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Prince of Persia: The Sands of Time FAQ/Walkthrough
Copyright 2003 Jim Avery
wehateeveryone2003@yahoo.com or thesounddefense@yahoo.com - pick ONE.
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Table of Contents
1 - Version History
2 - Basics
2.1 - Characters
2.2 - controls
3 - Walkthrough
3.1 - The Beginning
3.2 - The Maharajah's Treasure Vaults
3.3 - "You Have Unleashed the Sands of Time"
3.4 - "Had I Really Seen Her?"
3.5 - A Secret Passage
3.6 - The Palace's Defense System
3.7 - A Booby-Trapped Courtyard
3.8 - Death of a Sand King
3.9 - "I'll Try To Find a Way In"
3.A - Climbing the Tower
3.B - The Warehouse
3.C - The Sultan's Zoo
3.D - Atop a Bird Cage
3.E - Cliffs and Waterfall
3.F - The Baths
3.G - "There's Something Glowing Up There"
3.H - Above the Baths
3.I - A Long-Buried Secret
3.J - Daybreak
3.K - A Soldier's Mess Hall
3.L - The Drawbridge
3.M - A Broken Bridge
3.N - "I'll Meet You at the Baths"
3.O - Waterfall
3.P - A Cavern of Ladders
3.Q - An Underground Reservoir
3.R - Out of the Well
3.S - "What Did You Call Me?"
3.T - The Hall of Learning
3.U - Observatory
3.V - Hall of Learning Courtyards
3.W - On the Ramparts
3.X - A Prisoner Seeking an Escape
3.Y - "At Last We're Here!"
3.Z - The Hourglass
3.! - The Tomb
3.@ - "Farah! Come Back!"
3.# - Climbing the Tower of Dawn
3.$ - The Setting Sun
3.% - Honor and Glory
4 - Frequently Asked Questions
5 - Thanks To...
6 - Legal Info
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----------------------------------------------------------------------
1 - Version History
Version 0.7 (11:28 PM EST 2/16/2004) - The walkthrough is complete up
to, but not including, the Observatory. The rest will come in the next
update.
Version 0.9 (11:04 PM EST 2/17/2004) - Okay, so I lied. I ran out of
time before Family Guy came on. The walkthrough is dome up through "At
Last We're Here!" Next time; it's the fun part.
----------------------------------------------------------------------
----------------------------------------------------------------------
2 - Basics
----------------------------------------------------------------------
2.1 - Characters
The Prince of Persia - You are the nameless hero of this game. Armed
with a time-altering dagger and the skills of an Olympic gymnastics
team, you must undo your horrible mistake.
Farah - The princess of a neighboring land, Farah knows how to reverse
the effects of the Sands of Time. She will help you on your quest,
fitting into cracks and such.
Jaffar - The royal vizier of Farah's kingdom, he tricks you into
unleashing the Sands of Time, and hopes to conquer the kingdoms.
----------------------------------------------------------------------
2.2 - Controls
Start - Pauses the game; brings up pause menu.
Control stick - Move; balance; change direction
Control pad - Landscape view (right)
C-stick - Change camera angle
Z - Switch to first-person view
A - Jump; roll; vault over enemy
B - Attack
X - Let go; put away sword
Y - Absorb enemy; freeze enemy
L - Rewind time (hold); slow time (tap)
R - Run along wall; run up wall; push/pull; swing on bar; drink water;
block (in combat)
----------------------------------------------------------------------
----------------------------------------------------------------------
3 - Walkthrough
When I say certain things, they may confuse you. Here's some lingo I'll
use:
Beam - any unusually narrow surface that you must balance on while
walking across
Pole - you swing from them
Ledge - Anything that you can walk on, inch on or hang from that isn't
the ground
Cross the ____ - Traverse from the first ____ to the last ____ and all
the ____s in between
----------------------------------------------------------------------
3.1 - The Beginning
You'll start immediately on a balcony. Walk into the room, and a
cutscene will start. You'll start telling your story, and interesting
stuff will happen. When you regain control, go towards the soldiers
with a battering ram to have a projectile destroy them. Climb up the
rocks that form large stairs, then jump to the ledge you see. Climb up
more rocks, then use R to run up the wall and get onto the wall.
Once the gap is created, jump across, then go to the door. Jump across
the gap to the right, then go through the open door. Smash the
obstacles in your way, then defeat the guard present in combat. Once
done, climb up the ladder and defeat two more guards, then go through
another door. Stand in the water and hold R to regain any health lost,
then smash more obstacles in the way.
Don't cross the gap; go down and defeat the guards. Go through another
door and follow the hall until it ends. To cross this gap, run next to
the right wall and hold R once you reach the edge of the gap; you'll
run along the wall and over it. Run along the wall to cross the next
gap, then climb the ladder.
Go through the door and replenish health, then defeat more guards in
this area. Go to the far wall, then jump up to grab the ledge. Pass
under the face while hanging from the ledge, then get up and onto the
ledge above you. Inch over to the face and pass under it, then drop to
the lower ledge, pass under another face, and drop to the hole in the
wall.
Defeat more guards in here, then drink from the fountain to regain
health. Press A to grab onto the column near the fountain, then jump to
the column on the right, then to the one in front of you. Climb to the
top of the column, then jump to the ledge on the left and go through
the curtains. You'll be asked to save.
----------------------------------------------------------------------
3.2 - The Maharajah's Treasure Vaults
Run along the wall to the left to the other side, then run along the
right wall and jump to the ledge at the end. Run along another right
wall, then run up the wall on the right and jump to the ledge. Pass
through the curtains to see the Dagger of Time. Run along the right
wall, then run along another right wall and jump to the ledge.
Run up a wall of the alcove to get on a ledge, but get to the left
ledge. Run along the wall to a ledge, then along the wall again. Go
through the door, then drop down and run between the spiked poles. Run
along the left wall to a tiny ledge; inch your way to the end, then
jump to the ledge on the other side. Do the same again, and avoid the
spiked poles at the end. Run along the left wall, then jump off to a
ledge.
Here, drop down to the bottom ledge, then make your way right, jumping
up and down ledges accordingly. At the end, jump to the column, then
continue across columns to the last one. Slide to the bottom and jump
off, then drink from the fountain to replenish health. Run up the wall,
then run up the low part of the statue's arm. Run up the right wall and
jump to the hand, then run up the left wall. Run up the statue's head,
then jump from wall to wall until you reach the top - and the Dagger of
Time.
You'll discover your rewind abilities here. Jump to the ledge in front
of you, then run along the left wall and jump to the ledge, then run
along another wall and jump again. Navigate through the three spiked
poles. When the five poles back away, run up and duck into the alcove;
when they pass again, run past them and drop down. Pass through more
spiked poles, then climb up to the next room.
A long cutscene will occur, and you'll release the Sands of Time, which
will take over the kingdom. You'll enter your first sand battle. After
you knock an enemy to the floor, press Y to absorb the sand it has. For
this battle, vaulting over enemies works well. Once you're done, you'll
enter the pillar of orange sand to see into the future - and save your
game.
----------------------------------------------------------------------
3.3 - "You Have Unleashed the Sands of Time"
Go through the hole to the right of the gate in front of you, then
follow the girl until the rocks fall. Go through the door to the right,
then run along the wall to drop down to the other stairs. Press Y next
to the sand cloud under the stairs to absorb it, then go right and
stand under the low pole. Press A to jump up to it, then hold R to
swing. Press A at the right time to jump to the next pole. Cross all
the poles this way until you get to the ledge.
Run along the wall to a ledge, then run along the wall and jump to a
pole, then jump to another ledge. Go through the door and chase after
the girl to meet more rocks. To the left, run along the right wall to a
pole, then swing across the poles (move left or right when necessary)
to the other end of the hall. Drink from the fountain if necessary,
then go through the next door.
Run along the wall to the pole, then swing across the poles to the
other side. Run along the wall to another pole, then drop down all the
poles to the floor. Defeat all the enemies here (again, vaulting works
well).
Look for the low pole in the corner. Run up the wall, then jump to the
pole. Turn around, then jump to the wall, then press A when you hit the
wall to jump off to a higher pole. Turn around again and jump to the
ledge, then jump into the hole and enter the save point to see your
next vision.
----------------------------------------------------------------------
3.4 - "Had I Really Seen Her?"
Run to the door and smash the obstacles in the way, then run to the
sand cloud and absorb it. Go the other way, through a door and run up a
wall, then jump to the pole. Swing and jump to the ledge, then drop
down to a hole in the wall. Follow the straight path to the fountain;
you'll drink from it, then reappear outside the hole, and your health
bar will increase.
Jump down to the lower rubble and get to the floor, then cross the gap
and get the sand cloud. Drop into the gap, then run along to meet the
girl, who turns out to be the princess of the land, Farah. You'll
argue, and she'll go through a crack in the wall. For now, defeat the
bugs, then replenish health if necessary. Go to the end of the hall and
take the left door to find a sand cloud, then go back through the other
door.
Copyright 2003 Jim Avery
wehateeveryone2003@yahoo.com or thesounddefense@yahoo.com - pick ONE.
----------------------------------------------------------------------
----------------------------------------------------------------------
Table of Contents
1 - Version History
2 - Basics
2.1 - Characters
2.2 - controls
3 - Walkthrough
3.1 - The Beginning
3.2 - The Maharajah's Treasure Vaults
3.3 - "You Have Unleashed the Sands of Time"
3.4 - "Had I Really Seen Her?"
3.5 - A Secret Passage
3.6 - The Palace's Defense System
3.7 - A Booby-Trapped Courtyard
3.8 - Death of a Sand King
3.9 - "I'll Try To Find a Way In"
3.A - Climbing the Tower
3.B - The Warehouse
3.C - The Sultan's Zoo
3.D - Atop a Bird Cage
3.E - Cliffs and Waterfall
3.F - The Baths
3.G - "There's Something Glowing Up There"
3.H - Above the Baths
3.I - A Long-Buried Secret
3.J - Daybreak
3.K - A Soldier's Mess Hall
3.L - The Drawbridge
3.M - A Broken Bridge
3.N - "I'll Meet You at the Baths"
3.O - Waterfall
3.P - A Cavern of Ladders
3.Q - An Underground Reservoir
3.R - Out of the Well
3.S - "What Did You Call Me?"
3.T - The Hall of Learning
3.U - Observatory
3.V - Hall of Learning Courtyards
3.W - On the Ramparts
3.X - A Prisoner Seeking an Escape
3.Y - "At Last We're Here!"
3.Z - The Hourglass
3.! - The Tomb
3.@ - "Farah! Come Back!"
3.# - Climbing the Tower of Dawn
3.$ - The Setting Sun
3.% - Honor and Glory
4 - Frequently Asked Questions
5 - Thanks To...
6 - Legal Info
----------------------------------------------------------------------
----------------------------------------------------------------------
1 - Version History
Version 0.7 (11:28 PM EST 2/16/2004) - The walkthrough is complete up
to, but not including, the Observatory. The rest will come in the next
update.
Version 0.9 (11:04 PM EST 2/17/2004) - Okay, so I lied. I ran out of
time before Family Guy came on. The walkthrough is dome up through "At
Last We're Here!" Next time; it's the fun part.
----------------------------------------------------------------------
----------------------------------------------------------------------
2 - Basics
----------------------------------------------------------------------
2.1 - Characters
The Prince of Persia - You are the nameless hero of this game. Armed
with a time-altering dagger and the skills of an Olympic gymnastics
team, you must undo your horrible mistake.
Farah - The princess of a neighboring land, Farah knows how to reverse
the effects of the Sands of Time. She will help you on your quest,
fitting into cracks and such.
Jaffar - The royal vizier of Farah's kingdom, he tricks you into
unleashing the Sands of Time, and hopes to conquer the kingdoms.
----------------------------------------------------------------------
2.2 - Controls
Start - Pauses the game; brings up pause menu.
Control stick - Move; balance; change direction
Control pad - Landscape view (right)
C-stick - Change camera angle
Z - Switch to first-person view
A - Jump; roll; vault over enemy
B - Attack
X - Let go; put away sword
Y - Absorb enemy; freeze enemy
L - Rewind time (hold); slow time (tap)
R - Run along wall; run up wall; push/pull; swing on bar; drink water;
block (in combat)
----------------------------------------------------------------------
----------------------------------------------------------------------
3 - Walkthrough
When I say certain things, they may confuse you. Here's some lingo I'll
use:
Beam - any unusually narrow surface that you must balance on while
walking across
Pole - you swing from them
Ledge - Anything that you can walk on, inch on or hang from that isn't
the ground
Cross the ____ - Traverse from the first ____ to the last ____ and all
the ____s in between
----------------------------------------------------------------------
3.1 - The Beginning
You'll start immediately on a balcony. Walk into the room, and a
cutscene will start. You'll start telling your story, and interesting
stuff will happen. When you regain control, go towards the soldiers
with a battering ram to have a projectile destroy them. Climb up the
rocks that form large stairs, then jump to the ledge you see. Climb up
more rocks, then use R to run up the wall and get onto the wall.
Once the gap is created, jump across, then go to the door. Jump across
the gap to the right, then go through the open door. Smash the
obstacles in your way, then defeat the guard present in combat. Once
done, climb up the ladder and defeat two more guards, then go through
another door. Stand in the water and hold R to regain any health lost,
then smash more obstacles in the way.
Don't cross the gap; go down and defeat the guards. Go through another
door and follow the hall until it ends. To cross this gap, run next to
the right wall and hold R once you reach the edge of the gap; you'll
run along the wall and over it. Run along the wall to cross the next
gap, then climb the ladder.
Go through the door and replenish health, then defeat more guards in
this area. Go to the far wall, then jump up to grab the ledge. Pass
under the face while hanging from the ledge, then get up and onto the
ledge above you. Inch over to the face and pass under it, then drop to
the lower ledge, pass under another face, and drop to the hole in the
wall.
Defeat more guards in here, then drink from the fountain to regain
health. Press A to grab onto the column near the fountain, then jump to
the column on the right, then to the one in front of you. Climb to the
top of the column, then jump to the ledge on the left and go through
the curtains. You'll be asked to save.
----------------------------------------------------------------------
3.2 - The Maharajah's Treasure Vaults
Run along the wall to the left to the other side, then run along the
right wall and jump to the ledge at the end. Run along another right
wall, then run up the wall on the right and jump to the ledge. Pass
through the curtains to see the Dagger of Time. Run along the right
wall, then run along another right wall and jump to the ledge.
Run up a wall of the alcove to get on a ledge, but get to the left
ledge. Run along the wall to a ledge, then along the wall again. Go
through the door, then drop down and run between the spiked poles. Run
along the left wall to a tiny ledge; inch your way to the end, then
jump to the ledge on the other side. Do the same again, and avoid the
spiked poles at the end. Run along the left wall, then jump off to a
ledge.
Here, drop down to the bottom ledge, then make your way right, jumping
up and down ledges accordingly. At the end, jump to the column, then
continue across columns to the last one. Slide to the bottom and jump
off, then drink from the fountain to replenish health. Run up the wall,
then run up the low part of the statue's arm. Run up the right wall and
jump to the hand, then run up the left wall. Run up the statue's head,
then jump from wall to wall until you reach the top - and the Dagger of
Time.
You'll discover your rewind abilities here. Jump to the ledge in front
of you, then run along the left wall and jump to the ledge, then run
along another wall and jump again. Navigate through the three spiked
poles. When the five poles back away, run up and duck into the alcove;
when they pass again, run past them and drop down. Pass through more
spiked poles, then climb up to the next room.
A long cutscene will occur, and you'll release the Sands of Time, which
will take over the kingdom. You'll enter your first sand battle. After
you knock an enemy to the floor, press Y to absorb the sand it has. For
this battle, vaulting over enemies works well. Once you're done, you'll
enter the pillar of orange sand to see into the future - and save your
game.
----------------------------------------------------------------------
3.3 - "You Have Unleashed the Sands of Time"
Go through the hole to the right of the gate in front of you, then
follow the girl until the rocks fall. Go through the door to the right,
then run along the wall to drop down to the other stairs. Press Y next
to the sand cloud under the stairs to absorb it, then go right and
stand under the low pole. Press A to jump up to it, then hold R to
swing. Press A at the right time to jump to the next pole. Cross all
the poles this way until you get to the ledge.
Run along the wall to a ledge, then run along the wall and jump to a
pole, then jump to another ledge. Go through the door and chase after
the girl to meet more rocks. To the left, run along the right wall to a
pole, then swing across the poles (move left or right when necessary)
to the other end of the hall. Drink from the fountain if necessary,
then go through the next door.
Run along the wall to the pole, then swing across the poles to the
other side. Run along the wall to another pole, then drop down all the
poles to the floor. Defeat all the enemies here (again, vaulting works
well).
Look for the low pole in the corner. Run up the wall, then jump to the
pole. Turn around, then jump to the wall, then press A when you hit the
wall to jump off to a higher pole. Turn around again and jump to the
ledge, then jump into the hole and enter the save point to see your
next vision.
----------------------------------------------------------------------
3.4 - "Had I Really Seen Her?"
Run to the door and smash the obstacles in the way, then run to the
sand cloud and absorb it. Go the other way, through a door and run up a
wall, then jump to the pole. Swing and jump to the ledge, then drop
down to a hole in the wall. Follow the straight path to the fountain;
you'll drink from it, then reappear outside the hole, and your health
bar will increase.
Jump down to the lower rubble and get to the floor, then cross the gap
and get the sand cloud. Drop into the gap, then run along to meet the
girl, who turns out to be the princess of the land, Farah. You'll
argue, and she'll go through a crack in the wall. For now, defeat the
bugs, then replenish health if necessary. Go to the end of the hall and
take the left door to find a sand cloud, then go back through the other
door.
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