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| [ throws. ] |
|----------------------------------------------------------------|
| * ??? F,B,DB,D,DF,F+P |
| === |
| [ A very large fire ball projectile... same as a lot of ] |
| [ other people have. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+K |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ____ ___ _ |
| | |/ _ \| | Mai |
| | \/ || || | Shiranui |
| |_||_||_|_||_| (from Real Bout 2) |
| |
+----------------------------------------------------------------+
| Butterfly Flower Fan D,DF,F+P |
| === |
| [ Standard projectile attack. Mai throws her fan across the ] |
| [ screen. ] |
|----------------------------------------------------------------|
| Dancing Dragon Blaze D,DB,B+P |
| === |
| [ This is a great move, with practically no delays before ] |
| [ or after! Mai will spin, throwing fire behind her as she ] |
| [ does. It has a moderate range, and will go through a lot ] |
| [ of things. Consider it more an extremely fast short range ] |
| [ projectile. ] |
|----------------------------------------------------------------|
| Flying Squirrel Dance (In Air)D,DB,B+P |
| (or) Charge D,U+P(Hold then Release) |
| === |
| [ This is an interesting move, as it can be pulled off two ] |
| [ different ways. Do the "In Air" version whenever to pull ] |
| [ the move off at the spur of the moment. The alternate ] |
| [ way to do it works a little differently. Charge Down, ] |
| [ then press Up and Punch, and hold down Punch. When you ] |
| [ want to dive down, release Punch. This can get you at ] |
| [ certain angles better than jumping alone. ] |
|----------------------------------------------------------------|
| Fan Slash D,DB,B+K |
| === |
| [ Mai slashes with her fan in a large arc. This move can be ] |
| [ used as an anti-air attack or to combo into the Dancing ] |
| [ Dragon Blaze. ] |
|----------------------------------------------------------------|
| Deadly Ninja Bees B,DB,D,DF,F+K |
| === |
| [ Essentially Mai's trademark move. She rolls forward for ] |
| [ about 3 or 4 comboing hits. A good move if you can catch ] |
| [ a person with it, but its delay afterwards leaves you ] |
| [ wide open for almost any move the opponent wants to do. ] |
|----------------------------------------------------------------|
| * Super Deadly Ninja Bees D,DB,B,DB,D,DF,F+K |
| === |
| [ Works exactly like the Deadly Ninja Bees move, just ] |
| [ flaming and more powerful. ] |
|----------------------------------------------------------------|
| * Hana Arashi D,DF,F,D,DF,F+P |
| === |
| [ Mai runs forward and spins her fan in a large circle, and ] |
| [ then goes straight up. There is a delay after the move is ] |
| [ done, so be careful if you miss. ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ _ _ _ _ |
| | _ \| || | | | \ ' / Billy |
| | _ \| || |_ | |_ \ / Kane |
| |___/|_||___||___| |_| (from Real Bout 2) |
| |
+----------------------------------------------------------------+
| ??? B,DB,D,DF,F+P |
| === |
| [ A long range attack with his cane. Do a "D,DF,F+P" motion ] |
| [ afterwards and it will set the opponent on fire for extra ] |
| [ damage. This is the move I use most with Billy, so learn ] |
| [ to use it and it can serve you well. :) ] |
|----------------------------------------------------------------|
| ??? F,D,DF+K |
| === |
| [ Billy launches himself up off the screen and then comes ] |
| [ down doing damage. A good move, but do not rely on it too ] |
| [ much. It has very specialized uses, such as jumping over ] |
| [ "super fireballs" like Takuma's and the Kaiser Wave from ] |
| [ Rugal. ] |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
| === |
| [ This version of Billy's anti-air attack. He jabs his cane ] |
| [ into the air, more or less the same way as his ] |
| [ "B,DB,D,DF,F+P" move works(only no "D,DF,F+P" follow-up). ] |
|----------------------------------------------------------------|
| ??? P(Repeatedly) |
| === |
| [ As usual for one of the "P Repeatedly" moves, this is a ] |
| [ rapidly done attack, in this case with Billy's cane. LP ] |
| [ will make him spin the cane around himself, which is good ] |
| [ for comboing for LOTS of damage when you catch the enemy ] |
| [ in the corner. HP will make him poke forward with his ] |
| [ cane rapidly, if you want a little range. This is a good ] |
| [ move to keep the opponent back a little. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
| === |
| [ Billy spins his cane around creating fire, then launches ] |
| [ a large spinning fireball. I personally find the ] |
| [ projectile part of this move rather useless, and use it ] |
| [ when people try to teleport or roll behind me, to catch ] |
| [ them in the spinning fire and do some major damage. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ Billy spins his cane around creating fire, then hits the ] |
| [ ground in front of him making a pillar of fire. ] |
| [ Essentially this move is used for the same purpose I use ] |
| [ the above DM, but as it is meant for this purpose it has ] |
| [ a larger range. ] |
|----------------------------------------------------------------|
|== Notable Attacks =============================================|
| |
| Fish Toss (Close)F+HP |
| - Standard Throw. Press HP repeatedly for more damage. |
| Overhead Slam (Close)F+HK |
| - Standard Throw. |
| Mid-Thrust F+LP |
| - A "2-in-1" attack, Billy does a spin kick type attack, |
| using his cane as well. If the cane hits, the kick part |
| will combo. |
| Hell Drop F+LK |
| - Billy will push himself forward and off the ground with |
| his cane, doing a kick. This move can be used to hit the |
| opponent if they try to sweep. |
| |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ _ ___ ___ _ _ _ ___ ___ |
| / _ \ \ ' // _ \/ __\| | || || _ \/ _ \ Orochi |
| ||_|| _ \ / | |\__ \| || || /||_|| Yashiro |
| \___/|_| |_| |_|_|\___/|_|_||_||_|_\\___/ |
| |
+----------------------------------------------------------------+
| ??? (Close)B,DB,D,DF,F+P |
| === |
| [ Standard throw style move. He will grab the opponent and ] |
| [ throw them by their head. ] |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K |
| === |
| [ A running throw. Yashiro will run forward and attempt to ] |
| [ catch the opponent then does a German Suplex type ] |
| [ manuever on them. ] |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
| === |
| [ Yashiro jumps and grabs, and if he hits will jump behind ] |
| [ the opponent and they will be dizzied for a brief second. ] |
| [ I am unaware if there is a follow-up to this move or not, ] |
| [ but as is it seems pretty useless. ] |
|----------------------------------------------------------------|
| ??? (Close)F,DF,D,DB,B,F+P |
| === |
| [ Standard throw style move. Yashiro will grab the opponent ] |
| [ with what looks like his normal close range uppercut then ] |
| [ slams then into the ground back and forth. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ This has got to be one of the coolest looking moves in ] |
| [ the game! However, looks aren't everything and this is a ] |
| [ very mediocre DM. Yashiro will place his hand on the ] |
| [ ground and start "drawing in power" and then will shoot a ] |
| [ beam across the screen. Decent damage but you can see it ] |
| [ coming from a mile away(to use an old saying). ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+K |
| === |
| [ He will jump toward the opponent like in his "D,DB,B+P" ] |
| [ move then combo several throws on them. The SDM version ] |
| [ is simply longer and does more damage. ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ ___ _ _ ___ ___ ____ _ ___ |
| / _ \ / __\| | || __|| _ \| || || __| Orochi |
| ||_|| _ \__ \| || _| | /| \/ || || _| Shermie |
| \___/|_|\___/|_|_||___||_|_\|_||_||_||___| |
| |
+----------------------------------------------------------------+
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? D,DB,B+K |
|----------------------------------------------------------------|
| ??? (In Air)D,DF,F+K |
| === |
| [ Shermie will flip forward(jumping higher in the process) ] |
| [ and a lightning "barrier" will form around the bottom of ] |
| [ her feet and will go through most any move. Unfourtunatly ] |
| [ because of the height the flip part takes you to it takes ] |
| [ away quite a bit from a great move. I suggest hopping ] |
| [ backwards(B,B) and then doing the move while in the air. ] |
| [ This keeps you low due to it is just a hop, but still ] |
| [ allows you to do the move as it counts you as "in air". ] |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K or P |
| === |
| [ This is a cool move. Shermie will blow a kiss and ] |
| [ depending on the button you use a lightning ball will ] |
| [ appear at different locations on screen. It goes in this ] |
| [ order from closest to farthest: LP, LK, HP, HK. The LP ] |
| [ version will appear right in front of Shermie, and the HK ] |
| [ version will appear about a "character width" away from ] |
| [ the far side of the screen. Good damage on this move too. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ This is a large lightning punch similar to Benimaru's DM. ] |
| [ The SDM version covers a larger area and does more ] |
| [ damage. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+K |
| === |
| [ Shermie is surrounded by lightning and fly across the ] |
| [ screen feet first like an arrow. The SDM version will ] |
| [ make two "lightning clones"(for lack of a better term) go ] |
| [ across the screen with her, covering more area and doing ] |
| [ significantly more damage. If you do this move at all, I ] |
| [ suggest only doing the SDM version as it does make a huge ] |
| [ difference for this move(at least for me). ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ ___ _ _ ___ _ ___ |
| / _ \ / __\| | || _ \| |/ __\ Orochi |
| ||_|| _ ||__ | || /| |\__ \ Chris |
| \___/|_|\___/|_|_||_|_\|_|\___/ |
| |
+----------------------------------------------------------------+
| ??? D,DF,F+P |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? F,D,DF+P |
|----------------------------------------------------------------|
| ??? (Close)B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| * ??? F,B,DB,D,DF,F+P |
| === |
| [ A very large fire ball projectile... same as a lot of ] |
| [ other people have. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+K |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ____ ___ _ |
| | |/ _ \| | Mai |
| | \/ || || | Shiranui |
| |_||_||_|_||_| (from Real Bout 2) |
| |
+----------------------------------------------------------------+
| Butterfly Flower Fan D,DF,F+P |
| === |
| [ Standard projectile attack. Mai throws her fan across the ] |
| [ screen. ] |
|----------------------------------------------------------------|
| Dancing Dragon Blaze D,DB,B+P |
| === |
| [ This is a great move, with practically no delays before ] |
| [ or after! Mai will spin, throwing fire behind her as she ] |
| [ does. It has a moderate range, and will go through a lot ] |
| [ of things. Consider it more an extremely fast short range ] |
| [ projectile. ] |
|----------------------------------------------------------------|
| Flying Squirrel Dance (In Air)D,DB,B+P |
| (or) Charge D,U+P(Hold then Release) |
| === |
| [ This is an interesting move, as it can be pulled off two ] |
| [ different ways. Do the "In Air" version whenever to pull ] |
| [ the move off at the spur of the moment. The alternate ] |
| [ way to do it works a little differently. Charge Down, ] |
| [ then press Up and Punch, and hold down Punch. When you ] |
| [ want to dive down, release Punch. This can get you at ] |
| [ certain angles better than jumping alone. ] |
|----------------------------------------------------------------|
| Fan Slash D,DB,B+K |
| === |
| [ Mai slashes with her fan in a large arc. This move can be ] |
| [ used as an anti-air attack or to combo into the Dancing ] |
| [ Dragon Blaze. ] |
|----------------------------------------------------------------|
| Deadly Ninja Bees B,DB,D,DF,F+K |
| === |
| [ Essentially Mai's trademark move. She rolls forward for ] |
| [ about 3 or 4 comboing hits. A good move if you can catch ] |
| [ a person with it, but its delay afterwards leaves you ] |
| [ wide open for almost any move the opponent wants to do. ] |
|----------------------------------------------------------------|
| * Super Deadly Ninja Bees D,DB,B,DB,D,DF,F+K |
| === |
| [ Works exactly like the Deadly Ninja Bees move, just ] |
| [ flaming and more powerful. ] |
|----------------------------------------------------------------|
| * Hana Arashi D,DF,F,D,DF,F+P |
| === |
| [ Mai runs forward and spins her fan in a large circle, and ] |
| [ then goes straight up. There is a delay after the move is ] |
| [ done, so be careful if you miss. ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ _ _ _ _ |
| | _ \| || | | | \ ' / Billy |
| | _ \| || |_ | |_ \ / Kane |
| |___/|_||___||___| |_| (from Real Bout 2) |
| |
+----------------------------------------------------------------+
| ??? B,DB,D,DF,F+P |
| === |
| [ A long range attack with his cane. Do a "D,DF,F+P" motion ] |
| [ afterwards and it will set the opponent on fire for extra ] |
| [ damage. This is the move I use most with Billy, so learn ] |
| [ to use it and it can serve you well. :) ] |
|----------------------------------------------------------------|
| ??? F,D,DF+K |
| === |
| [ Billy launches himself up off the screen and then comes ] |
| [ down doing damage. A good move, but do not rely on it too ] |
| [ much. It has very specialized uses, such as jumping over ] |
| [ "super fireballs" like Takuma's and the Kaiser Wave from ] |
| [ Rugal. ] |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
| === |
| [ This version of Billy's anti-air attack. He jabs his cane ] |
| [ into the air, more or less the same way as his ] |
| [ "B,DB,D,DF,F+P" move works(only no "D,DF,F+P" follow-up). ] |
|----------------------------------------------------------------|
| ??? P(Repeatedly) |
| === |
| [ As usual for one of the "P Repeatedly" moves, this is a ] |
| [ rapidly done attack, in this case with Billy's cane. LP ] |
| [ will make him spin the cane around himself, which is good ] |
| [ for comboing for LOTS of damage when you catch the enemy ] |
| [ in the corner. HP will make him poke forward with his ] |
| [ cane rapidly, if you want a little range. This is a good ] |
| [ move to keep the opponent back a little. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
| === |
| [ Billy spins his cane around creating fire, then launches ] |
| [ a large spinning fireball. I personally find the ] |
| [ projectile part of this move rather useless, and use it ] |
| [ when people try to teleport or roll behind me, to catch ] |
| [ them in the spinning fire and do some major damage. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ Billy spins his cane around creating fire, then hits the ] |
| [ ground in front of him making a pillar of fire. ] |
| [ Essentially this move is used for the same purpose I use ] |
| [ the above DM, but as it is meant for this purpose it has ] |
| [ a larger range. ] |
|----------------------------------------------------------------|
|== Notable Attacks =============================================|
| |
| Fish Toss (Close)F+HP |
| - Standard Throw. Press HP repeatedly for more damage. |
| Overhead Slam (Close)F+HK |
| - Standard Throw. |
| Mid-Thrust F+LP |
| - A "2-in-1" attack, Billy does a spin kick type attack, |
| using his cane as well. If the cane hits, the kick part |
| will combo. |
| Hell Drop F+LK |
| - Billy will push himself forward and off the ground with |
| his cane, doing a kick. This move can be used to hit the |
| opponent if they try to sweep. |
| |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ _ ___ ___ _ _ _ ___ ___ |
| / _ \ \ ' // _ \/ __\| | || || _ \/ _ \ Orochi |
| ||_|| _ \ / | |\__ \| || || /||_|| Yashiro |
| \___/|_| |_| |_|_|\___/|_|_||_||_|_\\___/ |
| |
+----------------------------------------------------------------+
| ??? (Close)B,DB,D,DF,F+P |
| === |
| [ Standard throw style move. He will grab the opponent and ] |
| [ throw them by their head. ] |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K |
| === |
| [ A running throw. Yashiro will run forward and attempt to ] |
| [ catch the opponent then does a German Suplex type ] |
| [ manuever on them. ] |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
| === |
| [ Yashiro jumps and grabs, and if he hits will jump behind ] |
| [ the opponent and they will be dizzied for a brief second. ] |
| [ I am unaware if there is a follow-up to this move or not, ] |
| [ but as is it seems pretty useless. ] |
|----------------------------------------------------------------|
| ??? (Close)F,DF,D,DB,B,F+P |
| === |
| [ Standard throw style move. Yashiro will grab the opponent ] |
| [ with what looks like his normal close range uppercut then ] |
| [ slams then into the ground back and forth. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ This has got to be one of the coolest looking moves in ] |
| [ the game! However, looks aren't everything and this is a ] |
| [ very mediocre DM. Yashiro will place his hand on the ] |
| [ ground and start "drawing in power" and then will shoot a ] |
| [ beam across the screen. Decent damage but you can see it ] |
| [ coming from a mile away(to use an old saying). ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+K |
| === |
| [ He will jump toward the opponent like in his "D,DB,B+P" ] |
| [ move then combo several throws on them. The SDM version ] |
| [ is simply longer and does more damage. ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ ___ _ _ ___ ___ ____ _ ___ |
| / _ \ / __\| | || __|| _ \| || || __| Orochi |
| ||_|| _ \__ \| || _| | /| \/ || || _| Shermie |
| \___/|_|\___/|_|_||___||_|_\|_||_||_||___| |
| |
+----------------------------------------------------------------+
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? D,DB,B+K |
|----------------------------------------------------------------|
| ??? (In Air)D,DF,F+K |
| === |
| [ Shermie will flip forward(jumping higher in the process) ] |
| [ and a lightning "barrier" will form around the bottom of ] |
| [ her feet and will go through most any move. Unfourtunatly ] |
| [ because of the height the flip part takes you to it takes ] |
| [ away quite a bit from a great move. I suggest hopping ] |
| [ backwards(B,B) and then doing the move while in the air. ] |
| [ This keeps you low due to it is just a hop, but still ] |
| [ allows you to do the move as it counts you as "in air". ] |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K or P |
| === |
| [ This is a cool move. Shermie will blow a kiss and ] |
| [ depending on the button you use a lightning ball will ] |
| [ appear at different locations on screen. It goes in this ] |
| [ order from closest to farthest: LP, LK, HP, HK. The LP ] |
| [ version will appear right in front of Shermie, and the HK ] |
| [ version will appear about a "character width" away from ] |
| [ the far side of the screen. Good damage on this move too. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
| === |
| [ This is a large lightning punch similar to Benimaru's DM. ] |
| [ The SDM version covers a larger area and does more ] |
| [ damage. ] |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+K |
| === |
| [ Shermie is surrounded by lightning and fly across the ] |
| [ screen feet first like an arrow. The SDM version will ] |
| [ make two "lightning clones"(for lack of a better term) go ] |
| [ across the screen with her, covering more area and doing ] |
| [ significantly more damage. If you do this move at all, I ] |
| [ suggest only doing the SDM version as it does make a huge ] |
| [ difference for this move(at least for me). ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ ___ _ _ ___ _ ___ |
| / _ \ / __\| | || _ \| |/ __\ Orochi |
| ||_|| _ ||__ | || /| |\__ \ Chris |
| \___/|_|\___/|_|_||_|_\|_|\___/ |
| |
+----------------------------------------------------------------+
| ??? D,DF,F+P |
|----------------------------------------------------------------|
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? F,D,DF+P |
|----------------------------------------------------------------|
| ??? (Close)B,DB,D,DF,F+K |
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- King of Fighters '99: Dream Match cheats by System on 09/03/2006, 09:50
Cheats for King of Fighters '99: - King of Fighters '99: Dream Match FAQ by System on 09/03/2006, 09:50
english Moves for King of Fighte






