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SERIOUS SAM: THE SECOND ENCOUNTER
SECRETS, some secret-like non-secrets, plus an endgame spoiler
Date: February 2002, revised May 2002
Author: LM
Copyright info: This document may be freely copied and reproduced.
INTRO SEQUENCE: "IN THE LAST EPISODE" (1 secret)
Note: Secret not found. It would seem that the player cannot influence what
happens in the intro. However, when you access the "Statistics" section of
Sam's computer display at the start of the next (first playable) level of the
game, you will notice that the current total number of secrets stands at 13
whereas the subtotal for level 1 is only 12; there is a discrepancy in kills
statistics as well. That means that you have already missed one secret, and
yet you have not even started playing.
MISSION ONE: MESOAMERICA
LEVEL 1: SIERRA DE CHIAPAS (12 secrets)
CRASH SITE
1. From the starting position, dive all the way down to collect a weapon in
the lit spot near the bottom.
2. Once you surface from #1, get onto the small peninsula with a tree to
collect an armor piece.
3. Still on the #2 peninsula, walk towards the phone booth to "discover" it.
(You might as well get inside and make a call.)
NEAR THE FIRST TEMPLE
4. Skirt the outer left wall of the temple. Find a darker section on the wall
near the spot where it meets the mountain. Blast it to discover an entrance.
5. Get through the hole you created in #4, and go down to discover a "hall of
fame." (Stick around for a silly presentation.)
6. From #5, get outside and walk straight to discover remains of the crate
bus that collided with Sam's spaceship in the intro.
7. From #6, continue up the slope until you collect an ammo pack.
INSIDE THE FIRST TEMPLE
8. At the end of the corridor with hazy sunlight coming through the openings
in the roof, there will be a T-junction. Turn left, away from the corridor
with crushing blocks. Go on to find a "secret Mental's room." (Use the jump
pads marked by lit letters, in this order: M, E, N, T, A, L; a niche with a
healing pack will open on the other side. After you collect the pack, you can
jump on any pad to get back.)
SECOND VALLEY
9. When you exit the temple, you will notice a pit not far off. There is a
ledge in the pit that you should jump down to, to collect a weapon. (When
done, drop to the lower ledge to be teleported.)
10. After you pass the first suspension bridge and before you reach the
second one, look for a conspicuous rock on the mountainside on your left.
Blow it up to discover a cave. (Go inside, dive, and swim on.)
11. When you emerge from the water passage you entered in #10, cross the
suspension bridge to collect a healing pack on the other side.
12. When you reach the second temple, dive into the pond to find another
healing pack in the lit spot near the bottom.
LEVEL 2: VALLEY OF THE JAGUAR (8 secrets)
Note: One secret not found. Maybe non-secret A is actually a secret too
stubborn to register.
STILL INSIDE THE TEMPLE
1. When you get across the cave outfitted with both floating and stationary
jump pads and find yourself on the final ledge, jump onto the smaller ledge
located slightly lower, on the left, to be catapulted onto the overhang above
the larger ledge for some ammo.
VALLEY
Non-secret A. As soon as you get out of the temple into the open, turn around
and you will notice a camouflaged ledge on the hill slope. Blow it up to
release an invulnerability power-up.
2. When you get to the top of the pyramid to the right of the entrance, slide
down to the nearest ledge on the right side and blast the darker section on
the wall to reveal a weapon.
3. Proceed to the corner of the valley where you can see a huge ball sitting
at the top, to collect an armor piece.
4. Head for the corner of the valley diagonally across from #3, where you can
see the "Crollywood" sign, to get a "movie studio" secret registered.
5. Go inside the stone hut to the left of the pyramid that has an antenna on
top. There is a small ammo depot there.
6. From #5, circle the base of the pyramid to collect a healing pack, which
is located where its right side meets the grassy slope.
INSIDE THE MOUNTAIN ON THE LEFT SIDE OF THE VALLEY
7. After you pass the windy room with spikes on both side walls, you will
find yourself in a corridor with four health vials. At the end of it, there
is a bounce pad in the alcove on your left. Jump up and collect the items
sitting on the overhead beam.
LEVEL 3: THE CITY OF THE GODS (15 secrets)
FIRST LARGE COURTYARD
1. When you leave the ammo depot (where you start) and enter a courtyard,
walk to the right and cut down the tree in the corner closest to the
entrance. This will reveal a wedge-shaped area between the stone hut and the
perimeter wall. Collect the healing pack there.
2. In the right-hand corner furthest from the entrance: In the area between
the building with facade columns and the perimeter wall, find a darker
section on the building and blast it to find an armor piece.
3. In the left-hand corner furthest from the entrance: Get behind the corner
building to find a health pill. Pick it up to activate a "secret bloodbath."
4. Get inside the building where you are supposed to find the scary mask; it
is on the same side of the courtyard as #3. Blow up the fallen pillar to
reveal a corridor.
5. Follow the corridor you found in #4 into a room with cannon balls. Destroy
the central pillar there to find a weapon.
6. Visit the remaining corner of the courtyard to collect an ammo pack.
NEXT LARGE COURTYARD
7. On the left side, behind the third tree from the entrance, there is an
unobtrusive twinkling teleport that takes you to a "yard of strange-looking
heads."
Non-secret A. In the #7 secret, blast the "strange-looking heads" for a
higher kills count.
8. Back in the courtyard you teleported from, go behind the large building
opposite the entrance to collect an ammo pack.
VILLAGE AFTER THE "VERY LONG RUN"
9. Find a hut with a snake ornament on the roof. Enter the hut (and sidestep
quickly) to discover a "lost Spanish cannon." (Destroy the canon.)
10. Reach the section of the perimeter wall that is directly opposite the
entrance. There is a healing pack behind the hut that stands at an angle to
the wall.
UNDERGROUND COMPLEX
11. In the village, you enter the building that leads underground. In the
middle of the first hall, there is a healing pack pulsating just under the
ceiling. Blast the stone piece it is sitting on to collect it.
Non-secret A. After you get through the door at the end of the hall just
mentioned, there will be a sloping passage. If you jump over the rails there,
you will find yourself in a chute. As you slide down, several power-ups get
spawned. However, the chute ends in spikes. Once or twice I was able to jump
out of the chute before getting killed by the spikes (I even managed to grab
a couple of items before escaping). I think you should bump into a side beam
to achieve this feat. It happens really fast, so I am not certain. Maybe
there is an easier way.
12. In the hall into which you are dropped from the sloping passage mentioned
in the non-secret, blast the central section of the wall on the right to find
some items.
13. Repeat #12 on the left wall to discover a "secret poker game."
14. In the windy corridor with rectangular holes in the floor and round holes
in the walls, enter a secret passage through the first round hole on your
right.
15. In the lava cave, go to the right, towards the half-submerged building.
There is a low-lying ledge between the building and the rock wall, with an
ammo pack on it.
Non-secret B. In the pit where everybody jumps up and down, picking up a
second health pill creates temporary "gravity off" conditions, meaning that
everybody will stop at different altitudes for a while. I think this
procedure can be repeated indefinitely, since the pills are respawned.
LEVEL 4: SERPENT YARDS (10 secrets)
FIRST COURTYARD
1. Go right from the entrance and collect an ammo pack in the corner.
2. Same as #1, only in the left corner: Pick up the armor shard there to
discover a "suicidal plant."
3. After the explosion in which red mechanoids get released from a
rectangular enclosure, search inside the ruins for a healing pack.
FORCE-FIELD PASSAGE
4. After you cross the force field, go behind the stone hut on the right to
collect an ammo pack.
MOON PYRAMID
5. Approach the flattened head to the right of the structure that housed the
mask of Ix Chel (only possible after you capture the mask). Blast the head
after it attacks you (or just let it explode) to get a healing pack.
6. From #5, walk to the rear of the Moon Pyramid and use the switch there to
activate a "mega ultra explosion."
BACK IN THE SNAKE-GATE COURTYARD
7. Before leaving through the Snake Gate, get inside the "bad head" building
(accessible only after you pick up the Ix Chel mask) to collect an armor
piece.
COURTYARD PAST THE SNAKE GATE
8. In the far right corner, collect a health pill to reveal a "secret
watcher."
9. Shoot the watching eyes spawned in #8, to activate a "mighty kamikaze."
LAST HALL
10. Destroy the two jaguar statues on the overhang above the exit to release
a healing pack.
LEVEL 5: THE PIT (10 secrets)
FIRST CORRIDOR
1. Behind the fourth pillar on the right, there is a darkened passage to a
spot with a healing pack.
PAST THE "DANGEROUS FORCES" HALL
2. At the end of the first corridor with arches, there is an twinkling
teleport in the lamp on the left. Use it to collect an armor piece.
STONE BRIDGE STRUCTURE
3. Near the end of the first bridge, jump onto the side ledge on the right to
find a twinkling teleport just off the bridge. Jump into it to get some ammo.
Use the nearby teleport to return to the bridge.
4. Right after you enter the stairwell tower, go right to find a healing pack
under the staircase.
5. In the seventh window up the staircase, there will be a mini-version of
the red reptiloid demon. Kill it to release a healing pack.
6. At the L-shaped intersection on the upper bridge, destroy the two lamps on
the first (as you approach) outer ledge to summon "annoying Pinky's lost
brothers."
7. From #6, go to the other ledge at the same intersection and use the
"secret broken teleport" in the right lamp. (Once teleported up, you will
have to jump towards the armor piece to get it.)
PAST THE "NEWTON'S NIGHTMARE" TUBE
8. In the corridor following the room with a stone head and two Serious
bombs, destroy the eight lamps to have some ammo spawned.
FIRST COURTYARD
9. After you repel the first enemy attack, the gate with the snake ornament
will be opened. Walk up the staircase, turn right, and use the teleport in
the corner lamp. Jump down to the roof of the booth where you have been
teleported, and collect some "rocket-festival gear."
10. After #9, quickly jump off the booth onto the perimeter ledge and then
towards the healing pack sitting between the two nearby lamps. A "rocket
festival" will be activated.
MISSION TWO: MESOPOTAMIA
LEVEL 6: ZIGGURAT (10 secrets)
ZIGGURAT PROPER
1. From the starting position, walk around the building to collect a weapon.
2. In the hall with spiral staircases on the central pillars, one of those
pillars has a side opening. From the opening, you can jump down safely and
collect the healing pack that you may have noticed from upstairs earlier.
FIRST WINGED-HORSE COURTYARD
3. After you enter, head right and look for a darker section on the wall of
the ziggurat where it meets the perimeter wall. Blast it to find a healing
pack.
4. As in #3, only to the left of the entrance: Pick up the ammo pack sitting
in the corner to discover a "suicidal avenger plant."
5. There is a darker section on the perimeter wall behind the tower housing
the "hawk wing" artifact. Blast it to find an armor shard (and a monster).
BUILDING AT THE END OF THE COURTYARD
6. When you enter, you will notice a supply depot through a grating on your
right. After you unlock the door on the same side, enter and go to the right.
Move into the dark area between the first two pillars on the right wall; you
will find the items you have noticed.
FIRST RESIDENTIAL AREA
7. There is a solitary plant in the desert at some distance from the village,
to the right of the entrance to this area. Collect the speed power-up there.
8. Still near #7, blast the plant to find a damage power-up.
COURTYARD IN THE RIGHT SECTION OF THE SECOND RESIDENTIAL AREA
9. Walk to the wall opposite the entrance, past the lone statue of a winged
horse. Turn left there and collect the health pill near the two-story
building to enable a "Boxing Barry" secret. Then, walk along the building
until you hear a squeaking sound. Look up and shoot off the flapping window
shutter. A green reptiloid will be spawned on the roof of the opposite
building, only to be knocked out.
10. After you touch the green stone, exit the tower housing it and go 10
o'clock. Blast the darker section of the wall in the niche and enter. Look
up, and you will see a wooden platform up above. Blast it, too; an
invulnerability power-up will be released.
LEVEL 7: THE ELEPHANT ATRIUM (12 secrets)
STILL INSIDE THE BUILDING
1. From the first hall, go through the door on the right, turn left, go up
the staircase, and make two lefts. You should be on the platform overlooking
the first hall. Use the bounce pad on the left to get on top of a pillar and
jump your way to the healing pack on the other side.
ELEPHANT SQUARE
2. On the left side of the outer wall of the "Holy Bathhouse" (the building
with two warrior statues), blast the darker section to find an armor piece.
3. If you go left from the entrance to Elephant Square, you will find a
health pill by the perimeter wall. Pick it up. Several mechanoids will be
SECRETS, some secret-like non-secrets, plus an endgame spoiler
Date: February 2002, revised May 2002
Author: LM
Copyright info: This document may be freely copied and reproduced.
INTRO SEQUENCE: "IN THE LAST EPISODE" (1 secret)
Note: Secret not found. It would seem that the player cannot influence what
happens in the intro. However, when you access the "Statistics" section of
Sam's computer display at the start of the next (first playable) level of the
game, you will notice that the current total number of secrets stands at 13
whereas the subtotal for level 1 is only 12; there is a discrepancy in kills
statistics as well. That means that you have already missed one secret, and
yet you have not even started playing.
MISSION ONE: MESOAMERICA
LEVEL 1: SIERRA DE CHIAPAS (12 secrets)
CRASH SITE
1. From the starting position, dive all the way down to collect a weapon in
the lit spot near the bottom.
2. Once you surface from #1, get onto the small peninsula with a tree to
collect an armor piece.
3. Still on the #2 peninsula, walk towards the phone booth to "discover" it.
(You might as well get inside and make a call.)
NEAR THE FIRST TEMPLE
4. Skirt the outer left wall of the temple. Find a darker section on the wall
near the spot where it meets the mountain. Blast it to discover an entrance.
5. Get through the hole you created in #4, and go down to discover a "hall of
fame." (Stick around for a silly presentation.)
6. From #5, get outside and walk straight to discover remains of the crate
bus that collided with Sam's spaceship in the intro.
7. From #6, continue up the slope until you collect an ammo pack.
INSIDE THE FIRST TEMPLE
8. At the end of the corridor with hazy sunlight coming through the openings
in the roof, there will be a T-junction. Turn left, away from the corridor
with crushing blocks. Go on to find a "secret Mental's room." (Use the jump
pads marked by lit letters, in this order: M, E, N, T, A, L; a niche with a
healing pack will open on the other side. After you collect the pack, you can
jump on any pad to get back.)
SECOND VALLEY
9. When you exit the temple, you will notice a pit not far off. There is a
ledge in the pit that you should jump down to, to collect a weapon. (When
done, drop to the lower ledge to be teleported.)
10. After you pass the first suspension bridge and before you reach the
second one, look for a conspicuous rock on the mountainside on your left.
Blow it up to discover a cave. (Go inside, dive, and swim on.)
11. When you emerge from the water passage you entered in #10, cross the
suspension bridge to collect a healing pack on the other side.
12. When you reach the second temple, dive into the pond to find another
healing pack in the lit spot near the bottom.
LEVEL 2: VALLEY OF THE JAGUAR (8 secrets)
Note: One secret not found. Maybe non-secret A is actually a secret too
stubborn to register.
STILL INSIDE THE TEMPLE
1. When you get across the cave outfitted with both floating and stationary
jump pads and find yourself on the final ledge, jump onto the smaller ledge
located slightly lower, on the left, to be catapulted onto the overhang above
the larger ledge for some ammo.
VALLEY
Non-secret A. As soon as you get out of the temple into the open, turn around
and you will notice a camouflaged ledge on the hill slope. Blow it up to
release an invulnerability power-up.
2. When you get to the top of the pyramid to the right of the entrance, slide
down to the nearest ledge on the right side and blast the darker section on
the wall to reveal a weapon.
3. Proceed to the corner of the valley where you can see a huge ball sitting
at the top, to collect an armor piece.
4. Head for the corner of the valley diagonally across from #3, where you can
see the "Crollywood" sign, to get a "movie studio" secret registered.
5. Go inside the stone hut to the left of the pyramid that has an antenna on
top. There is a small ammo depot there.
6. From #5, circle the base of the pyramid to collect a healing pack, which
is located where its right side meets the grassy slope.
INSIDE THE MOUNTAIN ON THE LEFT SIDE OF THE VALLEY
7. After you pass the windy room with spikes on both side walls, you will
find yourself in a corridor with four health vials. At the end of it, there
is a bounce pad in the alcove on your left. Jump up and collect the items
sitting on the overhead beam.
LEVEL 3: THE CITY OF THE GODS (15 secrets)
FIRST LARGE COURTYARD
1. When you leave the ammo depot (where you start) and enter a courtyard,
walk to the right and cut down the tree in the corner closest to the
entrance. This will reveal a wedge-shaped area between the stone hut and the
perimeter wall. Collect the healing pack there.
2. In the right-hand corner furthest from the entrance: In the area between
the building with facade columns and the perimeter wall, find a darker
section on the building and blast it to find an armor piece.
3. In the left-hand corner furthest from the entrance: Get behind the corner
building to find a health pill. Pick it up to activate a "secret bloodbath."
4. Get inside the building where you are supposed to find the scary mask; it
is on the same side of the courtyard as #3. Blow up the fallen pillar to
reveal a corridor.
5. Follow the corridor you found in #4 into a room with cannon balls. Destroy
the central pillar there to find a weapon.
6. Visit the remaining corner of the courtyard to collect an ammo pack.
NEXT LARGE COURTYARD
7. On the left side, behind the third tree from the entrance, there is an
unobtrusive twinkling teleport that takes you to a "yard of strange-looking
heads."
Non-secret A. In the #7 secret, blast the "strange-looking heads" for a
higher kills count.
8. Back in the courtyard you teleported from, go behind the large building
opposite the entrance to collect an ammo pack.
VILLAGE AFTER THE "VERY LONG RUN"
9. Find a hut with a snake ornament on the roof. Enter the hut (and sidestep
quickly) to discover a "lost Spanish cannon." (Destroy the canon.)
10. Reach the section of the perimeter wall that is directly opposite the
entrance. There is a healing pack behind the hut that stands at an angle to
the wall.
UNDERGROUND COMPLEX
11. In the village, you enter the building that leads underground. In the
middle of the first hall, there is a healing pack pulsating just under the
ceiling. Blast the stone piece it is sitting on to collect it.
Non-secret A. After you get through the door at the end of the hall just
mentioned, there will be a sloping passage. If you jump over the rails there,
you will find yourself in a chute. As you slide down, several power-ups get
spawned. However, the chute ends in spikes. Once or twice I was able to jump
out of the chute before getting killed by the spikes (I even managed to grab
a couple of items before escaping). I think you should bump into a side beam
to achieve this feat. It happens really fast, so I am not certain. Maybe
there is an easier way.
12. In the hall into which you are dropped from the sloping passage mentioned
in the non-secret, blast the central section of the wall on the right to find
some items.
13. Repeat #12 on the left wall to discover a "secret poker game."
14. In the windy corridor with rectangular holes in the floor and round holes
in the walls, enter a secret passage through the first round hole on your
right.
15. In the lava cave, go to the right, towards the half-submerged building.
There is a low-lying ledge between the building and the rock wall, with an
ammo pack on it.
Non-secret B. In the pit where everybody jumps up and down, picking up a
second health pill creates temporary "gravity off" conditions, meaning that
everybody will stop at different altitudes for a while. I think this
procedure can be repeated indefinitely, since the pills are respawned.
LEVEL 4: SERPENT YARDS (10 secrets)
FIRST COURTYARD
1. Go right from the entrance and collect an ammo pack in the corner.
2. Same as #1, only in the left corner: Pick up the armor shard there to
discover a "suicidal plant."
3. After the explosion in which red mechanoids get released from a
rectangular enclosure, search inside the ruins for a healing pack.
FORCE-FIELD PASSAGE
4. After you cross the force field, go behind the stone hut on the right to
collect an ammo pack.
MOON PYRAMID
5. Approach the flattened head to the right of the structure that housed the
mask of Ix Chel (only possible after you capture the mask). Blast the head
after it attacks you (or just let it explode) to get a healing pack.
6. From #5, walk to the rear of the Moon Pyramid and use the switch there to
activate a "mega ultra explosion."
BACK IN THE SNAKE-GATE COURTYARD
7. Before leaving through the Snake Gate, get inside the "bad head" building
(accessible only after you pick up the Ix Chel mask) to collect an armor
piece.
COURTYARD PAST THE SNAKE GATE
8. In the far right corner, collect a health pill to reveal a "secret
watcher."
9. Shoot the watching eyes spawned in #8, to activate a "mighty kamikaze."
LAST HALL
10. Destroy the two jaguar statues on the overhang above the exit to release
a healing pack.
LEVEL 5: THE PIT (10 secrets)
FIRST CORRIDOR
1. Behind the fourth pillar on the right, there is a darkened passage to a
spot with a healing pack.
PAST THE "DANGEROUS FORCES" HALL
2. At the end of the first corridor with arches, there is an twinkling
teleport in the lamp on the left. Use it to collect an armor piece.
STONE BRIDGE STRUCTURE
3. Near the end of the first bridge, jump onto the side ledge on the right to
find a twinkling teleport just off the bridge. Jump into it to get some ammo.
Use the nearby teleport to return to the bridge.
4. Right after you enter the stairwell tower, go right to find a healing pack
under the staircase.
5. In the seventh window up the staircase, there will be a mini-version of
the red reptiloid demon. Kill it to release a healing pack.
6. At the L-shaped intersection on the upper bridge, destroy the two lamps on
the first (as you approach) outer ledge to summon "annoying Pinky's lost
brothers."
7. From #6, go to the other ledge at the same intersection and use the
"secret broken teleport" in the right lamp. (Once teleported up, you will
have to jump towards the armor piece to get it.)
PAST THE "NEWTON'S NIGHTMARE" TUBE
8. In the corridor following the room with a stone head and two Serious
bombs, destroy the eight lamps to have some ammo spawned.
FIRST COURTYARD
9. After you repel the first enemy attack, the gate with the snake ornament
will be opened. Walk up the staircase, turn right, and use the teleport in
the corner lamp. Jump down to the roof of the booth where you have been
teleported, and collect some "rocket-festival gear."
10. After #9, quickly jump off the booth onto the perimeter ledge and then
towards the healing pack sitting between the two nearby lamps. A "rocket
festival" will be activated.
MISSION TWO: MESOPOTAMIA
LEVEL 6: ZIGGURAT (10 secrets)
ZIGGURAT PROPER
1. From the starting position, walk around the building to collect a weapon.
2. In the hall with spiral staircases on the central pillars, one of those
pillars has a side opening. From the opening, you can jump down safely and
collect the healing pack that you may have noticed from upstairs earlier.
FIRST WINGED-HORSE COURTYARD
3. After you enter, head right and look for a darker section on the wall of
the ziggurat where it meets the perimeter wall. Blast it to find a healing
pack.
4. As in #3, only to the left of the entrance: Pick up the ammo pack sitting
in the corner to discover a "suicidal avenger plant."
5. There is a darker section on the perimeter wall behind the tower housing
the "hawk wing" artifact. Blast it to find an armor shard (and a monster).
BUILDING AT THE END OF THE COURTYARD
6. When you enter, you will notice a supply depot through a grating on your
right. After you unlock the door on the same side, enter and go to the right.
Move into the dark area between the first two pillars on the right wall; you
will find the items you have noticed.
FIRST RESIDENTIAL AREA
7. There is a solitary plant in the desert at some distance from the village,
to the right of the entrance to this area. Collect the speed power-up there.
8. Still near #7, blast the plant to find a damage power-up.
COURTYARD IN THE RIGHT SECTION OF THE SECOND RESIDENTIAL AREA
9. Walk to the wall opposite the entrance, past the lone statue of a winged
horse. Turn left there and collect the health pill near the two-story
building to enable a "Boxing Barry" secret. Then, walk along the building
until you hear a squeaking sound. Look up and shoot off the flapping window
shutter. A green reptiloid will be spawned on the roof of the opposite
building, only to be knocked out.
10. After you touch the green stone, exit the tower housing it and go 10
o'clock. Blast the darker section of the wall in the niche and enter. Look
up, and you will see a wooden platform up above. Blast it, too; an
invulnerability power-up will be released.
LEVEL 7: THE ELEPHANT ATRIUM (12 secrets)
STILL INSIDE THE BUILDING
1. From the first hall, go through the door on the right, turn left, go up
the staircase, and make two lefts. You should be on the platform overlooking
the first hall. Use the bounce pad on the left to get on top of a pillar and
jump your way to the healing pack on the other side.
ELEPHANT SQUARE
2. On the left side of the outer wall of the "Holy Bathhouse" (the building
with two warrior statues), blast the darker section to find an armor piece.
3. If you go left from the entrance to Elephant Square, you will find a
health pill by the perimeter wall. Pick it up. Several mechanoids will be
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