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Submitted by System on 09/03/2006, 09:50. Print file.
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a couple weapon icons, and ignore the ramp since it tends to slow you down more than anything else.  The cave, with weapons and strips scattered about, spews your bike out in a jungle setting.

When you come across yet another cave, steer to the right and then to the left to nab the four weapons (or what's left of them).  The track begins to straighten after the series of curves, and there are three alternating speed- strips you should definitely pass over.

The remaining part of the track isn't too bad, although the game tosses a few sharp turns your way.  Just remember you DO have brakes on your bike!

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Track Tips
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1. Build up your weapon arsenal at the very beginning by going to the outside of the stone pillar.
2. In the cave where the path criss-crosses, take a right, and then a left to gain the most weapons.
3. Stay to the inside of the turn in the second ruins area.  You are just wasting precious time if you don't!


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Location: South East Asia
Length: 10.7 km

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Track Map
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Landmarks                                            xxxxxx
---------                                          xxx   xxxx     (1)
1. Sun Stadium          6. Cacique's Hallway      xxx       START
2. Sapa Inma Gorge      7. Archer's Revolution   xxx  (2)      xxxx
3. King Vulture Valley  8. Agua Bendita Dam     xxx               xxxx
4. Dunroth Harbour      9. Kerukera Falls      xxx                    xxxx
5. Meta Gorge           10. Erebia Gorge      xxxx                       xxxx xxx  (3)                     xxxx xxx                         xxxx xxx                      xxxx
(7)   xxxxxxxx              xxxxx                  xxxx xxx     xxx            xxx  xx               xxxx xxxx    xxx          xxxxxxx              xxx    (10) xxxxxxx          xxx                  xxx xxxxxxx      xxx                  xxx xxxxxx   (6)       xxx    xxxx  xxx                  xxx xxxxxxxxx          xxx        xxxx     (8)           xxx xxxx   xxxxx      xxx          xxxxxxx               xxx xxxx      xxxxx  xxx            xxx   xxxx             xxx xxxx         xxxxxx             xxx       xxxx          xxx (9) xxxx                          xxx           xxxx       xxx xxxxxxxxxxx                 xxx             xxx       xxx xxxxxxxxxxxx             xxxx             xxx       xxx xxxx          xxxx             xxx       xxx
(5)     xxxx      xxxx              xxx       xxx xxxx  xxxx                 xxx    xxx xxxxxx   (4)              xxxxxxxx

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Track Description
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As you drive away from the starting line, you are faced with a curve covered in speedstrips, which means you will probably hit the wall at least once.  The gradual left turn ushers you into a subterranean tunnel and then the harbor area (be sure to hit the speedstrips there!).

The jungle/cave combination here should be familiar to you if you looked at the previous circuit!  The only part that has been edited is the short section right before the finishing line.  Instead, it's a turn with a few boosts.

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Track Tips
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1. Remember any strategies you may have used on the previous track, consid- ering around 50% of this circuit is the same thing.


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Location: Saturnian Asteroid
Length: 8.9 km

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Track Map
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xxxxxxxx xxxx  xx  xxxx
(7)    xxxx     xx   xxx  (6) xxxx        xx    xxx xxxxx           xx   xxx xxxxxxx             xx  xxx xxxxx    xxxxxxxxxxxxxxxxxxxx xxxxx xx    xx xxxxx  xx  xxxxx           (5) xxxxxxxxxx   xx xxxxx    xx xxxxxx
(8)     xxxxxxxxxx  xxx                   Landmarks xxxxx   xxx  xxxx   (4)               --------- xxxxx      xxxx                           1. Cassini Stadium xxxxx      xxxx                             2. O.C. Hydrogen Mining Dome xxxx      xxxx                               3. Hyperion Helix xxxxx  xxxx                                 4. Titan Helix xxxxx            (3)                    5. Mimas Straight xxxxx  xxxxx                        6. Space Port xxxxx  xx  xxx                  7. Tethys Straight
START   xx                 8. Cassini Divide
(1)     xxxxxxxx xxxxx xxxxxxxxxx xxxxxxxxxxxxx xxxxx      xxxxx xxxxxx          xxxxx xxxxx     (2)     xxxxx xxxxx          xxxxx xxxxx      xxxxx xxxxxxxxxxxx xxxxxxxxx

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Track Description
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After boosting around the first corner, you have two options of driving through the mining dome.  You may travel on top of the hill (on the inside of the turn) for weapons, or you could also stick to the ground level and run over the speedstrips.  In any case, the track takes you into the Titan Helix.

Here, speedstrips alternate on the lane's sides, and a single weapon can be found on the opposing side of every strip.  It's also interesting to note how nearly everything becomes silent here (seeing as you how you're in space).
When you discover the fork, you have the typical selection of speed versus weapons, but I would suggest the left for the speedstrips.  Immediately after that, dash through another helix, and cross the finish line.

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Track Tips
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1. Pass over the speedstrips in the mining dome instead of going on the hill.
2. The helix regions are great places to pass opponents because they never go over every single speedstrip.
3. Veer to the left at the fork for speed.


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Location: Saturnian Asteroid
Length: 8.5 km

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Track Map
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xxxxxx
Landmarks                                              (5)   xxxxx xxxx
---------                                                  xxxxx    xxxx
1. Huygen's Stadium                                      xxxxx       xxxx
2. Environmental Recycling Farm                        xxxxx          xxx
3. Voyager Descent                                 xxxxxx         (4)  xxx
4. Promethius Crater                              xxxxxx                xxx
5. Pandora's Canyon                          xxxx  xxxxxx                xxx
6. Hydrogen Vent Core                       xxxxxx    xxxx                xxx
7. Janus Local Mining Dock                 xxxxxxxx    xxxx              xxx xxxxxxxxxx    xxxx           xxx xxx    xxxx   xxxx          xxx xxx      xxxx xxxx         xxx xxx      xxxxxxx        xxx xxx      xxxxx       xxx xxxxx    (7)      xxx  (6)          xxx xxx  xxxx           xxx            xxx xxx    xxxx         xxx         xxx xxx    xxxx  xxx xxx         xxx xxx   xxx xxx xxx         xxx xxxxxx    xxx           xxx   (3) xxxxxxxxxxxxxxxxxxxxxxxxxxxx       xxx         xxx xxxxxxx   xxxxxxxxxxxxxxxxxxxxxxxxxxx xxx     xxx xxxx   xxxxx                xxx          xxx   xxx xxxx                        xxx          xxx xxx xxxx  (2)                   xxx          xxxx xxxx                       START (1) xxxxxxxxxxxxxxxxx           xxx xxxxxx       xxxxxxx       xxx xxxxxxxx    xxx   xxxxx  xxx xxx xxx        xxxxx xxxx

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Track Description
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This circuit splits off at the very beginning, and the track design becomes rather messy.  If you want to go for maximum speed, make two left turns, and you will hit the most speedstrips of all the paths.

The abrupt dropoff contains a couple strips before throwing you out into the depths of space.  After passing the myriad of weapon icons, the track attacks you with some very sharp turns, so be prepared to brake/powerslide your way through!  Hybrid/powerslide handling types are perfect here.

This second dropoff reveals three boost squares and then taunts you by forcing you into a hairpin turn (yikes!).  Unfortunately, there is really no possible way to avoid hitting the wall...  Boost through the next few curves to find the starting line once again.

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Track Tips
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1. During the track's starting fork, pick left and then left a second time to go over the most speedstrips.
2. Position your bike to the left side of the road before the first dropoff.
This ensures that you will hit the speedstrip stashed there.
3. While in space, a bike with either hybrid or powerslide handling will make the sharp turns there much easier than a grippy bike.


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Location: Atlantic Ocean
Length: 8.3 km

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Track Map
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xxxxxxxxxxx xxx        xxxx           xxxxxxx             Landmarks xxx    (6)      xxxx      xxx    xxx            --------- xxx                 xxxx  xxx      xxx           1. Angels Rise xxx                     xxxxxx    xxx             2. Baleen Caverns xxx                         xxxxx xxx  (5)         3. Bismarck Curve xxx                             xxxx                4. Question
(7)  xxx                                 xxxx             5. Customised xxx                                     xxxx   xxx       Turtle xxx                                          xxxxxxxx   6. Mach 5 Straight xxx                                                 xxx   7. Answer xxx                                                  xxx   8. Deep Five Dive xxx                                           (4)  xxx   9. Deep Sea xxx                                   xxxxx      xxx      Anomaly Trench xxx                                xxxx  xxx    xxx
(8)  xxx                       (3)   xxxx   xxx     xxx xxxx                        xxxx    xxx      xxx xxxx                   xxxx      xxxxx    xxx xxx                     xxxxx     xxxxx  xxx xxx                          xxxxx     xxxx xxx                               xxxxx xxx                                   xxx xxx                                 xxxx xxxxxx                          xxxx
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Other files from this game:
  1. XGRA FAQ by System on 09/03/2006, 09:50
    Version 1.0
  2. XGRA cheats by System on 09/03/2006, 09:50