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spawned, and the wall will be partly blown up, revealing a secret yard.
4. When you reach the end of the #3 yard, you will find a detonator switch.
Use it to destroy a pyramid.
SMALL COURT PAST THE DOOR OF PURITY
5. Now, this one is really frustrating. When you have eliminated the initial enemy presence, six Kleer skeletons will be catapulted, one by one, into the court from behind the perimeter wall to the right of the entrance. If you succeed in taking each one out before it touches the ground (only possible with the sniper rifle, I think), you will receive a congratulatory message.
NEXT ACCESSIBLE COURTYARD
6. From the entrance, make two rights and pick up the ammo pack. A "mutated plant" will appear.
7. As in #6, only on the left: You will notice a darker section on the wall of the entrance building. Blast it to find an armor piece.
8. Diagonally across from #6, there is a niche in the perimeter wall, with a healing pack.
COURTYARD WHERE YOU FIRST SEE THE GOLDEN ELEPHANT STATUE
9. Go around the pit with the statue and use the switch on the wall to unseal a secret yard.
SECRET YARD
10. You will know you have reached the secret yard (that you unsealed in #9) when you see a red phone booth. Go to the end of the yard to find some useful items.
LAST WINGED-HORSE COURTYARD
11. To the right of the horse statue, there is a building with a locked door.
If you go to the left of the statue, you will find a switch to the left of the up staircase. Use the switch to unlock that door. (Visit the building, naturally.)
12. Approach the horse statue from behind. Get as close as you can to its, ahem, rear. When the "Use" message appears, press the Use key to harness some "secret horse power."
LEVEL 8: COURTYARDS OF GILGAMESH (11 secrets)
FIRST COURTYARD
1. Go to the right of the entrance and use the two ledges on the wall to get onto the otherwise inaccessible platform. You will find a healing pack there.
NEXT COURTYARD
2. Dive into the left pool and go through the only opening without a grating.
Collect the ammo pack.
3. Go to the other pool and collect the ammo pack sitting by the pool.
4. Dive into the #3 pool. Right after the underwater hall with a pillar in the middle, you will find yourself in a room where you can: (a) surface to catch some air; (b) swim all the way down; (c) go to the right towards the exit. Opt for (b) first, then go straight and swim up to find a secret room.
COURTYARD AFTER THE "NASTY DIVE"
5. Look for two golden domes located outside the courtyard, and you will notice a red-and-white practice target on a tower that is also located outside. Shoot the target, and a niche on the right side of the perimeter wall will be opened.
6. From #5, walk along the perimeter wall until you reach the corner, then turn left. Collect the ammo pack behind the pyramid to discover "a mutated plant and friends."
7. From #6, walk along the perimeter wall some more, and you will reach the point opposite the niche opened in #5. Blast the darker section to reveal a "don't push" detonator switch. (Ignore the message and push the switch.)
BUILDING YOU ENTER AFTER GETTING THE GOLDEN LION STATUE
8. Go through the opening on the right, and you will reach a hall with a pulsating heart. Collect it to get the secret registered.
9. When you have fought your way through a particularly nasty narrow corridor (you will know), walk to the left to find an armor piece in a niche.
MOVING PLATFORM
10. At some point, the "leap of faith" platform will be passing under a small ledge with a pulsating heart (on your left). If you time your shot correctly, you can blast the ledge so that the heart falls onto the platform. (I think your cue should be Sam's second utterance while under attack, something like
"Now I am seriously serious.")
LAST COURTYARD
11. There will be an outside tower on your left. Shoot the red-and-white target on it to observe some wild hearts and eventually get one.
LEVEL 9: TOWER OF BABEL (10 secrets)
CEREMONIAL HALL
1. Find a niche in the wall to the left of the exit to collect some ammo.
CHAMBER OF COSMOS
2. Between the second pillar (from the entrance) and the staircase, jump down into the lower niche to collect a healing pack. (You will be teleported back.
This secret can be obstinate, so you may need several tries to make it register.)
[Nether Star's comment: The reason it is obstinate is because the teleport back to the stairs is directly in front of the healing pack. You must approach it from the side or the rear.]
3. After the narrow bridge and before another up staircase, visit the lower platform to collect some ammo.
4. In the lower area, where you get via the elevator, shoot any of the mouse- sized holes to summon "deadly midgets."
5. In the area where you slide down towards the exit door, go to the floor lamp located on the right side of the slide. Use the bounce pad behind the lamp to be catapulted onto a platform where you find some ammo. (There is a teleport in the corner there to take you back.)
FIRST COURTYARD
6. In the left section of the courtyard, there is a pillar in the perimeter wall, with a bas-relief of a warrior. At some point, its eyes start to glow.
I do not think you have to wait for that, though; just blast the pillar at any time to find a "passage to Egypt."
Non-secret A. Once on the movie set in the #6 secret, you can destroy the mini-version of Ugh-Zan III to spawn an armor piece.
Non-secret B. Still in #6, a healing pack can also get spawned after some additional destruction, but I am not certain what exactly triggers that. One thing for sure: you may not kill the mini-version of your own character, Sam.
COURTYARD PAST THE ONE WITH THE SECOND TABLET OF WISDOM
7. Go to the perimeter wall directly opposite the entrance, behind the flat statue. There is a darker section on the wall of the building there, on your right. Blast it to collect an invulnerability power-up.
COURTYARD PAST THE ONE WITH THE THIRD TABLET OF WISDOM
8. Go 1 o'clock from the entrance and pick up the health pill in the corner to summon a "mighty gizmo."
BACK IN THE FIRST COURTYARD
9. When you return to the "magnificent view" courtyard, go to the left of the base of the entrance to the Tower of Babel, to collect an invulnerability power-up.
10. Rather than going into the Tower of Babel right away, revisit the courtyard to the left of it - the one where you got the first tablet of wisdom. Go in for a "secret round two," i.e., for another raid through the courtyards surrounding the tower, following the now-familiar path.
MISSION THREE: EASTERN EUROPE
LEVEL 10: THE CITADEL (16 secrets)
Note: Before starting the level, read secret 11 below.
STARTING COURTYARD
1. The third hut on the left side has a squeaking door. Destroy the door (with the knife) to collect a weapon inside.
BUILDING AT THE END OF THE COURTYARD
2. Soon after you leave the Kill-o-Matic room via the elevator, you will notice a niche (with a switch) in the wall. Come closer, and a "Use" message will appear, as will a green reptiloid behind you. Use the switch then, to knock out the monster.
STONE BRIDGE
3. Jump off the bridge onto the rock base of the first stone pillar on your left to collect a healing pack. (Use the glowing bounce pad to get back.)
FIRST COURTYARD PAST THE BRIDGE
4. Go behind the hut in the corner to the right of the entrance to collect an ammo pack.
5. Same as in #4, only at 2 o'clock from the entrance.
6. In the smaller, enclosed area to the right of the courtyard, discover two sets of graves by the perimeter wall. (You may open each grave, if so inclined.)
NEXT COURTYARD
7. In the far left corner from the entrance, there is a dead tree. At some point, apparently after you collect the nearby napalm capsules, the tree turns into a "secret jumping plant."
SECOND COURTYARD AFTER THAT ONE
8. In the far right corner from the entrance, there is a barrel by the building. Destroy it and get behind the building to obtain an invulnerability power-up.
9. Diagonally across from #8, to the right (if you look from your #8 position) of the entrance, there is an area with a phone booth behind the stone hut. Move in to find some ammo.
ROOM WITH BIG COGWHEELS
10. From the entrance, go through the small opening on the left, into the water. Dive, turn around, and look for a niche with a healing pack.
CLOCK COURTYARD
11. To discover this secret without resorting to a cheat, you need to get from the level's starting position to this courtyard in time for the clock to strike midnight. You start the level at about 11:45 p.m. (virtual time), which makes it a tough task indeed, especially since you probably want to check the previous areas thoroughly enough to discover the other secrets. A "midnight mega secret" gets enabled at midnight: the door of the hut located to the left of the entrance ledge opens, providing access to some very useful "midnight items." Entering the hut gets the secret registered. You have 1 minute to claim the goodies, after which the door closes again. I wonder if the door opens again, e.g., if you leave the game running for 24 hours, but I am not obsessed enough to try that. Anyway, if your only concern is to make the secret register, you can go behind the hut and get close enough to its rear wall. For some reason, you will pick up the damage power-up from inside the hut and get the message about finding the "midnight items."
12. Go behind the clustered buildings to the right of the exit gate, to find an armor piece.
NEXT COURTYARD, WITH A DRAWBRIDGE
13. Collect some ammo behind the hut to the left of the courtyard entrance.
14. Diagonally across from #13, there is an armor piece behind the corner hut.
WATER CAVE
15. After you fall from the chute into the water, search the bottom for items. The secret registers when you collect a 50-point healing pack.
KILL-O-MATIC HALL
Non-secret A. Before any enemies appear, you can blast the thumping spikes off the pillars and blow up the pillars themselves for better fighting conditions.
LAST COURTYARD
16. There is a barrel in a corner, which you can destroy to reveal an armor piece.
LEVEL 11: LAND OF THE DAMNED (13 secrets)
FIRST VILLAGE
1. One of the huts at the start of the village, on the left side, has a squeaking door. Blast the door and step inside to collect a damage power-up.
2. Press the switch on the windmill to summon a "secret Santa."
Non-secret A. Find and shoot the running Santa for a present. If you choose to dispatch him with the single revolver (or better yet, the flamethrower, using short bursts; that will sometimes produce an amusing effect) rather than a more devastating weapon, you will be able to maximize Santa's gift output.
3. In the second half of the village, beyond the windmill, look for Santa's feet in a chimney. Blast the chimney to unplug the "secret jammed Santa."
4. There is a snowman close to #3. Shoot it to find an armor piece.
SECOND VILLAGE
5. Pick up the armor piece in front of the bespectacled snowman, who will then attack you. Terminate this "snowman avenger."
6. The hut just to the right of the #5 avenger has a squeaking door. Blast the door and step inside to collect an invulnerability power-up.
7. Not far away from #6, on the right side of the village, there is a snowman with a switch. Use the switch to summon another "secret Santa."
Non-secret B. Same as #A.
YARD WITH THE MOUNTAIN ENTRANCE
8. Shoot at the snowman repeatedly to find that you were dealing with an "incredible shrinking snowman."
FIRST LAVA CAVE
9. In the middle of the stone passage that serves as a bridge, there is a gap. Drop through the gap into the familiar twinkling, to be teleported to a healing pack.
SECOND LAVA CAVE
10. When you enter, you should be able to discern a glow on a stone ledge up ahead. Blast the ledge, and an ammo pack will fall onto the passage below, where you will pick it up when you reach it. (You may also destroy the ledge when you get across the lava to the other side of the cave, but the ledge will be even less visible then.)
11. Before leaving this cave, go to the left of the exit and then to the left of the boulder that gives the impression of blocking the passage. Follow the narrow ledge to collect a weapon.
THIRD LAVA CAVE
12. When you reach the point where you have to use floating platforms to proceed, get on the one on your left that is furthest away from your position and closest to the two-pronged solitary rock standing in the middle of the lava lake, also on your left. The platform will start sailing towards the rock. As you get nearer, you will notice a ledge by the rock, with some goodies. Grab them when you feel it is safe (the armor piece counts as a secret), and jump back onto the platform, which will make a full circle around the rock. (You may want to forgo the platform and just wade to the ledge, since the platform moves rather slowly and you are open to enemy fire all along.)
13. When you cross the arched bridge that leads to the exit from the cave, circle its base to collect a healing pack.
LEVEL 12: THE GRAND CATHEDRAL (6 secrets)
CORRIDOR OF DEATH
1. Turn to the right from the entrance and blast the darker section on the perimeter wall to discover some items.
2. In the far right corner of the second leg of the corridor, there is a dude with an Afro looking out from a window. Shoot him to have a damage power-up launched from behind the perimeter wall onto the passage.
3. Towards the end of the third leg of the corridor, blast the darker section of the left perimeter wall to discover a teleport to a "pumpkin field" (go there).
4. In the sixth leg of the corridor, blast the darker section on the left wall to discover another teleport, which leads to an "embryo museum" (again, go there).
5. At the start of the seventh and final leg of the corridor, look to your left. In the middle window of the bastion you will see a Scythian witch-harpy mooning you. Kill the witch to have an invulnerability power-up launched onto
4. When you reach the end of the #3 yard, you will find a detonator switch.
Use it to destroy a pyramid.
SMALL COURT PAST THE DOOR OF PURITY
5. Now, this one is really frustrating. When you have eliminated the initial enemy presence, six Kleer skeletons will be catapulted, one by one, into the court from behind the perimeter wall to the right of the entrance. If you succeed in taking each one out before it touches the ground (only possible with the sniper rifle, I think), you will receive a congratulatory message.
NEXT ACCESSIBLE COURTYARD
6. From the entrance, make two rights and pick up the ammo pack. A "mutated plant" will appear.
7. As in #6, only on the left: You will notice a darker section on the wall of the entrance building. Blast it to find an armor piece.
8. Diagonally across from #6, there is a niche in the perimeter wall, with a healing pack.
COURTYARD WHERE YOU FIRST SEE THE GOLDEN ELEPHANT STATUE
9. Go around the pit with the statue and use the switch on the wall to unseal a secret yard.
SECRET YARD
10. You will know you have reached the secret yard (that you unsealed in #9) when you see a red phone booth. Go to the end of the yard to find some useful items.
LAST WINGED-HORSE COURTYARD
11. To the right of the horse statue, there is a building with a locked door.
If you go to the left of the statue, you will find a switch to the left of the up staircase. Use the switch to unlock that door. (Visit the building, naturally.)
12. Approach the horse statue from behind. Get as close as you can to its, ahem, rear. When the "Use" message appears, press the Use key to harness some "secret horse power."
LEVEL 8: COURTYARDS OF GILGAMESH (11 secrets)
FIRST COURTYARD
1. Go to the right of the entrance and use the two ledges on the wall to get onto the otherwise inaccessible platform. You will find a healing pack there.
NEXT COURTYARD
2. Dive into the left pool and go through the only opening without a grating.
Collect the ammo pack.
3. Go to the other pool and collect the ammo pack sitting by the pool.
4. Dive into the #3 pool. Right after the underwater hall with a pillar in the middle, you will find yourself in a room where you can: (a) surface to catch some air; (b) swim all the way down; (c) go to the right towards the exit. Opt for (b) first, then go straight and swim up to find a secret room.
COURTYARD AFTER THE "NASTY DIVE"
5. Look for two golden domes located outside the courtyard, and you will notice a red-and-white practice target on a tower that is also located outside. Shoot the target, and a niche on the right side of the perimeter wall will be opened.
6. From #5, walk along the perimeter wall until you reach the corner, then turn left. Collect the ammo pack behind the pyramid to discover "a mutated plant and friends."
7. From #6, walk along the perimeter wall some more, and you will reach the point opposite the niche opened in #5. Blast the darker section to reveal a "don't push" detonator switch. (Ignore the message and push the switch.)
BUILDING YOU ENTER AFTER GETTING THE GOLDEN LION STATUE
8. Go through the opening on the right, and you will reach a hall with a pulsating heart. Collect it to get the secret registered.
9. When you have fought your way through a particularly nasty narrow corridor (you will know), walk to the left to find an armor piece in a niche.
MOVING PLATFORM
10. At some point, the "leap of faith" platform will be passing under a small ledge with a pulsating heart (on your left). If you time your shot correctly, you can blast the ledge so that the heart falls onto the platform. (I think your cue should be Sam's second utterance while under attack, something like
"Now I am seriously serious.")
LAST COURTYARD
11. There will be an outside tower on your left. Shoot the red-and-white target on it to observe some wild hearts and eventually get one.
LEVEL 9: TOWER OF BABEL (10 secrets)
CEREMONIAL HALL
1. Find a niche in the wall to the left of the exit to collect some ammo.
CHAMBER OF COSMOS
2. Between the second pillar (from the entrance) and the staircase, jump down into the lower niche to collect a healing pack. (You will be teleported back.
This secret can be obstinate, so you may need several tries to make it register.)
[Nether Star's comment: The reason it is obstinate is because the teleport back to the stairs is directly in front of the healing pack. You must approach it from the side or the rear.]
3. After the narrow bridge and before another up staircase, visit the lower platform to collect some ammo.
4. In the lower area, where you get via the elevator, shoot any of the mouse- sized holes to summon "deadly midgets."
5. In the area where you slide down towards the exit door, go to the floor lamp located on the right side of the slide. Use the bounce pad behind the lamp to be catapulted onto a platform where you find some ammo. (There is a teleport in the corner there to take you back.)
FIRST COURTYARD
6. In the left section of the courtyard, there is a pillar in the perimeter wall, with a bas-relief of a warrior. At some point, its eyes start to glow.
I do not think you have to wait for that, though; just blast the pillar at any time to find a "passage to Egypt."
Non-secret A. Once on the movie set in the #6 secret, you can destroy the mini-version of Ugh-Zan III to spawn an armor piece.
Non-secret B. Still in #6, a healing pack can also get spawned after some additional destruction, but I am not certain what exactly triggers that. One thing for sure: you may not kill the mini-version of your own character, Sam.
COURTYARD PAST THE ONE WITH THE SECOND TABLET OF WISDOM
7. Go to the perimeter wall directly opposite the entrance, behind the flat statue. There is a darker section on the wall of the building there, on your right. Blast it to collect an invulnerability power-up.
COURTYARD PAST THE ONE WITH THE THIRD TABLET OF WISDOM
8. Go 1 o'clock from the entrance and pick up the health pill in the corner to summon a "mighty gizmo."
BACK IN THE FIRST COURTYARD
9. When you return to the "magnificent view" courtyard, go to the left of the base of the entrance to the Tower of Babel, to collect an invulnerability power-up.
10. Rather than going into the Tower of Babel right away, revisit the courtyard to the left of it - the one where you got the first tablet of wisdom. Go in for a "secret round two," i.e., for another raid through the courtyards surrounding the tower, following the now-familiar path.
MISSION THREE: EASTERN EUROPE
LEVEL 10: THE CITADEL (16 secrets)
Note: Before starting the level, read secret 11 below.
STARTING COURTYARD
1. The third hut on the left side has a squeaking door. Destroy the door (with the knife) to collect a weapon inside.
BUILDING AT THE END OF THE COURTYARD
2. Soon after you leave the Kill-o-Matic room via the elevator, you will notice a niche (with a switch) in the wall. Come closer, and a "Use" message will appear, as will a green reptiloid behind you. Use the switch then, to knock out the monster.
STONE BRIDGE
3. Jump off the bridge onto the rock base of the first stone pillar on your left to collect a healing pack. (Use the glowing bounce pad to get back.)
FIRST COURTYARD PAST THE BRIDGE
4. Go behind the hut in the corner to the right of the entrance to collect an ammo pack.
5. Same as in #4, only at 2 o'clock from the entrance.
6. In the smaller, enclosed area to the right of the courtyard, discover two sets of graves by the perimeter wall. (You may open each grave, if so inclined.)
NEXT COURTYARD
7. In the far left corner from the entrance, there is a dead tree. At some point, apparently after you collect the nearby napalm capsules, the tree turns into a "secret jumping plant."
SECOND COURTYARD AFTER THAT ONE
8. In the far right corner from the entrance, there is a barrel by the building. Destroy it and get behind the building to obtain an invulnerability power-up.
9. Diagonally across from #8, to the right (if you look from your #8 position) of the entrance, there is an area with a phone booth behind the stone hut. Move in to find some ammo.
ROOM WITH BIG COGWHEELS
10. From the entrance, go through the small opening on the left, into the water. Dive, turn around, and look for a niche with a healing pack.
CLOCK COURTYARD
11. To discover this secret without resorting to a cheat, you need to get from the level's starting position to this courtyard in time for the clock to strike midnight. You start the level at about 11:45 p.m. (virtual time), which makes it a tough task indeed, especially since you probably want to check the previous areas thoroughly enough to discover the other secrets. A "midnight mega secret" gets enabled at midnight: the door of the hut located to the left of the entrance ledge opens, providing access to some very useful "midnight items." Entering the hut gets the secret registered. You have 1 minute to claim the goodies, after which the door closes again. I wonder if the door opens again, e.g., if you leave the game running for 24 hours, but I am not obsessed enough to try that. Anyway, if your only concern is to make the secret register, you can go behind the hut and get close enough to its rear wall. For some reason, you will pick up the damage power-up from inside the hut and get the message about finding the "midnight items."
12. Go behind the clustered buildings to the right of the exit gate, to find an armor piece.
NEXT COURTYARD, WITH A DRAWBRIDGE
13. Collect some ammo behind the hut to the left of the courtyard entrance.
14. Diagonally across from #13, there is an armor piece behind the corner hut.
WATER CAVE
15. After you fall from the chute into the water, search the bottom for items. The secret registers when you collect a 50-point healing pack.
KILL-O-MATIC HALL
Non-secret A. Before any enemies appear, you can blast the thumping spikes off the pillars and blow up the pillars themselves for better fighting conditions.
LAST COURTYARD
16. There is a barrel in a corner, which you can destroy to reveal an armor piece.
LEVEL 11: LAND OF THE DAMNED (13 secrets)
FIRST VILLAGE
1. One of the huts at the start of the village, on the left side, has a squeaking door. Blast the door and step inside to collect a damage power-up.
2. Press the switch on the windmill to summon a "secret Santa."
Non-secret A. Find and shoot the running Santa for a present. If you choose to dispatch him with the single revolver (or better yet, the flamethrower, using short bursts; that will sometimes produce an amusing effect) rather than a more devastating weapon, you will be able to maximize Santa's gift output.
3. In the second half of the village, beyond the windmill, look for Santa's feet in a chimney. Blast the chimney to unplug the "secret jammed Santa."
4. There is a snowman close to #3. Shoot it to find an armor piece.
SECOND VILLAGE
5. Pick up the armor piece in front of the bespectacled snowman, who will then attack you. Terminate this "snowman avenger."
6. The hut just to the right of the #5 avenger has a squeaking door. Blast the door and step inside to collect an invulnerability power-up.
7. Not far away from #6, on the right side of the village, there is a snowman with a switch. Use the switch to summon another "secret Santa."
Non-secret B. Same as #A.
YARD WITH THE MOUNTAIN ENTRANCE
8. Shoot at the snowman repeatedly to find that you were dealing with an "incredible shrinking snowman."
FIRST LAVA CAVE
9. In the middle of the stone passage that serves as a bridge, there is a gap. Drop through the gap into the familiar twinkling, to be teleported to a healing pack.
SECOND LAVA CAVE
10. When you enter, you should be able to discern a glow on a stone ledge up ahead. Blast the ledge, and an ammo pack will fall onto the passage below, where you will pick it up when you reach it. (You may also destroy the ledge when you get across the lava to the other side of the cave, but the ledge will be even less visible then.)
11. Before leaving this cave, go to the left of the exit and then to the left of the boulder that gives the impression of blocking the passage. Follow the narrow ledge to collect a weapon.
THIRD LAVA CAVE
12. When you reach the point where you have to use floating platforms to proceed, get on the one on your left that is furthest away from your position and closest to the two-pronged solitary rock standing in the middle of the lava lake, also on your left. The platform will start sailing towards the rock. As you get nearer, you will notice a ledge by the rock, with some goodies. Grab them when you feel it is safe (the armor piece counts as a secret), and jump back onto the platform, which will make a full circle around the rock. (You may want to forgo the platform and just wade to the ledge, since the platform moves rather slowly and you are open to enemy fire all along.)
13. When you cross the arched bridge that leads to the exit from the cave, circle its base to collect a healing pack.
LEVEL 12: THE GRAND CATHEDRAL (6 secrets)
CORRIDOR OF DEATH
1. Turn to the right from the entrance and blast the darker section on the perimeter wall to discover some items.
2. In the far right corner of the second leg of the corridor, there is a dude with an Afro looking out from a window. Shoot him to have a damage power-up launched from behind the perimeter wall onto the passage.
3. Towards the end of the third leg of the corridor, blast the darker section of the left perimeter wall to discover a teleport to a "pumpkin field" (go there).
4. In the sixth leg of the corridor, blast the darker section on the left wall to discover another teleport, which leads to an "embryo museum" (again, go there).
5. At the start of the seventh and final leg of the corridor, look to your left. In the middle window of the bastion you will see a Scythian witch-harpy mooning you. Kill the witch to have an invulnerability power-up launched onto
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