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Submitted by System on 09/03/2006, 09:50. Print file.
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Mission One: Shock Strike
"A forward Herd scout unit has been sighted. Teleport from base and
eliminate all the enemies you find in the area. Good luck!"

This tactics in this mission are simple: Kill everything!

You start off in your base. Collect the pick-ups on top of the bridge
and on the hedges. There are also pick-ups on the mushroom and inside
the tubes and you should collect the nectar from the flower. Once you're
done here, it's time to fly over the hedge (collecting the pick-ups),
through the hole in the wall and into the teleport.

Through the teleport fly left and into the section with four Crane
Flies. Crane Flies are pretty harmless, so a few shots with your Stinger
should do the trick. The small tube on the ground contains a 100 point
pick-up and on the small stone near the path is a Plasma Pistol. You can
use this on the Crane Flies though it's best to save it for the Wasps.

Once you've destroyed the Crane Flies the Herd gate opens and Wasps pour
in through the gate. Destroy them and collect the Plasma Pistols they
drop. If you lose any health you can find some nectar near the teleport.


Fly through the Herd gate. On the ground to the right is a Transporter.
On the mushroom next to it is the Frag Cannon which is perfect for
destroying the heavily armoured insects. Fly around to the front of the
Transporter and fire the Frag Cannon. It's pointless to shoot the insect
from behind as it has an armour-plated rear. Back off when the
Transporter explodes as it spews out green acid which saps your energy.

Destroy all the other enemies in the area and fly towards the tap, being
careful not to set off the mines and the exploding mushrooms. Destroy
the last two Crane Flies and the Transporter and don't forget to collect
the points pick-ups from on top of the garden urns.

Secret One: After you have flown past the line of mines and exploding
mushrooms, you will see a little red mushroom in the left-hand corner in
front of you. Fly over it and back to the raised pond where three points
pick-ups will have appeared on the Lily pads.

Mission Two: Radar Run
"The Herd seems to have radar that pinpoints our position. 3 satellite
uplinks must be destroyed for our location to remain a secret. We
understand that one of the radar dishes is hidden beyond a secret
passage!"

This mission involves destroying all three radar dishes. You beam in in
front of a switch. Shooting the switch destroys the conduits and opens
the Herd Gate, so blow it!

Secret One: In the area behind you where you start, look up and you'll
see a mushroom on a ledge of the dirt wall behind you. Land on the
mushroom and Spikers appear on the other mushrooms near the switch.

Pass through the Herd Gate to find the first radar dish. Destroy it and
search the area collecting all the points pick-ups, Plasma Pistols and
Frag Cannons. In this area is another switch attached to a conduit.
Shoot the switch and follow the conduit over and between the stone
columns.

Secret Two: Examine the wall behind the switch to find a slight weakness
in it. Shoot the wall at this point to open a secret area behind the
wall. Inside you'll find three flower pots. The first has a 500-points
pick-up the third a Spiker. The middle flower pot has no pick-up as yet.
(See Secret Three).

In the next small section collect the Plasma Pistol from the lily pad
and proceed through the yellow Herd door that you just opened. The
second radar dish is ahead of you. Destroy it but watch for the swarm of
Wasps. It's easier to take them out before destroying the dish. In this
area is a Wheelbarrow. Inside the Wheelbarrow are two points pick-ups
and a Full Health pick-up.

Secret Three: Collect the Full Health nectar pick-up from the
wheelbarrow and return to secret area two. The centre flower pot will
now have a Fusion Cannon sitting above it.

Secret Four: Look for the green hedge. Fly over it and follow the
pick-ups to a teleport. Through the teleport are three Spikers, a Full
Health pick-up and some Wasps. Collecting the health also makes Wasps
appear in the area near the wheelbarrow.

Next to the wheelbarrow are some small Herd Barracks. Blow them up to
reveal a secret passage and don't forget to collect the points pick-up
from the flower pot before you go down it.

As you go down the passage you're told to "Kill The Weevils". The best
weapon for this is the Frag Cannon which is on the flower pots to your
left as you fly in. The trick is to stay well back from the Weevils and
keep moving because their fire is very accurate. Next check around the
sides and behind the raised brick flower beds for valuable points
pick-ups.

The Weevils drop Frag Cannons so make sure you collect these before
proceeding through the red Herd Gate which opens when you kill them all.
If you're running low on nectar after your encounter with the Weevils,
then turn 180 degrees as you exit the gate for a Full Health pick up.

First task now is to destroy the Louse Gun Emplacement. There is also a
points pick-up on the tennis ball but you have to destroy the Giz
Beetles guarding it first. To aid you in doing this there are Cluster
Bombs on the Lily pads. Make sure you also destroy the mines before
approaching the teleport.

Through the teleport in the last section is the final radar dish. It's
best to destroy the Wasp and Giz beetle nest first as the beetles are
very good at knocking you out of the sky and then trampling you! The
nest is vulnerable when it opens, so hover at a height and pick off some
of the beetles which will make the nest open to spawn more and take it
out! All that remains then is to clean up the remaining insects and take
out the radar dish.

Mission Three: Return Fire
"Even with the destruction of the radar, the Herd has located our base
and sent an attack squadron to destroy us. Come back to base quickly and
eliminate this squad before our HQ is destroyed. Hurry!"

To start with, look down and examine the pad you're standing on as you
will later need to place a bomb here. You should notice a new blue bar
under your red health bar. This is the health of your home base and
depletes as the base is damaged. If it reaches zero your mission will be
a failure.

From the start fly straight ahead and to your right where there is a
line of small points pick-ups. Follow these round carefully as the first
section is full of Exploding Mushrooms, Gun Turrets and Louse Guns. As
you pass the first corner you can see a yellow Herd Gate. Keep following
the line of pick-ups, collect the Cluster Bombs and continue to the
switch which is guarded by Giz beetles and a Giz Beetle nest. Destroy or
avoid these and blow the switch to open the Herd Gate.

Fly back and through the gate, grab energy if you need it then dive
through the teleport before the turrets pummel you! The teleport takes
you back to base where members of the Herd are quickly reducing it to
rubble. Look left as you emerge from the teleport and you'll find some
Cluster Bombs. Before you continue, blow the three mines ahead of you
up. This will help you later on.

You need to take out every enemy in this section before your base is
destroyed. Focus on the Crane Flies carrying the bombs to begin with.
Use your radar to locate any Herd member you can't see. Once you've
cleared the level, you'll get this message:

"ALERT! One of the Herd ground units has managed to place a nuclear
explosive device in this sector. Pick up the device and take it to the
drop pad at the start, where it will detonate safely"

You now have one minute and thirty seconds to collect the bomb and
return it to the start point (the pad you started on). Carefully pick up
the bomb by flying over it. If you knock the bomb against anything on
your way back it will explode and take you with it so you need to
navigate swiftly but carefully to succeed. This is where blowing the
mines up earlier comes in. If you haven't done it, then you will have a
problem getting past them safely. When you reach the start pad, gently
lower the bomb onto it.

Mission Four: The Sonar Tower
"We know now how the Herd is able to detect our base despite the
neutralisation of their radar. They use a hidden, heavily protected,
tower to co-ordinate their assaults. You must destroy 4 shield
generators before you can annihilate the tower"

You start this mission directly in front of the first shield generator.
Blow it and follow the line of pick-ups and broken conduits, keeping low
to avoid the mines and rising to avoid the exploding mushrooms. Where
the hedge turns into dirt wall, look to your left for a points pick-up
nestled in a gap.

Keep going forwards to an area with a tiny pond above left of which is a
Plasma Pistol on a ledge. Go on to the second shield generator which is
protected by a Wasp generator. Blow both and follow the broken conduits
and points pick-ups up and over the dirt wall to the next shield
generator.

Secret One: Land on the mushroom situated high on the dirt wall next to
the spade. This triggers three points pick-ups worth 300 points on the
dirt wall ledge just before the mushroom.

Keep following the small points pick-ups past a proliferation of mines
to the last shield generator and the Sonar Tower. This is protected by
Wasps and a Wasp generator. Destroy the Wasp generator and as many wasps
and Giz beetles as you can then destroy the shield generator. Collect
the Frag Cannon on the flower pot next to the Sonar Tower, and finally,
blow the tower!

Mission Five: Big Blips
"We're detecting some large objects headed towards our base. Beam out to
the location and extinguish any possible threat to the base. Good luck."


You begin this level back at base. Gather any nectar you need now as you
can't return once you go through the teleport. There's a Plasma Pistol
in the tube near the tree and points pick-ups worth 510 points in the
other tubes. As you fly over the gap in the hedge, collect the two
points pick-ups worth 1000 points and go through the teleport.

Upon exiting the teleport you are confronted by two Killa-Pillas. As you
fly into this section look on top of the two small square brick columns
for a Plasma Pistol and a Spiker.

Killa-Pillas are only damaged by a blast to the head and their rate of
fire is rapid, so keep dodging around them and focus your fire on one of
them at a time. At the rear of the arena on the right and left are two
more Plasma Pistols.

When you finish off the Killa-Pillas, the Killa-Kommander will emerge.
He is also only vulnerable to direct head shots and takes more hits to
kill. His firepower is stronger and faster and he sinks back down into
the water to pop up elsewhere so you need to stay alert.

Mission Six: Short Fuse
"A radar control centre has been pin-pointed to sector 42. This command
centre is very well armoured, so we have provided you with explosives to
place under the structure. Collect the explosives from the protective
beam and drop them under the target."

You begin this level facing a bomb guarded by a Phase Column, which is
an energy beam that saps your health if you go near it. Get too close
and strands of energy leap out and drag you in to your death. You need
to blow the switch that turns off the beam in order to access the bomb.

Secret One: From your start point fly up and left and examine the dirt
wall. There is a small blue landing pad. Fly over it to make a Spiker
gun and four points pick-ups worth 400 points appear.

Although you need to take the bomb with you, it's best initially to
leave it and clear a route first. Find the yellow Herd door, then locate
the switch which is guarded by Giz Beetles and Mosquitoes. Avoid or
destroy the guard insects and blow the switch.

Near the switch is a silver birch stump with a Plasma Pistol on top.
Next to this is a small fenced area and on top of the fence is a Frag
Cannon and a points pick-up. Another points pick-up is behind the large
silver birch in the fenced-off area.

Exit the fenced area and turn left to find a Spiker in the corner, then
proceed through the now-open Herd gate and follow the line of points
pick-ups. In the first flower-bed is an Exo-Sect Launcher.

A Killa-Pilla guards the tunnel to the next section. You could avoid it
but as you need to come this way later with the bomb it's best to
destroy it. The Killa-Pilla's demise triggers a wave of Wasps and you
need to wipe these out too.

In the tunnel watch out for the Giz Beetles at the other end. Blow as
many of them away as you can from inside the tunnel before exiting to
finish off any survivors. The tunnel also supplies you with a
full-health pick-up.
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