Jump to page:
Sponsors:
a couple weapon icons, and ignore the ramp since it tends to slow you down more than anything else. The cave, with weapons and strips scattered about, spews your bike out in a jungle setting.
When you come across yet another cave, steer to the right and then to the left to nab the four weapons (or what's left of them). The track begins to straighten after the series of curves, and there are three alternating speed- strips you should definitely pass over.
The remaining part of the track isn't too bad, although the game tosses a few sharp turns your way. Just remember you DO have brakes on your bike!
----------
Track Tips
----------
1. Build up your weapon arsenal at the very beginning by going to the outside of the stone pillar.
2. In the cave where the path criss-crosses, take a right, and then a left to gain the most weapons.
3. Stay to the inside of the turn in the second ruins area. You are just wasting precious time if you don't!
-->
-->
Location: South East Asia
Length: 10.7 km
---------
Track Map
---------
Landmarks xxxxxx
--------- xxx xxxx (1)
1. Sun Stadium 6. Cacique's Hallway xxx START
2. Sapa Inma Gorge 7. Archer's Revolution xxx (2) xxxx
3. King Vulture Valley 8. Agua Bendita Dam xxx xxxx
4. Dunroth Harbour 9. Kerukera Falls xxx xxxx
5. Meta Gorge 10. Erebia Gorge xxxx xxxx xxx (3) xxxx xxx xxxx xxx xxxx
(7) xxxxxxxx xxxxx xxxx xxx xxx xxx xx xxxx xxxx xxx xxxxxxx xxx (10) xxxxxxx xxx xxx xxxxxxx xxx xxx xxxxxx (6) xxx xxxx xxx xxx xxxxxxxxx xxx xxxx (8) xxx xxxx xxxxx xxx xxxxxxx xxx xxxx xxxxx xxx xxx xxxx xxx xxxx xxxxxx xxx xxxx xxx (9) xxxx xxx xxxx xxx xxxxxxxxxxx xxx xxx xxx xxxxxxxxxxxx xxxx xxx xxx xxxx xxxx xxx xxx
(5) xxxx xxxx xxx xxx xxxx xxxx xxx xxx xxxxxx (4) xxxxxxxx
-----------------
Track Description
-----------------
As you drive away from the starting line, you are faced with a curve covered in speedstrips, which means you will probably hit the wall at least once. The gradual left turn ushers you into a subterranean tunnel and then the harbor area (be sure to hit the speedstrips there!).
The jungle/cave combination here should be familiar to you if you looked at the previous circuit! The only part that has been edited is the short section right before the finishing line. Instead, it's a turn with a few boosts.
----------
Track Tips
----------
1. Remember any strategies you may have used on the previous track, consid- ering around 50% of this circuit is the same thing.
-->
-->
Location: Saturnian Asteroid
Length: 8.9 km
---------
Track Map
---------
xxxxxxxx xxxx xx xxxx
(7) xxxx xx xxx (6) xxxx xx xxx xxxxx xx xxx xxxxxxx xx xxx xxxxx xxxxxxxxxxxxxxxxxxxx xxxxx xx xx xxxxx xx xxxxx (5) xxxxxxxxxx xx xxxxx xx xxxxxx
(8) xxxxxxxxxx xxx Landmarks xxxxx xxx xxxx (4) --------- xxxxx xxxx 1. Cassini Stadium xxxxx xxxx 2. O.C. Hydrogen Mining Dome xxxx xxxx 3. Hyperion Helix xxxxx xxxx 4. Titan Helix xxxxx (3) 5. Mimas Straight xxxxx xxxxx 6. Space Port xxxxx xx xxx 7. Tethys Straight
START xx 8. Cassini Divide
(1) xxxxxxxx xxxxx xxxxxxxxxx xxxxxxxxxxxxx xxxxx xxxxx xxxxxx xxxxx xxxxx (2) xxxxx xxxxx xxxxx xxxxx xxxxx xxxxxxxxxxxx xxxxxxxxx
-----------------
Track Description
-----------------
After boosting around the first corner, you have two options of driving through the mining dome. You may travel on top of the hill (on the inside of the turn) for weapons, or you could also stick to the ground level and run over the speedstrips. In any case, the track takes you into the Titan Helix.
Here, speedstrips alternate on the lane's sides, and a single weapon can be found on the opposing side of every strip. It's also interesting to note how nearly everything becomes silent here (seeing as you how you're in space).
When you discover the fork, you have the typical selection of speed versus weapons, but I would suggest the left for the speedstrips. Immediately after that, dash through another helix, and cross the finish line.
----------
Track Tips
----------
1. Pass over the speedstrips in the mining dome instead of going on the hill.
2. The helix regions are great places to pass opponents because they never go over every single speedstrip.
3. Veer to the left at the fork for speed.
-->
-->
Location: Saturnian Asteroid
Length: 8.5 km
---------
Track Map
---------
xxxxxx
Landmarks (5) xxxxx xxxx
--------- xxxxx xxxx
1. Huygen's Stadium xxxxx xxxx
2. Environmental Recycling Farm xxxxx xxx
3. Voyager Descent xxxxxx (4) xxx
4. Promethius Crater xxxxxx xxx
5. Pandora's Canyon xxxx xxxxxx xxx
6. Hydrogen Vent Core xxxxxx xxxx xxx
7. Janus Local Mining Dock xxxxxxxx xxxx xxx xxxxxxxxxx xxxx xxx xxx xxxx xxxx xxx xxx xxxx xxxx xxx xxx xxxxxxx xxx xxx xxxxx xxx xxxxx (7) xxx (6) xxx xxx xxxx xxx xxx xxx xxxx xxx xxx xxx xxxx xxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxx xxx (3) xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx xxx xxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxx xxx xxx xxxx xxxxx xxx xxx xxx xxxx xxx xxx xxx xxxx (2) xxx xxxx xxxx START (1) xxxxxxxxxxxxxxxxx xxx xxxxxx xxxxxxx xxx xxxxxxxx xxx xxxxx xxx xxx xxx xxxxx xxxx
-----------------
Track Description
-----------------
This circuit splits off at the very beginning, and the track design becomes rather messy. If you want to go for maximum speed, make two left turns, and you will hit the most speedstrips of all the paths.
The abrupt dropoff contains a couple strips before throwing you out into the depths of space. After passing the myriad of weapon icons, the track attacks you with some very sharp turns, so be prepared to brake/powerslide your way through! Hybrid/powerslide handling types are perfect here.
This second dropoff reveals three boost squares and then taunts you by forcing you into a hairpin turn (yikes!). Unfortunately, there is really no possible way to avoid hitting the wall... Boost through the next few curves to find the starting line once again.
----------
Track Tips
----------
1. During the track's starting fork, pick left and then left a second time to go over the most speedstrips.
2. Position your bike to the left side of the road before the first dropoff.
This ensures that you will hit the speedstrip stashed there.
3. While in space, a bike with either hybrid or powerslide handling will make the sharp turns there much easier than a grippy bike.
-->
-->
Location: Atlantic Ocean
Length: 8.3 km
---------
Track Map
---------
xxxxxxxxxxx xxx xxxx xxxxxxx Landmarks xxx (6) xxxx xxx xxx --------- xxx xxxx xxx xxx 1. Angels Rise xxx xxxxxx xxx 2. Baleen Caverns xxx xxxxx xxx (5) 3. Bismarck Curve xxx xxxx 4. Question
(7) xxx xxxx 5. Customised xxx xxxx xxx Turtle xxx xxxxxxxx 6. Mach 5 Straight xxx xxx 7. Answer xxx xxx 8. Deep Five Dive xxx (4) xxx 9. Deep Sea xxx xxxxx xxx Anomaly Trench xxx xxxx xxx xxx
(8) xxx (3) xxxx xxx xxx xxxx xxxx xxx xxx xxxx xxxx xxxxx xxx xxx xxxxx xxxxx xxx xxx xxxxx xxxx xxx xxxxx xxx xxx xxx xxxx xxxxxx xxxx
When you come across yet another cave, steer to the right and then to the left to nab the four weapons (or what's left of them). The track begins to straighten after the series of curves, and there are three alternating speed- strips you should definitely pass over.
The remaining part of the track isn't too bad, although the game tosses a few sharp turns your way. Just remember you DO have brakes on your bike!
----------
Track Tips
----------
1. Build up your weapon arsenal at the very beginning by going to the outside of the stone pillar.
2. In the cave where the path criss-crosses, take a right, and then a left to gain the most weapons.
3. Stay to the inside of the turn in the second ruins area. You are just wasting precious time if you don't!
-->
-->
Location: South East Asia
Length: 10.7 km
---------
Track Map
---------
Landmarks xxxxxx
--------- xxx xxxx (1)
1. Sun Stadium 6. Cacique's Hallway xxx START
2. Sapa Inma Gorge 7. Archer's Revolution xxx (2) xxxx
3. King Vulture Valley 8. Agua Bendita Dam xxx xxxx
4. Dunroth Harbour 9. Kerukera Falls xxx xxxx
5. Meta Gorge 10. Erebia Gorge xxxx xxxx xxx (3) xxxx xxx xxxx xxx xxxx
(7) xxxxxxxx xxxxx xxxx xxx xxx xxx xx xxxx xxxx xxx xxxxxxx xxx (10) xxxxxxx xxx xxx xxxxxxx xxx xxx xxxxxx (6) xxx xxxx xxx xxx xxxxxxxxx xxx xxxx (8) xxx xxxx xxxxx xxx xxxxxxx xxx xxxx xxxxx xxx xxx xxxx xxx xxxx xxxxxx xxx xxxx xxx (9) xxxx xxx xxxx xxx xxxxxxxxxxx xxx xxx xxx xxxxxxxxxxxx xxxx xxx xxx xxxx xxxx xxx xxx
(5) xxxx xxxx xxx xxx xxxx xxxx xxx xxx xxxxxx (4) xxxxxxxx
-----------------
Track Description
-----------------
As you drive away from the starting line, you are faced with a curve covered in speedstrips, which means you will probably hit the wall at least once. The gradual left turn ushers you into a subterranean tunnel and then the harbor area (be sure to hit the speedstrips there!).
The jungle/cave combination here should be familiar to you if you looked at the previous circuit! The only part that has been edited is the short section right before the finishing line. Instead, it's a turn with a few boosts.
----------
Track Tips
----------
1. Remember any strategies you may have used on the previous track, consid- ering around 50% of this circuit is the same thing.
-->
-->
Location: Saturnian Asteroid
Length: 8.9 km
---------
Track Map
---------
xxxxxxxx xxxx xx xxxx
(7) xxxx xx xxx (6) xxxx xx xxx xxxxx xx xxx xxxxxxx xx xxx xxxxx xxxxxxxxxxxxxxxxxxxx xxxxx xx xx xxxxx xx xxxxx (5) xxxxxxxxxx xx xxxxx xx xxxxxx
(8) xxxxxxxxxx xxx Landmarks xxxxx xxx xxxx (4) --------- xxxxx xxxx 1. Cassini Stadium xxxxx xxxx 2. O.C. Hydrogen Mining Dome xxxx xxxx 3. Hyperion Helix xxxxx xxxx 4. Titan Helix xxxxx (3) 5. Mimas Straight xxxxx xxxxx 6. Space Port xxxxx xx xxx 7. Tethys Straight
START xx 8. Cassini Divide
(1) xxxxxxxx xxxxx xxxxxxxxxx xxxxxxxxxxxxx xxxxx xxxxx xxxxxx xxxxx xxxxx (2) xxxxx xxxxx xxxxx xxxxx xxxxx xxxxxxxxxxxx xxxxxxxxx
-----------------
Track Description
-----------------
After boosting around the first corner, you have two options of driving through the mining dome. You may travel on top of the hill (on the inside of the turn) for weapons, or you could also stick to the ground level and run over the speedstrips. In any case, the track takes you into the Titan Helix.
Here, speedstrips alternate on the lane's sides, and a single weapon can be found on the opposing side of every strip. It's also interesting to note how nearly everything becomes silent here (seeing as you how you're in space).
When you discover the fork, you have the typical selection of speed versus weapons, but I would suggest the left for the speedstrips. Immediately after that, dash through another helix, and cross the finish line.
----------
Track Tips
----------
1. Pass over the speedstrips in the mining dome instead of going on the hill.
2. The helix regions are great places to pass opponents because they never go over every single speedstrip.
3. Veer to the left at the fork for speed.
-->
-->
Location: Saturnian Asteroid
Length: 8.5 km
---------
Track Map
---------
xxxxxx
Landmarks (5) xxxxx xxxx
--------- xxxxx xxxx
1. Huygen's Stadium xxxxx xxxx
2. Environmental Recycling Farm xxxxx xxx
3. Voyager Descent xxxxxx (4) xxx
4. Promethius Crater xxxxxx xxx
5. Pandora's Canyon xxxx xxxxxx xxx
6. Hydrogen Vent Core xxxxxx xxxx xxx
7. Janus Local Mining Dock xxxxxxxx xxxx xxx xxxxxxxxxx xxxx xxx xxx xxxx xxxx xxx xxx xxxx xxxx xxx xxx xxxxxxx xxx xxx xxxxx xxx xxxxx (7) xxx (6) xxx xxx xxxx xxx xxx xxx xxxx xxx xxx xxx xxxx xxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxx xxx (3) xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx xxx xxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxx xxx xxx xxxx xxxxx xxx xxx xxx xxxx xxx xxx xxx xxxx (2) xxx xxxx xxxx START (1) xxxxxxxxxxxxxxxxx xxx xxxxxx xxxxxxx xxx xxxxxxxx xxx xxxxx xxx xxx xxx xxxxx xxxx
-----------------
Track Description
-----------------
This circuit splits off at the very beginning, and the track design becomes rather messy. If you want to go for maximum speed, make two left turns, and you will hit the most speedstrips of all the paths.
The abrupt dropoff contains a couple strips before throwing you out into the depths of space. After passing the myriad of weapon icons, the track attacks you with some very sharp turns, so be prepared to brake/powerslide your way through! Hybrid/powerslide handling types are perfect here.
This second dropoff reveals three boost squares and then taunts you by forcing you into a hairpin turn (yikes!). Unfortunately, there is really no possible way to avoid hitting the wall... Boost through the next few curves to find the starting line once again.
----------
Track Tips
----------
1. During the track's starting fork, pick left and then left a second time to go over the most speedstrips.
2. Position your bike to the left side of the road before the first dropoff.
This ensures that you will hit the speedstrip stashed there.
3. While in space, a bike with either hybrid or powerslide handling will make the sharp turns there much easier than a grippy bike.
-->
-->
Location: Atlantic Ocean
Length: 8.3 km
---------
Track Map
---------
xxxxxxxxxxx xxx xxxx xxxxxxx Landmarks xxx (6) xxxx xxx xxx --------- xxx xxxx xxx xxx 1. Angels Rise xxx xxxxxx xxx 2. Baleen Caverns xxx xxxxx xxx (5) 3. Bismarck Curve xxx xxxx 4. Question
(7) xxx xxxx 5. Customised xxx xxxx xxx Turtle xxx xxxxxxxx 6. Mach 5 Straight xxx xxx 7. Answer xxx xxx 8. Deep Five Dive xxx (4) xxx 9. Deep Sea xxx xxxxx xxx Anomaly Trench xxx xxxx xxx xxx
(8) xxx (3) xxxx xxx xxx xxxx xxxx xxx xxx xxxx xxxx xxxxx xxx xxx xxxxx xxxxx xxx xxx xxxxx xxxx xxx xxxxx xxx xxx xxx xxxx xxxxxx xxxx
Jump to page:
Sponsors:
Other files from this game:
- XGRA FAQ by System on 09/03/2006, 09:50
Version 1.0 - XGRA cheats by System on 09/03/2006, 09:50






