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Submitted by System on 05/05/2006, 05:29. Print file.
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Guide    Money Making
Game    Harvest Moon: Magical Melody
System    Gamecube
Author    Sephiroth101
E-mail    sabareq2(AT)hotmail(DOT)com
Version    1.01
Date    April 28th, 2006


--'.....'-'................'---------------------------------------------------
0.0     VERSION HISTORY
--'`````'-'````````````````'---------------------------------------------------
Version 1.01 -  Various errors corrected, more fish
Version 1.00 -  Initial release.

--'.....'-'...................'------------------------------------------------
0.1     TABLE OF CONTENTS
--'`````'-'```````````````````'------------------------------------------------

1.0     Introduction
2.0     Foraging
3.0     Crops
4.0     Animals
5.0     Fishing
6.0     Credits

--'.....'-'..............'-----------------------------------------------------
1.0     INTRODUCTION
--'`````'-'``````````````'-----------------------------------------------------
Although Harvest Moon: Magical Melody (shortened to HM: MM or MM) seems easy to make money in, it can be difficult if you do not know what you are doing.
In addition, the number one obvious way to make money is from your crops.  Not all people can do this however, as it requires a significant amount of time each day.  This guide will help show all the various ways to make money and help you decide which way is the best.

Oh yeah, e-mail any corrections, suggestions and so forth to: sabareq2 (AT) hotmail (DOT) com

You will receive full credit.  I'd love to be able to do things like fish every fish and this and that, but there's only so much information I can gather. I only shipped 40 cabbage, so no strawberry data for me, as an example.

Oh yeah, and I'd rather not have this guide on ANY website other than GameFAQs.
Please send me an email if someone has stolen or reproduced this document!

--'.....'-'..........'---------------------------------------------------------
2.0     FORAGING
--'`````'-'``````````'---------------------------------------------------------
Each season is home to special items that drop on occassion around the village.
These items can be sold, used as gifts, and so forth.  Unlike in previous installments of Harvest Moon, foraged items are very random in their drop rate.
Some days nothing will be on the ground and then the next day you may have a lot of items on the ground.

Foraging does not make a lot of money and it is rather time intensive, but it is very efficient.  Picking up items takes little stamina use.  With a decent sized rucksack, you can grab all the items in one trip too.  Most foraged items are also edible and restore stamina, making for a good quick-fix when you're about to collapse.

Foraged items also make excellent free gifts.  People like Theodore and Alex will even gladly accept toadstools, while Saibara and Meryl will take coral with pleasure.

Let's see what is available in each season.


SPRING FORAGING
...............................................................................
ITEM              SELL   USE/DESCRIPTION                FOUND
```````````````````````````````````````````````````````````````````````````````
Green Herb        100g   Edible/+Stamina/+Fatigue       Everywhere
Purple Herb        75g   Edible/+Stamina/Dye            Everywhere
Moondrop Flower    40g   Gift                           Mountain
Veryberry          85g   Edible/+Stamina/Cooking        Mountain
Coral              35g   Jewelry                        Beach
Mushroom           50g   Cooking/Gift                   Village South
Toadstool          60g   Cooking/Gift/Poisonous         Village South
Honey              83g   Edible/+Stamina                Mountain
Clam               40g   Dig near water with hoe        Beach


SUMMER FORAGING
...............................................................................
ITEM              SELL   USE/DESCRIPTION                FOUND
```````````````````````````````````````````````````````````````````````````````
Red Herb           80g   Edible/+Stamina/Dye            Everywhere
Pinkcat Flower    150g   Gift                           Mountain
Blueberry          50g   Edible/+Stamina                Mountain
Cayenne            40g   Edible/+Stamina                Mountain
Coral              35g   Jewelry                        Beach
Mushroom           50g   Cooking/Gift                   Village South
Toadstool          60g   Cooking/Gift/Poisonous         Village South
Honey              83g   Edible/+Stamina                Mountain
Clam               40g   Dig near water with hoe        Beach


FALL FORAGING
...............................................................................
ITEM              SELL   USE/DESCRIPTION                FOUND
```````````````````````````````````````````````````````````````````````````````
Orange Herb       130g   Edible/+Stamina/Dye            Everywhere
Bluemist Flower   500g   Rare/Gift                      Mountain
Chestnut           50g   Cooking                        Everywhere
Truffle          1000g   Rare/Dig around Mora trees     Everywhere (Mora Trees)
Coral              35g   Jewelry                        Beach
Mushroom           50g   Cooking/Gift                   Village South
Toadstool          60g   Cooking/Gift/Poisonous         Village South
Honey              83g   Edible/+Stamina                Mountain
Clam               40g   Dig near water with hoe        Beach


WINTER FORAGING
...............................................................................
ITEM              SELL   USE/DESCRIPTION                FOUND
```````````````````````````````````````````````````````````````````````````````
Coral              35g   Jewelry                        Beach
Mushroom           50g   Cooking/Gift                   Village South
Toadstool          60g   Cooking/Gift/Poisonous         Village South

--'.....'-'.......'------------------------------------------------------------
3.0     CROPS
--'`````'-'```````'------------------------------------------------------------
No two plants are alike.  Each type of crop or tree that you can plant will yield drastically different results in terms of growth time and how much the plant sells for.  The profit margin on crops in this game can be massive.
Seeds cost very little and the shipped product sells for several times the cost amount.

Seeds can be planted in three different qualities of soil, indicated by how dark the soil is.  The darkest being high quality, the lightest being low quality, and the in-between being of normal quality.  Consequently, crops in different quality soils have different properties, as shown in the following table.

............................................................
SOIL            CROP VALUE    SOIL COLOR           GROW TIME
````````````````````````````````````````````````````````````
Low Quality            70%    Light color     One day longer
Normal Quality        100%    Medium color            Normal
High Quality          200%    Dark color     One day shorter

So a turnip grown in NQ soil will sell for 100% of its normal value (90g) and will grow in a normal amount of time.  The same turnip in HQ soil grows faster and sells for 200% of its value (180g).  The LQ turnip ends up growing slow and sells for just 70% of its value (63g).

You can improve soil qiality with fertilizers.  After you ship 10 limestone, it becomes available to buy.  The fertilizer increases soil quality by one level for each use in a 9x9 area centered on your character.  It is highly reccomended to ship the 10 limestones quickly if you have LQ soil to work with.
The easiest way to do this is to go into the mine, go down one level, and break all the rocks on that floor until you get a limestone.  Repeat the process.

Take note that if you have poor soil, you can plant crops on any other property, but take warning, if someone moves in and takes that land with your crops, you will lose them.  Onto the crops!


===============================================================================
SPRING CROPS
===============================================================================

Plant: Turnip
Growth Time: 3-5 days
Growth Type: Single Harvest
Seed Price: 20g

Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  63g   5 days    547g  (109g/day)
Norm Quality  90g   4 days    790g  (198g/day)
High Quality  180g  3 days    1600g (533g/day)

Notes: Very efficient in HQ soil, fast growth amd high price.

-------------------------------------------------------------------------------

Plant: Potato
Growth Time: 5-7 days
Growth Type: Single Harvest
Seed Price: 30g

Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  100g  7 days    870g  (124g/day)
Norm Quality  100g  6 days    870g  (145g/day)
High Quality  100g  5 days    870g  (174g/day)

Notes: Soil quality doesn't affect sell price, only grow time.
Bad crop choice, though better than turnips in LQ.

-------------------------------------------------------------------------------

Plant: Cabbage
Growth Time: 6-8 days
Growth Type: Single Harvest
Seed Price: 40g

Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  119g  8 days    1031g  (129g/day)
Norm Quality  170g  7 days    1490g  (213g/day)
High Quality  340g  6 days    3020g  (503g/day)

Notes: Very efficient in HQ soil, fast growth amd high price.
Poor in lesser soils, though better than turnip/potato.
50 must be shipped to unlock stawberries.

-------------------------------------------------------------------------------

Plant: Breadfruit
Growth Time: 6-8 days
Regrowth: 2 days
Growth Type: Multiple Harvest
Seed Price: 60g

Quality  Sell  Growth    Profit:  1st harvest  Profit:  Regrowth
------------  ----  ------    --------------------  -----------------
Low Quality  105g  8 days    885g   (111g/day)     945g    (473g/day)
Norm Quality  150g  7 days    1290g  (184g/day)     1350g   (675g/day)
High Quality  300g  6 days    2640g  (440g/day)     2700g  (1350g/day)

Notes: Extremely efficient profit even at low quality with regrowths.
Best crop for Spring, without stawberries.

-------------------------------------------------------------------------------

Plant: Moondrop Flower
Growth Time: 4-6 days
Growth Type: Single Harvest
Seed Price: 20g

Quality  Sell  Growth    Profit
------------  ----  ------    ----------------
Low Quality  40g   6 days    340g  (57g/day)
Norm Quality  40g   5 days    340g  (68g/day)
High Quality  40g   4 days    340g  (85g/day)

Notes: Soil quality doesn't affect sell price, only grow time.
Worst plant in the game for profit, though it has many other uses.

-------------------------------------------------------------------------------

Plant: Green Herb
Growth Time: 3-5 days
Growth Type: Single Harvest
Seed Price: 20g
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  1. Harvest Moon: Magical Melody hints by System on 05/05/2006, 05:29
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  2. Harvest Moon: Magical Melody hints by System on 05/05/2006, 05:28
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