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looking secret door. Jump up and hit the candleholder a la E1M5.
After going down the spiral staircase, you'll find a small mound with a cross right in front of you. Shoot it.
In the room where you must jump a top a large sarcophagus to get the hammer, move on to the next area, and some stairs will come out of the wall behind you. Head back and claim your prize.
The Crypt - HIP2M4
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In the first antechamber on the left, there are two coffins.
One of them contains what looks like a button, but it actually transports you to a secret area.
In the same room, jump up on the shelving, using the stool. The cupboard on the opposite wall will open.
To get the allusive pentagram, go back down the stairs and take the other hallway. You'll see a small square in the ground, step on it, and you'll float up. Pull the switch there, and you're in business.
That's not a secret however… turn around from the switch, and jump to the crossbeam. From there, jump to the ledge on the right, and a door will open for you.
In the tombstone maker's shop, jump up on top of all the extra tombstones in the corner and get a sheild.
When you're on the walkway above the steamy lava, jump down near the beginning and try to stay out of the lava (near the edges).
Go towards the direction you entered, and a door will open up.
When you get the gold key, you'll be able to look down upon other parts of the level. On the right side is a ledge, (left side too, but you don't need to go there) follow the right ledge, and a door will open directly in front of you.
Mortum's Keep - HIP2M5
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Just past the area of the rocket launcher, there is a room with two gremlins perched above the entrance. Between them is a faceplate that when shot, flips open a compartment in the room.
If you stand on the hatch from secret 1, while it's opening, you'll rise up and be able to jump on the nearby ledge. A door will open when you reach it.
In the room with stacks of boxes, and stairs leading to an upper level, jump from the upper level to one set of boxes, and then to the next. A secret door will slide away, and you can teleport above the room.
Once you're past the silver door, jump off the balcony that over looks the start, to the giant archway. A door opens when you reach the top of the arch.
In the room where you must dive in the water to hit a button to open the next door, go underneath the walkway on the entrance side. In the middle of the wall is a pushuplate that opens a compartment on the opposite wall.
In the room with the two triggers on the 2 side walls, there is a push plate in the center of the middle structure. Jump on, and a door will open in the side of the room. It takes you up to one of the perches.
Tur Torment - HIP3M1
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While waiting for the tram, look to your left and you'll see a very thin ledge. Follow it and a secret door opens.
Get on the tram, jump back on TOP of the building as the tram starts to pull away. From the roof, look to your left and you'll see a small glow on the side of the canyon below. Let yourself slide toward it, and you'll see it's coming from a small ledge that you can let yourself drop down upon for 100 health.
From the same roof, turn around and look out upon the canyon. Notice to your left that there is a ledge that travels the length of the canyon. Jump to it and make it to the corner. You can continue on if you want following the ledge all the way to top of the tower (read: shortcut).
Inside the spiral tower, you'll find a red button on the very top ceiling. Shoot it and the big face in the middle of the tower springs open.
Just outside the silver security gate (not the one near the start) there are three face plates. The one on the left you can push right open.
Just past the silver security gate, you'll be in a large area with 2 large staircases. As you go down the first staircase, look ahead and up on the wall for a push plate to shoot. When you do it pushes some blocks out of the wall, that you can use to hop to the far ledge and get 100 health.
Pandemonium - HIP3M2
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Shoot the yellow light on the left side of the first room. A secret door opens on the top of the ledge overlooking the room.
Down the first hallway there's a compartment where monsters shoot at you. If you shoot the light inside, it will open and you can get it. You can shoot the light from either side, as it's in the next room.
After you go across the long skyway to move a barrier, go to the barrier that was lifted and shoot the wall on the left. It leads to the area underneath the staircase.
When you reach the silver key, shoot the wall just past it. It leads to a teleporter.
When you get the gold key, look off the ledge below and shoot the button. A secret panel opens up practically right next to you!
What more could you ask for?
Limbo - HIP3M3
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From the Silver security door, go down the staircase to the right until you reach an area with two faces on the inside wall.
Next to them is a cross, shoot it, and a cache opens on the opposite wall.
At the bottom end of the water ramp, shoot the area underwater opposite the ramp.
In the room past the silver door, just to the right of the gold key is a funny looking wall. Shoot and plunder.
Shoot the cross over the water in this same room and the gates will open. (You have to first shoot the button above the waterfall as well.) Go DOWN in the water and you'll make your way to yet another secret level.
The Edge of Oblivion - HIPDM1 (Secret Level)
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No designated secrets in this level, but it sure is fun!
The Gauntlet - HIP3M4
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At the start, shoot all four faces on the wall. The floor will bring gifts…
After getting past the crusher, take the large elevator up and shoot the face on the wall. Instant health!
In the room past the silver door, there is a panel on the right side of the stairway. Shoot to open.
Jump off the banister of this same stairway and land on the entrance archway. Press the plate and go play…
At the bridge over the red water, jump in and find the way out. The red water doesn't hurt you.
When you travel down the long underwater tunnel and come up along the banks near a large staircase and a huge mask on the wall.. push on the wall between them. Just like a garage door.
Armagon's Lair - HIPEND
-----------------------
No designated secrets, guess you'll have to fight with whatever you can find on your own.
After going down the spiral staircase, you'll find a small mound with a cross right in front of you. Shoot it.
In the room where you must jump a top a large sarcophagus to get the hammer, move on to the next area, and some stairs will come out of the wall behind you. Head back and claim your prize.
The Crypt - HIP2M4
------------------
In the first antechamber on the left, there are two coffins.
One of them contains what looks like a button, but it actually transports you to a secret area.
In the same room, jump up on the shelving, using the stool. The cupboard on the opposite wall will open.
To get the allusive pentagram, go back down the stairs and take the other hallway. You'll see a small square in the ground, step on it, and you'll float up. Pull the switch there, and you're in business.
That's not a secret however… turn around from the switch, and jump to the crossbeam. From there, jump to the ledge on the right, and a door will open for you.
In the tombstone maker's shop, jump up on top of all the extra tombstones in the corner and get a sheild.
When you're on the walkway above the steamy lava, jump down near the beginning and try to stay out of the lava (near the edges).
Go towards the direction you entered, and a door will open up.
When you get the gold key, you'll be able to look down upon other parts of the level. On the right side is a ledge, (left side too, but you don't need to go there) follow the right ledge, and a door will open directly in front of you.
Mortum's Keep - HIP2M5
----------------------
Just past the area of the rocket launcher, there is a room with two gremlins perched above the entrance. Between them is a faceplate that when shot, flips open a compartment in the room.
If you stand on the hatch from secret 1, while it's opening, you'll rise up and be able to jump on the nearby ledge. A door will open when you reach it.
In the room with stacks of boxes, and stairs leading to an upper level, jump from the upper level to one set of boxes, and then to the next. A secret door will slide away, and you can teleport above the room.
Once you're past the silver door, jump off the balcony that over looks the start, to the giant archway. A door opens when you reach the top of the arch.
In the room where you must dive in the water to hit a button to open the next door, go underneath the walkway on the entrance side. In the middle of the wall is a pushuplate that opens a compartment on the opposite wall.
In the room with the two triggers on the 2 side walls, there is a push plate in the center of the middle structure. Jump on, and a door will open in the side of the room. It takes you up to one of the perches.
Tur Torment - HIP3M1
--------------------
While waiting for the tram, look to your left and you'll see a very thin ledge. Follow it and a secret door opens.
Get on the tram, jump back on TOP of the building as the tram starts to pull away. From the roof, look to your left and you'll see a small glow on the side of the canyon below. Let yourself slide toward it, and you'll see it's coming from a small ledge that you can let yourself drop down upon for 100 health.
From the same roof, turn around and look out upon the canyon. Notice to your left that there is a ledge that travels the length of the canyon. Jump to it and make it to the corner. You can continue on if you want following the ledge all the way to top of the tower (read: shortcut).
Inside the spiral tower, you'll find a red button on the very top ceiling. Shoot it and the big face in the middle of the tower springs open.
Just outside the silver security gate (not the one near the start) there are three face plates. The one on the left you can push right open.
Just past the silver security gate, you'll be in a large area with 2 large staircases. As you go down the first staircase, look ahead and up on the wall for a push plate to shoot. When you do it pushes some blocks out of the wall, that you can use to hop to the far ledge and get 100 health.
Pandemonium - HIP3M2
--------------------
Shoot the yellow light on the left side of the first room. A secret door opens on the top of the ledge overlooking the room.
Down the first hallway there's a compartment where monsters shoot at you. If you shoot the light inside, it will open and you can get it. You can shoot the light from either side, as it's in the next room.
After you go across the long skyway to move a barrier, go to the barrier that was lifted and shoot the wall on the left. It leads to the area underneath the staircase.
When you reach the silver key, shoot the wall just past it. It leads to a teleporter.
When you get the gold key, look off the ledge below and shoot the button. A secret panel opens up practically right next to you!
What more could you ask for?
Limbo - HIP3M3
--------------
From the Silver security door, go down the staircase to the right until you reach an area with two faces on the inside wall.
Next to them is a cross, shoot it, and a cache opens on the opposite wall.
At the bottom end of the water ramp, shoot the area underwater opposite the ramp.
In the room past the silver door, just to the right of the gold key is a funny looking wall. Shoot and plunder.
Shoot the cross over the water in this same room and the gates will open. (You have to first shoot the button above the waterfall as well.) Go DOWN in the water and you'll make your way to yet another secret level.
The Edge of Oblivion - HIPDM1 (Secret Level)
--------------------------------------------
No designated secrets in this level, but it sure is fun!
The Gauntlet - HIP3M4
---------------------
At the start, shoot all four faces on the wall. The floor will bring gifts…
After getting past the crusher, take the large elevator up and shoot the face on the wall. Instant health!
In the room past the silver door, there is a panel on the right side of the stairway. Shoot to open.
Jump off the banister of this same stairway and land on the entrance archway. Press the plate and go play…
At the bridge over the red water, jump in and find the way out. The red water doesn't hurt you.
When you travel down the long underwater tunnel and come up along the banks near a large staircase and a huge mask on the wall.. push on the wall between them. Just like a garage door.
Armagon's Lair - HIPEND
-----------------------
No designated secrets, guess you'll have to fight with whatever you can find on your own.
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- Quake - Scourge of Armagon cheats by System on 09/03/2006, 09:50






