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Level Secrets for QUAKE by Id Software Inc.
Compiled by Brandon Fish (brafish@stomped.com)
for the Quake Stomping Grounds http://www.stomped.com
8/1/96
----------------------------------------------
Welcome To Quake
Nightmare Difficulty - To get there, go through the fourth episode and
go into the pool backwards. Now swim forward to the wall before you fall
through the bottom of the pool. You should now be sitting on the ledge
that leads to the Nightmare level.
-----------------------------------------------
Episode 1 - Dimension of the Doomed
E1M1: The Slipgate Complex
1 - Forward and to the right of the start is a legde with flashing lights.
Shoot the wall nearest the start on that ledge (the one with the red design
on it). There will be a box of shells behind it. Also, the guys at id are
nice enough to tell you to shoot this one if you try to use it.
2 - Underneath the first bridge you come to is a river. It flows into a
cavern. Enter this cavern. Walk through the cavern. Around the time you
pass by a set of steps containing a 100 health item and a door to the end
of the level, the game will register a secret. At the end of the cavern
is a lift taking you back up to the blue armor at the start.
3 - Past the first bridge is a door. Enter the door and kill the monsters.
To the right of the entrance is a column and a ledge. Go to the corner
between the ledge and the column. Shoot the globe texture high up on the
column. A platform will rise and you will be on the ledge. Turn to your
right and shoot the globe texture on the ledge. The wall behind the globe
will open, leading to a quad damage item.
4 - To the left of the door past the bridge is a large hall. Follow it
to the right. There is a large, shallow pool of slime and a button on the
wall. Push the button and a platform will slide out from the wall. Halfway
across the platform, turn to your left. There will be a red target in a
depression slightly above your the level of your head. Shoot it and turn
to your left. A door in a wall will open, revealing a double barreled shotgun.
5 - Past the platform over the pool is a door. Go through the door and
head forward and to the right. Go down the walkway and turn left. Go down
the walkway again and turn left. There will be a button and a light in
front of you. Jump onto the bannister. Jump onto the light. Either step
or jump onto the button (sometimes you fall off when you step, but jumping
is very difficult). Look at the wall in front of you. There will be a ledge
and two blocks jutting out. Jump to the lowest block. Jump up to the next
block and to the ledge. Inside is a 100 health item.
6 - Go all the way down the walkway. There will be a door. To the right
and behind a column will be a biosuit. Take it. You can't dawdle now, as
the biosuit doesn't give you much more time than you need. Jump into the
slime. Swim underneath the door. Follow the tunnel to where it opens into
a slightly larger area. There will be a platform overhead. Swim up an opening
in the platform. If you are running low on air, you can swim up to the
platform from the tunnel, but you must step over the opening before the
game registers the secret. There should be a latform with a yellow armor
and some health on it. There is also a slipgate to the area over the door
past the bridge (back around secret #3)
E1M2: Castle of the Damned
1 - From the start, go forward until you reach the wall. Turn right. Forward
again. Turn left. There will be a bridge over a pool of water. There will
also be a large red symbol on an archway over the bridge. Go onto the bridge.
To the left, there will be a double barrelled shotgun. Jump off and swim
underneath the area of the gun. Swim under and arch and to the right. Follow
the passage. There will be a bridge above you all the way. You will eventually
reach a pool. To the left of the entrance will be a wall with a symbol
high up on it. Walk in front of it and it will open up. There will be 25
health, a box of nails, and a slipgate to the ledge opposite the one containg
the double barreled shotgun.
2 - Get to the bridge with the big red symbol over it. Jump off and swim
underneath it, going away from the symbol. You will swim under an arch
and come into a small room. There will be a ramp on the left. Walk up the
ramp.
3 - Cross the bridge with the red symbol. Turn to the right and walk through
the door. Turn to the left. Climb the staircase. There will be a column
to your right and midway across the room. Go to the side of the column
facing outward. A small plate of stone is on the column. Push it. A door
to the right will open to give you a quad damage item.
E1M3: The Necropolis
1 - From the start: Forward and to the left. Get the grenade launcher.
Turn to the left. There will be an ogre behind a set of bars and a couple
of other monsters. There will be two paths: one through the door and a
set of steps leading down. Take the steps. Go along the passage until you
reach a bridge. Jump down. To the left of the bridge and behind where you
came from is an alcove. Shoot the back of the alcove and the wall will
open. There will be rockets and health inside.
2 - Starting from the same bridge described in #1, cross the bridge and
turn right. There will be a short passge, two sets of stairs, and a platform
down. Go down and turn to face the left wall of the passage you just went
down. There is a short corridor leading to a shallow lake. To your left
will be the gold key. Take it. Turn slightly to the left. There will be
an area of the wall darker and with a slightly different texture from the
rest. Go right up to it. You will fall beneath the water. Ahead is a short
passage. Swim through it and up to land. There will be a ring of the shadows
there.
3 - From the area with the ogre behind bars (described in secret #1), take
the door. Get the nailgun and shoot the symbol. Go down the steps and follow
the passage. There will be a series of platforms. Go across the platforms.
You will reach a locked door. Open it (it uses the key described in secret
#1). Follow the passage. Jump down to a set of tunnels filled with slime.
Go forward, turn left, forward again, left, first tunnel on the right,
and up the ramp. There will be an ogre behind you. Kill him, press the
button on the ledge he was on. Kill the zombies. Open the door. Above you
will be two ogres on platforms. To your right is a yellow armor blocked
by two sets of two bars each. Killing the ogres above removes the bars.
Shoot the wall behind the armor. A wall will open, revealing a slipgate.
Go through the slipgate. You will be on the platforms that the ogres were
standing on. There are rockets here.
E1M4: The Grisly Grotto
1 - Through the door at the start there is a set of spiral stairs. On the
left and right at the top are two red symbols. Shoot them. The celing will
fall, revealing a yellow suit of armor. Sometimes you are able to crush
the knights below with the celing.
2 - From the bottom of the stairs, go through the passage. You will come
upon a deep lake. Get the biosuit. Dive down andhead beneath the structure.
Surface and wander around until you get the silver key (no, I'm not going
to guide you through the whole level). Jump off again. Halfway down on
the right wall is a tiny passage leading to a set of rockets.
3 - From the pier with the silver key. Jump off and swim in the direction
of the pier. Surface on the other side. Go through the door and to the
left. Follow the passage. You should reach a small body of blue slime with
a bridge over it. Go to the end of the bridge and ride the platform up.
Step on all the touchplates. Two doors wil open in the walls. Enter both
and press the buttons. The game should tell you that a secret cave has
opened. Jump onto the bridge and head back out to the deep pool where you
got the silver key. Along the right wall of the cave will be a large, bright
circular opening. Enter it. Swim up. Inside a little room is a grenade
launcher, health, and a slipgate to the secret level.
E1M8: Ziggurat Vertigo (Secret Level)
1 - At the start, you should see a Pentagram of Protection. Get the pentagram
and dive into the lava by the bridge. Swim beneath the bridge away from
the ziggurat and you will emerge in a small room. There is a quad damage
powerup, health, and a slipgate to the bridge in front of the ziggurat.
2 - Behind the silver key door, there is a passage forward and to the left
and one to the right. Take the one on the left. Follow it to the end. On
your right should be a wall with a dark border on one section. Shoot that
section. A door in the wall will open, leading to two boxes of nails.
E1M5: Gloom Keep
1 - Jump to the right and off the bridge you start on. There will be an
area sticking out of the wall, almost like a column. Beneath the water
is an opening to a box of nails and 100 health.
2 - Cross the bridge at the start and turn right. Follow the walkway and
pass through the gate. There should be a stairway in forward and to the
right. Jump onto the bannister. Jump across to a ledge that juts out from
the wall. Run along the ledge to the platform with the ogre. Jump across.
There are rockets and armor on the platform.
3 - Cross the bridge at the start and go throught the gate. Walk along
the passageway until you reach a room where you are standing on a Y-shaped
platform. From there, take the right fork. Follow the passage and you will
come into a large room. Forward and to the left is a staircase. On the
right will be a square area with a column in the center. Walk up to the
column. Jump up and hit the torch with your head. Behind the column, a
door will open in the wall, revealing yellow armor and a touchplate to
open the wall if it closes on you.
4 - From the same large room described in secret #3, go forward and to
the left, climbing the staircase. To the right is another set of stairs
and an octogonal room with a slipgate to the gold key. Go behind the slipgate
and step through. You will end up near the start on top of the building
you enter. There is a quad damage nearby.
5 - When you fall down the passage to the exit slipgate, turn around. The
wall will look turned --- it has roll added to it. Shoot the wall. The
wall will open, leading to a slipgate back at the gold key doors.
E1M6: The Door to Chthon
1 - From the start, jump down. To the left will be a corridor. At the end
is a design suspended over lava. Ahead of that is a door which opens as
you walk down the corridor, and to the left is another door. Enter the
door ahead of you. Turn to the right. There should be an obvious, but still
hidden door ahead and a room forward and to the right. Walk in front of
that room. Turn to face away from the room and look up. There will be a
red Q symbol. Shoot it. The hidden door, now to your right, will open.
Ride the lift up onto the air ducts. Walk to the edge and look down and
to your left. You should see the celing of the room below. Jump onto the
celing. There will be a quad damage powerup there.
2 - Go to the room to the left of the design suspended over lava. Push
the button with the Q. Fall into the pit that opens behind you. Wait for
the stairs to form and then walk down them. There is a passage with useful
100 health item at one end and a spiked wall at the other. As you enter,
bars come down and block your exit, a wall opens, revealing several ogres,
and the spiked wall begins to come towards you. Kill the ogres and escape.
Come back to this area. The bars will be up and you will be able to enter.
This time, the bars will not go down, and the wall will move as soon as
you enter. Trigger the wall and go back. Wait for the wall to pass and
go behind it. There will be a slipgate which leads to a super nailgun and
a box of nails. You will also be able to jump to a landing with a 100 health
box.
3 - Below the start is a completely dark room. Once you get the silver
key, this room lights up. Cross the pit in this room and go to the end
of the passage. Turn left. You should be facing a set of stairs with a
closed door at the top. To the right of the stairs is a column and a large
chamber with a big switch in it. Hit the switch. Go to the side of the
column that points away from the chamber. There will be a red symbol. Shoot
it. The stairs with the closed door will lower. At the bottom is a box
of rockets.
4 - Stay at the bottom of the stairs in #3 until they rise again. There
will be a slipgate down a smallflight of stairs. Walk through. You will
be on a ledge. On another ledge across from the one you are on is a 100
health box.
Defeating the Boss of E1M7 - You can only damage him by using lightning.
Use the middle button on the to electrify him. Use the two side buttons
to reposition the 'trodes to fry is chunky ass.
-----------------------------------------------
Episode 2 - The Realm of Black Magic
E2M1: The Installation
1 - Near the very beginning of the level, you come to a room with a barracade,
the way leading to the gold key door, and the way leading to a huge room
with lots of water and a bridge. Go to the bridge...and walk across the
bridges half-way. Turn left, and hop in. As you sink, you'll notice a section
where the celing is lower than the surface of the water. Swim to the far
corner of the area with the low celing, and look up. You should see a tunnel
leading up. Swim up it, and at the top will be a red armor. - SirGarland
2 - After you get the gold key, a door will open behind you, and one of
Compiled by Brandon Fish (brafish@stomped.com)
for the Quake Stomping Grounds http://www.stomped.com
8/1/96
----------------------------------------------
Welcome To Quake
Nightmare Difficulty - To get there, go through the fourth episode and
go into the pool backwards. Now swim forward to the wall before you fall
through the bottom of the pool. You should now be sitting on the ledge
that leads to the Nightmare level.
-----------------------------------------------
Episode 1 - Dimension of the Doomed
E1M1: The Slipgate Complex
1 - Forward and to the right of the start is a legde with flashing lights.
Shoot the wall nearest the start on that ledge (the one with the red design
on it). There will be a box of shells behind it. Also, the guys at id are
nice enough to tell you to shoot this one if you try to use it.
2 - Underneath the first bridge you come to is a river. It flows into a
cavern. Enter this cavern. Walk through the cavern. Around the time you
pass by a set of steps containing a 100 health item and a door to the end
of the level, the game will register a secret. At the end of the cavern
is a lift taking you back up to the blue armor at the start.
3 - Past the first bridge is a door. Enter the door and kill the monsters.
To the right of the entrance is a column and a ledge. Go to the corner
between the ledge and the column. Shoot the globe texture high up on the
column. A platform will rise and you will be on the ledge. Turn to your
right and shoot the globe texture on the ledge. The wall behind the globe
will open, leading to a quad damage item.
4 - To the left of the door past the bridge is a large hall. Follow it
to the right. There is a large, shallow pool of slime and a button on the
wall. Push the button and a platform will slide out from the wall. Halfway
across the platform, turn to your left. There will be a red target in a
depression slightly above your the level of your head. Shoot it and turn
to your left. A door in a wall will open, revealing a double barreled shotgun.
5 - Past the platform over the pool is a door. Go through the door and
head forward and to the right. Go down the walkway and turn left. Go down
the walkway again and turn left. There will be a button and a light in
front of you. Jump onto the bannister. Jump onto the light. Either step
or jump onto the button (sometimes you fall off when you step, but jumping
is very difficult). Look at the wall in front of you. There will be a ledge
and two blocks jutting out. Jump to the lowest block. Jump up to the next
block and to the ledge. Inside is a 100 health item.
6 - Go all the way down the walkway. There will be a door. To the right
and behind a column will be a biosuit. Take it. You can't dawdle now, as
the biosuit doesn't give you much more time than you need. Jump into the
slime. Swim underneath the door. Follow the tunnel to where it opens into
a slightly larger area. There will be a platform overhead. Swim up an opening
in the platform. If you are running low on air, you can swim up to the
platform from the tunnel, but you must step over the opening before the
game registers the secret. There should be a latform with a yellow armor
and some health on it. There is also a slipgate to the area over the door
past the bridge (back around secret #3)
E1M2: Castle of the Damned
1 - From the start, go forward until you reach the wall. Turn right. Forward
again. Turn left. There will be a bridge over a pool of water. There will
also be a large red symbol on an archway over the bridge. Go onto the bridge.
To the left, there will be a double barrelled shotgun. Jump off and swim
underneath the area of the gun. Swim under and arch and to the right. Follow
the passage. There will be a bridge above you all the way. You will eventually
reach a pool. To the left of the entrance will be a wall with a symbol
high up on it. Walk in front of it and it will open up. There will be 25
health, a box of nails, and a slipgate to the ledge opposite the one containg
the double barreled shotgun.
2 - Get to the bridge with the big red symbol over it. Jump off and swim
underneath it, going away from the symbol. You will swim under an arch
and come into a small room. There will be a ramp on the left. Walk up the
ramp.
3 - Cross the bridge with the red symbol. Turn to the right and walk through
the door. Turn to the left. Climb the staircase. There will be a column
to your right and midway across the room. Go to the side of the column
facing outward. A small plate of stone is on the column. Push it. A door
to the right will open to give you a quad damage item.
E1M3: The Necropolis
1 - From the start: Forward and to the left. Get the grenade launcher.
Turn to the left. There will be an ogre behind a set of bars and a couple
of other monsters. There will be two paths: one through the door and a
set of steps leading down. Take the steps. Go along the passage until you
reach a bridge. Jump down. To the left of the bridge and behind where you
came from is an alcove. Shoot the back of the alcove and the wall will
open. There will be rockets and health inside.
2 - Starting from the same bridge described in #1, cross the bridge and
turn right. There will be a short passge, two sets of stairs, and a platform
down. Go down and turn to face the left wall of the passage you just went
down. There is a short corridor leading to a shallow lake. To your left
will be the gold key. Take it. Turn slightly to the left. There will be
an area of the wall darker and with a slightly different texture from the
rest. Go right up to it. You will fall beneath the water. Ahead is a short
passage. Swim through it and up to land. There will be a ring of the shadows
there.
3 - From the area with the ogre behind bars (described in secret #1), take
the door. Get the nailgun and shoot the symbol. Go down the steps and follow
the passage. There will be a series of platforms. Go across the platforms.
You will reach a locked door. Open it (it uses the key described in secret
#1). Follow the passage. Jump down to a set of tunnels filled with slime.
Go forward, turn left, forward again, left, first tunnel on the right,
and up the ramp. There will be an ogre behind you. Kill him, press the
button on the ledge he was on. Kill the zombies. Open the door. Above you
will be two ogres on platforms. To your right is a yellow armor blocked
by two sets of two bars each. Killing the ogres above removes the bars.
Shoot the wall behind the armor. A wall will open, revealing a slipgate.
Go through the slipgate. You will be on the platforms that the ogres were
standing on. There are rockets here.
E1M4: The Grisly Grotto
1 - Through the door at the start there is a set of spiral stairs. On the
left and right at the top are two red symbols. Shoot them. The celing will
fall, revealing a yellow suit of armor. Sometimes you are able to crush
the knights below with the celing.
2 - From the bottom of the stairs, go through the passage. You will come
upon a deep lake. Get the biosuit. Dive down andhead beneath the structure.
Surface and wander around until you get the silver key (no, I'm not going
to guide you through the whole level). Jump off again. Halfway down on
the right wall is a tiny passage leading to a set of rockets.
3 - From the pier with the silver key. Jump off and swim in the direction
of the pier. Surface on the other side. Go through the door and to the
left. Follow the passage. You should reach a small body of blue slime with
a bridge over it. Go to the end of the bridge and ride the platform up.
Step on all the touchplates. Two doors wil open in the walls. Enter both
and press the buttons. The game should tell you that a secret cave has
opened. Jump onto the bridge and head back out to the deep pool where you
got the silver key. Along the right wall of the cave will be a large, bright
circular opening. Enter it. Swim up. Inside a little room is a grenade
launcher, health, and a slipgate to the secret level.
E1M8: Ziggurat Vertigo (Secret Level)
1 - At the start, you should see a Pentagram of Protection. Get the pentagram
and dive into the lava by the bridge. Swim beneath the bridge away from
the ziggurat and you will emerge in a small room. There is a quad damage
powerup, health, and a slipgate to the bridge in front of the ziggurat.
2 - Behind the silver key door, there is a passage forward and to the left
and one to the right. Take the one on the left. Follow it to the end. On
your right should be a wall with a dark border on one section. Shoot that
section. A door in the wall will open, leading to two boxes of nails.
E1M5: Gloom Keep
1 - Jump to the right and off the bridge you start on. There will be an
area sticking out of the wall, almost like a column. Beneath the water
is an opening to a box of nails and 100 health.
2 - Cross the bridge at the start and turn right. Follow the walkway and
pass through the gate. There should be a stairway in forward and to the
right. Jump onto the bannister. Jump across to a ledge that juts out from
the wall. Run along the ledge to the platform with the ogre. Jump across.
There are rockets and armor on the platform.
3 - Cross the bridge at the start and go throught the gate. Walk along
the passageway until you reach a room where you are standing on a Y-shaped
platform. From there, take the right fork. Follow the passage and you will
come into a large room. Forward and to the left is a staircase. On the
right will be a square area with a column in the center. Walk up to the
column. Jump up and hit the torch with your head. Behind the column, a
door will open in the wall, revealing yellow armor and a touchplate to
open the wall if it closes on you.
4 - From the same large room described in secret #3, go forward and to
the left, climbing the staircase. To the right is another set of stairs
and an octogonal room with a slipgate to the gold key. Go behind the slipgate
and step through. You will end up near the start on top of the building
you enter. There is a quad damage nearby.
5 - When you fall down the passage to the exit slipgate, turn around. The
wall will look turned --- it has roll added to it. Shoot the wall. The
wall will open, leading to a slipgate back at the gold key doors.
E1M6: The Door to Chthon
1 - From the start, jump down. To the left will be a corridor. At the end
is a design suspended over lava. Ahead of that is a door which opens as
you walk down the corridor, and to the left is another door. Enter the
door ahead of you. Turn to the right. There should be an obvious, but still
hidden door ahead and a room forward and to the right. Walk in front of
that room. Turn to face away from the room and look up. There will be a
red Q symbol. Shoot it. The hidden door, now to your right, will open.
Ride the lift up onto the air ducts. Walk to the edge and look down and
to your left. You should see the celing of the room below. Jump onto the
celing. There will be a quad damage powerup there.
2 - Go to the room to the left of the design suspended over lava. Push
the button with the Q. Fall into the pit that opens behind you. Wait for
the stairs to form and then walk down them. There is a passage with useful
100 health item at one end and a spiked wall at the other. As you enter,
bars come down and block your exit, a wall opens, revealing several ogres,
and the spiked wall begins to come towards you. Kill the ogres and escape.
Come back to this area. The bars will be up and you will be able to enter.
This time, the bars will not go down, and the wall will move as soon as
you enter. Trigger the wall and go back. Wait for the wall to pass and
go behind it. There will be a slipgate which leads to a super nailgun and
a box of nails. You will also be able to jump to a landing with a 100 health
box.
3 - Below the start is a completely dark room. Once you get the silver
key, this room lights up. Cross the pit in this room and go to the end
of the passage. Turn left. You should be facing a set of stairs with a
closed door at the top. To the right of the stairs is a column and a large
chamber with a big switch in it. Hit the switch. Go to the side of the
column that points away from the chamber. There will be a red symbol. Shoot
it. The stairs with the closed door will lower. At the bottom is a box
of rockets.
4 - Stay at the bottom of the stairs in #3 until they rise again. There
will be a slipgate down a smallflight of stairs. Walk through. You will
be on a ledge. On another ledge across from the one you are on is a 100
health box.
Defeating the Boss of E1M7 - You can only damage him by using lightning.
Use the middle button on the to electrify him. Use the two side buttons
to reposition the 'trodes to fry is chunky ass.
-----------------------------------------------
Episode 2 - The Realm of Black Magic
E2M1: The Installation
1 - Near the very beginning of the level, you come to a room with a barracade,
the way leading to the gold key door, and the way leading to a huge room
with lots of water and a bridge. Go to the bridge...and walk across the
bridges half-way. Turn left, and hop in. As you sink, you'll notice a section
where the celing is lower than the surface of the water. Swim to the far
corner of the area with the low celing, and look up. You should see a tunnel
leading up. Swim up it, and at the top will be a red armor. - SirGarland
2 - After you get the gold key, a door will open behind you, and one of
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