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Home » Nintendo Gamecube » Metroid Prime 2: Echoes » Metroid Prime 2: Echoes cheats
Submitted by System on 01/01/2007, 10:18. Print file.

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Unlockables
Galleries

Unlockable ................ How to Unlock
Boss Gallery .............. 100% of Logbook Scans
Character Gallery ......... 60% of Logbook Scans
Creature Gallery .......... 80% of Logbook Scans
Dark Samus Ending ......... 100% of Items Obtained
Promotional Gallery ....... 40% of Logbook Scans
Rough Sketch Gallery ...... Complete game on Normal Mode
Samus Body Suit Cinema .... 75% of Items Obtained
Storyboard Gallery ........ Complete game on Hard Mode

Hard Mode

Unlockable ................ How to Unlock
Hard Mode ................. Beat the game

Unlockable Multiplayer Bonuses

Unlockable ................ How to Unlock
Dark Echoes Soundtrack .... Complete the Game
Darkness Soundtrack ....... Complete the Game
Luminoth Soundtrack ....... Restore Energy to Agon Temple and talk to U-Mos
Pipeline Arena ............ Restore Energy to Torvus Temple and talk to U-Mos
Pirate Fear Soundtrack .... Restore Energy to Agon Temple and talk to U-Mos
Sanctuary Soundtrack ...... Restore Energy to Sanctuary Temple and talk to U-Mos
Spires Arena .............. Restore Energy to Sanctuary Temple and talk to U-Mos
Torvus Bog Soundtrack ..... Restore Energy to Torvus Temple and talk to U-Mos

Unlocking 2 new multiplayer levels

All you guys have to do here, is beat a couple bosses to recieve these multiplayer levels.
Unlockable ................ How to Unlock
Pipeline Multiplayer level Defeat the boss on Torvus Bogs.
Spires Multiplayer level .. Defeat the boss of the Ing Hive (aka Fortress)

Glitches
101% Items

In GMFC Compound, your supposed to witness a cutscene and then blast a yellow crate and recieve the
Missile Launcher. However, right before the "invisible wall" leading to activate it, there
is a boot shaped formation. By jumping onto it, you will be propelled onto the ledge above, allowing
you to skip the activation of the cutscene and go straight to the Missile Launcher. After getting it
and then activating the cutscene, glitchingly the yellow crate reapperars, with ANOTHER Missile
Launcher. Geting this 1, and the remaining 99 items in the game will allow you to have 101% items at
the end of the game (your Missile count doesn't go above 255 however).

Broken Sonic Locks in Main Research

After you fight Dark Samus in Sanctuary Fortress and you acquire the Echo Visor, you have to go to a
room called Main Research. When you go there your objective is to deactivate 3 sonic locks in the
room. However, if you destroy 2 or less and you leave the room, when you come back and destroy the
remaining locks the door thats supposed to open doesn't open. The door will never open so your
game is stuck with no way to progress. This glitch wrecks your game.

Floaty Jump

This glitch is found in the Chykka boss fight. When breaking the last strand off the cocoon, make
sure you are in the water. If you are in the water when you break the last strand, after the
cutscene, you will be on land, but when you jump you get an anti-gravity lift that lets you go
incredibly far, and incredibly high. The game still thinks you are in the water so your jumps are
like if you were in water. The disadvantage is, if you touch any water, the effect wears off.
Apparently, you must be in dark water when a cutscene occurs to activate this, therefore, the Chykka
battle is the only place to activate this.

Jump Guardian Trick

After entering the judgement pit, don't enter the light sphere in the middle yet. Instead go
around the room and jump up to a light beacon to the right of the door, and aim towards the green
door across the room. Then begin firing in front of the Luminoth statue's face and, if done
correctly, your shots should be stopped in midair by the jump guardian (he's invisible until
the fight begins). You can shoot him as much as you like and when you start the fight he will start
with that much damage! (you can't kill him before the fight begins but you can get him to the
point where 1 shot kills)

No damage when falling into a pit

In the room called "Windchamber Gateway", look for a piece of metal that links the side of
the room with the Power Bomb door to the platform with an Energy Tank. Jump onto this metal and you
will respawn back where you started, but you will notice that you didn't take any damage. You
won't be harmed by bottomless pits.

Note: This glitch wears off when you go to a different level, turn off the game etc.

Skip the Dark Suit

You need to be an extremely good player to beat the game with the dark suit, but there IS a way to
pass it up, as well as nearly the entire Agon Wastes segment of the game. You can move on to Torvus
Bog as soon as you get your translator updated for amber holograms and acquire the space jump boots.
The developers for the game put a failsafe in the Abandoned Base in Dark Aether. That is, your
energy drains a lot faster in that room unless you have the dark suit. However, there is a shortcut
in this room that will allow you to reach the portal within seconds of entering the room.

Once you enter the Abandoned Base, strafe along the right side of the room. Just before the ingclaw,
there are two flat rocks up against the right wall with a small crack between them. Jump in this
crack to get a small vertical boost that will propel you just high enough to space jump onto the
platform with the portal. From here, you can enter Torvus Bog and continue with the game.

Secrets
A Metroid's worst enemy, doors

This is a very simple way to despose of metriods, and you waist no beam ammo. All you need is the
power beam, and a door. Of course, the metriod helps too. First, shoot the metroid with the beam, to
make it go after you. Face it, with your back to the door. Wait, just wait. When the metroid charges
you, dodge to the side. Hint, you can only dodge while locked on. If the metroid hits the door or
near it, it will explode.

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Other files from this game:
  1. Metroid Prime 2: Echoes cheats by System on 01/01/2007, 10:18
    Unlockables, glitches and secrets