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Sponsors:
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Weapons: Electrical (Subsonic) (Sonic)
Handling: Tight Regeneration [2/5] Regeneration [3/5]
Handling [2/5] Handling [3/5]
Sponsor: Denser Speed [2/5] Speed [3/5]
Contracts: Medium Acceleration [1/5] Acceleration [2/5]
Shielding [1/5] Shielding [2/5]
(Supersonic) (Ultrasonic)
Regeneration [4/5] Regeneration [5/5]
Handling [4/5] Handling [5/5]
Speed [4/5] Speed [5/5]
Acceleration [3/5] Acceleration [4/5]
Shielding [3/5] Shielding [4/5]
Description: Last year's champions Starcom look set to rip up the track again this year. Their vehicles are good all-rounders. Specializing in speed and durability, Starcom are notorious for their violent tactics and are definitely the crowd favorites.
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Weapons: Cannons (Subsonic) (Sonic)
Handling: Powerslide Regeneration [1/5] Regeneration [2/5]
Handling [3/5] Handling [4/5]
Sponsor: Heel Speed [2/5] Speed [2/5]
Contracts: Medium Acceleration [2/5] Acceleration [3/5]
Shielding [2/5] Shielding [3/5]
(Supersonic) (Ultrasonic)
Regeneration [3/5] Regeneration [4/5]
Handling [5/5] Handling [5/5]
Speed [3/5] Speed [4/5]
Acceleration [4/5] Acceleration [5/5]
Shielding [4/5] Shielding [5/5]
Description: Talon pride themselves on their state-of-the-art vehicles' handling, unparalleled on short twisty tracks. This team re- quires riders who can handle themselves well in battle, as their durability is questionable.
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Weapons: Energy (Subsonic) (Sonic)
Handling: Hybrid Regeneration [1/5] Regeneration [2/5]
Handling [2/5] Handling [3/5]
Sponsor: Jentor Speed [2/5] Speed [3/5]
Contracts: Medium Acceleration [2/5] Acceleration [3/5]
Shielding [2/5] Shielding [3/5]
(Supersonic) (Ultrasonic)
Regeneration [3/5] Regeneration [4/5]
Handling [4/5] Handling [5/5]
Speed [4/5] Speed [5/5]
Acceleration [4/5] Acceleration [5/5]
Shielding [4/5] Shielding [5/5]
Description: Manta is the incarnation of Bill Forceur, a five-time champion who, with a group of similar minded petrol heads, has set up a team to topple the big guns. An awesome all-rounder, the ve- hicle's only weakness is its relatively low regeneration system, requiring fast-reacting riders.
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Weapons: Rockets (Subsonic) (Sonic)
Handling: Hybrid Regeneration [2/5] Regeneration [3/5]
Handling [2/5] Handling [3/5]
Sponsor: Patriot Speed [2/5] Speed [3/5]
Contracts: Hard Acceleration [2/5] Acceleration [3/5]
Shielding [2/5] Shielding [3/5]
(Supersonic) (Ultrasonic)
Regeneration [4/5] Regeneration [5/5]
Handling [4/5] Handling [5/5]
Speed [3/5] Speed [4/5]
Acceleration [5/5] Acceleration [5/5]
Shielding [4/5] Shielding [5/5]
Description: Previously a sponsor of the XGRA, this former weapons manufac- turer has teamed up with Patriot Systems to create a vehicle that simply dominates the field in all areas.
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Weapons: Rockets (Subsonic) (Sonic)
Handling: Tight Regeneration [2/5] Regeneration [3/5]
Handling [2/5] Handling [3/5]
Sponsor: Phase One Speed [2/5] Speed [3/5]
Contracts: Hard Acceleration [2/5] Acceleration [3/5]
Shielding [2/5] Shielding [3/5]
(Supersonic) (Ultrasonic)
Regeneration [4/5] Regeneration [5/5]
Handling [4/5] Handling [5/5]
Speed [4/5] Speed [5/5]
Acceleration [4/5] Acceleration [5/5]
Shielding [4/5] Shielding [5/5]
Description: A brand new addition to the XGRA team roster, Templar has no weaknesses and as such only take the cream of the crop to pilot them. The rider will have to do well all the whole way through the classes to get the opportunity to ride one of these beasts.
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=- 5) WEAPONS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives an overview of the game's weapons.
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NOTE: To upgrade a primary weapon by one level, kill one opposing rider during a race.
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Cannons
-------
Vulcan cannons fire a spray of bullets across the screen. I have to say this is probably the worst primary weapon out of the bunch, mostly due to its light damage and difficult aiming. When you reach Mark III, it seems to con- sume too much weapon energy too quickly to be helpful.
Mark I: Slow rate of fire and light damage.
Mark II: Faster rate of fire and moderate damage.
Mark III: Even faster rate of fire and heavy damage.
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Energy
------
Energy weapons launch a barrage of lasers from the bike. These cannons, though dealing lighter damage per shot, possess a fast rate of fire and make them quite deadly when in the right hands.
Mark I: Small lasers and light damage.
Mark II: Medium lasers and moderate damage.
Mark III: Large lasers and heavy damage.
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Bombs
-----
Being true to real-life, bombs are very powerful weapons to behold. This tool lobs a group of explosives in front of the bike and unleashes powerful blasts that damage any opponents. To make excellent use of this weapon, try to fire so it the bombs directly hit the enemy biker.
Mark I: Two bombs.
Mark II: Three bombs.
Mark III: Four bombs.
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Electrical
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Electrical weapons discharge a beam of lightning in front of your bike, and anyone bumping into it is given a shocking experience. This weapons seems to work best on straightaways, as hilly terrain and sharp turns tend to interfere with the electric chain.
Mark I: Electric discharge against one opponent.
Mark II: Electric discharge against one opponent that arcs for a short range.
Mark III: Electric discharge against one opponent that arcs for a long range.
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Rockets
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Rockets deploy a number of missiles out in front of the bike. This weapon tends to inflict more harm than others, but the disadvantage lies in the fact it consumes more weapon energy. A fully upgraded Rocket weapon is perfect for destroying sponsorship boards, as well as opponents.
Mark I: Two medium rockets.
Mark II: Several smaller rockets.
Mark III: Several homing rockets.
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NOTE: The Full Ammo, Rapier, Full Shields, Double Hit, Overlord, and Death- strike weapons can only be unlocked through Season 2080 mode.
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Vampyre
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Surrounding the bike in a green barrier, the Vampyre saps weapon and shield energy from the nearest opponent. This is a cheap method (only 1 icon needed) to recover shield energy when your supply reaches critical levels.
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Mines
-----
Activating this secondary weapon drops several mines behind your bike. And, naturally, anyone that happens to run into them will take quite a beating.
Until you can access the later weapons, mines are the best offensive strategy, especially if there is at least one opponent tailgating you.
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Accelerator
-----------
Self-explanatory. Accelerator gives you a temporary speed boost. Very helpful in completing contracts that require you to attain a certain speed or race time.
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Invincible
----------
Again, this one is obvious. Your bike takes no damage to its shields for a short length of time.
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Full Ammo
---------
Full Ammo completely refills your ammo supply. If you tend to use up your primary weapon frequently, this is the item for you!
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Rapier
------
Rapier generates two laser spikes on both sides of the bike. While they do a significant amount of damage, they require you to maneuver right beside an opponent, which is usually easier said than done.
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Full Shields
------------
Identical to the Full Ammo, just for shield energy.
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Double Hit
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Double Hit, as the name may suggest, increases the primary weapon's rate of fire by 200%; however, the bike ends up depleting weapon energy very quickly.
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Overlord
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Despite its nuke-like appearance, the Overlord does not really cause much damage to opponents. Its only advantage is causing damage over a wide field.
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Weapons: Electrical (Subsonic) (Sonic)
Handling: Tight Regeneration [2/5] Regeneration [3/5]
Handling [2/5] Handling [3/5]
Sponsor: Denser Speed [2/5] Speed [3/5]
Contracts: Medium Acceleration [1/5] Acceleration [2/5]
Shielding [1/5] Shielding [2/5]
(Supersonic) (Ultrasonic)
Regeneration [4/5] Regeneration [5/5]
Handling [4/5] Handling [5/5]
Speed [4/5] Speed [5/5]
Acceleration [3/5] Acceleration [4/5]
Shielding [3/5] Shielding [4/5]
Description: Last year's champions Starcom look set to rip up the track again this year. Their vehicles are good all-rounders. Specializing in speed and durability, Starcom are notorious for their violent tactics and are definitely the crowd favorites.
-->
-->
Weapons: Cannons (Subsonic) (Sonic)
Handling: Powerslide Regeneration [1/5] Regeneration [2/5]
Handling [3/5] Handling [4/5]
Sponsor: Heel Speed [2/5] Speed [2/5]
Contracts: Medium Acceleration [2/5] Acceleration [3/5]
Shielding [2/5] Shielding [3/5]
(Supersonic) (Ultrasonic)
Regeneration [3/5] Regeneration [4/5]
Handling [5/5] Handling [5/5]
Speed [3/5] Speed [4/5]
Acceleration [4/5] Acceleration [5/5]
Shielding [4/5] Shielding [5/5]
Description: Talon pride themselves on their state-of-the-art vehicles' handling, unparalleled on short twisty tracks. This team re- quires riders who can handle themselves well in battle, as their durability is questionable.
-->
-->
Weapons: Energy (Subsonic) (Sonic)
Handling: Hybrid Regeneration [1/5] Regeneration [2/5]
Handling [2/5] Handling [3/5]
Sponsor: Jentor Speed [2/5] Speed [3/5]
Contracts: Medium Acceleration [2/5] Acceleration [3/5]
Shielding [2/5] Shielding [3/5]
(Supersonic) (Ultrasonic)
Regeneration [3/5] Regeneration [4/5]
Handling [4/5] Handling [5/5]
Speed [4/5] Speed [5/5]
Acceleration [4/5] Acceleration [5/5]
Shielding [4/5] Shielding [5/5]
Description: Manta is the incarnation of Bill Forceur, a five-time champion who, with a group of similar minded petrol heads, has set up a team to topple the big guns. An awesome all-rounder, the ve- hicle's only weakness is its relatively low regeneration system, requiring fast-reacting riders.
-->
-->
Weapons: Rockets (Subsonic) (Sonic)
Handling: Hybrid Regeneration [2/5] Regeneration [3/5]
Handling [2/5] Handling [3/5]
Sponsor: Patriot Speed [2/5] Speed [3/5]
Contracts: Hard Acceleration [2/5] Acceleration [3/5]
Shielding [2/5] Shielding [3/5]
(Supersonic) (Ultrasonic)
Regeneration [4/5] Regeneration [5/5]
Handling [4/5] Handling [5/5]
Speed [3/5] Speed [4/5]
Acceleration [5/5] Acceleration [5/5]
Shielding [4/5] Shielding [5/5]
Description: Previously a sponsor of the XGRA, this former weapons manufac- turer has teamed up with Patriot Systems to create a vehicle that simply dominates the field in all areas.
-->
-->
Weapons: Rockets (Subsonic) (Sonic)
Handling: Tight Regeneration [2/5] Regeneration [3/5]
Handling [2/5] Handling [3/5]
Sponsor: Phase One Speed [2/5] Speed [3/5]
Contracts: Hard Acceleration [2/5] Acceleration [3/5]
Shielding [2/5] Shielding [3/5]
(Supersonic) (Ultrasonic)
Regeneration [4/5] Regeneration [5/5]
Handling [4/5] Handling [5/5]
Speed [4/5] Speed [5/5]
Acceleration [4/5] Acceleration [5/5]
Shielding [4/5] Shielding [5/5]
Description: A brand new addition to the XGRA team roster, Templar has no weaknesses and as such only take the cream of the crop to pilot them. The rider will have to do well all the whole way through the classes to get the opportunity to ride one of these beasts.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 5) WEAPONS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives an overview of the game's weapons.
-->
-->
NOTE: To upgrade a primary weapon by one level, kill one opposing rider during a race.
-------
Cannons
-------
Vulcan cannons fire a spray of bullets across the screen. I have to say this is probably the worst primary weapon out of the bunch, mostly due to its light damage and difficult aiming. When you reach Mark III, it seems to con- sume too much weapon energy too quickly to be helpful.
Mark I: Slow rate of fire and light damage.
Mark II: Faster rate of fire and moderate damage.
Mark III: Even faster rate of fire and heavy damage.
------
Energy
------
Energy weapons launch a barrage of lasers from the bike. These cannons, though dealing lighter damage per shot, possess a fast rate of fire and make them quite deadly when in the right hands.
Mark I: Small lasers and light damage.
Mark II: Medium lasers and moderate damage.
Mark III: Large lasers and heavy damage.
-----
Bombs
-----
Being true to real-life, bombs are very powerful weapons to behold. This tool lobs a group of explosives in front of the bike and unleashes powerful blasts that damage any opponents. To make excellent use of this weapon, try to fire so it the bombs directly hit the enemy biker.
Mark I: Two bombs.
Mark II: Three bombs.
Mark III: Four bombs.
----------
Electrical
----------
Electrical weapons discharge a beam of lightning in front of your bike, and anyone bumping into it is given a shocking experience. This weapons seems to work best on straightaways, as hilly terrain and sharp turns tend to interfere with the electric chain.
Mark I: Electric discharge against one opponent.
Mark II: Electric discharge against one opponent that arcs for a short range.
Mark III: Electric discharge against one opponent that arcs for a long range.
-------
Rockets
-------
Rockets deploy a number of missiles out in front of the bike. This weapon tends to inflict more harm than others, but the disadvantage lies in the fact it consumes more weapon energy. A fully upgraded Rocket weapon is perfect for destroying sponsorship boards, as well as opponents.
Mark I: Two medium rockets.
Mark II: Several smaller rockets.
Mark III: Several homing rockets.
-->
-->
NOTE: The Full Ammo, Rapier, Full Shields, Double Hit, Overlord, and Death- strike weapons can only be unlocked through Season 2080 mode.
-------
Vampyre
-------
Surrounding the bike in a green barrier, the Vampyre saps weapon and shield energy from the nearest opponent. This is a cheap method (only 1 icon needed) to recover shield energy when your supply reaches critical levels.
-----
Mines
-----
Activating this secondary weapon drops several mines behind your bike. And, naturally, anyone that happens to run into them will take quite a beating.
Until you can access the later weapons, mines are the best offensive strategy, especially if there is at least one opponent tailgating you.
-----------
Accelerator
-----------
Self-explanatory. Accelerator gives you a temporary speed boost. Very helpful in completing contracts that require you to attain a certain speed or race time.
----------
Invincible
----------
Again, this one is obvious. Your bike takes no damage to its shields for a short length of time.
---------
Full Ammo
---------
Full Ammo completely refills your ammo supply. If you tend to use up your primary weapon frequently, this is the item for you!
------
Rapier
------
Rapier generates two laser spikes on both sides of the bike. While they do a significant amount of damage, they require you to maneuver right beside an opponent, which is usually easier said than done.
------------
Full Shields
------------
Identical to the Full Ammo, just for shield energy.
----------
Double Hit
----------
Double Hit, as the name may suggest, increases the primary weapon's rate of fire by 200%; however, the bike ends up depleting weapon energy very quickly.
--------
Overlord
--------
Despite its nuke-like appearance, the Overlord does not really cause much damage to opponents. Its only advantage is causing damage over a wide field.
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Other files from this game:
- XGRA FAQ by System on 09/03/2006, 09:50
Version 1.0 - XGRA cheats by System on 09/03/2006, 09:50






