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THE ADVENTURES OF PINOCCHIO - FULL WALKTHROUGH / GENERAL INFO GUIDE v1.0
Author: Wlokos (Matt Sokol)
Email: WlokosFAQ@hotmail.com
AIM: WIokos - I'm often away, but I'll read every IM eventually.
Latest update: 7/20/06
The [ABC], [ABD], and so on tags are for quickly getting to any section of this guide. Hit Ctrl and F at the same time, then enter that tag (complete with brackets), and you'll be brought to that section of the guide.
TABLE OF CONTENTS
0. Very Important Information [ABC]
1. Introduction [ABD]
2. Walkthrough [ABE]
3. Enemies [ABF]
4. Glitches/Oddities [ABG]
5. Level passwords [ABH]
6. Possible future updates [ABI]
7. Credits [ABJ]
---***---
[ABC]
---
A few notes to the reader:
For the sake of this guide:
Assuming the room to be on a compass, where North points towards the 'ROOM' counter at the top left of the screen: North = Up, South = Down, West = Left,
East = Right. It doesn't matter if your character starts out facing west and I say left, you still go west.
Because this a 3D game for the gameboy mono, some of the graphics aren't so good. I've had to name all of the enemies and objects, as I have no instruction manual, but the graphics made the naming process more of a guessing game than anything. I'm pretty sure 'Dog' isn't really a dog, for example.
Sorry if any of the terms are different from the official ones.
---***---
[ABD]
---
Well, you're either randomly reading this guide for some unknown reason, or you've decided to play The Adventures of Pinocchio (hereby AoP). If it's the former, go get AoP right now, because it's a very fun game. If it's the latter, that's awesome. I suggest trying to beat it without the guide first, because it's much more fun that way. Still, if you need help, this guide should be very useful to you. If you notice any errors in the guide, or any omitted info, please let me know. Send me an email at WlokosFAQ@hotmail.com, even toss me an IM at WIokos (remember, that's an i, not an L). Also, I'd love to hear some feedback, either good or bad, if you want to send that too. Just don't send hate mail, that's a waste of both of our time. Anyway, be sure to put 'Pinocchio' somewhere in the email's title, so that I know which game the email's about. I only have two guides right now, but as I write more, I'll be having all the email go to one address, so that'll help keep me organized.
Thanks a lot.
And, with that said, it's time for the guide. Enjoy.
---***---
[ABE]
---
ROOM 01
DIFFICULTY: 1/10
This room's pretty simple. There are four spikes, in a rectangle formation.
Also, a dog walks from one side of the room to the other. Walk parallel to the lines that the spikes make, so as to not hit them, and either run past or jump over the dog, as he walks from side to side. This shouldn't be a challenge for you - if it gives you trouble, you might want to go play Super Mario Bros. 1 or some other easy game.
---
ROOM 02
DIFFICULTY: 2/10
This one's also very easy. You've got two paths you can take to get through.
One is to go forward, jumping over the spikes. Run over the two squares, and jump again. Turn left, and jump one last time. You win. The other option is to run to the left, up the side, and then turn and jump onto the second to last platform. Jump over the only other bit of spikes, and you win again. Onto room 3!
WARNING: The two squares in the middle dissolve as soon as you land, so run over and jump off of them as fast as you can.
---
ROOM 03
DIFFICULTY: 3/10
It's getting a bit harder, now. The first thing that you want to do is jump your way to the top of the stair-formation of blocks that's in front of you.
After you reach the top, jump over the small gap (if you fall, you'll hit lava and die), and land on the stack of blocks in the corner. Next, make a big jump to the right, so you land on that block that sits next to the spikes. It'll start moving up and down. Wait for it to reach the very peak of its path, and then jump over the spikes, onto the next corner's stack of blocks. Jump again, upwards, onto the circle that's sitting amidst another batch of spikes. You'll bounce off of it, providing you the height you need to propel yourself over the final group of spikes, and onto the finish block. Done.
---
ROOM 04
DIFFICULTY: 2/10
Here we go. This is the first room that might leave you a bit confused on how to beat it, although it's still very simple. Start out by running off of the platform that you started on, and run towards the clear block/cylinder. Jump onto the block, and then jump from the block to the cylinder. Next, jump over the wall made of dark blocks. Be careful, though, because there's a ghost running around on the other side. Time your jump so that it doesn't hit you when you land on the ground, and then run to the goal arrow.
---
ROOM 05
DIFFICULTY: 2/10
I shouldn't even need to tell you to avoid the huge pit of spikes in the middle of the room, but I will anyway. Walk straight ahead, until you get to the stationary block and the moving platform. Jump onto the block, and when the platform gets close, jump onto it. Once it crosses all the way to the other side of the room, jump off, and run to the arrow. 5 down, 95 to go.
---
ROOM 06
DIFFICULTY: 3/10
The first thing that you'll want to do is move immediately, either to the left or the right. If you don't, the dog will walk right into you and you'll die in around 2 seconds, which is not fun. After that, jump up onto the platform that has the block on it. This block isn't stuck in place, you can push it around.
Position yourself so that you're able to push it downards, and then just walk into it to push it down. Jump down to the lower floor, and push it leftwards, being sure to avoid the cat, so that the block is up against the wall. Jump onto the block, and then onto the higher ground. Run to the arrow, and you win.
---
ROOM 07
DIFFICULTY: 4/10
This room is a bit trickier than the last bunch. At first, it looks simple:
You're on a platform surrounded by spikes, and you just have to jump over a few onto a floor with a guy (now known as Mean Guy) walking around and a moving platform. However, if you land onto the floor that Mean Guy is walking around on, he will immediately run at you at a very high speed, and he'll kill you as soon as he hits you. To avoid that from happening, time your jump over the spikes, so that you land on the platform, rather than the ground. Then, wait for the platform to be as close to the arrow as possible (and preferrably, for
Mean Guy to be as far as possible), and then jump off towards it and run directly at it. If you time it correctly, you'll get to the end before Mean
Guy can reach you. You might even land right onto the arrow. If not, try again. It could take you a few tries.
---
ROOM 08
DIFFICULTY: 4/10
This one is frusterating, becuase it can be very tough to manuever between all of the spikes. There are actually two methods to do this one: The way that they intended for you to do it, and the faster method. The faster one is also probably easier, so I suggest that you skip past this strategy to the Fastest
Method one below. Anyway, the first thing you should do is walk in between the spikes until you end up directly to the left of the movable block. DO NOT PUSH
IT TO THE RIGHT. Jump over it, and land to the right of it, then push it to the left until it's next to spikes. Go around the spikes again, until you're up above it. Jump over it, so that you're on the other side,and push it up until it can't go any further. Once you've done that, get onto the left side of it, and push it until it's on the spikes. [BE CAREFUL: You can push it so far that you walk onto the spikes, and that'll kill you.] Once it's on the spikes, jump onto it, and then from it onto the arrow.
---
ROOM 09
DIFFICULTY: 4/10
This room is all about speed. When it starts, line yourself up with the three blocks, and jump onto the first one. Walk up to the third one, but as soon as you touch the third one, it starts moving from side to side, and you don't move with it. The second that you touch it, jump to the left, so that you land on the next set of blocks. However, as soon as you land on that block, it starts moving too, so jump again and land on one of the other blocks, or the ground that they're connected too. If you let either of those blocks start moving, and you don't get to the next part of the level before they've done so, you're going to die. I guarentee it. You can't be timid here.
---
ROOM 10
DIFFICULTY: 3/10
This is very easy. Run past the Dog, being sure that he doesn't hit you, and jump up onto the highest block. From there, jump over the one square of spikes and onto the next block. Get up onto the fence, and wait for the moving block to move in front of you. Jump onto it. Once it gets close to the last bit of land, jump off, and get onto the arrow.
---
ROOM 11
DIFFICULTY: 5/10
This room has a few tricky jumps, but there's not much of a puzzle to it, at least. Run fowards, until you can jump onto the small block sticking up from the ground. From there, jump onto the clear cylinder. Time your jump to land onto the moving platform (which will probably take a couple of tries), and then jump from the moving platform onto the landmass with the arrow. Short, but frusterating.
---
ROOM 12
DIFFICULTY: 4/10
This one is tricky. You start out on the same floor as a Mean Guy, so it's basically a race to the finish. Immediately run to the right, until you hit the wall, then run up past both spikes. As soon as you're past the spikes (incidentally, that also let you pass the ghost), run to the left/up and get to the arrow before the Mean Guy has a chance to kill you. Boom, you win, enjoy the bonus points.
---
ROOM 13
DIFFICULTY: 4/10
This is a very simple puzzle. You've got to get that movable block all the way over to where the clear cylinders are. Start out by pushing the block towards the top of the screen, until it can't be pushed any further. After it's gotten that far, jump onto it, walking off of the left side. Push it to the right until it can't go further. Jump onto it again (which is a bit annoying, because of the moving platform overhead) and walk off the upper side, and push it down until it's cleared all of the walls, but don't push it all the way against the edge of the room. You need to be able to push it back up. Now, push it to the right, and then up against the cylinders. There you go! Jump onto the block, and then onto each of the cylinders, and finally onto the moving platform. From the moving platform, jump onto the level-ending arrow.
---
ROOM 14
DIFFICULTY: 4/10
This isn't too tough, but it will seem weird at first. There's a Mean Guy below you, and a bunch of platforms in the air. You've obviously got to jump across the blocks and to the arrow, but it's tough to tell exactly where the blocks are, because of the game's lacking graphics. (what do you expect, it's a 3d platformer on the GB mono). Walk to the upper-right edge of the platform, and jump to the right. That'll get you onto the first platform. From there, it should be self explanatory. Jump on each platform, and then onto the arrow, to avoid the Mean Guy.
---
ROOM 15
DIFFICULTY: 5/10
This is just a bit of tricky jumping. Start out by getting onto the third
Author: Wlokos (Matt Sokol)
Email: WlokosFAQ@hotmail.com
AIM: WIokos - I'm often away, but I'll read every IM eventually.
Latest update: 7/20/06
The [ABC], [ABD], and so on tags are for quickly getting to any section of this guide. Hit Ctrl and F at the same time, then enter that tag (complete with brackets), and you'll be brought to that section of the guide.
TABLE OF CONTENTS
0. Very Important Information [ABC]
1. Introduction [ABD]
2. Walkthrough [ABE]
3. Enemies [ABF]
4. Glitches/Oddities [ABG]
5. Level passwords [ABH]
6. Possible future updates [ABI]
7. Credits [ABJ]
---***---
[ABC]
---
A few notes to the reader:
For the sake of this guide:
Assuming the room to be on a compass, where North points towards the 'ROOM' counter at the top left of the screen: North = Up, South = Down, West = Left,
East = Right. It doesn't matter if your character starts out facing west and I say left, you still go west.
Because this a 3D game for the gameboy mono, some of the graphics aren't so good. I've had to name all of the enemies and objects, as I have no instruction manual, but the graphics made the naming process more of a guessing game than anything. I'm pretty sure 'Dog' isn't really a dog, for example.
Sorry if any of the terms are different from the official ones.
---***---
[ABD]
---
Well, you're either randomly reading this guide for some unknown reason, or you've decided to play The Adventures of Pinocchio (hereby AoP). If it's the former, go get AoP right now, because it's a very fun game. If it's the latter, that's awesome. I suggest trying to beat it without the guide first, because it's much more fun that way. Still, if you need help, this guide should be very useful to you. If you notice any errors in the guide, or any omitted info, please let me know. Send me an email at WlokosFAQ@hotmail.com, even toss me an IM at WIokos (remember, that's an i, not an L). Also, I'd love to hear some feedback, either good or bad, if you want to send that too. Just don't send hate mail, that's a waste of both of our time. Anyway, be sure to put 'Pinocchio' somewhere in the email's title, so that I know which game the email's about. I only have two guides right now, but as I write more, I'll be having all the email go to one address, so that'll help keep me organized.
Thanks a lot.
And, with that said, it's time for the guide. Enjoy.
---***---
[ABE]
---
ROOM 01
DIFFICULTY: 1/10
This room's pretty simple. There are four spikes, in a rectangle formation.
Also, a dog walks from one side of the room to the other. Walk parallel to the lines that the spikes make, so as to not hit them, and either run past or jump over the dog, as he walks from side to side. This shouldn't be a challenge for you - if it gives you trouble, you might want to go play Super Mario Bros. 1 or some other easy game.
---
ROOM 02
DIFFICULTY: 2/10
This one's also very easy. You've got two paths you can take to get through.
One is to go forward, jumping over the spikes. Run over the two squares, and jump again. Turn left, and jump one last time. You win. The other option is to run to the left, up the side, and then turn and jump onto the second to last platform. Jump over the only other bit of spikes, and you win again. Onto room 3!
WARNING: The two squares in the middle dissolve as soon as you land, so run over and jump off of them as fast as you can.
---
ROOM 03
DIFFICULTY: 3/10
It's getting a bit harder, now. The first thing that you want to do is jump your way to the top of the stair-formation of blocks that's in front of you.
After you reach the top, jump over the small gap (if you fall, you'll hit lava and die), and land on the stack of blocks in the corner. Next, make a big jump to the right, so you land on that block that sits next to the spikes. It'll start moving up and down. Wait for it to reach the very peak of its path, and then jump over the spikes, onto the next corner's stack of blocks. Jump again, upwards, onto the circle that's sitting amidst another batch of spikes. You'll bounce off of it, providing you the height you need to propel yourself over the final group of spikes, and onto the finish block. Done.
---
ROOM 04
DIFFICULTY: 2/10
Here we go. This is the first room that might leave you a bit confused on how to beat it, although it's still very simple. Start out by running off of the platform that you started on, and run towards the clear block/cylinder. Jump onto the block, and then jump from the block to the cylinder. Next, jump over the wall made of dark blocks. Be careful, though, because there's a ghost running around on the other side. Time your jump so that it doesn't hit you when you land on the ground, and then run to the goal arrow.
---
ROOM 05
DIFFICULTY: 2/10
I shouldn't even need to tell you to avoid the huge pit of spikes in the middle of the room, but I will anyway. Walk straight ahead, until you get to the stationary block and the moving platform. Jump onto the block, and when the platform gets close, jump onto it. Once it crosses all the way to the other side of the room, jump off, and run to the arrow. 5 down, 95 to go.
---
ROOM 06
DIFFICULTY: 3/10
The first thing that you'll want to do is move immediately, either to the left or the right. If you don't, the dog will walk right into you and you'll die in around 2 seconds, which is not fun. After that, jump up onto the platform that has the block on it. This block isn't stuck in place, you can push it around.
Position yourself so that you're able to push it downards, and then just walk into it to push it down. Jump down to the lower floor, and push it leftwards, being sure to avoid the cat, so that the block is up against the wall. Jump onto the block, and then onto the higher ground. Run to the arrow, and you win.
---
ROOM 07
DIFFICULTY: 4/10
This room is a bit trickier than the last bunch. At first, it looks simple:
You're on a platform surrounded by spikes, and you just have to jump over a few onto a floor with a guy (now known as Mean Guy) walking around and a moving platform. However, if you land onto the floor that Mean Guy is walking around on, he will immediately run at you at a very high speed, and he'll kill you as soon as he hits you. To avoid that from happening, time your jump over the spikes, so that you land on the platform, rather than the ground. Then, wait for the platform to be as close to the arrow as possible (and preferrably, for
Mean Guy to be as far as possible), and then jump off towards it and run directly at it. If you time it correctly, you'll get to the end before Mean
Guy can reach you. You might even land right onto the arrow. If not, try again. It could take you a few tries.
---
ROOM 08
DIFFICULTY: 4/10
This one is frusterating, becuase it can be very tough to manuever between all of the spikes. There are actually two methods to do this one: The way that they intended for you to do it, and the faster method. The faster one is also probably easier, so I suggest that you skip past this strategy to the Fastest
Method one below. Anyway, the first thing you should do is walk in between the spikes until you end up directly to the left of the movable block. DO NOT PUSH
IT TO THE RIGHT. Jump over it, and land to the right of it, then push it to the left until it's next to spikes. Go around the spikes again, until you're up above it. Jump over it, so that you're on the other side,and push it up until it can't go any further. Once you've done that, get onto the left side of it, and push it until it's on the spikes. [BE CAREFUL: You can push it so far that you walk onto the spikes, and that'll kill you.] Once it's on the spikes, jump onto it, and then from it onto the arrow.
---
ROOM 09
DIFFICULTY: 4/10
This room is all about speed. When it starts, line yourself up with the three blocks, and jump onto the first one. Walk up to the third one, but as soon as you touch the third one, it starts moving from side to side, and you don't move with it. The second that you touch it, jump to the left, so that you land on the next set of blocks. However, as soon as you land on that block, it starts moving too, so jump again and land on one of the other blocks, or the ground that they're connected too. If you let either of those blocks start moving, and you don't get to the next part of the level before they've done so, you're going to die. I guarentee it. You can't be timid here.
---
ROOM 10
DIFFICULTY: 3/10
This is very easy. Run past the Dog, being sure that he doesn't hit you, and jump up onto the highest block. From there, jump over the one square of spikes and onto the next block. Get up onto the fence, and wait for the moving block to move in front of you. Jump onto it. Once it gets close to the last bit of land, jump off, and get onto the arrow.
---
ROOM 11
DIFFICULTY: 5/10
This room has a few tricky jumps, but there's not much of a puzzle to it, at least. Run fowards, until you can jump onto the small block sticking up from the ground. From there, jump onto the clear cylinder. Time your jump to land onto the moving platform (which will probably take a couple of tries), and then jump from the moving platform onto the landmass with the arrow. Short, but frusterating.
---
ROOM 12
DIFFICULTY: 4/10
This one is tricky. You start out on the same floor as a Mean Guy, so it's basically a race to the finish. Immediately run to the right, until you hit the wall, then run up past both spikes. As soon as you're past the spikes (incidentally, that also let you pass the ghost), run to the left/up and get to the arrow before the Mean Guy has a chance to kill you. Boom, you win, enjoy the bonus points.
---
ROOM 13
DIFFICULTY: 4/10
This is a very simple puzzle. You've got to get that movable block all the way over to where the clear cylinders are. Start out by pushing the block towards the top of the screen, until it can't be pushed any further. After it's gotten that far, jump onto it, walking off of the left side. Push it to the right until it can't go further. Jump onto it again (which is a bit annoying, because of the moving platform overhead) and walk off the upper side, and push it down until it's cleared all of the walls, but don't push it all the way against the edge of the room. You need to be able to push it back up. Now, push it to the right, and then up against the cylinders. There you go! Jump onto the block, and then onto each of the cylinders, and finally onto the moving platform. From the moving platform, jump onto the level-ending arrow.
---
ROOM 14
DIFFICULTY: 4/10
This isn't too tough, but it will seem weird at first. There's a Mean Guy below you, and a bunch of platforms in the air. You've obviously got to jump across the blocks and to the arrow, but it's tough to tell exactly where the blocks are, because of the game's lacking graphics. (what do you expect, it's a 3d platformer on the GB mono). Walk to the upper-right edge of the platform, and jump to the right. That'll get you onto the first platform. From there, it should be self explanatory. Jump on each platform, and then onto the arrow, to avoid the Mean Guy.
---
ROOM 15
DIFFICULTY: 5/10
This is just a bit of tricky jumping. Start out by getting onto the third
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Other files from this game:
- Adventures Of Pinocchio, The walkthrough by System on 28/07/2006, 07:48
- Adventures Of Pinocchio, The cheats by System on 15/07/2006, 08:08






