Jump to page:
Sponsors:
Star Trek: Elite Force II
The Unofficial Secrets Guide
Last update: 02/28/2004
Created/Maintained by: Sapheriel(sapheriel@t-online.de)
Copyright 2003 Robin Kunde
Table of contents
-----------------
1. Introduction
1.1 Legal Stuff
1.2 A word from the author
1.3 Version history
1.4 Credits/Contributors
2. The Secrets
2.1 Hazard Team Holodeck Training
2.2 Mission 1: Endgame
2.3 Mission 2: Reassignment
2.4 Information Gathering No.1
2.5 Mission 3: Derelict
2.6 Information Gathering No.2
2.7 Mission 4: Demise
2.8 Information Gathering No.3
2.9 Mission 5: Discovery
2.10 Information Gathering No.4
2.11 Mission 6: Destruction
2.12 Mission 6: Remove and Disable
2.13 Mission 7: Search and Rescue
2.14 Mission 8: Payback
2.15 Information Gathering No.5
2.16 Mission 9: Mercenaries
2.17 Information Gathering No.6
2.18 Mission 10: Incognito
2.19 Information Gathering No.7
2.20 Mission 11: Endgame 2
2.21 The bonus levels
3. General glitches
4. Cheats
1. Introduction
---------------
1.1 Legal Stuff
This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
1.2 A word from the author
Word!
The question why I chose ST:EF2, of all games, as the subject of my very first game guide is rather simple to answer. The game is a pretty good sequel to one of the most widely enjoyed Star Trek games ever. Ritual did a good job in capturing the atmosphere of the franchise as well as adding a personal touch which is found in some of the secrets. If they are found. The catch is that some of those secrets are inhumanly well-hidden. But you need them not to fill up on ammo or similar but to unlock some fancy extra levels. It's like the 100 hidden packages in GTA3 and Vice City. Just much more difficult.
1.3 Version history v0.1 06/23/2003 Well, the first version of this guide. Finally found the last
Dallas secret. Sort of. v0.2 06/24/2003 Added some really difficult secrets. About halfway done I think. v0.3 06/25/2003 Added another couple of levels and a relly well-hidden secret thanks to Superrobster. v0.4 06/25/2003 Another couple of secrets but still not found the last one on
Attrexian Colony Level 2b. v0.5 06/26/2003 Secret on Attrexian Colony Level 2b added thanks to Ler. All secrets and Golden Ships found. But I won't call this guide finished before I gatherd all Easter Eggs and romance info. v0.6 06/26/2003 Added stuff, fixed stuff. Got an explanation for the vexed monkey. v0.7 06/28/2003 Another version. Including the way to spawn the last Golden
Ship on Dallas Level 2. v1.0 02/28/2004 Time to make it final. Added another glitch reported by
Phoenix17, which I cannot confirm since I don't have the game, anymore.
1.4 Credits/Contributors
-LeR, from the Ritualistic.com forums, for finding out where the last Dallas secret appears, but not how, as well as the one on Attrexian Colony Level 2b.
Meh.
-Superrobster, from the EliteForce.com forums, for the second Golden Ship on the Attrexian Colony Level 1a. -mais, from the Ritualistic.com forums, for the Easter Egg on Klingon Base
Level 1a.
-Richard 'Charon' Heath
Three Dimensional Environmental Geometry Constructor for Digitally Enhanced
Interactive Media
Ritual Entertainment for, well, a thorough enlightenment.
-Kazeite, from the Ritualistic.com forums, for bringing a number of glitches to my attention.
-Chris Marriott, for correcting me about the first secret in Mission 10.
-Barry Walsh, for bringing the "bar talk" easter egg to my attention.
-S. Riley, for plywood information :)
-Andre Clasen, for finding the way to spawn the last Golden Ship on Dallas
Level 2.
-Paul F., for some unconfirmed general glitches.
-Phoenix17, for another unconfirmed glitch.
2. The Secrets
--------------
2.1 Hazard Team Holodeck Training (1 Secret/1 Golden Ship)
1) You can see the Golden Ship during jump training. To reach it, go to crouch jump training. As you enter the room, a tricorder is hidden behind the crates directly below you. Take it and proceed to the ladder at the end of the level.
Halfway down, there's a console to your right. Use the tricorder to modulate it, then go back to crouch training. Go up the stairs and enter the now-opened
Jeffries tube. Follow it and you'll exit near the Golden Ship.
Glitches: All the terminals show a Sovereign Class ship. Not quite in chronological order with the game. (The Voyager is an Intrepid Class ship)
2.2 Mission 1: Endgame (1 Secret/3 Golden Ships)
Borg Sphere Level 1a (0 Secrets/1 Golden Ship)
1) In the room where Chell had been trapped destroy the Plasma Conduit and crouch into the tunnel. Halfway through, there's a structual weakness on the right wall. Jump onto the pipes to reach the Golden Ship.
Borg Sphere Level 1b (1 Secret/2 Golden Ships)
1) After the elevator reached the bottom, the secret is in the hallway in front of you behind the structual weakness on the left side. You'll find a
Golden Ship and a Distribution Node.
2) At the end of the same hallway jump on the pipes above the blue forcefield on the ground. The Golden ship is the below the exit of said hallway.
Borg Sphere Level 1c (0 Secrets/0 Golden Ships)
Borg Sphere Level 2a (0 Secrets/0 Golden Ships)
Borg Sphere Level 2b (0 Secrets/0 Golden Ships)
Borg Sphere Level 2c (0 Secrets/0 Golden Ships)
Borg Boss Level (0 Secrets/0 Golden Ships)
Glitches: All members of your team have equally modulated weapons which means that once the Collective has adapted to your weapons the ones of your collegues won't work either. Pretty stupid, considering the possibility of an
I-Mod failure.
2.3 Mission 2: Reassignment (0 Secrets/0 Golden Ships)
Starfleet Academy Level 1 (0 Secrets/0 Golden Ships)
Romance: You are presented with 3 choices.
1) She'll think your own career is all that matters to you.
2) Ends with a warm and friendly hug.
3) She's reasonably shocked and speechless.
If anyone knows how number 1 and 3 affect the future of the relationship, please let me know.
Starfleet Academy Level 2 (0 Secrets/0 Golden Ships)
2.4 Information Gathering No.1 (0 Secrets/0 Golden Ships)
The code for Jurot's locker is 746. Use the I-Mod in it to permanently add it to your inventory. The Code can be found on a Datapad in the Ready Room of the
Briefing Room.
2.5 Mission 3: Derelict (6 Secrets/9 Golden Ships)
Dallas Level 1a (3 Secrets/3 Golden Ships)
1) The first secret is in the starting room, up on the catwalk behind a structual weakness.
2) Press use to open the back of the Shuttle.
3) After you exit the last Jeffries tube, instead of jumping down at the end of ladder, climb up and enter the tube again to find the Golden Ship that spawned directly behind you.
The Unofficial Secrets Guide
Last update: 02/28/2004
Created/Maintained by: Sapheriel(sapheriel@t-online.de)
Copyright 2003 Robin Kunde
Table of contents
-----------------
1. Introduction
1.1 Legal Stuff
1.2 A word from the author
1.3 Version history
1.4 Credits/Contributors
2. The Secrets
2.1 Hazard Team Holodeck Training
2.2 Mission 1: Endgame
2.3 Mission 2: Reassignment
2.4 Information Gathering No.1
2.5 Mission 3: Derelict
2.6 Information Gathering No.2
2.7 Mission 4: Demise
2.8 Information Gathering No.3
2.9 Mission 5: Discovery
2.10 Information Gathering No.4
2.11 Mission 6: Destruction
2.12 Mission 6: Remove and Disable
2.13 Mission 7: Search and Rescue
2.14 Mission 8: Payback
2.15 Information Gathering No.5
2.16 Mission 9: Mercenaries
2.17 Information Gathering No.6
2.18 Mission 10: Incognito
2.19 Information Gathering No.7
2.20 Mission 11: Endgame 2
2.21 The bonus levels
3. General glitches
4. Cheats
1. Introduction
---------------
1.1 Legal Stuff
This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
1.2 A word from the author
Word!
The question why I chose ST:EF2, of all games, as the subject of my very first game guide is rather simple to answer. The game is a pretty good sequel to one of the most widely enjoyed Star Trek games ever. Ritual did a good job in capturing the atmosphere of the franchise as well as adding a personal touch which is found in some of the secrets. If they are found. The catch is that some of those secrets are inhumanly well-hidden. But you need them not to fill up on ammo or similar but to unlock some fancy extra levels. It's like the 100 hidden packages in GTA3 and Vice City. Just much more difficult.
1.3 Version history v0.1 06/23/2003 Well, the first version of this guide. Finally found the last
Dallas secret. Sort of. v0.2 06/24/2003 Added some really difficult secrets. About halfway done I think. v0.3 06/25/2003 Added another couple of levels and a relly well-hidden secret thanks to Superrobster. v0.4 06/25/2003 Another couple of secrets but still not found the last one on
Attrexian Colony Level 2b. v0.5 06/26/2003 Secret on Attrexian Colony Level 2b added thanks to Ler. All secrets and Golden Ships found. But I won't call this guide finished before I gatherd all Easter Eggs and romance info. v0.6 06/26/2003 Added stuff, fixed stuff. Got an explanation for the vexed monkey. v0.7 06/28/2003 Another version. Including the way to spawn the last Golden
Ship on Dallas Level 2. v1.0 02/28/2004 Time to make it final. Added another glitch reported by
Phoenix17, which I cannot confirm since I don't have the game, anymore.
1.4 Credits/Contributors
-LeR, from the Ritualistic.com forums, for finding out where the last Dallas secret appears, but not how, as well as the one on Attrexian Colony Level 2b.
Meh.
-Superrobster, from the EliteForce.com forums, for the second Golden Ship on the Attrexian Colony Level 1a. -mais, from the Ritualistic.com forums, for the Easter Egg on Klingon Base
Level 1a.
-Richard 'Charon' Heath
Three Dimensional Environmental Geometry Constructor for Digitally Enhanced
Interactive Media
Ritual Entertainment for, well, a thorough enlightenment.
-Kazeite, from the Ritualistic.com forums, for bringing a number of glitches to my attention.
-Chris Marriott, for correcting me about the first secret in Mission 10.
-Barry Walsh, for bringing the "bar talk" easter egg to my attention.
-S. Riley, for plywood information :)
-Andre Clasen, for finding the way to spawn the last Golden Ship on Dallas
Level 2.
-Paul F., for some unconfirmed general glitches.
-Phoenix17, for another unconfirmed glitch.
2. The Secrets
--------------
2.1 Hazard Team Holodeck Training (1 Secret/1 Golden Ship)
1) You can see the Golden Ship during jump training. To reach it, go to crouch jump training. As you enter the room, a tricorder is hidden behind the crates directly below you. Take it and proceed to the ladder at the end of the level.
Halfway down, there's a console to your right. Use the tricorder to modulate it, then go back to crouch training. Go up the stairs and enter the now-opened
Jeffries tube. Follow it and you'll exit near the Golden Ship.
Glitches: All the terminals show a Sovereign Class ship. Not quite in chronological order with the game. (The Voyager is an Intrepid Class ship)
2.2 Mission 1: Endgame (1 Secret/3 Golden Ships)
Borg Sphere Level 1a (0 Secrets/1 Golden Ship)
1) In the room where Chell had been trapped destroy the Plasma Conduit and crouch into the tunnel. Halfway through, there's a structual weakness on the right wall. Jump onto the pipes to reach the Golden Ship.
Borg Sphere Level 1b (1 Secret/2 Golden Ships)
1) After the elevator reached the bottom, the secret is in the hallway in front of you behind the structual weakness on the left side. You'll find a
Golden Ship and a Distribution Node.
2) At the end of the same hallway jump on the pipes above the blue forcefield on the ground. The Golden ship is the below the exit of said hallway.
Borg Sphere Level 1c (0 Secrets/0 Golden Ships)
Borg Sphere Level 2a (0 Secrets/0 Golden Ships)
Borg Sphere Level 2b (0 Secrets/0 Golden Ships)
Borg Sphere Level 2c (0 Secrets/0 Golden Ships)
Borg Boss Level (0 Secrets/0 Golden Ships)
Glitches: All members of your team have equally modulated weapons which means that once the Collective has adapted to your weapons the ones of your collegues won't work either. Pretty stupid, considering the possibility of an
I-Mod failure.
2.3 Mission 2: Reassignment (0 Secrets/0 Golden Ships)
Starfleet Academy Level 1 (0 Secrets/0 Golden Ships)
Romance: You are presented with 3 choices.
1) She'll think your own career is all that matters to you.
2) Ends with a warm and friendly hug.
3) She's reasonably shocked and speechless.
If anyone knows how number 1 and 3 affect the future of the relationship, please let me know.
Starfleet Academy Level 2 (0 Secrets/0 Golden Ships)
2.4 Information Gathering No.1 (0 Secrets/0 Golden Ships)
The code for Jurot's locker is 746. Use the I-Mod in it to permanently add it to your inventory. The Code can be found on a Datapad in the Ready Room of the
Briefing Room.
2.5 Mission 3: Derelict (6 Secrets/9 Golden Ships)
Dallas Level 1a (3 Secrets/3 Golden Ships)
1) The first secret is in the starting room, up on the catwalk behind a structual weakness.
2) Press use to open the back of the Shuttle.
3) After you exit the last Jeffries tube, instead of jumping down at the end of ladder, climb up and enter the tube again to find the Golden Ship that spawned directly behind you.
Jump to page:
Sponsors:
Other files from this game:
- Star Trek - Voyager: Elite Force 2 trainer by System on 14/03/2006, 06:30
Trainer for ammo, armor and energy - Star Trek - Voyager: Elite Force 2 cheats by System on 09/03/2006, 09:50






