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Mega Man 64 V1.9 (1/27/01)
Update Commentary:
1/24/01 V1.9
Every section added to (except one or two). Walkthrough near finished,
and items section is too. You should check out every section for new
things!
Note To All: There is a sewer grate in downtown that leads to a sewer.
It is a very suspicious area. Check it out, and if you discover
anything, give me an E-mail and I will credit you for your discovery.
Questions, Comments or otherwise go to Raganook@AOL.com
If you have ANY corrections whatsoever (whether it be a spelling and
grammar mistake or an information mistake) don't hesitate to E-mail me.
Table Of Contents
1) Information
2) Story
3) Weapons
4) Movement
5) Characters
6) "Map Markers"
7) Before You Read The Walkthrough
8) Walkthrough
9) Speed Walkthrough
10) Maps
11) Clarifications
12) Buster Parts And Items
13) Special Tricks
14) Codes And Secrets
15) Credits
16) Copyright Information
1) Information
A couple of things you should know. First of all, I have written this
guide a specific order so that I will not spoil storyline for anybody.
The walkthrough has no spoilers in it (Meaning I do NOT say "Walk into
this room and then watch as Roll gets killed"). The "story" section is
what you should know BEFORE you play, and contains no spoilers. The
Weapons section does contain spoilers about what weapons you can get,
yes, so just don't read it if you want to be surprised about each
weapon ;). "Movement" is a section describing the unique way the
movement works in Mega Man 64 (whoda thunk it). "Characters" describes
the important characters in little detail, just enough so that you
understand who they are when I refer to them in my walkthrough. "Map
Markers" is VERY important, and should be read by beginners and experts
alike. It describes an effective and timesaving tactic to exploring
dungeons. "Before You Read The Walkthrough" explains itself (I would
hope). "Walkthrough" is a detailed guide in which I have laid out a way
to play through the entire game and get every single piece of
equipment, every weapon and every part and not have to do any major
backtracking. It contains detailed information on how to beat each
boss, where to go and how to accomplish every task. "Speed Walkthrough"
serves two purposes. The faster you beat the game, the better your
prize upon starting a new game. "Speed Walkthrough" provides a way to
play through the game, only picking up the necessary equipment, and
beat the game with a low time. "Speed Walkthrough" is also a good guide
to turn to if you want general information instead of detailed, and
want to figure out things for yourself (AKA, in "Walkthrough" I will
solve puzzles and in "Speed Walkthrough" I will say "Solve the puzzle")
"Clarifications" is where I try to clarify the plot of Mega Man 64,
along with also the extended story line the Mega Man Legends Two had.
"Buster Parts And Items" err... describes the buster parts and
items..."Special Tricks" are tricks that do not require you to use
codes or a game shark, but are special ways you can play that will give
you a natural advantage. "Codes And Secrets" are where you will find
codes and secrets ~_~. "Credits" is where I give credit to those who
deserve it, and "Copyright Information" is boring and not something you
will probably read ;).
2) Story
This is definitely one of the most confusing story lines that one will
ever come across, but I will explain it to the best of my ability. Note
that this is only a look at what you should know BEFORE you play, if
you have beat the game and are confused over the story line, go down to
"Clarifications" and I will try to clear you up. The story takes place
in a world similar to ours. The only main difference is that their
money and power source come from little gem-crystal things called
"Refractors" ("Refractors" used as money are called "Zenny"). There
are
people called "Diggers" who go into ancient ruins and try to find
refractors and other treasures that will better human life. It is a
very dangerous job, because in these ruins are machines called
"Reaverbots" that try to stop you at all costs. Nobody knows where the
Reaverbots come from, why they are where they are or their purpose,
they just bust your butt whenever you enter their ruins. That's really
all the story you know when you first turn your N64 on.
3) Weapons
Ok! This is the fun part! There are very many weapons in Mega Man 64,
and I will list them in the order they are in your "Start" list. Note
that each of these is commenting how powerful a Fully Upgraded weapon
ends up being, which is pretty much the same as how they relate non-
upgraded as well. Also, if you are reading through this to gain
information you never knew about the weapons and don't care for their
stats, just read "special" and the paragraph below the weapon name for
the juicy stuff.
1) Normal Arm
You start out with this arm, which is obvious because it is, yes, just
your right arm. But it gets even more confusing. When using your Normal
Arm, you kick ;). So, this is actually your right foot, but, we will
just ignore this minor flaw ^_^
Attack- Ok, but, not exceptional in any way.
Energy- Infinite, it is not that hard to kick ;)
Range- As long as Mega Man's leg.
Rapid- About a one second pause between kicks.
Special- If you use this on a vending machine, you get free soda. If
you use this on a trashcan and the lid doesn't fly that means that
there is something in it, and if you get mad you can kick something ;)
Parts- You start out with both your foot AND your arm!!!!!
2) Machine Buster
This gun is exactly like a machine gun (fancy that). It has very high
rate if fire and pretty darned good range, but it's power is super low.
Not a very good weapon, but it can be useful in the first stages of the
game.
Attack- low to medium- definitely not a power weapon
Energy- Pretty high actually, it is hard to get drained when using this
Range- Not spectacular, but still very good
Rapid- Very very. It is a machine gun after all
Special- The bullets spread so you can hit multiple enemies. The spread
is lame, and this weapon is medium power only when you don't let it
spread. When it does spread, you're basically dividing a weak weapon
into more pieces, so my advice is just not update the spread.
Parts- Blumebear Parts: Found in Downtown in a trashcan after you have
completed the city hall mission.
3) Powered Buster
Woo boy! This gun is your best friend for 80% of the game. Why? Because
it has VERY good power and AMAZING range. Great on bosses because you
can stand back VERY far and blow them up to smithereens. It isn't great
if you're up close, but that's what your left-hand is for, right?
Attack- VERY good, powerful enough to make a dent in a boss's
confidence
Energy- Doesn't get too high, but high enough to get you through the
80% of the game you need it for ^_^
Range- Best in the game. You can kill things that you can't even see ;)
Rapid- about one to two seconds between shots
Special- This gun's range is to be utilized if you want it to be
effective. This gun cannot be used while moving, but after you fire
your blast you regain motion. If you upgrade special, I believe the
explosion and fire ball get bigger.
Parts- Cannon Kit: Found in ruins outside of the last sub-gate (outside
of the area you fought the Bonnes in their digging machine). It is in a
chest, and you do not need the drill or the high jump to get it.
4) Drill Arm
This gun is unique to say the least. It probably has the best attack in
the game, (explained below) but I do not use it as a weapon. This gun
is mainly used to knock down the weak walls in dungeons, and that is
all I ever use it for ;)
Attack- Second or First most powerful (see Rapid)
Energy- When fully upgraded, it has infinite energy.
Range- ZERO. You can only use this on something RIGHT UP TO YOUR FACE.
Rapid- What makes this gun so powerful. It's a drill, meaning, it is
CONSTANTLY active; if you hold the button you just stand there
drilling, and any enemy in front of you gets damaged EVERY SECOND IT'S
ON. Only problem is the drill is tiny and you need to look right up a
reaverbot's nose before you can hit them.
Special- There are orange walls in dungeons (on the map they are bluish
greenish) and they can be drilled through to reach hidden areas. In
these areas are essential weapon parts, buster parts, etc. This weapon
is just used to get these things, it isn't really for combat.
Parts- Blunted Drill: Found in Main Gate where the three lion-
reaverbots are. It is in a chest (it is not hard to miss)
5) Grenade Arm
This gun is a very rounded gun. Once fully upgraded it has average
attack, energy and range with a little under average on rapid. It has
an area effect blast (meaning it will hurt many enemies at once) and is
a strong gun at the beginning of the game, and could be useful (if you
didn't have the powered buster :)
Attack- Average. More powerful then the machine buster but less then
the powered buster
Energy- Average. Each individual bomb takes up near no energy- you
could probably throw fifty bombs before running out.
Range- Average. The bombs bounce around for a bit before blowing up,
and depending on how high your initial throw is determines the range.
Rapid- Average. One second pause between each throw.
Special- This gun has three special features. One is that the grenades
bounce off walls (woopdeedoo) and the second is the explosion it leaves
damages all enemies in it's area. The other is that these grenades are
magical, and have been specially made so that Mega Man can run right
through the explosions without taking damage! Yay!
Parts- Grenade Kit: found in cardon sub-gate in a chest
6) Spread Buster
This weapon will put a smile on your face :) This gun shoots out about
ten grenades in a huge horizontal line. This gun is CRAZY. There are a
couple of huge downsides. First of all, if you aim upwards the spread
gets too much and you end up hitting your enemy with only one grenade.
Second of all although this gun REALLY hurts like NUTS, you will find
the spread of it kind of annoying. For example, if an enemy is charging
at you they will charge through the explosion without getting killed
and hit you. Another downside is that this gun gets very little energy,
and you use it up quickly. I can definitely see that if you master this
gun you are invincible, but for me personally its rate of fire is too
slow and the spread is more bad then good.
Attack- Crazy to say the least, see special for a way for this gun to
REALLY hurt.
Energy- Low, it gets used quickly and updated fully still is small
Range- Very far. But, the farther you aim the wider the spread.
Rapid- Not at all. The rapid is amazingly low
Special- Although the power of this gun is skyrocketed, the rest of
it's attributes are all low, making this a great power weapon but
that's it. What's really fun is to use it like you would the drill;
that is, go right up to an enemy and fire, causing all ten grenades to
explode on them :) It's a one-hit-KO most of the time.
Parts-
Ancient Book: Found in ruins
7) Vacuum Arm
This gun is very useful. After the destruction of a reaverbot, using
this gun will suck up all the life and zenny it left behind. So if you
are having trouble getting the money before it disappears, use this
gun! It is not very expensive to upgrade either. The first time I beat
the game I used this gun for a long time, it made things go faster and
ensured that I got lots of cash, but, I don't recommend any of you guys
do the same because I learned later that although a vacuum may make
things go faster, so does a super powered attack weapon ;).
Attack- Zero, this gun isn't for kapow, it is for money.
Energy- Infinite! Yay! Update it to this ASAP
Range- Seemingly infinite, I have never been out of range of the money
I was trying to vacuum in.
Rapid- Same as drill, as long as you hold it, it is on
Special- Nothing really. Use it if you are too lazy to pick up the
zenny or if you just want to ensure none of it disappears, this gun
seems useful but actually is not very.
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Other files from this game:
- Mega Man 64 trainer by System on 09/12/2007, 05:07
- Mega Man 64 FAQ by System on 09/03/2006, 09:50
FAQ for Mega Man 64






