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| Vulcan Punch P(Repeatedly) |
| === |
| [ A rapid punc aimed slightly upwards. Great damage and ] |
| [ good hit area which can easily knock attackers out of the ] |
| [ air. ] |
|----------------------------------------------------------------|
| * Bari Bari Vulcan Punch D,DF,F,DF,D,DB,B+P |
| === |
| [ Essentially a DM version of the Gatling Attack. ] |
|----------------------------------------------------------------|
| * ??? Vulcan Punch D,DB,B,DB,D,DF,F+K |
| === |
| [ A running throw. If you connect Ralf will grab them and ] |
| [ start pounding on the opponent over and over. ] |
|----------------------------------------------------------------|
| * Galactica Phantom(?) D,DF,F,D,DF,F+P |
| === |
| [ A large damage attack, Ralf charges then lets loose a ] |
| [ long-range punch. Great move. Large delay but is ] |
| [ unblockable and does massive damage! The only thing that ] |
| [ can knock him out of the "charge position" are sweeps, ] |
| [ throws, and air attacks. You can even beat on him with a ] |
| [ DM and not knock him down! Use this move wisely though, ] |
| [ as any experienced player will easily avoid it and turn ] |
| [ it to their advantage. ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ ___ ___ _ _ |
| / __\| | / _ \| _ \| | / Clark |
| ||__ | |_ | || /| < |
| \___/|___||_|_||_|_\|_|_\ |
| |
+----------------------------------------------------------------+
| Napalm Strecher F,D,DF+P |
| === |
| [ Clark jumps up and can grab the opponent out of the air. ] |
| [ Right before you hit the ground do "D,DF,F+P" and he will ] |
| [ do an elbow drop follow up. ] |
|----------------------------------------------------------------|
| Rolling Cradle B,DB,D,DF,F+LP |
|----------------------------------------------------------------|
| Frankenstiener F,D,DF+LK |
|----------------------------------------------------------------|
| Super Argentine Back Breaker (Close)B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| ??? P(Repeatedly) |
|----------------------------------------------------------------|
| * Ultra Argentine Back Breaker (Close)(F,DF,D,DB,B)[x2]+P |
|----------------------------------------------------------------|
| * Running Three (B,DB,D,DF,F)[x2]+K |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ ___ _ _ ___ _ ___ |
| / _ \|_ _|| | || __||\| |/ _ \ Athena |
| | | | | | || _| | || | Asamiya |
| |_|_| |_| |_|_||___||_|\||_|_| |
| |
+----------------------------------------------------------------+
| Psycho Ball Attack D,DB,B+P |
| === |
| [ This is a standard projectile attack. ] |
|----------------------------------------------------------------|
| Phoenix Arrow (In Air)D,DB,B+K |
| === |
| [ Athena is covered in "fire" and dives down toward the ] |
| [ ground. The HK version will do a sweeping kick after it ] |
| [ lands. ] |
|----------------------------------------------------------------|
| V Psycho Reflector D,DB,B+K |
| === |
| [ This move can be used as either a close range attack, or ] |
| [ to reflect an opponents projectiles back at them. Using ] |
| [ LK the move comes out a lot faster, but is smaller range, ] |
| [ whereas HK has a better range but has a slightly longer ] |
| [ delay. Use LK to reflect projectiles, and HK if you plan ] |
| [ to do damage is what it boils down to. ] |
|----------------------------------------------------------------|
| Psycho Sword F,D,DF+P |
| === |
| [ This is Athena's anti-air attack. She raises straight up. ] |
| [ It can also be done in air, and will go through most ] |
| [ other mid-air attacks. ] |
|----------------------------------------------------------------|
| Psychic Teleport D,DF,F+K |
| === |
| [ Athena will do a "dashing teleport" across the screen. I ] |
| [ haven't really found much of a use for this move as I ] |
| [ have never been a teleporting kind of guy. ] |
|----------------------------------------------------------------|
| Super Psychic Throw (Close)B,DB,D,DF,F+P |
| === |
| [ This works as a standard "throw" move in style, just with ] |
| [ a bit of graphical difference. It can be followed up with ] |
| [ several attacks, such as the Psycho Ball or Psycho Sword ] |
| [ as well. ] |
|----------------------------------------------------------------|
| * Shining Crystal Bit F,DF,D,DB,B,F,DF,D,DB,B+P |
| === |
| [ This move does extremely heavy damage, and can be done in ] |
| [ air. Once in the move do the motion "D,DB,B+P" to launch ] |
| [ an energy ball. Holding "P" will delay it going off. ] |
| [ Using LP will make the energy ball go straight foward and ] |
| [ HP will make the ball do a curve upwards to take out ] |
| [ someone who is jumping. ] |
|----------------------------------------------------------------|
| * Phoenix Fang Arrow (In Air)D,DF,F,D,DF,F+K |
| === |
| [ A DM version of the Phoenix Arrow. Before diving down ] |
| [ herself she will first throw some energy balls towards ] |
| [ the ground. ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ ___ |
| / __\| || __| Sie |
| \__ \| || _| Kensou |
| \___/|_||___| |
| |
+----------------------------------------------------------------+
| Super Ball Snap D,DB,B+P |
| === |
| [ Standard projectile. HP version moves extremely fast. ] |
|----------------------------------------------------------------|
| Dragon Jaw-Breaker B,D,DB+K |
|----------------------------------------------------------------|
| ??? (In Air)D,DB,B+P |
| === |
| [ Sie dives down "slashing". A small delay afterwards so ] |
| [ make sure you use it at opportune times, as a blocking ] |
| [ opponent will have time to counter. ] |
|----------------------------------------------------------------|
| Dragon Gang Strike (Close)F,D,DF+P(P Repeatedly) |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * Shinryuu Tenbu Kyaku D,DF,F,DF,D,DB,B+LK |
|----------------------------------------------------------------|
| * Shinryuu Seioh Rekkyaku D,DF,F,DF,D,DB,B+HK |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ _ _ _ |
| / __\| | || ||\| | Chin |
| ||__ | || || | Gensai |
| \___/|_|_||_||_|\| |
| |
+----------------------------------------------------------------+
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? F,D,DF+P |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| ??? D,D+K |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ _ _ ___ _ _ ___ _ _ |
| / __\| | || ||_ /| | || _ \| | | Chizuru |
| ||__ | || | / / | | || /| | | Kagura |
| \___/|_|_||_|/___|\___/|_|_\\___/ |
| |
+----------------------------------------------------------------+
| ??? F,D,DF+P |
| === |
| [ Her main anti-air attack. She stands on the ground and ] |
| [ sends a mirage into the air with her arms spinning The HP ] |
| [ version will make the "real" Chizuru the one that goes ] |
| [ into the air, and the LP button will make the Chizuru ] |
| [ that stays on the ground the "real" one. ] |
|----------------------------------------------------------------|
| ??? F,DF,D,DB,B+P or K |
| === |
| [ This move will make her(or a fake her depending on the ] |
| [ button you use) run across the screen and attack. Using ] |
| [ the K buttons will do a lower attack, and using the P ] |
| [ buttons will do an uppercut attack. ] |
|----------------------------------------------------------------|
| ??? D,DF,F+P |
| === |
| [ A great move that combos well. The LP version is very ] |
| [ quick and just does the final downward hit of the HP ] |
| [ version, and should be used like you would a normal ] |
| [ attack. The HP version will make her spin her arms some ] |
| [ first. |
|----------------------------------------------------------------|
| ??? D,D+P or K |
|----------------------------------------------------------------|
| * ??? D,DB,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+K |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ____ ___ _ |
| | |/ _ \| | Mai |
| | \/ || || | Shiranui |
| |_||_||_|_||_| |
| |
+----------------------------------------------------------------+
| Butterfly Flower Fan D,DF,F+P |
| === |
| [ Standard projectile attack. Mai throws her fan across the ] |
| [ screen. ] |
|----------------------------------------------------------------|
| Dancing Dragon Blaze D,DB,B+P |
| === |
| [ This is a great move, with practically no delays before ] |
| [ or after! Mai will spin, throwing fire behind her as she ] |
| [ does. It has a moderate range, and will go through a lot ] |
| [ of things. Consider it more an extremely fast short range ] |
| [ projectile. ] |
|----------------------------------------------------------------|
| Flying Squirrel Dance (In Air)D,DB,B+P |
| (or) Charge D,U+P(Hold then Release) |
| === |
| [ This is an interesting move, as it can be pulled off two ] |
| [ different ways. Do the "In Air" version whenever to pull ] |
| [ the move off at the spur of the moment. The alternate ] |
| [ way to do it works a little differently. Charge Down, ] |
| [ then press Up and Punch, and hold down Punch. When you ] |
| [ want to dive down, release Punch. This can get you at ] |
| [ certain angles better than jumping alone. ] |
|----------------------------------------------------------------|
| Soaring Dragon Blaze F,D,DF+K |
| === |
| [ Mai just has one great move after another. This does an ] |
| [ upward fire attack, that works a lot like the Dancing ] |
| [ Dragon Blaze just vertical and with a longer delay ] |
| [ afterwards. This is Mai's all-purpose anti-air attack. ] |
|----------------------------------------------------------------|
| Deadly Ninja Bees B,DB,D,DF,F+K |
| === |
| [ Essentially Mai's trademark move. She rolls forward for ] |
| [ about 3 or 4 comboing hits. A good move if you can catch ] |
| [ a person with it, but its delay afterwards leaves you ] |
| [ wide open for almost any move the opponent wants to do. ] |
|----------------------------------------------------------------|
| White Heron Dance F,D,DF+P |
| === |
| [ Mai will spin with her fans out. This has a good range, ] |
| [ and does good combo damage. It has a slight delay after, ] |
| [ so be aware of that. ] |
| === |
| [ A rapid punc aimed slightly upwards. Great damage and ] |
| [ good hit area which can easily knock attackers out of the ] |
| [ air. ] |
|----------------------------------------------------------------|
| * Bari Bari Vulcan Punch D,DF,F,DF,D,DB,B+P |
| === |
| [ Essentially a DM version of the Gatling Attack. ] |
|----------------------------------------------------------------|
| * ??? Vulcan Punch D,DB,B,DB,D,DF,F+K |
| === |
| [ A running throw. If you connect Ralf will grab them and ] |
| [ start pounding on the opponent over and over. ] |
|----------------------------------------------------------------|
| * Galactica Phantom(?) D,DF,F,D,DF,F+P |
| === |
| [ A large damage attack, Ralf charges then lets loose a ] |
| [ long-range punch. Great move. Large delay but is ] |
| [ unblockable and does massive damage! The only thing that ] |
| [ can knock him out of the "charge position" are sweeps, ] |
| [ throws, and air attacks. You can even beat on him with a ] |
| [ DM and not knock him down! Use this move wisely though, ] |
| [ as any experienced player will easily avoid it and turn ] |
| [ it to their advantage. ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ ___ ___ _ _ |
| / __\| | / _ \| _ \| | / Clark |
| ||__ | |_ | || /| < |
| \___/|___||_|_||_|_\|_|_\ |
| |
+----------------------------------------------------------------+
| Napalm Strecher F,D,DF+P |
| === |
| [ Clark jumps up and can grab the opponent out of the air. ] |
| [ Right before you hit the ground do "D,DF,F+P" and he will ] |
| [ do an elbow drop follow up. ] |
|----------------------------------------------------------------|
| Rolling Cradle B,DB,D,DF,F+LP |
|----------------------------------------------------------------|
| Frankenstiener F,D,DF+LK |
|----------------------------------------------------------------|
| Super Argentine Back Breaker (Close)B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| ??? P(Repeatedly) |
|----------------------------------------------------------------|
| * Ultra Argentine Back Breaker (Close)(F,DF,D,DB,B)[x2]+P |
|----------------------------------------------------------------|
| * Running Three (B,DB,D,DF,F)[x2]+K |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ ___ _ _ ___ _ ___ |
| / _ \|_ _|| | || __||\| |/ _ \ Athena |
| | | | | | || _| | || | Asamiya |
| |_|_| |_| |_|_||___||_|\||_|_| |
| |
+----------------------------------------------------------------+
| Psycho Ball Attack D,DB,B+P |
| === |
| [ This is a standard projectile attack. ] |
|----------------------------------------------------------------|
| Phoenix Arrow (In Air)D,DB,B+K |
| === |
| [ Athena is covered in "fire" and dives down toward the ] |
| [ ground. The HK version will do a sweeping kick after it ] |
| [ lands. ] |
|----------------------------------------------------------------|
| V Psycho Reflector D,DB,B+K |
| === |
| [ This move can be used as either a close range attack, or ] |
| [ to reflect an opponents projectiles back at them. Using ] |
| [ LK the move comes out a lot faster, but is smaller range, ] |
| [ whereas HK has a better range but has a slightly longer ] |
| [ delay. Use LK to reflect projectiles, and HK if you plan ] |
| [ to do damage is what it boils down to. ] |
|----------------------------------------------------------------|
| Psycho Sword F,D,DF+P |
| === |
| [ This is Athena's anti-air attack. She raises straight up. ] |
| [ It can also be done in air, and will go through most ] |
| [ other mid-air attacks. ] |
|----------------------------------------------------------------|
| Psychic Teleport D,DF,F+K |
| === |
| [ Athena will do a "dashing teleport" across the screen. I ] |
| [ haven't really found much of a use for this move as I ] |
| [ have never been a teleporting kind of guy. ] |
|----------------------------------------------------------------|
| Super Psychic Throw (Close)B,DB,D,DF,F+P |
| === |
| [ This works as a standard "throw" move in style, just with ] |
| [ a bit of graphical difference. It can be followed up with ] |
| [ several attacks, such as the Psycho Ball or Psycho Sword ] |
| [ as well. ] |
|----------------------------------------------------------------|
| * Shining Crystal Bit F,DF,D,DB,B,F,DF,D,DB,B+P |
| === |
| [ This move does extremely heavy damage, and can be done in ] |
| [ air. Once in the move do the motion "D,DB,B+P" to launch ] |
| [ an energy ball. Holding "P" will delay it going off. ] |
| [ Using LP will make the energy ball go straight foward and ] |
| [ HP will make the ball do a curve upwards to take out ] |
| [ someone who is jumping. ] |
|----------------------------------------------------------------|
| * Phoenix Fang Arrow (In Air)D,DF,F,D,DF,F+K |
| === |
| [ A DM version of the Phoenix Arrow. Before diving down ] |
| [ herself she will first throw some energy balls towards ] |
| [ the ground. ] |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ ___ |
| / __\| || __| Sie |
| \__ \| || _| Kensou |
| \___/|_||___| |
| |
+----------------------------------------------------------------+
| Super Ball Snap D,DB,B+P |
| === |
| [ Standard projectile. HP version moves extremely fast. ] |
|----------------------------------------------------------------|
| Dragon Jaw-Breaker B,D,DB+K |
|----------------------------------------------------------------|
| ??? (In Air)D,DB,B+P |
| === |
| [ Sie dives down "slashing". A small delay afterwards so ] |
| [ make sure you use it at opportune times, as a blocking ] |
| [ opponent will have time to counter. ] |
|----------------------------------------------------------------|
| Dragon Gang Strike (Close)F,D,DF+P(P Repeatedly) |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * Shinryuu Tenbu Kyaku D,DF,F,DF,D,DB,B+LK |
|----------------------------------------------------------------|
| * Shinryuu Seioh Rekkyaku D,DF,F,DF,D,DB,B+HK |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ _ _ _ |
| / __\| | || ||\| | Chin |
| ||__ | || || | Gensai |
| \___/|_|_||_||_|\| |
| |
+----------------------------------------------------------------+
| ??? D,DB,B+P |
|----------------------------------------------------------------|
| ??? F,D,DF+P |
|----------------------------------------------------------------|
| ??? B,DB,D,DF,F+K |
|----------------------------------------------------------------|
| ??? D,D+K |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,DF,D,DB,B+P |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ___ _ _ _ ___ _ _ ___ _ _ |
| / __\| | || ||_ /| | || _ \| | | Chizuru |
| ||__ | || | / / | | || /| | | Kagura |
| \___/|_|_||_|/___|\___/|_|_\\___/ |
| |
+----------------------------------------------------------------+
| ??? F,D,DF+P |
| === |
| [ Her main anti-air attack. She stands on the ground and ] |
| [ sends a mirage into the air with her arms spinning The HP ] |
| [ version will make the "real" Chizuru the one that goes ] |
| [ into the air, and the LP button will make the Chizuru ] |
| [ that stays on the ground the "real" one. ] |
|----------------------------------------------------------------|
| ??? F,DF,D,DB,B+P or K |
| === |
| [ This move will make her(or a fake her depending on the ] |
| [ button you use) run across the screen and attack. Using ] |
| [ the K buttons will do a lower attack, and using the P ] |
| [ buttons will do an uppercut attack. ] |
|----------------------------------------------------------------|
| ??? D,DF,F+P |
| === |
| [ A great move that combos well. The LP version is very ] |
| [ quick and just does the final downward hit of the HP ] |
| [ version, and should be used like you would a normal ] |
| [ attack. The HP version will make her spin her arms some ] |
| [ first. |
|----------------------------------------------------------------|
| ??? D,D+P or K |
|----------------------------------------------------------------|
| * ??? D,DB,B,DB,D,DF,F+P |
|----------------------------------------------------------------|
| * ??? D,DF,F,D,DF,F+K |
+----------------------------------------------------------------+
+----------------------------------------------------------------+
| ____ ___ _ |
| | |/ _ \| | Mai |
| | \/ || || | Shiranui |
| |_||_||_|_||_| |
| |
+----------------------------------------------------------------+
| Butterfly Flower Fan D,DF,F+P |
| === |
| [ Standard projectile attack. Mai throws her fan across the ] |
| [ screen. ] |
|----------------------------------------------------------------|
| Dancing Dragon Blaze D,DB,B+P |
| === |
| [ This is a great move, with practically no delays before ] |
| [ or after! Mai will spin, throwing fire behind her as she ] |
| [ does. It has a moderate range, and will go through a lot ] |
| [ of things. Consider it more an extremely fast short range ] |
| [ projectile. ] |
|----------------------------------------------------------------|
| Flying Squirrel Dance (In Air)D,DB,B+P |
| (or) Charge D,U+P(Hold then Release) |
| === |
| [ This is an interesting move, as it can be pulled off two ] |
| [ different ways. Do the "In Air" version whenever to pull ] |
| [ the move off at the spur of the moment. The alternate ] |
| [ way to do it works a little differently. Charge Down, ] |
| [ then press Up and Punch, and hold down Punch. When you ] |
| [ want to dive down, release Punch. This can get you at ] |
| [ certain angles better than jumping alone. ] |
|----------------------------------------------------------------|
| Soaring Dragon Blaze F,D,DF+K |
| === |
| [ Mai just has one great move after another. This does an ] |
| [ upward fire attack, that works a lot like the Dancing ] |
| [ Dragon Blaze just vertical and with a longer delay ] |
| [ afterwards. This is Mai's all-purpose anti-air attack. ] |
|----------------------------------------------------------------|
| Deadly Ninja Bees B,DB,D,DF,F+K |
| === |
| [ Essentially Mai's trademark move. She rolls forward for ] |
| [ about 3 or 4 comboing hits. A good move if you can catch ] |
| [ a person with it, but its delay afterwards leaves you ] |
| [ wide open for almost any move the opponent wants to do. ] |
|----------------------------------------------------------------|
| White Heron Dance F,D,DF+P |
| === |
| [ Mai will spin with her fans out. This has a good range, ] |
| [ and does good combo damage. It has a slight delay after, ] |
| [ so be aware of that. ] |
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Other files from this game:
- King of Fighters '99: Dream Match cheats by System on 09/03/2006, 09:50
Cheats for King of Fighters '99: - King of Fighters '99: Dream Match FAQ by System on 09/03/2006, 09:50
english Moves for King of Fighte






