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Guide Money Making
Game Harvest Moon: Magical Melody
System Gamecube
Author Sephiroth101
E-mail sabareq2(AT)hotmail(DOT)com
Version 1.01
Date April 28th, 2006
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0.0 VERSION HISTORY
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Version 1.01 - Various errors corrected, more fish
Version 1.00 - Initial release.
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0.1 TABLE OF CONTENTS
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1.0 Introduction
2.0 Foraging
3.0 Crops
4.0 Animals
5.0 Fishing
6.0 Credits
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1.0 INTRODUCTION
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Although Harvest Moon: Magical Melody (shortened to HM: MM or MM) seems easy to make money in, it can be difficult if you do not know what you are doing.
In addition, the number one obvious way to make money is from your crops. Not all people can do this however, as it requires a significant amount of time each day. This guide will help show all the various ways to make money and help you decide which way is the best.
Oh yeah, e-mail any corrections, suggestions and so forth to: sabareq2 (AT) hotmail (DOT) com
You will receive full credit. I'd love to be able to do things like fish every fish and this and that, but there's only so much information I can gather. I only shipped 40 cabbage, so no strawberry data for me, as an example.
Oh yeah, and I'd rather not have this guide on ANY website other than GameFAQs.
Please send me an email if someone has stolen or reproduced this document!
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2.0 FORAGING
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Each season is home to special items that drop on occassion around the village.
These items can be sold, used as gifts, and so forth. Unlike in previous installments of Harvest Moon, foraged items are very random in their drop rate.
Some days nothing will be on the ground and then the next day you may have a lot of items on the ground.
Foraging does not make a lot of money and it is rather time intensive, but it is very efficient. Picking up items takes little stamina use. With a decent sized rucksack, you can grab all the items in one trip too. Most foraged items are also edible and restore stamina, making for a good quick-fix when you're about to collapse.
Foraged items also make excellent free gifts. People like Theodore and Alex will even gladly accept toadstools, while Saibara and Meryl will take coral with pleasure.
Let's see what is available in each season.
SPRING FORAGING
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ITEM SELL USE/DESCRIPTION FOUND
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Green Herb 100g Edible/+Stamina/+Fatigue Everywhere
Purple Herb 75g Edible/+Stamina/Dye Everywhere
Moondrop Flower 40g Gift Mountain
Veryberry 85g Edible/+Stamina/Cooking Mountain
Coral 35g Jewelry Beach
Mushroom 50g Cooking/Gift Village South
Toadstool 60g Cooking/Gift/Poisonous Village South
Honey 83g Edible/+Stamina Mountain
Clam 40g Dig near water with hoe Beach
SUMMER FORAGING
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ITEM SELL USE/DESCRIPTION FOUND
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Red Herb 80g Edible/+Stamina/Dye Everywhere
Pinkcat Flower 150g Gift Mountain
Blueberry 50g Edible/+Stamina Mountain
Cayenne 40g Edible/+Stamina Mountain
Coral 35g Jewelry Beach
Mushroom 50g Cooking/Gift Village South
Toadstool 60g Cooking/Gift/Poisonous Village South
Honey 83g Edible/+Stamina Mountain
Clam 40g Dig near water with hoe Beach
FALL FORAGING
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ITEM SELL USE/DESCRIPTION FOUND
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Orange Herb 130g Edible/+Stamina/Dye Everywhere
Bluemist Flower 500g Rare/Gift Mountain
Chestnut 50g Cooking Everywhere
Truffle 1000g Rare/Dig around Mora trees Everywhere (Mora Trees)
Coral 35g Jewelry Beach
Mushroom 50g Cooking/Gift Village South
Toadstool 60g Cooking/Gift/Poisonous Village South
Honey 83g Edible/+Stamina Mountain
Clam 40g Dig near water with hoe Beach
WINTER FORAGING
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ITEM SELL USE/DESCRIPTION FOUND
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Coral 35g Jewelry Beach
Mushroom 50g Cooking/Gift Village South
Toadstool 60g Cooking/Gift/Poisonous Village South
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3.0 CROPS
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No two plants are alike. Each type of crop or tree that you can plant will yield drastically different results in terms of growth time and how much the plant sells for. The profit margin on crops in this game can be massive.
Seeds cost very little and the shipped product sells for several times the cost amount.
Seeds can be planted in three different qualities of soil, indicated by how dark the soil is. The darkest being high quality, the lightest being low quality, and the in-between being of normal quality. Consequently, crops in different quality soils have different properties, as shown in the following table.
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SOIL CROP VALUE SOIL COLOR GROW TIME
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Low Quality 70% Light color One day longer
Normal Quality 100% Medium color Normal
High Quality 200% Dark color One day shorter
So a turnip grown in NQ soil will sell for 100% of its normal value (90g) and will grow in a normal amount of time. The same turnip in HQ soil grows faster and sells for 200% of its value (180g). The LQ turnip ends up growing slow and sells for just 70% of its value (63g).
You can improve soil qiality with fertilizers. After you ship 10 limestone, it becomes available to buy. The fertilizer increases soil quality by one level for each use in a 9x9 area centered on your character. It is highly reccomended to ship the 10 limestones quickly if you have LQ soil to work with.
The easiest way to do this is to go into the mine, go down one level, and break all the rocks on that floor until you get a limestone. Repeat the process.
Take note that if you have poor soil, you can plant crops on any other property, but take warning, if someone moves in and takes that land with your crops, you will lose them. Onto the crops!
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SPRING CROPS
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Plant: Turnip
Growth Time: 3-5 days
Growth Type: Single Harvest
Seed Price: 20g
Quality Sell Growth Profit
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Low Quality 63g 5 days 547g (109g/day)
Norm Quality 90g 4 days 790g (198g/day)
High Quality 180g 3 days 1600g (533g/day)
Notes: Very efficient in HQ soil, fast growth amd high price.
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Plant: Potato
Growth Time: 5-7 days
Growth Type: Single Harvest
Seed Price: 30g
Quality Sell Growth Profit
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Low Quality 100g 7 days 870g (124g/day)
Norm Quality 100g 6 days 870g (145g/day)
High Quality 100g 5 days 870g (174g/day)
Notes: Soil quality doesn't affect sell price, only grow time.
Bad crop choice, though better than turnips in LQ.
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Plant: Cabbage
Growth Time: 6-8 days
Growth Type: Single Harvest
Seed Price: 40g
Quality Sell Growth Profit
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Low Quality 119g 8 days 1031g (129g/day)
Norm Quality 170g 7 days 1490g (213g/day)
High Quality 340g 6 days 3020g (503g/day)
Notes: Very efficient in HQ soil, fast growth amd high price.
Poor in lesser soils, though better than turnip/potato.
50 must be shipped to unlock stawberries.
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Plant: Breadfruit
Growth Time: 6-8 days
Regrowth: 2 days
Growth Type: Multiple Harvest
Seed Price: 60g
Quality Sell Growth Profit: 1st harvest Profit: Regrowth
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Low Quality 105g 8 days 885g (111g/day) 945g (473g/day)
Norm Quality 150g 7 days 1290g (184g/day) 1350g (675g/day)
High Quality 300g 6 days 2640g (440g/day) 2700g (1350g/day)
Notes: Extremely efficient profit even at low quality with regrowths.
Best crop for Spring, without stawberries.
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Plant: Moondrop Flower
Growth Time: 4-6 days
Growth Type: Single Harvest
Seed Price: 20g
Quality Sell Growth Profit
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Low Quality 40g 6 days 340g (57g/day)
Norm Quality 40g 5 days 340g (68g/day)
High Quality 40g 4 days 340g (85g/day)
Notes: Soil quality doesn't affect sell price, only grow time.
Worst plant in the game for profit, though it has many other uses.
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Plant: Green Herb
Growth Time: 3-5 days
Growth Type: Single Harvest
Seed Price: 20g
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- Harvest Moon: Magical Melody hints by System on 05/05/2006, 05:29
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