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Kelly Slater's Pro Surfer
GameCube
Activision/Treyarch
Copyright (c) 2004 Matt Hoffmann
*********************************
Contents
********
Introduction
Controls
The Boat
Meters and Scoring
Surfers
Goals
Top Score Tips
Beaches
Unlockables
Cheats
Legal
Contact
Credits
*****************************************************************************
Introduction
*****************************************************************************
In case you are wondering, I am new to the FAQ writing scene, but I have been
playing video games since the days of Pong so I know a bit about gaming.
The following guide, faq, walkthrough, or whatever you want to call it, is
intended to help you, the gamer, onto the right track to becoming your
livingroom surfing champion.
The game and game manuals include much of what you need, although some of the
information in one contrasts the other. In general, if you notice something in
the manual that is in contrast to something in the Wave House tutorials, the
manual is wrong.
I cannot say this enough, pay attention to Kelly in the Wave House, he knows
what he is talking about.
*****************************************************************************
Controls
*****************************************************************************
Hopefully all of you are already familiar with the GameCube controller.
If for some reason you aren't, consult any manual for any game on the system.
I will address all buttons according to their official identifier excepting
the Control Stick and Control Pad, which I will refer to as D-Stick and D-Pad.
Also, I suggest reading the KSPS manual and playing through all 3 Wave House
Levels before continuing into the game.
Within KSPS there are four unique positions that alter the game controls.
Catching A Wave: Lying on your board at the start or after a wipeout.
The Face: Anywhere on the wave ahead of the breaking part.
The Tube: Inside the breaking part. Some waves break in sections.
The Air: In the air above the wave.
---------------
Catching A Wave
---------------
D-Stick/D-Pad - Left/Right turns surfer accordingly.
X Button - Duck Dive. Turn into the wave and hold X to dive under the wave.
Y Button - Stand. Stand before you get too high on the wave.
--------
The Face
--------
D-Stick/D-Pad - Left/Right rotates surfer accordingly. Up speeds up surfer.
Down performs a stall.
Face tricks depend on the D-Stick position
A Button - Jump. Release when pointed off the top of the wave to get air.
B Button - Carve/Snaps = sudden turns into or out of the wave.
X Button - Grab turns = less abrupt turning.
Y Button - Tail slide = spin move.
Floater = slide along the peak of the wave.
Z Button - Hold Z to change the camera to focus on the tube or objects.
C-Stick - Press up to cash in Special trick points.
--------
The Tube
--------
D-Stick/D-Pad - Hold Down to stall into the tube. Hold up to speed out.
Left/Right keeps your balance meter centered.
Tube tricks depend on the D-Stick direction.
L/R Button - Quickly cut to the left or right to gain position in the tube.
A Button - Speed up to escape the tube.
X Button - Grab Rail = improves balance while holding.
Y Button - Perform various tricks depending on Control Stick position.
Z Button - Hold to change the camera to focus into the tube.
-------
The Air
-------
D-Stick/D-Pad - Left/Right spins the surfer accordingly.
/C-Stick Air Tricks depend on the D-Stick direction.
B Button - Flip Tricks = flip the board while in mid air.
X Button - Grab Tricks = grab the board while in mid air.
Y Button - Exit Move. Y+Y then Y+D-Stick in any direction.
Check the "Trick Book" on the boat or in the Pause menu to get a complete
listing of tricks for a particular Surfer at a particular point in your
career.
----------
Pause Menu
----------
Press "Start" to enter the pause menu. From here you can:
Continue surfing.
Retry a wave or Restart a Competition.
Check the Beach Goals.
Get tips.
Change options.
Check your Trick Book for Tricks.
End the ride.
Return to the Boat.
*****************************************************************************
The Boat
*****************************************************************************
The Boat is the main menu of the game. From the Boat you can select one
of several main menu choices.
Options - Change Sound, Video, and Rumble Pak options.
Free Surf - Practice your skills or go for high scores.
Multiplayer - Play against friends in one of three modes.
Extras - Check out the movies you unlock in career mode, among other things.
Career Mode - Bring yourself up through the ranks of pro surfing.
A brief note on saving
----------------------
The game requires 2 files, 1 settings and 1 surfer, for a total of 14 blocks.
You can save a career over another and it will keep your progress accept that
you will not be able to return to the other career or the scrap book.
I recommend this to save space, but make sure you complete each career and
save your favorite surfer for the last spot to get the scrap book.
Returning to the Boat during career mode allows you to select new boards,
check out new tricks in your trick book, and select your personality suit
when you unlock it. You may also see your photos in the scrap book.
*****************************************************************************
Meters and Scoring
*****************************************************************************
There are several meters and visual indicators used in KSPS. Some are
present through out the ride, while others are goal specific or
moment specific. I will explain them in order of where they appear.
Upper Right:
Score - Keeps track of the points you earn. Linked tricks don't score until
your special meter runs out or you cash in. Don't bail!
Clock - Stop watch counts down (usually 3 minutes) until time is up.
If you bail your time is penalized. A second timer appears to track
how long your special meter has been yellow for certain goals.
Special - Perform tricks to max it out. When maxed, perform special tricks.
Lower Right:
Wave Meter - Shows wave height and breaking sections. It also shows the
next waves height, if you want to wait around for the big one.
Hazard Sign - Yellow sign flashes when objects are near.
Upper Left:
Objective Display - Tracks certain goal requirements.
Left Hand Icons:
Icons - Icons picturing moves will drop down on the left side. Complete them
to clear them from the stack. If the stack fills up before you
complete the required number, you lose.
Green Triangle = Standard Air Tricks
Purple Square = Standard Face Tricks
Red Circle = Standard Tube Tricks
Yellow Icons = Special Tricks, dependant on shape.
Bottom Center:
Trick Tracker - Keeps track of the building score of your current trick set.
You have a base score for style and a multiplier for variety.
Sloppy/Perfect - Depending on how you land an Air Trick you will be rated
either sloppy, perfect, or no rating. Perfect increases
your special meter, while sloppy decreases it.
*****************************************************************************
Goals
*****************************************************************************
Creating a step by step walkthrough for a game like this is more or less
pointless, because each surfer surfs his/her own way just like each player
plays his/her own way. Instead I will list the various goal types that
are encountered throughout the game and what you need to do to achieve each
goal. From there I will give you each beach and it's specific goals, what
was unlocked by completing those goals, and pointers on beach specific
obstacles.
Beat the Grom/Beat the Local
----------------------------
These are your basic "achieve this score before time runs out" goals. The
local is the higher of the two and makes it to 500,000 on later beaches.
Many of the other goals also require a certain total score, usually less
than the grom, so shooting for the grom every time is a good idea.
Read the "Top Score Tips" for a better idea of how to get high scores.
Score ## Points in Air/Face/Tube Tricks
---------------------------------------
Simply rack up the points needed on the particular part of the wave.
The score needed can be anywhere from about 10,000 to 50,000 points
Ride for ## Seconds Without Wiping Out
--------------------------------------
Don't crash, don't bail, don't wipe out. These generally require a score
total as well. The score required for it must be achieved in that time
limit. The final board requires you to ride for 170 seconds for 500,000
points.
Max Out Your Special Meter for ## Seconds
-----------------------------------------
Anywhere from 5 to 40 seconds of special. Learn to land perfect and this
becomes a lot easier. Also, dipping in and out of the tube can help this.
Collect ## Icons
----------------
Perform the tricks as the icons fall from the sky. An Icon can be completed,
but only the current Icon will ever give you the button combo, but don't
depend on it at the harder beaches. If you bail you lose any Icons you have
completed, but haven't cashed in. If you get an Icon you don't want to do,
wait for the next icon if you know the combo for it.
## of Points in # Photos/## Point Photo of a Special Trick
----------------------------------------------------------
3 photos will be taken during the ride. Some rounds will add up the points
from all three, others will only take the best total for one photo. In
every case it is best to max out your special meter and rack up your linked
tricks until photo time. A camera focus will materialize as a timer counts
to four, at which time the photo will flash. Trick on the third beep and
know how to land when the flash goes off.
Place 1st/2nd/3rd in "Beach" Competition
----------------------------------------
Perform well in three heats. You must spread your tricks between the
required parts of the wave to place well. Wipe outs lower your score and
take time away.
Perform # Degree Air Tricks
---------------------------
Rotate and land a certain number of 360s or 540s. Make sure you make it
full circle or it may not count. To many rotations is fine, it still counts.
GameCube
Activision/Treyarch
Copyright (c) 2004 Matt Hoffmann
*********************************
Contents
********
Introduction
Controls
The Boat
Meters and Scoring
Surfers
Goals
Top Score Tips
Beaches
Unlockables
Cheats
Legal
Contact
Credits
*****************************************************************************
Introduction
*****************************************************************************
In case you are wondering, I am new to the FAQ writing scene, but I have been
playing video games since the days of Pong so I know a bit about gaming.
The following guide, faq, walkthrough, or whatever you want to call it, is
intended to help you, the gamer, onto the right track to becoming your
livingroom surfing champion.
The game and game manuals include much of what you need, although some of the
information in one contrasts the other. In general, if you notice something in
the manual that is in contrast to something in the Wave House tutorials, the
manual is wrong.
I cannot say this enough, pay attention to Kelly in the Wave House, he knows
what he is talking about.
*****************************************************************************
Controls
*****************************************************************************
Hopefully all of you are already familiar with the GameCube controller.
If for some reason you aren't, consult any manual for any game on the system.
I will address all buttons according to their official identifier excepting
the Control Stick and Control Pad, which I will refer to as D-Stick and D-Pad.
Also, I suggest reading the KSPS manual and playing through all 3 Wave House
Levels before continuing into the game.
Within KSPS there are four unique positions that alter the game controls.
Catching A Wave: Lying on your board at the start or after a wipeout.
The Face: Anywhere on the wave ahead of the breaking part.
The Tube: Inside the breaking part. Some waves break in sections.
The Air: In the air above the wave.
---------------
Catching A Wave
---------------
D-Stick/D-Pad - Left/Right turns surfer accordingly.
X Button - Duck Dive. Turn into the wave and hold X to dive under the wave.
Y Button - Stand. Stand before you get too high on the wave.
--------
The Face
--------
D-Stick/D-Pad - Left/Right rotates surfer accordingly. Up speeds up surfer.
Down performs a stall.
Face tricks depend on the D-Stick position
A Button - Jump. Release when pointed off the top of the wave to get air.
B Button - Carve/Snaps = sudden turns into or out of the wave.
X Button - Grab turns = less abrupt turning.
Y Button - Tail slide = spin move.
Floater = slide along the peak of the wave.
Z Button - Hold Z to change the camera to focus on the tube or objects.
C-Stick - Press up to cash in Special trick points.
--------
The Tube
--------
D-Stick/D-Pad - Hold Down to stall into the tube. Hold up to speed out.
Left/Right keeps your balance meter centered.
Tube tricks depend on the D-Stick direction.
L/R Button - Quickly cut to the left or right to gain position in the tube.
A Button - Speed up to escape the tube.
X Button - Grab Rail = improves balance while holding.
Y Button - Perform various tricks depending on Control Stick position.
Z Button - Hold to change the camera to focus into the tube.
-------
The Air
-------
D-Stick/D-Pad - Left/Right spins the surfer accordingly.
/C-Stick Air Tricks depend on the D-Stick direction.
B Button - Flip Tricks = flip the board while in mid air.
X Button - Grab Tricks = grab the board while in mid air.
Y Button - Exit Move. Y+Y then Y+D-Stick in any direction.
Check the "Trick Book" on the boat or in the Pause menu to get a complete
listing of tricks for a particular Surfer at a particular point in your
career.
----------
Pause Menu
----------
Press "Start" to enter the pause menu. From here you can:
Continue surfing.
Retry a wave or Restart a Competition.
Check the Beach Goals.
Get tips.
Change options.
Check your Trick Book for Tricks.
End the ride.
Return to the Boat.
*****************************************************************************
The Boat
*****************************************************************************
The Boat is the main menu of the game. From the Boat you can select one
of several main menu choices.
Options - Change Sound, Video, and Rumble Pak options.
Free Surf - Practice your skills or go for high scores.
Multiplayer - Play against friends in one of three modes.
Extras - Check out the movies you unlock in career mode, among other things.
Career Mode - Bring yourself up through the ranks of pro surfing.
A brief note on saving
----------------------
The game requires 2 files, 1 settings and 1 surfer, for a total of 14 blocks.
You can save a career over another and it will keep your progress accept that
you will not be able to return to the other career or the scrap book.
I recommend this to save space, but make sure you complete each career and
save your favorite surfer for the last spot to get the scrap book.
Returning to the Boat during career mode allows you to select new boards,
check out new tricks in your trick book, and select your personality suit
when you unlock it. You may also see your photos in the scrap book.
*****************************************************************************
Meters and Scoring
*****************************************************************************
There are several meters and visual indicators used in KSPS. Some are
present through out the ride, while others are goal specific or
moment specific. I will explain them in order of where they appear.
Upper Right:
Score - Keeps track of the points you earn. Linked tricks don't score until
your special meter runs out or you cash in. Don't bail!
Clock - Stop watch counts down (usually 3 minutes) until time is up.
If you bail your time is penalized. A second timer appears to track
how long your special meter has been yellow for certain goals.
Special - Perform tricks to max it out. When maxed, perform special tricks.
Lower Right:
Wave Meter - Shows wave height and breaking sections. It also shows the
next waves height, if you want to wait around for the big one.
Hazard Sign - Yellow sign flashes when objects are near.
Upper Left:
Objective Display - Tracks certain goal requirements.
Left Hand Icons:
Icons - Icons picturing moves will drop down on the left side. Complete them
to clear them from the stack. If the stack fills up before you
complete the required number, you lose.
Green Triangle = Standard Air Tricks
Purple Square = Standard Face Tricks
Red Circle = Standard Tube Tricks
Yellow Icons = Special Tricks, dependant on shape.
Bottom Center:
Trick Tracker - Keeps track of the building score of your current trick set.
You have a base score for style and a multiplier for variety.
Sloppy/Perfect - Depending on how you land an Air Trick you will be rated
either sloppy, perfect, or no rating. Perfect increases
your special meter, while sloppy decreases it.
*****************************************************************************
Goals
*****************************************************************************
Creating a step by step walkthrough for a game like this is more or less
pointless, because each surfer surfs his/her own way just like each player
plays his/her own way. Instead I will list the various goal types that
are encountered throughout the game and what you need to do to achieve each
goal. From there I will give you each beach and it's specific goals, what
was unlocked by completing those goals, and pointers on beach specific
obstacles.
Beat the Grom/Beat the Local
----------------------------
These are your basic "achieve this score before time runs out" goals. The
local is the higher of the two and makes it to 500,000 on later beaches.
Many of the other goals also require a certain total score, usually less
than the grom, so shooting for the grom every time is a good idea.
Read the "Top Score Tips" for a better idea of how to get high scores.
Score ## Points in Air/Face/Tube Tricks
---------------------------------------
Simply rack up the points needed on the particular part of the wave.
The score needed can be anywhere from about 10,000 to 50,000 points
Ride for ## Seconds Without Wiping Out
--------------------------------------
Don't crash, don't bail, don't wipe out. These generally require a score
total as well. The score required for it must be achieved in that time
limit. The final board requires you to ride for 170 seconds for 500,000
points.
Max Out Your Special Meter for ## Seconds
-----------------------------------------
Anywhere from 5 to 40 seconds of special. Learn to land perfect and this
becomes a lot easier. Also, dipping in and out of the tube can help this.
Collect ## Icons
----------------
Perform the tricks as the icons fall from the sky. An Icon can be completed,
but only the current Icon will ever give you the button combo, but don't
depend on it at the harder beaches. If you bail you lose any Icons you have
completed, but haven't cashed in. If you get an Icon you don't want to do,
wait for the next icon if you know the combo for it.
## of Points in # Photos/## Point Photo of a Special Trick
----------------------------------------------------------
3 photos will be taken during the ride. Some rounds will add up the points
from all three, others will only take the best total for one photo. In
every case it is best to max out your special meter and rack up your linked
tricks until photo time. A camera focus will materialize as a timer counts
to four, at which time the photo will flash. Trick on the third beep and
know how to land when the flash goes off.
Place 1st/2nd/3rd in "Beach" Competition
----------------------------------------
Perform well in three heats. You must spread your tricks between the
required parts of the wave to place well. Wipe outs lower your score and
take time away.
Perform # Degree Air Tricks
---------------------------
Rotate and land a certain number of 360s or 540s. Make sure you make it
full circle or it may not count. To many rotations is fine, it still counts.
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Other files from this game:
- Kelly Slater's Pro Surfer FAQ by System on 09/03/2006, 09:50
Version 1.0 - Kelly Slater's Pro Surfer hints by System on 09/03/2006, 09:50
- Kelly Slater's Pro Surfer cheats by System on 09/03/2006, 09:50






