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presents ___________________________________________
/ ______ ______ /
/ /_ __/______ /_ __/______ /
/ __/ /_ /___ / ____ __/ /_ /___ / ____ /
/ /_ __/____/ /_/___//_ __/____/ /_/___/ /
/ /_/ /_______/ _/_/ /_______/ /____
/___________ ______ / /____ __ __ /
/ / ___ / / __ _/_ _ __ / / / / /
/ / / / / /_/ / / ///// // \ / / /
/ / /__/ / / / __/ // /\/ /_/ /
/ /______/ /_/ /___//_/ /_/ /
/_________________ _____________/
\ \ chu-chu \ \ rocket \ \
\ \
\\ faq &
\ walkthrough by jt.kauffman ver.0.95 29nov99
------------------------------------------------------------
chu-chu rocket! faq & walkthrough ver.0.95 29nov99 by jt.kauffman
------------------------------------------------------------
00.table of contents
01.intro
02.getting started **basics: **controls: **screens:
03.battle modes **facts about:
**? Chu-Chu effects:
04.stage challenge mode
05.puzzle mode **normal: **hard: **special: **mania: **original: **download:
06.puzzle edit mode **how to: **file command translations:
07.network **getting set up: **screen translations:
08.misc **hidden modes/characters: **bonuses: **vmu saves: **records: **clear controller set: **release info: **chu-chu! online: **advertising: **sales:
09.outro **version: **future: **sources: **notes: **legal: **contact:
------------------------------------------------------------
01.intro chu-chu rocket! is a fast-paced, four-player puzzle game by Sonic Team, the makers of the Sonic the Hedgehog series and NiGHTs. Announced during the 'Four from Sonic Team' series of press releases, chu-chu rocket! was released in Japan on 11.11.11 (11.11.99 on the Roman calender) amidst a fairly heavy marketing campaign. Clocking in at a mere 2800 yen (about
US$26), or 4800 yen (US$45) with a limited edition clear orange controller, the game is a blast, whether you're playing the 4 Player
Battle Mode with four friends, or attempting the Puzzle Mode by yourself. this document will help get people who have imported the game started, as well as giving working solutions for the Puzzle Mode and Stage
Challenge Mode stages. It is a work in process, and should be considered as such.
------------------------------------------------------------
02.getting started
**basics: the gameplay is simple. The object is to get the Chu-Chus (aka. mice)into their rocket, sensibly named the Chu-Chu Rocket. When the stage starts, the mice will begin to run from pre-set points on the screen. Much like lemmings, the mice follow each other. Upon hitting a wall, they will turn right (unless there is a wall directly to their right, in which case they will turn left). Kapu-Kapu (aka. cats) stalk the screen, moving exactly like the mice, but twice as slow. The cats will eat the mice if they hit each other, and will damage the Chu-Chu
Rocket if they hit it. in the battle modes of the game, you will find three variations of Chu-
Chus. The first is the normal blue and white Chu-Chu, which is by far the most common variety. Next is the pink and red ? Chu-Chu, which, upon reaching a rocket, will randomly select a different game-play option.
Finally, the rare gold 50 Chu-Chus are worth, as their name implies, 50 regular Chu-Chus. the board set-up is pretty simple as well. First off, in the top left corner, is a timer. Beneath that is another timer, but one that is measured in rockets instead of seconds. At the bottom of the screen is either a row of counters (battle modes), a list of available arrows (puzzle mode), or nothing (stage challenge mode). The rest of the screen is filled with a 12x9 checkered grid that serves as the main playfield.
--names:
Chu-Chus
Kapu-Kapu
Chu-Chu Rocket
Chui
Chubee
Chupii
Chubahha
Hatch
Chao
Nightopians
**controls: the control scheme in chu-chu! is rather simple, and is fairly intuitive. there are four major control schemes used; normal (battle/puzzle), options select, edit, and online. I have listed the controls in this order below.
--normal (used for all of the gameplay sections of the game, including battle and puzzle):
Analog Stick: move cursor around the screen (faster than D-pad)
D-pad: move cursor around the screen
Start: pause
X button: place an up arrow in the selected space
Y button: place a left arrow in the selected space
B button: place a right arrow in the selected space
A button: place a down arrow in the selected space
L trigger: reset stage (puzzle only)
R trigger: once: start stage (puzzle only) twice: speed up stage [dash] (puzzle only)
--options select (used for most out-of-game screens):
Analog Stick: move cursor around the screen
D-pad: move cursor around the screen
Start: accept currently selected item
A button: accept currently selected item
L trigger: switch between modes
R trigger: switch between modes
--edit (used in Puzzle Edit mode):
Analog Stick: move cursor around the screen
D-pad: move cursor around the screen
Start: pauses game
X button: place item facing up in the selected space
Y button: place item facing left in the selected space
B button: place item facing right in the selected space
A button: place item facing down in the selected space
L trigger: move down in the commands list
R trigger: move up in the commands list [note: some of the uses of the A, B, X, & Y buttons vary with different commands. See the Puzzle Edit section of this FAQ for more details.] --online (used in Homepage mode): not included in this FAQ. (as the Homepage mode is simply a variation of the DreamPassport browser, and other documents already go into this program, I will not include the controls here. Please visit www.gamefaqs.com and search for general Dreamcasts FAQs (there are
DreamPassport FAQs contained within) if you wish to have more information on the subject)
**screens: while the game isn't really that hard to figure out, the menus are all in katakana, so those who lack even minor Japanese language skills may be a bit confused at first. The following is a rough translation of what each screen actually says in English. In all of the screens, the Analog
Stick/D-pad is used to move between the options, while the A button/Start button is used to confirm selections, the Start button is used to move to the next screen, and the B button is used to go back one screen. --main game select screen: help 4 player battle (1~4P) team battle (1~4P) stage challenge (1~2P) puzzle (1P) puzzle edit (1P) network (1~4P) homepage options
--options screen: all mode options 4 player battle, team battle options records reset all to default options
--all mode options screen: character sound vibration
BGM test
SE test reset to default options note: when starting the game, only the normal (Chu-Chu) characters are available. The two ? characters, Chao (first ?) and
Nightopian (second ?) are only accessable after beating Stage
Challenge and/or Puzzle modes.
--4 player battle, team battle options screen: play time minutes # of games (needed to win)
??
?? reset to default options
presents ___________________________________________
/ ______ ______ /
/ /_ __/______ /_ __/______ /
/ __/ /_ /___ / ____ __/ /_ /___ / ____ /
/ /_ __/____/ /_/___//_ __/____/ /_/___/ /
/ /_/ /_______/ _/_/ /_______/ /____
/___________ ______ / /____ __ __ /
/ / ___ / / __ _/_ _ __ / / / / /
/ / / / / /_/ / / ///// // \ / / /
/ / /__/ / / / __/ // /\/ /_/ /
/ /______/ /_/ /___//_/ /_/ /
/_________________ _____________/
\ \ chu-chu \ \ rocket \ \
\ \
\\ faq &
\ walkthrough by jt.kauffman ver.0.95 29nov99
------------------------------------------------------------
chu-chu rocket! faq & walkthrough ver.0.95 29nov99 by jt.kauffman
------------------------------------------------------------
00.table of contents
01.intro
02.getting started **basics: **controls: **screens:
03.battle modes **facts about:
**? Chu-Chu effects:
04.stage challenge mode
05.puzzle mode **normal: **hard: **special: **mania: **original: **download:
06.puzzle edit mode **how to: **file command translations:
07.network **getting set up: **screen translations:
08.misc **hidden modes/characters: **bonuses: **vmu saves: **records: **clear controller set: **release info: **chu-chu! online: **advertising: **sales:
09.outro **version: **future: **sources: **notes: **legal: **contact:
------------------------------------------------------------
01.intro chu-chu rocket! is a fast-paced, four-player puzzle game by Sonic Team, the makers of the Sonic the Hedgehog series and NiGHTs. Announced during the 'Four from Sonic Team' series of press releases, chu-chu rocket! was released in Japan on 11.11.11 (11.11.99 on the Roman calender) amidst a fairly heavy marketing campaign. Clocking in at a mere 2800 yen (about
US$26), or 4800 yen (US$45) with a limited edition clear orange controller, the game is a blast, whether you're playing the 4 Player
Battle Mode with four friends, or attempting the Puzzle Mode by yourself. this document will help get people who have imported the game started, as well as giving working solutions for the Puzzle Mode and Stage
Challenge Mode stages. It is a work in process, and should be considered as such.
------------------------------------------------------------
02.getting started
**basics: the gameplay is simple. The object is to get the Chu-Chus (aka. mice)into their rocket, sensibly named the Chu-Chu Rocket. When the stage starts, the mice will begin to run from pre-set points on the screen. Much like lemmings, the mice follow each other. Upon hitting a wall, they will turn right (unless there is a wall directly to their right, in which case they will turn left). Kapu-Kapu (aka. cats) stalk the screen, moving exactly like the mice, but twice as slow. The cats will eat the mice if they hit each other, and will damage the Chu-Chu
Rocket if they hit it. in the battle modes of the game, you will find three variations of Chu-
Chus. The first is the normal blue and white Chu-Chu, which is by far the most common variety. Next is the pink and red ? Chu-Chu, which, upon reaching a rocket, will randomly select a different game-play option.
Finally, the rare gold 50 Chu-Chus are worth, as their name implies, 50 regular Chu-Chus. the board set-up is pretty simple as well. First off, in the top left corner, is a timer. Beneath that is another timer, but one that is measured in rockets instead of seconds. At the bottom of the screen is either a row of counters (battle modes), a list of available arrows (puzzle mode), or nothing (stage challenge mode). The rest of the screen is filled with a 12x9 checkered grid that serves as the main playfield.
--names:
Chu-Chus
Kapu-Kapu
Chu-Chu Rocket
Chui
Chubee
Chupii
Chubahha
Hatch
Chao
Nightopians
**controls: the control scheme in chu-chu! is rather simple, and is fairly intuitive. there are four major control schemes used; normal (battle/puzzle), options select, edit, and online. I have listed the controls in this order below.
--normal (used for all of the gameplay sections of the game, including battle and puzzle):
Analog Stick: move cursor around the screen (faster than D-pad)
D-pad: move cursor around the screen
Start: pause
X button: place an up arrow in the selected space
Y button: place a left arrow in the selected space
B button: place a right arrow in the selected space
A button: place a down arrow in the selected space
L trigger: reset stage (puzzle only)
R trigger: once: start stage (puzzle only) twice: speed up stage [dash] (puzzle only)
--options select (used for most out-of-game screens):
Analog Stick: move cursor around the screen
D-pad: move cursor around the screen
Start: accept currently selected item
A button: accept currently selected item
L trigger: switch between modes
R trigger: switch between modes
--edit (used in Puzzle Edit mode):
Analog Stick: move cursor around the screen
D-pad: move cursor around the screen
Start: pauses game
X button: place item facing up in the selected space
Y button: place item facing left in the selected space
B button: place item facing right in the selected space
A button: place item facing down in the selected space
L trigger: move down in the commands list
R trigger: move up in the commands list [note: some of the uses of the A, B, X, & Y buttons vary with different commands. See the Puzzle Edit section of this FAQ for more details.] --online (used in Homepage mode): not included in this FAQ. (as the Homepage mode is simply a variation of the DreamPassport browser, and other documents already go into this program, I will not include the controls here. Please visit www.gamefaqs.com and search for general Dreamcasts FAQs (there are
DreamPassport FAQs contained within) if you wish to have more information on the subject)
**screens: while the game isn't really that hard to figure out, the menus are all in katakana, so those who lack even minor Japanese language skills may be a bit confused at first. The following is a rough translation of what each screen actually says in English. In all of the screens, the Analog
Stick/D-pad is used to move between the options, while the A button/Start button is used to confirm selections, the Start button is used to move to the next screen, and the B button is used to go back one screen. --main game select screen: help 4 player battle (1~4P) team battle (1~4P) stage challenge (1~2P) puzzle (1P) puzzle edit (1P) network (1~4P) homepage options
--options screen: all mode options 4 player battle, team battle options records reset all to default options
--all mode options screen: character sound vibration
BGM test
SE test reset to default options note: when starting the game, only the normal (Chu-Chu) characters are available. The two ? characters, Chao (first ?) and
Nightopian (second ?) are only accessable after beating Stage
Challenge and/or Puzzle modes.
--4 player battle, team battle options screen: play time minutes # of games (needed to win)
??
?? reset to default options
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Other files from this game:
- Choo Choo Rocket! FAQ by System on 09/03/2006, 09:50
FAQ for Chu Chu Rocket!






