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Home » Sega Dreamcast » King of Fighters '99: Dream Match » King of Fighters '99: Dream Match FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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| [ throws.                                                   ]  |
   |----------------------------------------------------------------|
| * ???                                         F,B,DB,D,DF,F+P  |
   | ===                                                            |
| [ A very large fire ball projectile... same as a lot of     ]  |
| [ other people have.                                        ]  |
   |----------------------------------------------------------------|
| * ???                                         D,DF,F,D,DF,F+P  |
   |----------------------------------------------------------------|
| * ???                                      D,DF,F,DF,D,DB,B+K  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ____  ___  _                                               |
   |    |    |/ _ \| | Mai                                          |
   |    | \/ ||   || | Shiranui                                     |
   |    |_||_||_|_||_| (from Real Bout 2)                           |
|                                                                |
   +----------------------------------------------------------------+
| Butterfly Flower Fan                                 D,DF,F+P  |
   | ===                                                            |
| [ Standard projectile attack. Mai throws her fan across the ]  |
| [ screen.                                                   ]  |
   |----------------------------------------------------------------|
| Dancing Dragon Blaze                                 D,DB,B+P  |
   | ===                                                            |
| [ This is a great move, with practically no delays before   ]  |
| [ or after! Mai will spin, throwing fire behind her as she  ]  |
| [ does. It has a moderate range, and will go through a lot  ]  |
| [ of things. Consider it more an extremely fast short range ]  |
| [ projectile.                                               ]  |
   |----------------------------------------------------------------|
| Flying Squirrel Dance                        (In Air)D,DB,B+P  |
|                   (or)         Charge D,U+P(Hold then Release) |
   | ===                                                            |
| [ This is an interesting move, as it can be pulled off two  ]  |
| [ different ways. Do the "In Air" version whenever to pull  ]  |
| [ the move off at the spur of the moment. The alternate     ]  |
| [ way to do it works a little differently. Charge Down,     ]  |
| [ then press Up and Punch, and hold down Punch. When you    ]  |
| [ want to dive down, release Punch. This can get you at     ]  |
| [ certain angles better than jumping alone.                 ]  |
   |----------------------------------------------------------------|
| Fan Slash                                            D,DB,B+K  |
   | ===                                                            |
| [ Mai slashes with her fan in a large arc. This move can be ]  |
| [ used as an anti-air attack or to combo into the Dancing   ]  |
| [ Dragon Blaze.                                             ]  |
   |----------------------------------------------------------------|
| Deadly Ninja Bees                               B,DB,D,DF,F+K  |
   | ===                                                            |
| [ Essentially Mai's trademark move. She rolls forward for   ]  |
| [ about 3 or 4 comboing hits. A good move if you can catch  ]  |
| [ a person with it, but its delay afterwards leaves you     ]  |
| [ wide open for almost any move the opponent wants to do.   ]  |
   |----------------------------------------------------------------|
| * Super Deadly Ninja Bees                  D,DB,B,DB,D,DF,F+K  |
   | ===                                                            |
| [ Works exactly like the Deadly Ninja Bees move, just       ]  |
| [ flaming and more powerful.                                ]  |
   |----------------------------------------------------------------|
| * Hana Arashi                                 D,DF,F,D,DF,F+P  |
   | ===                                                            |
| [ Mai runs forward and spins her fan in a large circle, and ]  |
| [ then goes straight up. There is a delay after the move is ]  |
| [ done, so be careful if you miss.                          ]  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ___  _  _    _    _ _                                      |
   |    | _ \| || |  | |  \ ' / Billy                               |
   |    | _ \| || |_ | |_  \ /  Kane                                |
   |    |___/|_||___||___| |_|  (from Real Bout 2)                  |
|                                                                |
   +----------------------------------------------------------------+
| ???                                             B,DB,D,DF,F+P  |
   | ===                                                            |
| [ A long range attack with his cane. Do a "D,DF,F+P" motion ]  |
| [ afterwards and it will set the opponent on fire for extra ]  |
| [ damage. This is the move I use most with Billy, so learn  ]  |
| [ to use it and it can serve you well. :)                   ]  |
   |----------------------------------------------------------------|
| ???                                                  F,D,DF+K  |
   | ===                                                            |
| [ Billy launches himself up off the screen and then comes   ]  |
| [ down doing damage. A good move, but do not rely on it too ]  |
| [ much. It has very specialized uses, such as jumping over  ]  |
| [ "super fireballs" like Takuma's and the Kaiser Wave from  ]  |
| [ Rugal.                                                    ]  |
   |----------------------------------------------------------------|
| ???                                                  D,DB,B+P  |
   | ===                                                            |
| [ This version of Billy's anti-air attack. He jabs his cane ]  |
| [ into the air, more or less the same way as his            ]  |
| [ "B,DB,D,DF,F+P" move works(only no "D,DF,F+P" follow-up). ]  |
   |----------------------------------------------------------------|
| ???                                             P(Repeatedly)  |
   | ===                                                            |
| [ As usual for one of the "P Repeatedly" moves, this is a   ]  |
| [ rapidly done attack, in this case with Billy's cane. LP   ]  |
| [ will make him spin the cane around himself, which is good ]  |
| [ for comboing for LOTS of damage when you catch the enemy  ]  |
| [ in the corner. HP will make him poke forward with his     ]  |
| [ cane rapidly, if you want a little range. This is a good  ]  |
| [ move to keep the opponent back a little.                  ]  |
   |----------------------------------------------------------------|
| * ???                                      D,DF,F,DF,D,DB,B+P  |
   | ===                                                            |
| [ Billy spins his cane around creating fire, then launches  ]  |
| [ a large spinning fireball. I personally find the          ]  |
| [ projectile part of this move rather useless, and use it   ]  |
| [ when people try to teleport or roll behind me, to catch   ]  |
| [ them in the spinning fire and do some major damage.       ]  |
   |----------------------------------------------------------------|
| * ???                                         D,DF,F,D,DF,F+P  |
   | ===                                                            |
| [ Billy spins his cane around creating fire, then hits the  ]  |
| [ ground in front of him making a pillar of fire.           ]  |
| [ Essentially this move is used for the same purpose I use  ]  |
| [ the above DM, but as it is meant for this purpose it has  ]  |
| [ a larger range.                                           ]  |
   |----------------------------------------------------------------|
   |== Notable Attacks =============================================|
|                                                                |
| Fish Toss                                         (Close)F+HP  |
|  - Standard Throw. Press HP repeatedly for more damage.        |
| Overhead Slam                                     (Close)F+HK  |
|  - Standard Throw.                                             |
| Mid-Thrust                                               F+LP  |
|  - A "2-in-1" attack, Billy does a spin kick type attack,      |
|    using his cane as well. If the cane hits, the kick part     |
|    will combo.                                                 |
| Hell Drop                                                F+LK  |
|  - Billy will push himself forward and off the ground with     |
|    his cane, doing a kick. This move can be used to hit the    |
|    opponent if they try to sweep.                              |
|                                                                |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ___     _ _  ___  ___  _ _  _  ___  ___                    |
   |    / _ \   \ ' // _ \/ __\| | || || _ \/ _ \ Orochi            |
   |    ||_|| _  \ / |   |\__ \|   || ||   /||_|| Yashiro           |
   |    \___/|_| |_| |_|_|\___/|_|_||_||_|_\\___/                   |
|                                                                |
   +----------------------------------------------------------------+
| ???                                      (Close)B,DB,D,DF,F+P  |
   | ===                                                            |
| [ Standard throw style move. He will grab the opponent and  ]  |
| [ throw them by their head.                                 ]  |
   |----------------------------------------------------------------|
| ???                                             B,DB,D,DF,F+K  |
   | ===                                                            |
| [ A running throw. Yashiro will run forward and attempt to  ]  |
| [ catch the opponent then does a German Suplex type         ]  |
| [ manuever on them.                                         ]  |
   |----------------------------------------------------------------|
| ???                                                  D,DB,B+P  |
   | ===                                                            |
| [ Yashiro jumps and grabs, and if he hits will jump behind  ]  |
| [ the opponent and they will be dizzied for a brief second. ]  |
| [ I am unaware if there is a follow-up to this move or not, ]  |
| [ but as is it seems pretty useless.                        ]  |
   |----------------------------------------------------------------|
| ???                                    (Close)F,DF,D,DB,B,F+P  |
   | ===                                                            |
| [ Standard throw style move. Yashiro will grab the opponent ]  |
| [ with what looks like his normal close range uppercut then ]  |
| [ slams then into the ground back and forth.                ]  |
   |----------------------------------------------------------------|
| * ???                                         D,DF,F,D,DF,F+P  |
   | ===                                                            |
| [ This has got to be one of the coolest looking moves in    ]  |
| [ the game! However, looks aren't everything and this is a  ]  |
| [ very mediocre DM. Yashiro will place his hand on the      ]  |
| [ ground and start "drawing in power" and then will shoot a ]  |
| [ beam across the screen. Decent damage but you can see it  ]  |
| [ coming from a mile away(to use an old saying).            ]  |
   |----------------------------------------------------------------|
| * ???                                         D,DF,F,D,DF,F+K  |
   | ===                                                            |
| [ He will jump toward the opponent like in his "D,DB,B+P"   ]  |
| [ move then combo several throws on them. The SDM version   ]  |
| [ is simply longer and does more damage.                    ]  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ___     ___  _ _  ___  ___  ____  _  ___                   |
   |    / _ \   / __\| | || __|| _ \|    || || __| Orochi           |
   |    ||_|| _ \__ \|   || _| |   /| \/ || || _|  Shermie          |
   |    \___/|_|\___/|_|_||___||_|_\|_||_||_||___|                  |
|                                                                |
   +----------------------------------------------------------------+
| ???                                                  D,DB,B+P  |
   |----------------------------------------------------------------|
| ???                                                  D,DB,B+K  |
   |----------------------------------------------------------------|
| ???                                          (In Air)D,DF,F+K  |
   | ===                                                            |
| [ Shermie will flip forward(jumping higher in the process)  ]  |
| [ and a lightning "barrier" will form around the bottom of  ]  |
| [ her feet and will go through most any move. Unfourtunatly ]  |
| [ because of the height the flip part takes you to it takes ]  |
| [ away quite a bit from a great move. I suggest hopping     ]  |
| [ backwards(B,B) and then doing the move while in the air.  ]  |
| [ This keeps you low due to it is just a hop, but still     ]  |
| [ allows you to do the move as it counts you as "in air".   ]  |
   |----------------------------------------------------------------|
| ???                                        B,DB,D,DF,F+K or P  |
   | ===                                                            |
| [ This is a cool move. Shermie will blow a kiss and         ]  |
| [ depending on the button you use a lightning ball will     ]  |
| [ appear at different locations on screen. It goes in this  ]  |
| [ order from closest to farthest: LP, LK, HP, HK. The LP    ]  |
| [ version will appear right in front of Shermie, and the HK ]  |
| [ version will appear about a "character width" away from   ]  |
| [ the far side of the screen. Good damage on this move too. ]  |
   |----------------------------------------------------------------|
| * ???                                         D,DF,F,D,DF,F+P  |
   | ===                                                            |
| [ This is a large lightning punch similar to Benimaru's DM. ]  |
| [ The SDM version covers a larger area and does more        ]  |
| [ damage.                                                   ]  |
   |----------------------------------------------------------------|
| * ???                                         D,DF,F,D,DF,F+K  |
   | ===                                                            |
| [ Shermie is surrounded by lightning and fly across the     ]  |
| [ screen feet first like an arrow. The SDM version will     ]  |
| [ make two "lightning clones"(for lack of a better term) go ]  |
| [ across the screen with her, covering more area and doing  ]  |
| [ significantly more damage. If you do this move at all, I  ]  |
| [ suggest only doing the SDM version as it does make a huge ]  |
| [ difference for this move(at least for me).                ]  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ___     ___  _ _  ___  _  ___                              |
   |    / _ \   / __\| | || _ \| |/ __\ Orochi                      |
   |    ||_|| _ ||__ |   ||   /| |\__ \ Chris                       |
   |    \___/|_|\___/|_|_||_|_\|_|\___/                             |
|                                                                |
   +----------------------------------------------------------------+
| ???                                                  D,DF,F+P  |
   |----------------------------------------------------------------|
| ???                                                  D,DB,B+P  |
   |----------------------------------------------------------------|
| ???                                                  F,D,DF+P  |
   |----------------------------------------------------------------|
| ???                                      (Close)B,DB,D,DF,F+K  |
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