Submitted by System on 04/03/06
Game description:
Half-Life combines the visceral action of legendary action games like
Doom with great storytelling in the tradition of Stephen King. Half-Life
blends action, drama, and adventure with stunning technology to create a
frighteningly realistic world where players need to think smart to sur-
vive.
Throughout the game, both friends and foes behave in sophisticated and
unpredictable ways, as a result of Half-Lifes powerful and innovative
artificial intelligence. The intensity of the game also reflects the
strong storyline, created by novelist Marc Laidlaw. Of course theres
also a variety of exciting multiplayer scenarios, and an easy-to-use
Storyline:
Deep in the bowels of the Black Mesa Federal Research Facility, a
decommissioned missle base, a top secret project is underway. A portal
has been opened to another dimension, and human science has never seen
anything like the world on the other side.
You are Gordon Freeman, a young research associate in the Anomalous
Materials Laboratory. You have limited security clearance and no real
idea of just how dangerous your job has become, until the morning you
are sent alone into the Test Chamber to analyze a strange crystalline
specimen. A routine analysis, they tell you. Until something goes wrong.
Is it sabotage? An Accident? Or is it something you did? All you hear
is screaming all you see is spacetime shattering. The next thing you
know, the entire Black Mesa Facility is a nightmare zone, with sirens
wailing and scientists fleeing in terror from the things their co-
workers have become.
As Gordon Freeman, you must enlist the help of traumatized scientists
and trigger-happy security guards to get through high-security zones,
sneaking and fighting your way through ruined missle silos and Cold
War cafeterias, through darkened airducts and subterranean railways.
When you finally come in sight of the surface, you realize the inhuman
monsters arent your only enemies-for the government has sent in
not you.
When even your own species turns against you, maybe youll be glad to
see another portal beckoning. But then again, on Earth you have allies
while on the far side of the portal, nothing at all is familliar except
the sense of danger.
Save the Earth? Well, maybe. But thats a pretty low priority compared
to saving your own skin.
Features:
Half-Life monsters are remarkably - even terrifyingly intelligent.
Our proprietary AI has them running in packs, assessing threats and
showing a marked distaste for suicide runs. Youd better think as
fast as they do.
The Rendering Technologies developed, allow all the features that
be visible for users with only 16-bit color video. They are an
integral part of the gameplay and not just eye candy. Of course
if you do have Open-GL, Direct3D or MMX hardware, things will
look mind-boggingly cool.
The Skeletal Animation System lets us create monsters that are more
spectacularly menacing than ever before. Half-Life monsters have the
highest polygon count, and the most fluid and complex motion ever
seen in an action game.
Joining a multiplayer game is no fast and easy, thanks to Half-Lifes
powerful interface. Find your friends, choose the type of game you
prefer and let our master server do the rest. Choose from a variety
of multuplayer gameplay scenarios, and use our decal technology to
mark your territory with a personal or clan logo.
Hazard Course training area for practicing movements, special
maneuvers, and weapons use.
Seamless level transitions
A variety of real-world, experimental and alien-world weaponry
32 player internet/LAN support.
Worldcraft 2.0 level editor support
Doom with great storytelling in the tradition of Stephen King. Half-Life
blends action, drama, and adventure with stunning technology to create a
frighteningly realistic world where players need to think smart to sur-
vive.
Throughout the game, both friends and foes behave in sophisticated and
unpredictable ways, as a result of Half-Lifes powerful and innovative
artificial intelligence. The intensity of the game also reflects the
strong storyline, created by novelist Marc Laidlaw. Of course theres
also a variety of exciting multiplayer scenarios, and an easy-to-use
Storyline:
Deep in the bowels of the Black Mesa Federal Research Facility, a
decommissioned missle base, a top secret project is underway. A portal
has been opened to another dimension, and human science has never seen
anything like the world on the other side.
You are Gordon Freeman, a young research associate in the Anomalous
Materials Laboratory. You have limited security clearance and no real
idea of just how dangerous your job has become, until the morning you
are sent alone into the Test Chamber to analyze a strange crystalline
specimen. A routine analysis, they tell you. Until something goes wrong.
Is it sabotage? An Accident? Or is it something you did? All you hear
is screaming all you see is spacetime shattering. The next thing you
know, the entire Black Mesa Facility is a nightmare zone, with sirens
wailing and scientists fleeing in terror from the things their co-
workers have become.
As Gordon Freeman, you must enlist the help of traumatized scientists
and trigger-happy security guards to get through high-security zones,
sneaking and fighting your way through ruined missle silos and Cold
War cafeterias, through darkened airducts and subterranean railways.
When you finally come in sight of the surface, you realize the inhuman
monsters arent your only enemies-for the government has sent in
not you.
When even your own species turns against you, maybe youll be glad to
see another portal beckoning. But then again, on Earth you have allies
while on the far side of the portal, nothing at all is familliar except
the sense of danger.
Save the Earth? Well, maybe. But thats a pretty low priority compared
to saving your own skin.
Features:
Half-Life monsters are remarkably - even terrifyingly intelligent.
Our proprietary AI has them running in packs, assessing threats and
showing a marked distaste for suicide runs. Youd better think as
fast as they do.
The Rendering Technologies developed, allow all the features that
be visible for users with only 16-bit color video. They are an
integral part of the gameplay and not just eye candy. Of course
if you do have Open-GL, Direct3D or MMX hardware, things will
look mind-boggingly cool.
The Skeletal Animation System lets us create monsters that are more
spectacularly menacing than ever before. Half-Life monsters have the
highest polygon count, and the most fluid and complex motion ever
seen in an action game.
Joining a multiplayer game is no fast and easy, thanks to Half-Lifes
powerful interface. Find your friends, choose the type of game you
prefer and let our master server do the rest. Choose from a variety
of multuplayer gameplay scenarios, and use our decal technology to
mark your territory with a personal or clan logo.
Hazard Course training area for practicing movements, special
maneuvers, and weapons use.
Seamless level transitions
A variety of real-world, experimental and alien-world weaponry
32 player internet/LAN support.
Worldcraft 2.0 level editor support
This game description was posted on 03/11/07 by System.
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Half-Life and related games on Amazon.com:
Files:
- Half-Life trainer by System on 14/03/2006, 06:30
- Half-Life document by System on 14/03/2006, 06:30
- Half-Life document by System on 14/03/2006, 06:30
Hints in UHS format - Half-Life document by System on 14/03/2006, 06:30
- Half-Life solution by System on 09/03/2006, 09:50
- Half-Life hints by System on 09/03/2006, 09:50
Multiplayer guide - Half-Life hints by System on 09/03/2006, 09:50
Half-Life Strategy Guide - Half-Life FAQ by System on 09/03/2006, 09:50
- Half-Life cheats by System on 09/03/2006, 09:50
- Half-Life FAQ by System on 09/03/2006, 09:50
- Half-Life hints by System on 09/03/2006, 09:50
The complete level list - Half-Life solution by System on 09/03/2006, 09:50
- Half-Life FAQ by System on 09/03/2006, 09:50






