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(Area is accessible through ducts 2 and 4).
Elemental Fury II - R2M3
------------------------
In the Fire section, you'll pass over a hump and go to a place which has
nail shooters leading to nowhere for no apparent reason. There is a fake
wall, which you can walk through after the nail shooters which takes you
below the "hump". Inside, there is a shootable switch which raises some
steps to the nearby 100 health.
Curse of Osiris - R2M4
----------------------
When you get the gravity belt, look to the right and on the ceiling in
the corner is a red button. Shooting it opens an alcove.
At the indoor "boat", if you go to the opposite side and jump to one of
the beams, you can see steps on the side of the boat. Jump to the steps
and climb to the roof of the ship.
At each cobra statue, there is a red light on the opposite wall. Shooting
the light moves the cobra and you can drop into a secret area. There are
two such statues.
At the end of the level with the Gold pyramid, shoot the left wall and a
teleporter is behind it.
Wizard's Keep - R2M5
--------------------
At the beginning, when you go down the elevator, there are two bookcases.
Between them a wooden piece is sticking out of the wall. Jump up and hit it,
and a case opens.
In one part of the level, you'll happen upon a red pole sticking out of the
ceiling, surrounded by some sharp spikes. Jump over the spikes and hit the
pole. A secret area opens in the next room.
The silver key overlooks a bloody shrine with candles on the shelves behind
it. A candle in the middle is dark. Shoot it and a panel will open on the
altar revealing a button. Shoot it, and one of the stained glass windows
retracts.
When you reach a bright stained glass window at the end of a hallway, shoot
it. Momentarily, a platform will be activated beneath you which takes you up
to the overlooking niche.
Blood Sacrifice - R2M6
----------------------
At the beginning, you go through an area with spikes shooting up at you and
you reach a corner with two faces. The one on the left shoots more spikes.
To open the one on the right, turn around and jump up to touch the snake
head, sticking out of the corner.
After you ride the moving platform over the lava, there will be some skulls
on the left, and a texture that is slight miss aligned straight ahead, and
a little to the right. You should be able to see light coming from it.
Just walk right through it.
After going past a sawblade in the ceiling, you can shoot the wall to the
left and it opens to a nifty stash.
When standing at the giant frog and facing it, turn to the left and shoot
the wall in the next passage. (You have to open the bars first in the room
to the right).
Down that same passage you'll pass under a long wooden beam, and come to a
pair of skull pillars with a skull platform between them. Jump up on top of
it, and it opens a secret door at the end of the halway. Inside the secret
door is a teleporter which takes you to the area on top of the wooden beam.
Last Bastion - R2M7
-------------------
In the moat, on the left is an underwater passage to some armor.
After the squishing trap and the swinging blades, you'll be faced with some
slime and a lightning bolt ahead. Above the bolt is a red switch. Shooting
it reveals a side panel next to the slime.
Go behind the squisher in squish trap to reach a button that opens a secret
door past the silver key doors.
When you get dropped down to "join the zombies", you must go down two
opposite hallways to press a button at the end of each one to get out. In
each hallway there is two candles. Shoot all four of them, and a secret door
opens back where you fell down.
After you lower the drawbridge and open the portcullis, go across and you'll
take an elevator to a gray area. On the upper left-hand side you'll see a
red switch that you shoot. Stairs come out of the wall so that you can get
on top of the wooden perch above.
Source of Evil - R2M8
---------------------
There aren't any secret areas on this level, but you'll have plenty of
artifacts to help you against the Dragon.
Elemental Fury II - R2M3
------------------------
In the Fire section, you'll pass over a hump and go to a place which has
nail shooters leading to nowhere for no apparent reason. There is a fake
wall, which you can walk through after the nail shooters which takes you
below the "hump". Inside, there is a shootable switch which raises some
steps to the nearby 100 health.
Curse of Osiris - R2M4
----------------------
When you get the gravity belt, look to the right and on the ceiling in
the corner is a red button. Shooting it opens an alcove.
At the indoor "boat", if you go to the opposite side and jump to one of
the beams, you can see steps on the side of the boat. Jump to the steps
and climb to the roof of the ship.
At each cobra statue, there is a red light on the opposite wall. Shooting
the light moves the cobra and you can drop into a secret area. There are
two such statues.
At the end of the level with the Gold pyramid, shoot the left wall and a
teleporter is behind it.
Wizard's Keep - R2M5
--------------------
At the beginning, when you go down the elevator, there are two bookcases.
Between them a wooden piece is sticking out of the wall. Jump up and hit it,
and a case opens.
In one part of the level, you'll happen upon a red pole sticking out of the
ceiling, surrounded by some sharp spikes. Jump over the spikes and hit the
pole. A secret area opens in the next room.
The silver key overlooks a bloody shrine with candles on the shelves behind
it. A candle in the middle is dark. Shoot it and a panel will open on the
altar revealing a button. Shoot it, and one of the stained glass windows
retracts.
When you reach a bright stained glass window at the end of a hallway, shoot
it. Momentarily, a platform will be activated beneath you which takes you up
to the overlooking niche.
Blood Sacrifice - R2M6
----------------------
At the beginning, you go through an area with spikes shooting up at you and
you reach a corner with two faces. The one on the left shoots more spikes.
To open the one on the right, turn around and jump up to touch the snake
head, sticking out of the corner.
After you ride the moving platform over the lava, there will be some skulls
on the left, and a texture that is slight miss aligned straight ahead, and
a little to the right. You should be able to see light coming from it.
Just walk right through it.
After going past a sawblade in the ceiling, you can shoot the wall to the
left and it opens to a nifty stash.
When standing at the giant frog and facing it, turn to the left and shoot
the wall in the next passage. (You have to open the bars first in the room
to the right).
Down that same passage you'll pass under a long wooden beam, and come to a
pair of skull pillars with a skull platform between them. Jump up on top of
it, and it opens a secret door at the end of the halway. Inside the secret
door is a teleporter which takes you to the area on top of the wooden beam.
Last Bastion - R2M7
-------------------
In the moat, on the left is an underwater passage to some armor.
After the squishing trap and the swinging blades, you'll be faced with some
slime and a lightning bolt ahead. Above the bolt is a red switch. Shooting
it reveals a side panel next to the slime.
Go behind the squisher in squish trap to reach a button that opens a secret
door past the silver key doors.
When you get dropped down to "join the zombies", you must go down two
opposite hallways to press a button at the end of each one to get out. In
each hallway there is two candles. Shoot all four of them, and a secret door
opens back where you fell down.
After you lower the drawbridge and open the portcullis, go across and you'll
take an elevator to a gray area. On the upper left-hand side you'll see a
red switch that you shoot. Stairs come out of the wall so that you can get
on top of the wooden perch above.
Source of Evil - R2M8
---------------------
There aren't any secret areas on this level, but you'll have plenty of
artifacts to help you against the Dragon.
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