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From the help file of the patch 1:
Normal Console Commands and Variables
The following CONSOLE VARIABLES are made available (replace the # sign with a number), in-game help is available by typing the "LISTVAR" command at the console:
MOTIONTRACKERVOLUME this is set at its maximum of 1.0 by default, the volume of the tracker can be reduced by changing this number (e.g. to 0.75 or 0.5).
CROUCHMODE this new console command allows players to change the Aliens crouch/crawl to a toggle on/off key by typing "CROUCHMODE 1" at the console. "CROUCHMODE 0" changes back to the default setting.
Debugging Console Commands and Variables
Advanced users may now access some of the game's internal debugging commands (which include features such as immortality) by running the game with the command line option "-debug" (e.g. "AVP.exe -debug").
In this mode Multiplayer is not available, levels will not be flagged as completed, and no new official cheat modes will become available. This basically means that players can examine a level to which they already have access with invulnerability, infinite weapons, etc. but can't open up any new game levels or features.
The following CONSOLE COMMANDS are made available by this option, in-game help is available by typing in "LISTCMD" at the console:
GOD makes the player immortal: player will still take damage, but will not die when they reach zero health.
GIVEALLWEAPONS self-explanatory
SHOWFPS displays the current frame-rate per second on-screen
SHOWPOLYCOUNT displays the number of rendered polygons per frame on-screen
LIGHT creates a light source near the player. Repeated use makes a brighter and brighter light.
Bot console commands:
ALIENBOT creates an Alien in front of the player
MARINEBOT # creates a Marine (or civilian) of type #
PREDOBOT # creates a Predator of type #
PREDALIENBOT creates a Predator-Alien
PRAETORIANBOT creates a Praetorian Alien
XENOBORG creates a Xenoborg.
Note: creating bots may cause crashes and unexpected game behaviour.
For a bot to be created its model must exist in the current level; however, the models may be forced to be loaded through a command line option. Add "-l" followed by a list of letters corresponding to the characters you want to load: 'a' Alien 'm' Marine 'p' Predator 'c' Civilian 'x' Xenoborg 't' Praetorian 'r' Predator-Alien e.g. "AvP.exe -lxc -debug" will cause both the Civilian and the Xenoborg models to be loaded (in addition to any characters that would get loaded for the level anyway).
Note that all the letters must be in lower case, and that "-l" on its own will still cause the Alien to be loaded.
The following CONSOLE VARIABLES are made available (replace the # sign with a number), in-game help is available by typing the "LISTVAR" command at the console:
MOTIONTRACKERSPEED allows the player to speed up/slow down the pulse rate of the Marine's motion tracker (range from 0-16, default is 1)
TIMESCALE # change the rate at which time flows in the game, e.g.
TIMESCALE 0.5 will make time pass at half the normal speed. For those interested, the "JohnWooMode" cheat uses this effect dynamically, so that time passes slower the more action is happening on screen.
WIREFRAMEMODE # display the environment and/or characters using wireframe graphics.
DOPPLERSHIFT # enable/disable the Doppler shifting on the Alien player's sounds
SKY_RED # change the red component in a sky
SKY_GREEN # change the green component in a sky
SKY_BLUE # change the blue component in a sky
LEANSCALE # change the amount the camera tilts when side-stepping
Here are some usefull chat line commands:
EXPV VERBOSE REPORTS OF TEXT EXPANSIONS
LISTCMD LIST ALL CONSOLE COMMANDS
LISTEXP LIST ALL TEXT EXPANSIONS
LISTVAR LIST ALL CONSOLE VARIABLES
LISTBIND LIST ALL KEY BINDINGS
UNBIND-ALL GET RID OF ALL KEY BINDINGS
SAY BROADCAST MESSAGE
SAY_SPECIES BROADCAST MESSAGE to your species
CDSTOP STOP THE CD PLAYING
CDPLAY SELECT A TRACK TO PLAY
CDPLAYLOOP SELECT A TRACK TO PLAY LOOPED
CDVOLUME SELECT SOUND LEVEL 0 TO 127
ID_PLAYER Get name of player nearest centre of screen
SHOW_SCORE Show frag table
DETAIL_LEVEL_MAX ?
DETAIL_LEVEL_MIN ?
SCREENSHOT SCREENSHOT
EXTRAPOLATE_MOVEMENT NETWORK OPPONENTS ON AND OFF
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Open the profile file from the sub dir \USER_PROFILES with a hex editor and overwrite the offsets 28 to 51 with 03. Now all charakters should be able to play all levels.
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