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Home » Sega Dreamcast » Power Stone » Power Stone FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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POWER STONE FAQ
For Sega Dreamcast
By Chris Murdock
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Version 2.1
March 11, 1999
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IN THIS UPDATE:

How to get the Bosses.
VMS mini-games
Extra Weapons and Items.
Advanced Strategy.
Additions to the Power Stone Collection.
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Power Stone is Copyright 1999 Capcom.
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I don't mind you using this FAQ, but if you're gonna use it for anything else other than personal use, please give credit to the author and the source.
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This is a FAQ for the awesome fighting game Power Stone for the
Dreamcast.  Please E-mail me at the E-mail address at the bottom of this document if you have questions or comments.

CONTENTS:

1. Basic Operation
2. Menu Translations
3. Basic Gameplay Operation
4. Basic Moves
5. Weapons
6. Combo System
7. Special Moves
8. Characters and Specials
9. Strategy
10. VMS Mini-Games
11. Power Stone Collection
12. Secrets
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The Dreamcast Virtual Memory card is recommended for this game to save character endings and game data.  This game uses up four blocks of memory.
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1. BASIC OPERATION

NOTE: TO RESET ANY DREAMCAST GAME AT ANY TIME HOLD DOWN A, B, X, AND Y,
AND THEN PRESS START!

This game can be played with either the digital pad OR the analog pad.
There is no real preference as to which one to use, just pick the one that feels more comfortable.

X BUTTON = PUNCH
Y BUTTON = KICK
A BUTTON = JUMP
B BUTTON = PUNCH + KICK
L BUTTON = PUNCH + JUMP
R BUTTON = KICK + JUMP
START = PAUSE
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2. MENU TRANSLATIONS

On the title screen are the following choices:

Arcade: This is the standard arcade mode.

Versus: Two-player mode.  Note that this option will NOT be highlighted if there is not a controller plugged into port B.

Power Stone Collection: This is where all the extras that you find in the game are stored.  This includes Character endings and so forth.

Option: This is the options screen:

Game Level: less stars, easier, more stars, harder.  Default is 4.

Time Limit: how long each round lasts, up to infinite (no Time
Limit).  Default is 99 seconds.

Round: How many rounds each match lasts (default is 3).

Damage: How much damage attacks do.  The more stars, the more damage is done.  This goes for the CPU player as well. Default is
2.

Sound: Choose from Stereo (default) or Mono.

Vibration: On or Off.  NOTE: you will need to purchase the
Purupuru pack (force feedback cartridge) for the Dreamcast for this option to be turned on.

Button Setup: Change your button setup.

Default Settings (IN BLUE) change everything back to default.

PRESS START TO RETURN TO MAIN MENU.

Load/Save: You can Load and Save the game on this screen.
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3. BASIC GAMEPLAY OPERATION

This is unlike any other fighting game.  You cannot block.  You must successfully dodge attacks if you are on the defensive, and dish out attacks when you are on the offensive.

Here is the basic gameplay:
There are THREE colored gems, red, blue and yellow.  These gems are called the Power Stones.  Player One (on the left) will always start out with the red gem, and Player Two (on the right) will always start out with the blue gem.  As you start fighting, you will sometimes knock out the gem out of the person, and visa-versa, you can have your gem knocked out.  About five to ten seconds into the round, the yellow gem will appear.  Whoever collects all three gems will transform into a more powerful form of themselves.  This is known as the POWER DRIVE.
At this time, a power gauge will appear showing how much energy is left in your Power Drive.  As you do attacks, your Power Drive meter will go down.  At anytime during the Power Drive, you can do a super attack called the POWER FUSION.  The Power Fusion move will always use up the remainder of what is left from the power gauge (whether it is full or almost empty).

Most of the time your attacks will "home in" on the opponent.  This means that even if you are in a different spot and angle from your opponent, all attacks are directed toward wherever your opponent is.

Your energy bar is made up of five jewels, each with a vertical yellow bar in it.  As you take damage, the yellow bar will disappear revealing a blue bar.  The blue bar will slowly regenerate if you do not take any damage during this time.  When the entire yellow bar is gone from one of the five jewels, the jewel will disappear.  When all the jewels from one person are gone, the round is over.  The default is best two out of three rounds.

On the lower left and lower right side of the screen is a graphical representation of which Power Stones you have in your possession.  When you have all three gems, this is where your power gauge appears.  In the bottom center of the screen, there is a green grid which will show the approximate location of the Power Stones when they reappear onto the playing field, with the bottom of the grid referring to the bottom of the playing field, and so on.
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4. BASIC MOVES

X BUTTON = PUNCH
This is a basic punch.

Y BUTTON = KICK
This is your standard kick.

A BUTTON = JUMP
This is your jump button.  You can jump at anytime, and it is necessary to do so to reach higher areas.  You can jump and then go into an attack such as a punch or a kick.  Some characters also have a double jump by pressing "A" in the middle of a jump.

B BUTTON = PUNCH AND KICK
This button has many uses:

Throw: When close to your opponent, press "B" to perform a throw.

Grab: On a vertical post, you can use this button to grab the post.
You can also use it on a hanging post to grab the ceiling (only on certain stages).  You can also use it to grab onto things on the ceiling such as a net, or a series of rafters on the ceiling.  Once you grab the object, use the controller to move around freely.  You only need to press "B" once to grab, you do not need to hold down the button.

Grab (objects): You can use this button to pick up most any object on the stage.  A circle will appear on an object you can grab and use as a weapon, such as chairs, tables, benches, and so on.  Once you grab the object, you can throw it, either upward by pressing KICK after you grab it, or throw/slide it on the ground by pressing PUNCH.  You can also grab an object, JUMP, and throw it in the air.  With some big characters such as Gunrock or Galuda, lampposts and other vertical beams can be grabbed and used as weapons!  Big characters can also throw objects that the smaller characters can't, like a huge circular table!  Some characters when in Power Drive mode, can grab larger objects.

Catch: pressing the "B" button can catch any object that is sent to you.  However, the timing is fairly precise, so be careful.  This does not work with larger objects.

Grab (weapon): When you reach a treasure chest, you can find a weapon.
Simply walk by the chest to open it.  Grab the weapon with the "B" button.  Once you have the weapon, you can use it with the punch or kick button.

Dodge: If an enemy is about to attack you, and they are close range, you can dodge an oncoming attack by HOLDING "B", and then pressing a direction on the controller.  This works better if you use the analog controller.
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5. WEAPONS

There are eight main weapons (the instruction manual refers to them as
"Special" Items) in the game.  To use these items, pick them up with the "B" button.  Weapons show up randomly, usually in treasure chests.
Each weapon except for the Bomb and the Molitov Cocktail will have a energy meter showing how "much" of the weapon is left before it is used up (this prevents people from using weapons indefinitely).  If you are hit while you have a weapon in your hand, you will lose the weapon regardless of how much was left.  For the Bomb and the Molitov
Cocktail, if you are hit with these in your possession, you will drop the weapon, causing an explosion!  The bomb will continue to tick down to zero.  You can still pick it up, but be careful!  You can use any of these weapons in the air, however they will fire usually in a straight line, as opposed to a downward angle.  All weapons if it hits the opponent will ALWAYS relinquish a Power Stone (sometimes two), so use them wisely!

BOMB:
This weapon has a timer (usually starting at seven).  At zero, it will explode (even if it is still in your hands).  A bomb will explode whether it has been picked up or not!
PROS: very powerful.
CONS: short timer, and it attacks anything.  If you get caught in the explosion, you'll take heavy damage.

MOLITOV COCKTAIL:
This is a liquor bottle with a flame out of it.  It has a small range, but unlike the bomb, it has no timer.
PROS: will hit the enemy for multiple hits if connected.
CONS: small range and blast radius.  It can hit you too.

SWORD:
A long one-handed sword.
PROS: Powerful with great range.
CONS: A little slow, and hard to use effectively.

(There are two different types of swords.  They look different from each other, but both do the same thing.)

PIPE:
Strong steel pipe.
PROS: Very good damage.
CONS: Medium range, and a little slow.

GIANT HAMMER:
A large wooden hammer (or is it a mallet?).
PROS: Very good damage and the character you hit becomes flat like a pancake!
CONS: Slow, and very close range.

GUN:
A standard gun.  It has six shots.
PROS: a fast weapon.
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