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Submitted by System on 09/03/2006, 09:50. Print file.
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Quake Mission Pack #1 - Scourge of Armagon
Level Secrets

By Brandon Fish

Introduction/Credits
--------------------

The first major official release of a Quake adduon by
Id Software is Quake Mission Pack #1 u Scourge of Armagon. The purpose
of this document is to describe each of the secrets for each level within
the pack. The purpose is NOT to describe the location of keys, or how to
complete a particular section. That will come in a separate document. An
online version of these hints including screenshots can be found at
"http://www.stomped.com"

Parties wishing to publish this work in any format should
contact brafish@stomped.com


Command HQ - START
------------------

While there aren't any designated secrets in this map,
there is an important hidden area, the entrance to NIGHTMARE mode. To get
there, head for the EASY section. Once you're at the easy slipgate archway,
turn right and follow the hallway. You should go around a corner and come
across a stack of boxes on your left. Jump up and inubetween some of the
crates and you'll come upon a lift.
(You should be inside of the area protected
by the force field.) Take the lift up and you'll be at the entrance to
Nightmare Mode.


Pumping Station - HIP1M1
------------------------

In the initial spiral staircase, just after you pass
the first door on the right, you'll see a wall texture on the right that
is a little different then the others next to it. Shooting it reveals a
small cache.

At the bottom of the staircase, take a right and go up
the small stairs that takes you to the large outdoor area. underneath the
bridge, you'll see on the right side a small red button high up on the
wall. Shoot it, and a secret door will drop down, and you can enter.

In the water reservoir that's divided by two levels there
is a staircase going up from the ground level to the upper level. A small
building encases part of this staircase. Inside, on the ceiling is a red
button. Shooting it opens up access to a 100 health poweruup.

At the slipgate, there is a stack of crates on the right
side. If you jump up, you'll notice that there is a red switch on top of
the first crate. You can shoot it by jumping or by using an explosive.
When you do, some steps will come out and you can climb the crates to a
small space inside the slipgate.

In the first room past the force field next to the slipgate,
there is a light strip on the ceiling with one light that is more yellow
than the rest. Shoot it, and a panel will open on the control station.


Storage Facility - HIP1M2
-------------------------

In the area overlooking the start of the level, there
are ledges along both sides of the room, each one leading to the ramp on
the opposite side. On the opposite wall, to the left of the ramp, you should
be able to see an outline of a door. Shoot and it will open.

In the room with many stacks of crates, face the archway,
and then jump up on the stack to the right. On the stack to the opposite
side of the archway, you should see some yellow armor. Jump across to get
them.

In one of the main rooms, there is a red button that
is above the doorway that leads to the Force Field Bridge. Shooting the
trigger activates a cross bridge from the silver key area to the door on
the other side, and opens that door. To be able have enough time to get
across the shortulived bridge, you have to shoot the button with proximity
mine, get yourself in position to cross, and wait for the mine to explode.
Your reward for making it is the slipgate to a Secret Level!


Military Complex - HIP1M5 (Secret Level)
----------------------------------------

From the start, enter the water and go straight until
you reach a corner turning right. Surface, and look up. You'll see a small
red button. Shoot it, and a platform will rise beneath you, taking you
to a 100 heath poweruup.

When you go underneath the water and come up in the area
where there are three switches need to be set, move down the corridor to
the right, and you'll come upon a small outdoor area with a guard tower.
To get in the guard tower, shoot the red switch that's inside on the ceiling.
A lift will drop down, granting you access.

There is a small outdoor LuShaped bridge that leads to
the balcony overlooking the start area. While on the bridge, look below
and see the ammo on the ground. Jump down and get it.

There is a ledge on the leftuhand side of the start area.
To get to it, jump off the overlooking balcony where one of the three trigger
switches resides.

After going down the long dark descending ramp, turn
right and you'll be in a room with a depressed area on the right, and lots
of blocks rising out of it. One of the stacks has a red arrow on it. using
the other stacks, jump on top the marked block. Once you're on top, a box
will move revealing something of value.

Once you're inside the sewer system, jump down in the
water, and go back in the direction you entered. underneath the walkway
you'll find a Quad poweruup.

After going through the silver security door, travel
down the corridor until you reach a room that is split in two by a trough
of water. On the near side is a misaligned texture. Shoot it and enter.


The Lost Mine - HIP1M3
----------------------

After the Indiana Jones boulder dash, go down the next
tunnel and stay to your left. Follow along atop the pipe that comes out
of the wall. At the end a tiny room opens and you get some armor.

At the area with the explosives and the rail sticking
out of the ground, use the rail to jump up on top of the boulders. On top
you'll find a footuplate that opens a cache in a nearuby control panel.

In the area before you have to go through the machinery,
look down some of the side corridors for a red button next to some red
bars. Press the button, and you can hop up the bars to an overhead walkway.
Follow the walkway to the 100uhealth poweruup.


Research Facility - HIP1M4
--------------------------

In the area of the silver key, there is a series of ramps
that lead to an upper level. When you reach the upper level, you should
be able to hear a door opening nearby. It's in the side of the first ramp.
Simply go to the top, and then back down to get in.

After going up the lift behind the silver security door,
you'll be in a control room. On the side of one of the control centers
is a red button. Pressing it opens one of the panels in the center.

Just before the gold security door, there is a small
blue square high above a panel. Shooting the square opens the panel.


Ancient Realms - HIP2M1
-----------------------

Before you enter the complex, look up and to the left
of the entrance. You should see a small shootable button. When you do,
a passage opens in the nearby water.

In the room with the door that flips upward, go underneath
the walkway and shoot the wall that has a different texture. If you're
facing away from the door, it's the wall underneath to the left.

Jump on top of the flip door when it's in the open position.
There is a pressure plate on the wall there that when touched will open
a secret door adjacent to the flip door that you can jump to.

There are three switches that need to be pushed to gain
access to the silver key. Each one is located in a stairwell. At the end
of the banister of one of the staircases, facing the switch is a button.
Shooting it gets you a quad poweruup.

In one of the other stairwells that has a green armor
on the ledge, there is a red button in the ceiling that's partially hidden
by the crossbeams. Shoot and a secret area at the bottom of the stairs
opens up.

Once you're past the silver security door, you'll see
a shield trapped behind some wooden bars. Simply destroy the bars to get
in.

Just after the area mentioned in number 6, You'll be
on a walkway overlooking the flip door room. On the left side you'll see
a square blue light. Shoot it, and a door opens next to it.

Above the exit to the level is a red button (high up,
you have to look carefully). Shooting it lowers the barriers that are found
in secret 3. Go back and find your way to another Secret Level


The Gremlin's Domain - HIP2M6 (Secret Level)
--------------------------------------------

Near the entrance, there is an ogre in a cage that you
can't get to. Just to the right and ground level, shoot the wall, and a
door will open for you.

Just BEFORE you enter the room on top of the water with
small rectangular windows on each side, look up and you'll see a red quake
symbol to shoot. When you do, in the room of the gold security door a health
box and button in the ceiling are revealed (previously hidden by a large
support. Shoot this button, and some stairs come out of the wall. Take
the stairs to the secret area.

Shoot the purple stained glass window that faces the
silver security door. Behind it is a teleporter.

After getting the wetsuit, look up into the entrance
of the water area. Shoot the red quake symbol. An opening will now allow
you to surface on your way to the blue key room and get a quad poweruup.

In the blue key room (still underwater mind you), look
to the left as you enter and you'll see a square outline of a door. Shoot
and enter. It takes you to the area above where you get the warhammer.

When you reach the room with the two windows that overlook
the exit, turn around and shoot the face on the wall. Voila!


The Black Cathedral - HIP2M2
----------------------------

In the corner of the library, there is a book sticking
out of the bookshelf. Push it to play the revolving bookcase game.

At the main altar, look up and shoot the button in the
ceiling. When triggered, it will cause one of the pews to slide revealing
a teleporter.

In the room that contains the button to open the tower,
there is a door like panel on one of the walls. Shoot it.

In another bookshelf in one of the corridors, you'll
find another book sticking out. Push that one too.

In the room with the dropuaway floors, there is a shootable
pressure plate located above the entranceway.


The Catacombs - HIP2M3
----------------------

Just before you cross the first wooden plank, you should
make out some steps on your leftuhand side. use the edge on your rightuhand
side to jump up there.

Once inside the building, you will stumble upon an obvious
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  1. Quake - Scourge of Armagon cheats by System on 09/03/2006, 09:50