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Home » Sega Dreamcast » King of Fighters '99: Dream Match » King of Fighters '99: Dream Match FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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| Vulcan Punch                                    P(Repeatedly)  |
   | ===                                                            |
| [ A rapid punc aimed slightly upwards. Great damage and     ]  |
| [ good hit area which can easily knock attackers out of the ]  |
| [ air.                                                      ]  |
   |----------------------------------------------------------------|
| * Bari Bari Vulcan Punch                   D,DF,F,DF,D,DB,B+P  |
   | ===                                                            |
| [ Essentially a DM version of the Gatling Attack.           ]  |
   |----------------------------------------------------------------|
| * ??? Vulcan Punch                         D,DB,B,DB,D,DF,F+K  |
   | ===                                                            |
| [ A running throw. If you connect Ralf will grab them and   ]  |
| [ start pounding on the opponent over and over.             ]  |
   |----------------------------------------------------------------|
| * Galactica Phantom(?)                        D,DF,F,D,DF,F+P  |
   | ===                                                            |
| [ A large damage attack, Ralf charges then lets loose a     ]  |
| [ long-range punch. Great move. Large delay but is          ]  |
| [ unblockable and does massive damage! The only thing that  ]  |
| [ can knock him out of the "charge position" are sweeps,    ]  |
| [ throws, and air attacks. You can even beat on him with a  ]  |
| [ DM and not knock him down! Use this move wisely though,   ]  |
| [ as any experienced player will easily avoid it and turn   ]  |
| [ it to their advantage.                                    ]  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ___  _    ___  ___  _ _                                    |
   |    / __\| |  / _ \| _ \| | / Clark                             |
   |    ||__ | |_ |   ||   /|  <                                    |
   |    \___/|___||_|_||_|_\|_|_\                                   |
|                                                                |
   +----------------------------------------------------------------+
| Napalm Strecher                                      F,D,DF+P  |
   | ===                                                            |
| [ Clark jumps up and can grab the opponent out of the air.  ]  |
| [ Right before you hit the ground do "D,DF,F+P" and he will ]  |
| [ do an elbow drop follow up.                               ]  |
   |----------------------------------------------------------------|
| Rolling Cradle                                 B,DB,D,DF,F+LP  |
   |----------------------------------------------------------------|
| Frankenstiener                                      F,D,DF+LK  |
   |----------------------------------------------------------------|
| Super Argentine Back Breaker             (Close)B,DB,D,DF,F+K  |
   |----------------------------------------------------------------|
| ???                                             P(Repeatedly)  |
   |----------------------------------------------------------------|
| * Ultra Argentine Back Breaker     (Close)(F,DF,D,DB,B)[x2]+P  |
   |----------------------------------------------------------------|
| * Running Three                           (B,DB,D,DF,F)[x2]+K  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ___  ___  _ _  ___    _  ___                               |
   |    / _ \|_ _|| | || __||\| |/ _ \ Athena                       |
   |    |   | | | |   || _| |   ||   | Asamiya                      |
   |    |_|_| |_| |_|_||___||_|\||_|_|                              |
|                                                                |
   +----------------------------------------------------------------+
| Psycho Ball Attack                                   D,DB,B+P  |
   | ===                                                            |
| [ This is a standard projectile attack.                     ]  |
   |----------------------------------------------------------------|
| Phoenix Arrow                                (In Air)D,DB,B+K  |
   | ===                                                            |
| [ Athena is covered in "fire" and dives down toward the     ]  |
| [ ground. The HK version will do a sweeping kick after it   ]  |
| [ lands.                                                    ]  |
   |----------------------------------------------------------------|
| V Psycho Reflector                                   D,DB,B+K  |
   | ===                                                            |
| [ This move can be used as either a close range attack, or  ]  |
| [ to reflect an opponents projectiles back at them. Using   ]  |
| [ LK the move comes out a lot faster, but is smaller range, ]  |
| [ whereas HK has a better range but has a slightly longer   ]  |
| [ delay. Use LK to reflect projectiles, and HK if you plan  ]  |
| [ to do damage is what it boils down to.                    ]  |
   |----------------------------------------------------------------|
| Psycho Sword                                         F,D,DF+P  |
   | ===                                                            |
| [ This is Athena's anti-air attack. She raises straight up. ]  |
| [ It can also be done in air, and will go through most      ]  |
| [ other mid-air attacks.                                    ]  |
   |----------------------------------------------------------------|
| Psychic Teleport                                     D,DF,F+K  |
   | ===                                                            |
| [ Athena will do a "dashing teleport" across the screen. I  ]  |
| [ haven't really found much of a use for this move as I     ]  |
| [ have never been a teleporting kind of guy.                ]  |
   |----------------------------------------------------------------|
| Super Psychic Throw                      (Close)B,DB,D,DF,F+P  |
   | ===                                                            |
| [ This works as a standard "throw" move in style, just with ]  |
| [ a bit of graphical difference. It can be followed up with ]  |
| [ several attacks, such as the Psycho Ball or Psycho Sword  ]  |
| [ as well.                                                  ]  |
   |----------------------------------------------------------------|
| * Shining Crystal Bit               F,DF,D,DB,B,F,DF,D,DB,B+P  |
   | ===                                                            |
| [ This move does extremely heavy damage, and can be done in ]  |
| [ air. Once in the move do the motion "D,DB,B+P" to launch  ]  |
| [ an energy ball. Holding "P" will delay it going off.      ]  |
| [ Using LP will make the energy ball go straight foward and ]  |
| [ HP will make the ball do a curve upwards to take out      ]  |
| [ someone who is jumping.                                   ]  |
   |----------------------------------------------------------------|
| * Phoenix Fang Arrow                  (In Air)D,DF,F,D,DF,F+K  |
   | ===                                                            |
| [ A DM version of the Phoenix Arrow. Before diving down     ]  |
| [ herself she will first throw some energy balls towards    ]  |
| [ the ground.                                               ]  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ___  _  ___                                                |
   |    / __\| || __| Sie                                           |
   |    \__ \| || _|  Kensou                                        |
   |    \___/|_||___|                                               |
|                                                                |
   +----------------------------------------------------------------+
| Super Ball Snap                                      D,DB,B+P  |
   | ===                                                            |
| [ Standard projectile. HP version moves extremely fast.     ]  |
   |----------------------------------------------------------------|
| Dragon Jaw-Breaker                                   B,D,DB+K  |
   |----------------------------------------------------------------|
| ???                                          (In Air)D,DB,B+P  |
   | ===                                                            |
| [ Sie dives down "slashing". A small delay afterwards so    ]  |
| [ make sure you use it at opportune times, as a blocking    ]  |
| [ opponent will have time to counter.                       ]  |
   |----------------------------------------------------------------|
| Dragon Gang Strike              (Close)F,D,DF+P(P Repeatedly)  |
   |----------------------------------------------------------------|
| ???                                             B,DB,D,DF,F+P  |
   |----------------------------------------------------------------|
| * Shinryuu Tenbu Kyaku                    D,DF,F,DF,D,DB,B+LK  |
   |----------------------------------------------------------------|
| * Shinryuu Seioh Rekkyaku                 D,DF,F,DF,D,DB,B+HK  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ___  _ _  _    _                                           |
   |    / __\| | || ||\| | Chin                                     |
   |    ||__ |   || ||   | Gensai                                   |
   |    \___/|_|_||_||_|\|                                          |
|                                                                |
   +----------------------------------------------------------------+
| ???                                                  D,DB,B+P  |
   |----------------------------------------------------------------|
| ???                                                  F,D,DF+P  |
   |----------------------------------------------------------------|
| ???                                             B,DB,D,DF,F+K  |
   |----------------------------------------------------------------|
   | ???                                                     D,D+K  |
   |----------------------------------------------------------------|
| * ???                                         D,DF,F,D,DF,F+P  |
   |----------------------------------------------------------------|
| * ???                                      D,DF,F,DF,D,DB,B+P  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ___  _ _  _  ___  _ _  ___  _ _                            |
   |    / __\| | || ||_  /| | || _ \| | | Chizuru                   |
   |    ||__ |   || | / / | | ||   /| | | Kagura                    |
   |    \___/|_|_||_|/___|\___/|_|_\\___/                           |
|                                                                |
   +----------------------------------------------------------------+
| ???                                                  F,D,DF+P  |
   | ===                                                            |
| [ Her main anti-air attack. She stands on the ground and    ]  |
| [ sends a mirage into the air with her arms spinning The HP ]  |
| [ version will make the "real" Chizuru the one that goes    ]  |
| [ into the air, and the LP button will make the Chizuru     ]  |
| [ that stays on the ground the "real" one.                  ]  |
   |----------------------------------------------------------------|
| ???                                        F,DF,D,DB,B+P or K  |
   | ===                                                            |
| [ This move will make her(or a fake her depending on the    ]  |
| [ button you use) run across the screen and attack. Using   ]  |
| [ the K buttons will do a lower attack, and using the P     ]  |
| [ buttons will do an uppercut attack.                       ]  |
   |----------------------------------------------------------------|
| ???                                                  D,DF,F+P  |
   | ===                                                            |
| [ A great move that combos well. The LP version is very     ]  |
| [ quick and just does the final downward hit of the HP      ]  |
| [ version, and should be used like you would a normal       ]  |
| [ attack. The HP version will make her spin her arms some   ]  |
| [ first.                                                       |
   |----------------------------------------------------------------|
| ???                                                D,D+P or K  |
   |----------------------------------------------------------------|
| * ???                                      D,DB,B,DB,D,DF,F+P  |
   |----------------------------------------------------------------|
| * ???                                         D,DF,F,D,DF,F+K  |
   +----------------------------------------------------------------+

   +----------------------------------------------------------------+
   |     ____  ___  _                                               |
   |    |    |/ _ \| | Mai                                          |
   |    | \/ ||   || | Shiranui                                     |
   |    |_||_||_|_||_|                                              |
|                                                                |
   +----------------------------------------------------------------+
| Butterfly Flower Fan                                 D,DF,F+P  |
   | ===                                                            |
| [ Standard projectile attack. Mai throws her fan across the ]  |
| [ screen.                                                   ]  |
   |----------------------------------------------------------------|
| Dancing Dragon Blaze                                 D,DB,B+P  |
   | ===                                                            |
| [ This is a great move, with practically no delays before   ]  |
| [ or after! Mai will spin, throwing fire behind her as she  ]  |
| [ does. It has a moderate range, and will go through a lot  ]  |
| [ of things. Consider it more an extremely fast short range ]  |
| [ projectile.                                               ]  |
   |----------------------------------------------------------------|
| Flying Squirrel Dance                        (In Air)D,DB,B+P  |
|                   (or)         Charge D,U+P(Hold then Release) |
   | ===                                                            |
| [ This is an interesting move, as it can be pulled off two  ]  |
| [ different ways. Do the "In Air" version whenever to pull  ]  |
| [ the move off at the spur of the moment. The alternate     ]  |
| [ way to do it works a little differently. Charge Down,     ]  |
| [ then press Up and Punch, and hold down Punch. When you    ]  |
| [ want to dive down, release Punch. This can get you at     ]  |
| [ certain angles better than jumping alone.                 ]  |
   |----------------------------------------------------------------|
| Soaring Dragon Blaze                                 F,D,DF+K  |
   | ===                                                            |
| [ Mai just has one great move after another. This does an   ]  |
| [ upward fire attack, that works a lot like the Dancing     ]  |
| [ Dragon Blaze just vertical and with a longer delay        ]  |
| [ afterwards. This is Mai's all-purpose anti-air attack.    ]  |
   |----------------------------------------------------------------|
| Deadly Ninja Bees                               B,DB,D,DF,F+K  |
   | ===                                                            |
| [ Essentially Mai's trademark move. She rolls forward for   ]  |
| [ about 3 or 4 comboing hits. A good move if you can catch  ]  |
| [ a person with it, but its delay afterwards leaves you     ]  |
| [ wide open for almost any move the opponent wants to do.   ]  |
   |----------------------------------------------------------------|
| White Heron Dance                                    F,D,DF+P  |
   | ===                                                            |
| [ Mai will spin with her fans out. This has a good range,   ]  |
| [ and does good combo damage. It has a slight delay after,  ]  |
| [ so be aware of that.                                      ]  |
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