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*** Forsaken - the FAQ ***
Author: marshmallow
E-mail Address: m_mallow@hotmail.com
I'm just plain exhausted! I'm starting this right after finishing my
Bomberman Hero one, which took me darn near forever to complete, it was
such a long game. This game, Forsaken, it really am A+ title. Sure, the
one player mode may be above average, almost hitting A, but what really
pushes it over the edge is it's awesome four player deathmtach mode!
Woohoo! What fun!
= = = = = = = = = = = = = = = = =
- Version 1.0 -
Revision History:
June 15th - I added tons of cheats thanks to Cheat Code Central, and I
mainly changed the layout of the rest of the FAQ. Nothing major other
than the cheats.
March 9th - Well, I spellchecked the entire thing with my new
Spellchecker. New things? Changed font. Anything else? No :)
December 22nd - Original release
= = = = = = = = = = = = = = = = =
Contents
-----------
1) Story
2) Items
3) Enemies
4) Bosses
5) Levels
6) Multiplayer Tips
7) F.A.Q
8) Codes *NEW*
9) Credits *
10) Legal Stuff *
11) Farewell/Final Notes
An "*" will appear next to the sections that have been updated as of
June 15th, 1999.
---------------------------
1) Story
---------------------------
This is straight from the manual:
The Terran system; the birthplace of humanity. Once one of the most
peaceful and prosperous areas of the galaxy, it now lies derelict after
a dangerous experiment went catastrophically wrong. For the better part
of three decades, Earth had rested smugly knowing in the knowledge that
no force, alien, or otherwise, could possibly penetrate it's defenses.
The Imperial Theocracy, ruling council of the multi-verse, had permitted
Earth's installation of the Mechanoid Defense System (MDF). Based within
a huge, menacing, 5-level repository known to the natives a Babalas, the
self-repairing MDF was an awesome array of defense satellites, orbital
minefields, and computer controlled defense systems guarding important
sites, patrolling the space lanes and keeping the planet free from space
vermin who inexorably worked their way through the system.
However, despite such ostentatious measures, in the year 2113, Earth's
nemesis came from within...
For many years, particle physicists at Earth's Central Scientific
Research Facility delved deeper and deeper into the very fabric of
matter itself, unraveling layer after layer of subatomic. A dedicated
team worked night and day in an attempt to seize the impossible. After
eight long years - a breakthrough; they discovered the means by which
they could manipulate matter at its most basic level. The potential
could revolutionize human life, providing countless high-technology
spin-offs, including the creation of tiny fusion clusters that could
keep a sun burning for close to 100 billion years.
Unfortunately, in their first great experiment into the unknown, they
made an error they'd regret for the rest of their short, arrogant lives.
The consequences of their actions soon became apparent, as an
uncontrollable fusion reaction ripped through the central power network
and communications infrastructure, sending a stream of unsolicited data
into the heart of the MDF mainframe. The system, unable to cope with the
immense stresses of a trillion errors, did the only thing it could: it
turned its defenses Earthwards and fired.
The Earth lay in ruin. Almost torn from it's orbital axis, the shattered
planet was no more than a lifeless husk, devoid of atmosphere and bathed
in the searing radiation of the sun. Within a few short days, all life,
human or otherwise, had bee completely extinguished.
News of the disaster soon reached the High Councilors of the Imperial
Theocracy. An investigation into the disaster began in earnest, while a
major salvage operation was initiated by Theocracy Troops. Anything
considered valuable was removed and sites warranting further study were
left heavily guarded by what remained of the Mechanical Defense Force.
Unknown to the Theocracy, the MDF Mainframe's first priority was to
repair itself, re-enforce the Babalas fortress, and manufacture
thousands of new defense units for immediate deployment.
Several months later, the dead system was classified 'Condemned' and
considered up for loot. Every bounty hunter, mercenary, fortune seeker
and free-loading scum in the galaxy suddenly gained the unwritten right
to raid the dead system and take anything the Theocracy didn't want -
and that included the MDF. Enraged by this decision, the five commanders
of the MDF vowed to exact revenge on the Theocracy and their pitiful
race. Claiming the Earth as their own, the MDF units were subsequently
re-programmed with a new list of directives. The first directive was to
annihilate, without question, any humanoid lifeforms. Shoot first and
ask questions later was not only their mantra - it was now their
instinct.
The first few scavengers who dared visit the Earth were slaughtered in a
bloodbath of epic proportions. Rather than publicize the fact that the
Earth was now an immense death-trap, the Theocracy actively encouraged
more mercenaries to visit the planet - to them, it was a quick and easy
way to rid the solar system of villainous scum. The planet of their
forefathers had become nothing more than a huge waste-disposal system.
Troubled by a surge of conscience and overwhelmed by the flagrant
disregard of human life demonstrated by his fellow council members, the
Grand Councilor of the Theocracy decided to put a covert operation
together, an operation which would take the participants deep into the
heart of the MDF. Code-named 'Forsaken', those valiant enough to take up
the challenge were furnished with fuel, supplies, basic weapons, and
schematics to allow safe passage past the incredible firepower of the
outer defenses.
The rewards of success would be plentiful. The price of failure would be
immeasurable.
It was Earth's last hope.
You now become one of the ruthless mercenaries. Astride your anit-grav
pioncycle, you prepare to brave the now abandoned settlements of Earth,
battle the ruthless mechanoid adversaries of the MDF in a bid to make
your fortune, dispose of rival gangs of bounty hunters, and ultimately
infiltrate the Babalas fortress and destroy the commanders lurking
within.
Or perhaps you may simply raise your renown to that of the truly
infamous.
------------------------
2) Items
------------------------
PRIMARY WEAPONS:
Pulsar - This is your weapon by default, so of course it's quite weak at
first. At the start of any battle, one player or four, immediately look
for other weapons and/or a Power Pod (See Below). It shoots green balls
of plasma.
Trojax - Probably the best gun to have in the one player mode, almost
useless in Multiplayer. It shoots a purplish-blue circle which explodes
on impact. This can be made 10 X as possible by charging it up, but it
takes to long and if you miss you just wasted your time.
Suss-Gun - This gun has it's own special ammo (See Below), so you may
want to save it for special occasions. Suss-gun sacrifices accuracy for
dozens of machine-gun like bullets spraying everywhere, but it is still
an awesome gun to have. Great against multiple opponents, especially in
Multiplayer.
Transpulse - I hate this gun, but it is quite interesting. Firing it
will cause a large, red, boomerang shaped object to eject out of the gun
and go ricocheting off walls, the ground, and other various objects
(except ships and items). The bullets also seem to be 'smart', because
firing it will make it go towards the nearest threat, which makes it
particularly handy for shooting around corners!
Beam Laser - Nice weapon if you can find it, this weapon fires two blue
lasers in a straight line. It's effects are instant, no matter how far
away, so if you have relatively good aim (i.e. getting the ships inside
the cursor...) you should be able to cause a lot of damage with this.
Too bad it's so rare. Just be careful not to shoot it too much, or it
will overheat and not function properly. You can remedy this by shooting
in controlled bursts, however.
SECONDARY WEAPONS:
Note: Yeah, primary weapons are nice, but in Multiplayer, you'll bed
doing 80% of the damage with these!
Mug - This is your basic missile, and start each mission/battle with a
few of these. They are fast, and somewhat powerful, but they have no
homing capability. In other words, it's accuracy entirely depends on
your aim. No suggested to be used against small, quick objects.
Scatter - This purple trail rocket does damage ships, but it's main
feature is the fact that when it hits a ship, it will lose all of it's
items! Use this to steal items from other players/enemies. It does home
in, but if it doesn't 'see' anything in a few seconds it will just go in
a straight path.
Multiple Fire Rocket Launcher (MFRL) - This is a great item, but not
against small, quick targets. You get about 50 snub-noses missiles
(which, according to the manual, is a "smaller variant of the Mug
Missile with enhanced propulsion") per MFRL, so you can just keep
tapping the fire button and watch your nemeses go bye bye. Again, you
have to have good aim.
Solaris - Ah! Finally, a heat-seeking rocket with a large war-head! This
one does a really good job of tracking opponents, as it goes around
corners, hills, and just about everything else. It only has enough fuel
for about 1000 feet, though.
Gravgon - This is a highly unique weapon...upon detonation, a large
gravity well opens up. As you may or may not know, the tracks are anti-
grav...Ding! This means that anything near it will be sucked in and be
sitting ducks for anyone on the outside. And yes, if you are in one, you
can shoot outwards.
Titan - AKA Nuclear Bomb. The rocket may be slow (slowest in the game),
but the resulting explosion will wipe everyone 100 feet near it into the
dirt, including you if you're not careful! Very powerful indeed, great
for Multiplayer Mode...it kills instantly.
Purge Mine - Just a mine. Don't mistake it for a power-up...doesn't do
much damage. Can be destroyed when fired at.
Quantum Mine - Basically just a floating Titan :) In Multiplayer Mode,
if you're real desperate, set this down and when someone comes, blow it
up!
Pine Mine - In Multiplayer Mode, this can be one of your best friends!
They are really stationary missile launchers, and will shoot at the
enemies, and will ignore whoever set it down. Best way to use them is to
get into a room with one entrance and crowd it around the entrance.
Woohoo! Bloody it shall be.
POWER-UPS:
Power Pod - These will make all of your Primary Weapons more powerful,
have better fuel supply, and even make it easier to aim with. And it
also mixes weapons, so two can be firing at once! You can carry up to
two at once...no bike should be without 'em!
Golden Power Pod - This rare pod offers unlimited ammo, an awesome
measurement of power, infinite Nitros, and mixes all of the guns
currently held...for a short time, of course.
Shield Overdrives - This will boost your shields when low!
Nitro - This will make your bike twice as fast, allowing you to speed
away from danger and such. There's only enough fuel for about 20
seconds, so use it wisely.
Author: marshmallow
E-mail Address: m_mallow@hotmail.com
I'm just plain exhausted! I'm starting this right after finishing my
Bomberman Hero one, which took me darn near forever to complete, it was
such a long game. This game, Forsaken, it really am A+ title. Sure, the
one player mode may be above average, almost hitting A, but what really
pushes it over the edge is it's awesome four player deathmtach mode!
Woohoo! What fun!
= = = = = = = = = = = = = = = = =
- Version 1.0 -
Revision History:
June 15th - I added tons of cheats thanks to Cheat Code Central, and I
mainly changed the layout of the rest of the FAQ. Nothing major other
than the cheats.
March 9th - Well, I spellchecked the entire thing with my new
Spellchecker. New things? Changed font. Anything else? No :)
December 22nd - Original release
= = = = = = = = = = = = = = = = =
Contents
-----------
1) Story
2) Items
3) Enemies
4) Bosses
5) Levels
6) Multiplayer Tips
7) F.A.Q
8) Codes *NEW*
9) Credits *
10) Legal Stuff *
11) Farewell/Final Notes
An "*" will appear next to the sections that have been updated as of
June 15th, 1999.
---------------------------
1) Story
---------------------------
This is straight from the manual:
The Terran system; the birthplace of humanity. Once one of the most
peaceful and prosperous areas of the galaxy, it now lies derelict after
a dangerous experiment went catastrophically wrong. For the better part
of three decades, Earth had rested smugly knowing in the knowledge that
no force, alien, or otherwise, could possibly penetrate it's defenses.
The Imperial Theocracy, ruling council of the multi-verse, had permitted
Earth's installation of the Mechanoid Defense System (MDF). Based within
a huge, menacing, 5-level repository known to the natives a Babalas, the
self-repairing MDF was an awesome array of defense satellites, orbital
minefields, and computer controlled defense systems guarding important
sites, patrolling the space lanes and keeping the planet free from space
vermin who inexorably worked their way through the system.
However, despite such ostentatious measures, in the year 2113, Earth's
nemesis came from within...
For many years, particle physicists at Earth's Central Scientific
Research Facility delved deeper and deeper into the very fabric of
matter itself, unraveling layer after layer of subatomic. A dedicated
team worked night and day in an attempt to seize the impossible. After
eight long years - a breakthrough; they discovered the means by which
they could manipulate matter at its most basic level. The potential
could revolutionize human life, providing countless high-technology
spin-offs, including the creation of tiny fusion clusters that could
keep a sun burning for close to 100 billion years.
Unfortunately, in their first great experiment into the unknown, they
made an error they'd regret for the rest of their short, arrogant lives.
The consequences of their actions soon became apparent, as an
uncontrollable fusion reaction ripped through the central power network
and communications infrastructure, sending a stream of unsolicited data
into the heart of the MDF mainframe. The system, unable to cope with the
immense stresses of a trillion errors, did the only thing it could: it
turned its defenses Earthwards and fired.
The Earth lay in ruin. Almost torn from it's orbital axis, the shattered
planet was no more than a lifeless husk, devoid of atmosphere and bathed
in the searing radiation of the sun. Within a few short days, all life,
human or otherwise, had bee completely extinguished.
News of the disaster soon reached the High Councilors of the Imperial
Theocracy. An investigation into the disaster began in earnest, while a
major salvage operation was initiated by Theocracy Troops. Anything
considered valuable was removed and sites warranting further study were
left heavily guarded by what remained of the Mechanical Defense Force.
Unknown to the Theocracy, the MDF Mainframe's first priority was to
repair itself, re-enforce the Babalas fortress, and manufacture
thousands of new defense units for immediate deployment.
Several months later, the dead system was classified 'Condemned' and
considered up for loot. Every bounty hunter, mercenary, fortune seeker
and free-loading scum in the galaxy suddenly gained the unwritten right
to raid the dead system and take anything the Theocracy didn't want -
and that included the MDF. Enraged by this decision, the five commanders
of the MDF vowed to exact revenge on the Theocracy and their pitiful
race. Claiming the Earth as their own, the MDF units were subsequently
re-programmed with a new list of directives. The first directive was to
annihilate, without question, any humanoid lifeforms. Shoot first and
ask questions later was not only their mantra - it was now their
instinct.
The first few scavengers who dared visit the Earth were slaughtered in a
bloodbath of epic proportions. Rather than publicize the fact that the
Earth was now an immense death-trap, the Theocracy actively encouraged
more mercenaries to visit the planet - to them, it was a quick and easy
way to rid the solar system of villainous scum. The planet of their
forefathers had become nothing more than a huge waste-disposal system.
Troubled by a surge of conscience and overwhelmed by the flagrant
disregard of human life demonstrated by his fellow council members, the
Grand Councilor of the Theocracy decided to put a covert operation
together, an operation which would take the participants deep into the
heart of the MDF. Code-named 'Forsaken', those valiant enough to take up
the challenge were furnished with fuel, supplies, basic weapons, and
schematics to allow safe passage past the incredible firepower of the
outer defenses.
The rewards of success would be plentiful. The price of failure would be
immeasurable.
It was Earth's last hope.
You now become one of the ruthless mercenaries. Astride your anit-grav
pioncycle, you prepare to brave the now abandoned settlements of Earth,
battle the ruthless mechanoid adversaries of the MDF in a bid to make
your fortune, dispose of rival gangs of bounty hunters, and ultimately
infiltrate the Babalas fortress and destroy the commanders lurking
within.
Or perhaps you may simply raise your renown to that of the truly
infamous.
------------------------
2) Items
------------------------
PRIMARY WEAPONS:
Pulsar - This is your weapon by default, so of course it's quite weak at
first. At the start of any battle, one player or four, immediately look
for other weapons and/or a Power Pod (See Below). It shoots green balls
of plasma.
Trojax - Probably the best gun to have in the one player mode, almost
useless in Multiplayer. It shoots a purplish-blue circle which explodes
on impact. This can be made 10 X as possible by charging it up, but it
takes to long and if you miss you just wasted your time.
Suss-Gun - This gun has it's own special ammo (See Below), so you may
want to save it for special occasions. Suss-gun sacrifices accuracy for
dozens of machine-gun like bullets spraying everywhere, but it is still
an awesome gun to have. Great against multiple opponents, especially in
Multiplayer.
Transpulse - I hate this gun, but it is quite interesting. Firing it
will cause a large, red, boomerang shaped object to eject out of the gun
and go ricocheting off walls, the ground, and other various objects
(except ships and items). The bullets also seem to be 'smart', because
firing it will make it go towards the nearest threat, which makes it
particularly handy for shooting around corners!
Beam Laser - Nice weapon if you can find it, this weapon fires two blue
lasers in a straight line. It's effects are instant, no matter how far
away, so if you have relatively good aim (i.e. getting the ships inside
the cursor...) you should be able to cause a lot of damage with this.
Too bad it's so rare. Just be careful not to shoot it too much, or it
will overheat and not function properly. You can remedy this by shooting
in controlled bursts, however.
SECONDARY WEAPONS:
Note: Yeah, primary weapons are nice, but in Multiplayer, you'll bed
doing 80% of the damage with these!
Mug - This is your basic missile, and start each mission/battle with a
few of these. They are fast, and somewhat powerful, but they have no
homing capability. In other words, it's accuracy entirely depends on
your aim. No suggested to be used against small, quick objects.
Scatter - This purple trail rocket does damage ships, but it's main
feature is the fact that when it hits a ship, it will lose all of it's
items! Use this to steal items from other players/enemies. It does home
in, but if it doesn't 'see' anything in a few seconds it will just go in
a straight path.
Multiple Fire Rocket Launcher (MFRL) - This is a great item, but not
against small, quick targets. You get about 50 snub-noses missiles
(which, according to the manual, is a "smaller variant of the Mug
Missile with enhanced propulsion") per MFRL, so you can just keep
tapping the fire button and watch your nemeses go bye bye. Again, you
have to have good aim.
Solaris - Ah! Finally, a heat-seeking rocket with a large war-head! This
one does a really good job of tracking opponents, as it goes around
corners, hills, and just about everything else. It only has enough fuel
for about 1000 feet, though.
Gravgon - This is a highly unique weapon...upon detonation, a large
gravity well opens up. As you may or may not know, the tracks are anti-
grav...Ding! This means that anything near it will be sucked in and be
sitting ducks for anyone on the outside. And yes, if you are in one, you
can shoot outwards.
Titan - AKA Nuclear Bomb. The rocket may be slow (slowest in the game),
but the resulting explosion will wipe everyone 100 feet near it into the
dirt, including you if you're not careful! Very powerful indeed, great
for Multiplayer Mode...it kills instantly.
Purge Mine - Just a mine. Don't mistake it for a power-up...doesn't do
much damage. Can be destroyed when fired at.
Quantum Mine - Basically just a floating Titan :) In Multiplayer Mode,
if you're real desperate, set this down and when someone comes, blow it
up!
Pine Mine - In Multiplayer Mode, this can be one of your best friends!
They are really stationary missile launchers, and will shoot at the
enemies, and will ignore whoever set it down. Best way to use them is to
get into a room with one entrance and crowd it around the entrance.
Woohoo! Bloody it shall be.
POWER-UPS:
Power Pod - These will make all of your Primary Weapons more powerful,
have better fuel supply, and even make it easier to aim with. And it
also mixes weapons, so two can be firing at once! You can carry up to
two at once...no bike should be without 'em!
Golden Power Pod - This rare pod offers unlimited ammo, an awesome
measurement of power, infinite Nitros, and mixes all of the guns
currently held...for a short time, of course.
Shield Overdrives - This will boost your shields when low!
Nitro - This will make your bike twice as fast, allowing you to speed
away from danger and such. There's only enough fuel for about 20
seconds, so use it wisely.
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Other files from this game:
- Forsaken FAQ by System on 09/03/2006, 09:50
- Forsaken hints by System on 09/03/2006, 09:50
- Forsaken cheats by System on 09/03/2006, 09:50






