mask15 - Stabilizer Mask - Immunity: Mind Affecting, Saves +2
g_i_mask16 - Interface Band - Resistance Sonic +5, Computer +2,
Demolitions +2, Security +2
g_i_mask17 - Demolitions Sensor -
g_i_mask18 - Combat Sensor -
g_i_mask19 - Stealth Field Enhancer -
g_i_mask20 - Stealth Field Reinforcement -
g_i_mask21 - Interface Visor -
g_i_mask22 - Circlet of Saresh -
g_i_mask23 - Pistol Targeting Optics -
g_i_mask24 - Heavy Targeting Optics -
g1_i_mask01 - Advanced Bio-Stabilizer Mask -
g1_i_mask02 - Medical Interface Visor -
g1_i_mask03 - Advanced Agent Interface -
geno_visor - GenoHaradan Visor -
Sensors:
g_i_drdmtnsen001 - Droid Motion Sensors Type 1
g_i_drdmtnsen002 - Droid Motion Sensors Type 2
g_i_drdmtnsen003 - Droid Motion Sensors Type 3
g_i_drdsncsen001 - Droid Sonic Sensors Type 1
____ _ __ __
/ ___|| |_ __ _ _ __ \ \ / /_ _ _ __ ___
\___ \| __/ _` | '__| \ \ /\ / / _` | '__/ __|
___) | || (_| | | \ V V / (_| | | \__ \
|____/ \__\__,_|_| \_/\_/ \__,_|_| |___/
_ __ _ _ _ __ _ _ ___ _ _
| |/ /_ __ (_) __ _| |__ | |_ ___ ___ / _| | |_| |__ ___ / _ \| | __| |
| ' /| '_ \| |/ _` | '_ \| __/ __| / _ \| |_ | __| '_ \ / _ \ | | | | |/ _` |
| . \| | | | | (_| | | | | |_\__ \ | (_) | _| | |_| | | | __/ | |_| | | (_| |
|_|\_\_| |_|_|\__, |_| |_|\__|___/ \___/|_| \__|_| |_|\___| \___/|_|\__,_|
|___/
____ _ _ _
| _ \ ___ _ __ _ _| |__ | (_) ___
| |_) / _ \ '_ \| | | | '_ \| | |/ __|
| _ < __/ |_) | |_| | |_) | | | (__
|_| \_\___| .__/ \__,_|_.__/|_|_|\___|
|_|
*******************************************************************************
In-Game Console Codes FAQ
Version 0.90
Last Revision Date: October 1, 2004
Copyright 2004 Max "Goaliexam" Cutler (mcutler01@comcast.net)
See the bottom of this document for copyright, distribution, and contact
information.
*******************************************************************************
Table of Contents:
I. Version History & Introduction
II. Enabling Cheats
III. Code List & Explanation
IV. "giveitem" Code List
IVa. Implants/Utility
IVb. Masks/Sensors
IVc. Hands (Gauntlets)
IVd. Arm Bands/Special Weapons (Droids)
IVe. Body/Plating
IVf. Belts/Shields
IVg. Melee Weapons
IVh. Ranged Weapons
IVi. Lightsabers & Crystals
IVj. Medical/Repair
IVk. Mines & Grenades
IVl. Stimulants/Utilities
IVm. Upgrades
IVn. Miscellaneous
V. "warp" Code List
Va. Endar Spire
Vb. Taris
Vc. Ebon Hawk
Vd. Dantooine
Ve. Tatooine
Vf. Kashyyyk
Vg. Manaan
Vh. Korriban
Vi. Yavin Station
Vj. Leviathan
Vk. Unknown World
Vl. Star Forge
VI. Frequently Asked Questions
VII. Conclusion/Acknowledgements/Copyright
*******************************************************************************
Part I: Version History & Introduction
*******************************************************************************
Version History:
V0.85(01/07/04) - Added a Frequently Asked Question section.
V0.8(12/19/03) - Some spelling and grammar errors fixed. Warp code section
added.
V0.5(11/29/03) - First Release. Majority of codes and information.
Introduction:
Star Wars: Knights of the Old Republic (SW:KOTOR) is an RPG for the XBOX and
PC. It takes place 4,000 years before the Original Star Wars Trilogy movie
timeline, and is focused on the war between the Republic and the Sith, led by
Darth Malak. In the PC version of SW:KOTOR, you can use an ingame cheat console
to add, modify, or get more information about a wide variety of data in the
game. If you are looking for a specific code, use your browser's Find function,
which is usually accessed by pressing Control+F or Command+F on your keyboard.
Alternatively, you can find this in most browsers in the Edit menu at the top
of the screen.
NOTE: When you use cheats, the text "CHEATS USED" will appear over your file's
picture in the load and save game menus. To remove this, you will need a hex
editor. I suggest using Hex Workshop (www.bpsoft.com for a trial version).
Then, you need to go to offset 112 (0x00000070) and change the value from 0100
to 0000. This will remove the cheats used text, but it will reappear after the
next time you save.
*******************************************************************************
Part II: Enabling Cheats
*******************************************************************************
Before you can use codes in SW:KOTOR, you must first enable them. Open notepad
or any other plain text editor (Textpad, Wordpad, BBEdit, etc.), and open the
file "swkotor.ini" in your SW:KOTOR folder (by default C:\Program
Files\LucasArts\SWKotOR). In this file you will see sections with titles in
brackets ([title]). Go to the [Game Options] section, and add the line
EnableCheats=1
under the last setting (Disable Movies=0 by default). Then save the file and
close your program. Cheats are now enabled! To use cheats ingame, hit the tilde
key (~) on your keyboard (usually to the left of the 1 key), and a greater than
character (>) will appear in the top-left corner of the screen. Then just type
one of the codes with the proper syntax and enjoy!
*******************************************************************************
Part III: Code List & Explanations
*******************************************************************************
Replace x with a number:
Code Effect
--------------------------------------------------------------------------
addarkside x add x amount of dark side points
addlevel x add x levels
addlightside x add x amount of light side points
addexp x add x amount of experience points
dancedancemalak Skip fighting of final battle (Against Malak)
infiniteuses All limited use items (medpacs, grenades, stims, etc.) do
not expire
turbo Characters move three times normal speed
givecredits x Add x amount of credits to total credits
givecomspikes Gives 100 Computer Spikes.
*giveitem x LOOK AT NEXT SECTION FOR MORE INFORMATION
givemed Gives 100 Advanced Medpacs
giverepair Gives 100 Repair Parts.
givesitharmor Gives Sith Armor (needed on Taris to access Lower City)
invulnerability God mode (NOTE: Not tested, no information known)
heal Heals characters
restartminigame Restarts current mini-game (Pazaak, Swoop Racing, etc.)
revealmap Reveals the entire map (Press M)
setconstitution x Sets Consitution Attribute Level
setdexterity x Sets Dexterity Attribute Level
setcharisma x Sets Charisma Attribute Level
setintelligence x Sets Intilligence Attribute Level
setstrength x Sets Strength Attribute Level
setwisdom x Sets Wisdom Attribute Level
setawareness x Sets Awareness Skill Level
setcomputeruse x Sets Computer Use Skill Level
setdemolitions x Sets Demolitions Skill Level
setpersuade x Sets Persuade Skill Level
setrepair x Sets Repair Skill Level
setsecurity x Sets Security Skill Level
setstealth x Sets Stealth Skill Level
settreatinjury x Sets Treat Injury Skill Level
warp x Warps/Transports you to the map with ID x
whereami Displays current location (mapID, x,y,z)
*******************************************************************************
Part IV: "giveitem" Code List
*******************************************************************************
To recieve one of the many items in SW:KOTOR, you can use the "giveitem" cheat
command. Use the following code:
giveitem *item_resref*
*item_resref* is to be replaced by the resref (the game's internal ID name) of
the item you wish to recieve. Listed below are the resrefs for all of the items
in the game.
NOTE: If an item is listed with multiple resref values, it means that each one
is slightly different (usually upgraded versions). Also, some of these
"upgraded" versions have high feat requirements, so it is generally best to
take the first one of that item in the list and upgrade it at a workbench.
--------------------------------
IVa. Implants/Utility:
--------------------------------
Implant Class 1:
g_i_implant101 - Cardio Package
g_i_implant102 - Response Package
g_i_implant103 - Memory Package
Implant Class 2:
g_i_implant201 - Biotech Package
g_i_implant202 - Retinal Combat Implant
g_i_implant203 - Nerve Enhancement Package
Implant Class 3:
g_i_implant301 - Bavakar Cardio Package
g_i_implant302 - Bavakar Reflex Enhancement Package
g_i_implant303 - Bavakar Memory Chip
g_i_implant304 - Bio-Antidote Package
g_i_implant305 - Cardio Power System
g_i_implant306 - Gordulan Reaction System
g_i_implant307 - Navaradon Regenerator
g_i_implant308 - Sith Regenerator
g_i_implant309 - Beemon Package
g_i_implant310 - Cyber Reaction System
g1_i_implant301 - Advanced Senseory Implant
g1_i_implant302 - Advanced Bio-Stabilizer Implant
g1_i_implant303 - Advanced Combat Implant
g1_i_implant304 - Advanced Alacrity
Droid Utility Items:
g_i_drdcomspk001 - Computer Probe
g_i_drdcomspk002 - Universal Computer Interface
g_i_drdcomspk003 - Advanced Computer Tool
g1_i_drdcomspk01 - Advanced Droid Interface
g_i_drdsecspk001 - Security Interface Tool
g_i_drdsecspk002 - Security Domination Interface
g_i_drdsecspk003 - Security Decryption Interface
--------------------------------
IVb. Masks/Sensors:
--------------------------------
Masks:
g_i_mask01 - Light-scan Visor - Awareness +4
g_i_mask02 - Motion Detection Goggles - Awareness +2, Demolitions +1,
Security +1
g_i_mask03 - Bothan Perception Visor - Awareness +3, Demolitions +2,
Security +2
g_i_mask04 - Verpine Ocular Enhancer - Resist Sonic +5, Dexterity +1
g_i_mask05 - Bothan Sensory Visor - Immunity: CH Awareness +5,
Demolitions +3, Security +3
g_i_mask06 - Vacuum Mask - Immunity: Mind Affecting Poison
g_i_mask07 - Sonic Nullifiers - Resist Sonic +10
g_i_mask08 - Aural Amplifier - Awareness +2
g_i_mask09 - Advanced Aural Amplifier - Awareness +4
g_i_mask10 - Neural Band - Will +2
g_i_mask11 - Verpine Headband - Awareness +2, Will +3
g_i_mask12 - Breath Mask - Immunity: Poison
g_i_mask13 - Teta's Royal Band - Stealth Field Nullifier
g_i_mask14 - Sith Mask - Immunity: Mind Affecting, Weapon Focus:
Lightsaber Force Regen. 1
g_i_mask15 - Stabilizer Mask - Immunity: Mind Affecting, Saves +2
g_i_mask16 - Interface Band - Resistance Sonic +5, Computer +2,
Demolitions +2, Security +2
g_i_mask17 - Demolitions Sensor -
g_i_mask18 - Combat Sensor -
g_i_mask19 - Stealth Field Enhancer -
g_i_mask20 - Stealth Field Reinforcement -
g_i_mask21 - Interface Visor -
g_i_mask22 - Circlet of Saresh -
g_i_mask23 - Pistol Targeting Optics -
g_i_mask24 - Heavy Targeting Optics -
g1_i_mask01 - Advanced Bio-Stabilizer Mask -
g1_i_mask02 - Medical Interface Visor -
g1_i_mask03 - Advanced Agent Interface -
geno_visor - GenoHaradan Visor -
Sensors:
g_i_drdmtnsen001 - Droid Motion Sensors Type 1
g_i_drdmtnsen002 - Droid Motion Sensors Type 2
g_i_drdmtnsen003 - Droid Motion Sensors Type 3
g_i_drdsncsen001 - Droid Sonic Sensors Type 1
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